We will have an update for patch 1.0.22 on 07:00-08:00 Jan 9 UTC. Sorry for the inconvenience and maintenance time could be postponed due to unexpected technical issues. Thank you for your understanding and support!
Optimizations
All servers
Medium AP Ammo (Vehicle)โs damage against vehicles increased to 30%
The range of Automatic Ballista while shooting stone arrows changed to 50 meter
Maximum range for "Devastator" Auto Gun increased to 130 meter
Optimized the continuous moving speed triggered by the spring board
Ladders can be placed on pillars
New short-cut key [Shift+Z] to toggle the chat interface
Scroll up and down in the chat interface to view the chat history
Removed Metal Processor, and moved the relevant items to the Forging Table
Removed Medical Table, and moved the relevant items to the Medical Station
Removed Grinding Table, and moved the relevant items to Chemist's Bench
Removed Fermenter, and moved the relevant items to Chemist's Bench
Removed Gear Crafting Table, and moved the relevant items to Weapon Crafting Table (and changed the name to Personal Gear Crafting table)
Adjusted some of the level requirements for the tech tree and some relevant quest
Hops will not be used as fuel, it will be consumed while making Alcohol
Added stone arrow in the Crafting Table
Optimized the refresh logic during the supplies receiving
Dedicated servers and Solo/Hosted Games
Added the maximum levels for followers in the game creating interface
Bugs Fixed
Some vehicles will move while parked on a slope
Some places will be unbuildable once the followers moved away from that spot
After you command the followers to attack steel shield, followers will move close to the target first
The circus performers are busy getting ready to wow in the big top, and our Mechanic Alys is hard at work designing a costume for the mysterious new magicianโฆ
Starting from today, we are running a Costume Design Contest for Death Trick: Double Blind!
Entries close: 23rd January 9AM CST Voting Ends: 23rd January 4PM CST
We want members of the community to design individual parts of a magician's costume (Hat, Dress, Boots) and everyone to vote on their favorites in each category.
RULES
1. Design a piece of our magician's costume: Hat, Dress, or Boots. 2. Submit an image of your design to the "Backstage" Channel in our Discord . 3. You are allowed up to three entries, one for each piece of the costume. 4. React with the ๐ฉ Emoji on the costume pieces you think should be used for the final design. 5. Give a compliment to one of the other entries 6. Top voted design in each category will be put together to create an outfit for our magician!
Submissions can be created in any medium; drawn, painted, sculpted, photoshopped etc.
COMMUNITY VOTING
Even if you do not submit an entry, you are still welcome to vote with the ๐ฉ Emoji on the costume pieces you think should be used for the final design!
PRIZES
The Designers that have their pieces chosen for the final design will win:
A 1 Month Xbox PC Game pass
A Neon Doctrine Game Key of your Choice
In addition, the developers of DTDB will pick their favorite design out of all the submissions, the creator of which will receive:
A Yuppie Psycho Plushy of their choice (Brian, Mr Devil, ORโฆ Tiki-Taka!), or an ND T-Shirt.
This hotfix addresses numerous atmospherics issues. There has been a wide range of atmosphere issues reported that all stemmed from the same issue. The most common, or at least the most noticeable, one was outside atmosphere contaminating rooms.
This will no longer happen but some saves may have devices with bugged atmospheres in them, this can be fixed by deconstructing the device completely and then rebuilding it.
- Season Period: After maintenance on January 4, 2024 05:00 ~ February 1, 2024 05:00 (UTC Time Zone) - Reward Payout Schedule: During maintenance on February 22, 2024
Calling all Soldiers! Season 17 has kicked off in style!!
But wait, there's more excitement in store for you. In addition to our in-game rewards, we've introduced a remarkable Time Extension Kit Random Box to spice things up. Begin your journey today and stand a chance to seize this fantastic new prize!
As for the in-game reward items for the Top 100 Rankers, Sponsors, and Lucky Players, they will be distributed just as they were in the previous season.
The server maintenance end time has been extended by 1 hour. We apologize for the inconvenience.
Intro
Hello, Storm Strikers! This is Alphakaman, your Design Team Leader!
This patch focuses primarily on introducing AI bot matches to help new players adapt more easily, along with many balance adjustments.
We've also added the highly requested key mapping feature.
Patch #2 is scheduled to be applied on January 11th at 3 PM Korea Standard Time (KST), accompanied by a 2-hour maintenance!
Major Changes
Bot Matches Added
New accounts will play against bots until certain conditions are met.
In environments with a very low user base, players will play against bots.
New Character Theo Added
The new character Theo, compared to Rei and Lucy, is a ranged dealer with a heavier emphasis on LMB skills.
Theo can be acquired as a login reward until the store system is introduced.
New Map Qua'roa Seabed Factory Added
Scoreboard and MVP Selection Improved
Mission contribution time added to the scoreboard.
Changeable Skill
Changeable Skill Added
Changeable Skill has been added to the following characters:
Narae
Warmonger
Maximus
Eveleen
Rei
Lucy
Chloe
Alice
Akira
Bernhard
Changeable Skill Button Change
Maximus: Expel Injustice (R2) skill changed to RMB Changeable Skill.
Warmonger: Titan Splash (R2) skill changed to RMB Changeable Skill.
Eveleen: Hadron Wave (E2) skill changed to E1, the original E1 skill removed, and a new E2 skill added.
Key Mapping Feature Added
Balance Adjustment
Supporter Self-Healing Added
To allow supporters to survive more easily on their own, self-healing abilities have been added to some skills. (No adjustments were made to Sabio, as his survival ability when alone was deemed sufficient.)
Narae - Wings of Ascension (R): Heals 120 HP for self.
Chloe - Let's Play, Friend! (Shift2): Heals 60 HP for self.
Chloe - Boing Boing, Horo Ball! (R2): Heals 60 HP for self.
Skill Healing Reduced
To prevent excessively long TTK (Time To Kill) with supporters surviving more easily, overall healing skills have been nerfed.
Additionally, to address the situation where Narae quickly revives critically injured allies, RMB skills have been changed to tick-based healing.
Maximus Ultimatum of the Hero Assembly (Q) detection height increased.
Stealth UI for Al Manat now only visible to the player.
Bernhard Frenzied Dance (LMB) 1.31 balance hotfix reflected in skill tooltip.
Notification added when a friend request is accepted.
Camera now focuses on the character when zooming in with the mouse wheel.
HUD UI disappears when zooming in on the character with the mouse wheel.
Bug Fix
Fixed an issue where the effects of grabs or stuns would not disappear.
Additional Changes
Following the initial announcement, additional adjustments have been made as follows. These changes are aimed at balancing and enhancing characters, as discussed in the developer AMA broadcast. We apologize for any inconvenience caused by not providing all the information initially.
Increase in movement speed for all characters except Maximus: 700 โ 785
Increase in base movement speed for Maximus: 750 โ 825
Increased movement speed for Raki Meow Meow Zoomies (E1): 100% โ 115%
Increased flat movement distance for Raki Purrfect Pounce (E2): 500 โ 1100
Addition of a feature for Lucy Phantom Phase (Shift) skill to return to the original point of use after reactivation (rollback)
January 11th Additional Notice
Increased time until an occupied Point turns neutral: 5s โ 15s
Modified so that the full screen shortcut key (Alt+Enter) does not work
Fixed an issue where animations are displayed abnormally when stunned in the air
Fixed an issue in the training area where the UI for the duration of the original skill remains when changing characters
Fixed an issue where a character caught by Warmonger's grabbing skill passes through the floor
Fog Graphics Modification in Peril Rose Backstreets
We're Getting Deeper Into The Abyss - Wii Tanks (2006)
Heyo, it's time for a DEVLOG,
So far, I've been working on the intro of the game. So, it's been pretty slow to say the least, this requires all the boring process of models, and lighting through multiple scenes. But it's a place you'll see multiple times in the game from what I'd like.
Anyway, what have I made in this area? Well, it's simple. I don't want to spoil much, you can see what it is, but story wise, I'd like it to be figured out while playing. So, hey.
The intro scene, woo. Just an intro scene for the player to get the controls before moving on or testing the options. I feel as a developer, there should be a part in the beginning instantly to test out settings for lower end PCs, or just keybinds, stuff like that for gamers. Or just motion blur, people hate that too. (Including me.)
The teasers aren't too much, and have been seen before, but this shows the character in play. I have been working on the mechanics of the player more and more. It is still very early in development. I don't have final animations for walking/running/talking/etc.
There are several animations the main character will have, and it's just a lot I need to do. The beginning is just a start. But I have made the dialogue text in play. And the example is shown, this is likely to change in development.
Information for Dialogue System. - The speed of the text while talking can be clicked to progress the talking speed. - The speed of the text isn't finalized yet. - Different colors for text on characters is a thing. - Animations aren't finalized.
I currently programmed the intro part, which involves an interactable, how is the interactable button in the game? Well, it's like this.
Pretty nice, hold E and have a circular close to it.
Information for Interaction System.
- The "E" key interactable button is being changed for the UI, it's just a horrible drawing I put on it, haha. - The animation isn't finalized. - The speed for this is currently 1.5 seconds, (to finish an interaction) this is probably going to be changed, because it already feels annoying to hold for that long, but I see why on important decisions sometimes. I'm a speedy gamer. - Interactions are currently OnTriggersEnter, they are not Raycast systems. Thought I'd note this. (Raycast meaning the player camera must look at something before the interaction is casted, the OnTrigger is while the player is in the vicinity.)
Interactions is just something small I'd show off, because I like how it looks. The gif provided shows off a bit of player animations, as it isn't fully finished. I still need to make front facing and back facing sprites. And also animations for those. Which is gonna suck, huff.
Anyway, I showed off the dialogue, some of the intro, and player animations, honestly, it isn't a lot, but I blame a bit of Christmas and College coming up. I do want to mention this will be polished before any type of release.
There will be achievements, and all that goodie stuff.