Jan 8, 2024
F.O.G. - Fear Of Going - Happy Art Club
Added a level where you ride a minecart.
Minecart obstacles added soon.
Fixed a spawning bug in maze.
Dungeons & Kingdoms: Prologue - dakdeveloper
This build is out on the new beta branch.

  • New larger map and water System (connected rivers, lakes, and ocean)
  • Increase the number of harvestable resources on the new larger map
  • Fix Creative Mode play button not working
  • Turned off small stone, mushroom, and branch resources for creative mode since there is no use for them
  • Fix some camera movement when mounted
  • Add new build pieces to builder level 0/free (you can now build a house with just logs to start)
    - LGBS_7010_WoodLogRoofA_MiddleSingleSide6x5x3
    - LGBS_7004_WoodLogRoofA_EndTrim6x5x3
  • Changed default harvester workplace, now split into 2 separate workplaces - one for trees, one for reeds
Terracards - ferrareto
Happy New Year!
We wish you the best! We have exciting plans for Terracards and plan to release the full game in 2024. Some features that you can expect for this year: customize your decks using Characters 🃏; Achievements 🏆, and even more items!

Features ✨
  • Multiple save files: Don't want to lose your progress but want to try out a new strategy? Now you can create multiple farms at the same time! 💾
  • Change the priority of a structure by left-clicking it! So you can change the path of your items.
  • This update brings back the "resource change preview" thing that we removed earlier due to some huge bugs related to it. Hopefully, it'll work well now.

Fixes 🔧
  • Fixed a bug where the re-roll cost didn't reset properly. 💸
  • When passing a turn with a structure card selected, all islands became transparent. Fixed!
Jan 8, 2024
Vivian and Kyuma - Skylight Studio


Hello!

Thank you all for your interest in Vivian and Kyuma. I'm working hard on launching the game in Q3 this year. As you might have known, 2024 is the Dragon year, followed by 2025 the Snake year. As a celebration, I can't wait to share this visual novel with you.

To gain early feedback, a demo is scheduled to be released by February 5. I will keep the community posted on the progress.

Cheers,
Skylight Studio

Battlemon - Dreemore
Battlemon V1.0.6 patch notes

+ Added Steam Achievements
+ Create name screen now only appears if you arent playing the steam version. Otherwise, it uses your Steam login for your username
+ Many other balance changes i forgot to write down
+ hold ESC to quit the game
+ Added Stages
+ You now have to click the characters in the shop to purchase them
+ You can no longer buy characters if you already own them
+ Made the tutorial more informative
- Removed all the christmas stuff
+ Made the main menu nicer to look at
- Packige normal 1 attack size reduced (17-->6)
- Packige normal 1 hitstun reduced (17-->6)
- No more Mac support
+ All characters are accessable in training mode for free (except for event characters)

EVERYONES PROGRESS WAS RESET DUE TO A REALLY BAD GLITCH
Dino Hazard: Chronos Blackout - Bone Collectors
  • Bugfixes and improvements (thanks to dq_177);
Jan 8, 2024
OASIS: Tokyo - sky
hi! just another real quick hotfix here primarily to fix an inventory issue i was made aware of. if your inventory was broken at some point somehow, in the way that you couldn't move items around in it, that should now be fixed when you load that save again.
also includes some other quick fixes and adjustments i wanted to go ahead and implement now instead of waiting to put them in 1.2

full changelog:
  • fixed inventory grid slot availability somehow being desynced by just getting rid of its array in the save schema and just recalculating it altogether on load instead (this should have minimal impact on loading time)
  • possibly fixed using multiple pill-based items too quickly causing a controller lockup (cannot reproduce this issue myself)
  • 556 is now a little bit more common compared to other rifle calibers (previously all 3 had equal spawn chance)
  • redid interaction layermasks - no longer gets blocked by ragdolls, can now more easily open/close spawn closet doors, items now should take priority over everything (except for geometry in the way of course)
  • added the current alert level in endgame to the objective tab in the inventory
  • added objective reminder to the desc of one specific boss objective in endgame that didnt already have one
  • when changing stages in endgame, the view will now reset back to the bottom of the view, instead of it staying at the top
  • slowed the spawn rate of enemies in endgame a bit, especially at higher alert levels
  • added a cap for how much the alert level can be increased per mission in endgame (this change is primarily to help people who like taking it slow, you're still intended to go through each mission somewhat quickly, but you won't be as punished for being slow and having to kill a lot of enemies as a result anymore. this + the above change should make endgame at least a little easier but not too easy)
  • reduced price of the basic disposable lifeline card to 15k, also reduced the effect time to 15 seconds and the returned health to 15 hp (a small rework of this item type + more items of this type are planned, just wanted to already make this change in the meantime)
  • the lifeline card will also now not do anything if found in quick endgame
  • added the invite link to the discord to the main menu

i am moderately concerned that the inventory issue didn't actually happen when loading/saving and instead happened sometime during gameplay. if you happen to run into this issue where part or all of your inventory is blocked, please join the discord and let me know. especially if you have reproducible steps for recreating the issue, thanks.
Jan 8, 2024
Storage Hustle - Mr.Whiskered
  1. Changes

    • Economy Changes (It's a bit easier to earn money now)
    • White Van's inside is now more usable.
    • Game should be more optimized.

  2. Bug Fixes

    • Some problems were occuring when resolution got changed.
    • Stuck on load problem got fixed.
    • When you clicked on Storage Zone 4 on PC it would.
    • SugarPop infinite money glitch got fixed.
Jan 8, 2024
Idler Coaster - Pixels n Parallax
Thanks to everyone who playtested Idler Coaster, this new build features YOURS feedback!

  • Build mode? Gone
  • Controls? Modified
  • Other stuff? Improved!

You can now always interact with the environment for a smoother experience. The controls and the tutorials have been modified accordingly. A multitude of small improvements have been also added to enhance your experience.

Builders, get ready to turn those cotton candies and those innocent smiles INTO PURE PROFITS!
Jan 8, 2024
FOREWARNED - Dreambyte Games
Fixes:
• Fixed an issue causing the game to get stuck at loading screens
• Fixed lightmapping artifacts on the Undercroft of Akar map
• Fixed lobby pages not being readable from certain angles
...