UPDATE: Localizations (es: achievements, research; hu: achievements; it: achievements, ui; de: research; nl: research, tutorials, ui; ru: ui; zh-Hans: ui)
FIX: Attach loco shunting command in invalid queue prevented opening of shunting queue editing
FIX: Conductor Office returned to Berlin & Wroclaw maps after upgrade
FIX: Contracts with a leg without mandatory stop caused error when Regional Contract Manager was configured (and were rejected by the manager without consideration)
FIX: Double click on Play the Map button in Editor caused double saving & map corruption
FIX: If train overshot a platform (e.g. after reusing while moving over it), it never moved again
FIX: Impossibility to attach a loco to a train at the very end of the track (e. g. loco detached after pushing the train to the signal, then running around)
FIX: It was possible to configure Regional Contract Manager even when its upgrade was not installed
FIX: Recalculate schedule and topology buttons where shown on the bottom bar in play mode when editing a contract
FIX: Set arrival to current time button was shown outside of the editor when editing a contract
FIX: Stop time longer than 2 hours was wrongly formated
FIX: Timetable mode train bottom bar was too tall because research point awards were still shown
FIX: Typo in en text
FIX: Upkeep was not accounted to Operational Turnover and Total of Cycle Report
As we've mentioned before, we will soon release a new version of The Sinking City - free for existing owners - that comes with all the latest bug fixes and optimizations as well as a few things to keep in mind:
Due to a number of technical reasons, your old saves won't be compatible with the new version.
Please read the F.A.Q. to learn more about what's coming and how it may affect you.
Q. What's included inside the new version of The Sinking City? A. The new version includes the bugfixes and optimizations previously released for the game on other platforms. Essentially, it's a patch. The reason we are calling it a new version is to emphasize the fact that it will exist alongside the current version for some time.
Q. When is this new version coming? A. We don't have the exact date, but aiming for mid January.
Q. Is this new version going to be free for everyone? A. Yes.
Q. Will my saves work with the new version? A. No.
Q. But what if I don't want to lose all my progress and start a new game when the new version is released? A. We're keeping the current version until February 28th, 2024. When you launch the game from Steam, you will see this window.
From there, you can choose the version you want to play.
Q. But I want to play the new version without having to start from scratch. A. We will prepare saves for you to download and continue your playthrough in the new version. However, since these are our saves, we won’t be able to match your previous progress 100%, so please expect some of your previous choices, inventory items and skills to be different.
Q. Are there any visual enhancements or gameplay updates in this new version? A. No. That’s not to say we are not considering it in the future.
Q. Will the new version affect the game's system requirements? A. No.
Q. Do you also plan to release the DLC that is available on other platforms? A. Yes we are planning to release all 3 DLC (Merciful Madness, Chicago Organ Grinder and XP Boost).
Q. Will the owners of the Necronomicon edition get the DLC for free? A. Yes. There are certain store limitations but we believe we have found a way to grant the DLC to the owners of the Necronomicon edition. More on this later.
Q. Are you planning to sell this DLC (Chicago, MM and XP) separately? A. Yes.
Q. Is this DLC going to work with the existing version of the game? A. No.
Q. If I bought the DLC that is available now (Worshippers of the Necronomicon, Investigator Pack), will it work with the new version of the game? A. Yes.
Q. I previously bought the game as a standalone build on Gamesplanet, will I be granted a Steam key as well for free? A. We are looking into it - more on this later.
Q. Are you adding new store functionality with the new release? A. Yeah, we are planning to add Trading cards and cloud saves.
1) Glacier is activated against breath attribute attacks. 2) Gameplay time on the Adventure Record screen hardly increased after 140 hours of play. 3) The range of an enemy's skill effect and the actual target sometimes differed 4) Elite attribute ferocity is amplifying breath damage 5) The camp skill "Recon" does not appear in the battle log. 6) Specific weapon's inherent correction value is shown 1 lower than actual 7) Wearing equipment with +30% correction is displayed as +31% in the status. 8) Experience required after lvl 30 is now displayed as ---. 9) It is possible to skip the battle in the Abyssal Pit by repeatedly pressing pause when the Wave is displayed. 10) INT status passive "Specialization" is not functioning properly 11) Adjusted display of battle log 12) Fixed other text
Get ready for an intense psychological horror experience like never before!
Development for the game is going as planned. The aim is to provide a demo in the coming weeks to give players a change to experience the game for free. Stay tuned for updates!