TRAIN CREW - Mizotsuki Rail (Acty)
-Added a train identification device to the driver's console. This device is used to set the train class for vehicle ATS systems. Normally, leaving it on "Automatic" poses no issues. You can also manually set the class if needed.

-Due to the above change, certain signal operations have been modified.
-Fixed an issue in conductorless operation where the destination display on the destination indicator did not change for trains with a class change during operation.
-Corrected an issue where the left navigation on the screen did not work when guide messages were disabled.
-Added a setting to toggle the display of the navigation (HUD Settings).
-Resolved an issue where the train class would revert to its original setting upon game over for trains with a class change.
-A confirmation message will now be displayed for "Exit to Main Menu" and "Start over from starting station" in the pause menu.

*Original text (Japanese)*
列車選別装置追加などのアップデート
・運転台に列車選別装置を追加しました。
これは車両のATSなどに対して列車種別を設定するものです。
通常は「自動」のままで問題ありません。手動で種別を設定することもできます。
・上記変更に伴い、一部信号動作を変更しました。
・ワンマン運転で種別変更のある列車を運転時に行先表示器の表示が変わらない不具合を修正しました。
・ガイドメッセージ非表示のとき画面左のナビゲーションが動かない不具合を修正しました。
・ナビゲーションの表示するかどうかの設定を追加しました。(表示設定)
・種別変更のある列車でゲームオーバーした際、種別が元に戻る不具合を修正しました。
・ポーズメニューの「運転中止」、「始発駅に戻る」について確認メッセージを表示するようにしました。
Holy Purge : Exorcist - Architect

https://store.steampowered.com/app/2710320/THE_DESCENT/

Hello Horror Fans,

We trust you've relished numerous years of scares with our Holy Purge Game. Today, we're excited to introduce our latest horror endeavor, 'The Descent.' Drawing inspiration from the unique walking horror experiences and jump scares of Emika games. This new game promises an array of chilling and distinctive horrors. As fellow horror enthusiasts, we believe you'll find great delight in this newest addition to our collection.

THE DESCENT

Experience 'The Descent,' a first-person psychological horror walking sim, set in the late 19th century in the coal mining town of Rockwell Mine. Immerse yourself in the grueling atmosphere of a miners environment and their unsettling encounters deep within the treacherous mines. Assume the role of an investigator who returns to this hometown after journalism school to unveil its mysteries.

Rockwell Mine has been plagued by numerous accidents, disappearances, and unexplained deaths, leaving authorities baffled. Despite countless investigations, the truth remains elusive, leading to the closure of the mine.

As a player, you must navigate the perilous mine, document your investigation with a camera, solve the mysteries behind the disappearances, and overcome obstacles while evading the dangers lurking within.

Features:
Genre: Walking Simulator
Explore room-to-room, observing evolving events.
Experience the challenges faced by miners.
Uncover the untold story of the mine.
Single Player Horror Game

Trailer


GIFS








Kindly consider Wish listing our upcoming horror game. We hope you give the game a try and let us know what you think. Your support through wish lists means a lot to us and empowers us to keep creating exceptional horror experiences.

https://store.steampowered.com/app/2710320/THE_DESCENT/
Jan 7, 2024
People Playground - zooi
Added
  • Better gib physics SFX

Changed
  • Improved dripping SFX

Fixed
  • Minor collision issues
  • Excalibur issues

Crimson Veil - MKRU
Today’s my last official vacation day and it’s time to return to the daily grind of my day job tomorrow. Pretty satisfied with it overall. I got a good balance of work done on Crimson Veil as well as time with my friends/family and a few games off the old backlog. For this upcoming week, I need to start focusing on scripting more scenes since I’ve only really got the first one down pat. My game dev time has been mainly dedicated to art. In a sense, this is great because I get so many character ideas when working on the various character expressions. It helps me to better visualize key moments in the story or even come up with some on the spot. This week I can share with you a preview of a side quest I debated adding in later, but was so inspired I decided to throw it in now.

So, some of you who have followed the previous updates may have noticed something odd when viewing the preview of the northern overworld map. The slime cave on the eastern side has been surrounded by snow. Indeed, over the years the slime cavern has been snowed in and is a shadow of its former self. The place is littered with frozen Slimegirls.



Even the local slime rancher doesn’t know what to do. The man’s business is starting to run thin unless he can find a way to get the Slimegirls in the area resistant to the cold. To do that, he’ll need to find an item only ever carried by a Slime Queen. Too bad there hasn’t been a Slime Queen in the region for years… or has there?



You’ll be tasked with looking for the elusive Slime Queen to restore the rancher’s fading business. But, will Mila become a part of the slime collective instead…? Look forward to future updates. I can’t wait to share more of this character with you all.

That’s all I have for you this week. Until next time, everyone! Here’s to the start of a great new year!
Jan 7, 2024
Evolution Survival - drierwhisper728
Fixed:
-All stuff from previous update's desync
Dungeons & Degenerate Gamblers - Purple Moss Collectors
Happy New Year!

At long last, I’ve finally finished working on the v0.18 update to the demo. This is by far the biggest update I’ve ever worked on for Dungeons & Degenerate Gamblers and I am so excited to see you all enjoy it!

Without further ado, here are the change notes:

Advantage:
- adds a new resource: Advantage
- Advantage is required to play cards from your hand or to enact ‘on click’ effects
- Advantage is earned and spent during encounters, and resets to 0 at the end of each encounter

Unique Chips:
- After the Bartender encounter you will choose between one of two random Unique Chips. The Unique Chip chosen determines the way that you will earn Advantage for the current run:
- Bargaining Chip
On click: lose 10 chips and gain 1 Advantage.
- Dealer Chip
On stand: if you have a score of at least 17, gain 1 Advantage.
- Chipotle Pepper
On click: take 4 damage and gain 1 Advantage.
- Chip On Your Shoulder
On hit: if you already have a score of at least 12, gain 1 Advantage.
- Blue Chip
Start each encounter with 1 Advantage. On winning a round: gain 1 Advantage.
- Big Blind Chip
When you play a card that has a value of at least 11, gain 1 Advantage.



Encounter and Event randomisation:
- After each event/encounter you now choose your next encounter/event between two randomly selected encounters/events
- Shows the history of the current floor so you can see quickly how far through the floor you are
- Spreads the lore/story across the floor rather than having it all on a big wall of text at the start of each floor



New Encounters and Events:
Tavern:
- Event: Counterfeiter
Pay chips to increase or decrease the value of standard, non-face cards
- Encounter: Knight of Cardonia
- Encounter: Bard

Basement:
- Event: Crypto Bro
Buy a Chipcoin, and attempt to sell it for a profit
- Encounter: Witch

Lounge:
- Event: Coin Flip
Choose a card to wager, then flip a coin to see if you get to keep it or not
- Encounter: Wizard

Shops:
- Shop: Four Card
this shop has only four cards to choose from, but they are all special cards, and are priced appropriately.
- Shop: Slot Machine
this shop has only three cards, and you have to buy all three at once, or none at all. But you can also spin to reroll and get three different cards...



Chip values:
- rebalances lot of chip costs and rewards (this makes Diamonds a fair amount stronger)

New cards:
- Cardiovascular Exercise:
On play: take 2 damage, gain 5 shield.
- Lockpicking Card:
On click: Unlock every card in play.
- Credit Card Knife:
On click: Lose 5 chips. Deal 5 damage. Increase the chip cost of this card by 5 for the rest of this encounter.
- Cardecu:
On play: gain 25 chips.
- Carduus Acanthoides
While in play: on taking 2 or more damage, deal 1 damage.
- Transit Card
On click: choose a card from your draw pile to put into your opponent’s draw pile, then discard this card.



Card reworks:
- IV The Emperor:
On play: Locks. On bust limit exceeded: deal damage equal to the amount bust limit exceeded by.
- V The Hierophant:
On play: Locks. On bust limit exceeded: heal equal to the amount bust limit exceeded by.
- IX The Hermit:
On play: gain 1 chip, heal 1 hp, gain 1 shield, gain 1 Advantage, deal 1 damage.
- Insurance Card:
On click: lose 21 chips, burn your most recently played card and this card.
- Dark Flower:
On click: Choose a suit and add three Halves of that suit into play, then discard this card. Halves created this way burn on discard.
- Birthday Card:
On play: permanently increase this card's value by 1. Once its permanent value reaches 21 its 'on play' effect becomes: Burn this card and put 5 Booster Packs in your hand.
- Calamari Game Card:
On play: Deal 3 damage to both players. While in play: if the opponent is defeated gain 100 chips.
- Jack in a Box:
On click: Open the box, randomly selecting a suit for this card and setting this card's value to 10. If the box is already open, close the box, setting this card's value to 0.

Card buffs:
- Old Baseball Card:
On play: gain 10 Advantage
- The Victim Card
Now triggers on any damage taken, not just damage that lead to a loss of health
- Official Trump Card
now takes chips at 3x value instead of 5x value
- Memory Card
now creates a copy of the card on 1st play as well
- III The Empress
now locks an Ace of Hearts rather than an Eleven of Hearts - this reduces the chance of a Break Limits or a second III The Empress instantly ending your run

Card nerfs:
- changes the value of Memory Card to 8 (was 0)
- reduces Charred Lizard sell value to 10 chips
- I The Magician:
On play: Puts cards into your draw pile: 2x magic trick card, 1x ace up your sleeve. On discard: burns.
- changes Break Limits to not be able to be used on a card with a value of 0

ID Card Improvements:
- total rework of the ID Card to improve clarity on gaining/losing health, shield, and chips, and to make room for Advantage
- animations for gaining/losing health/shield/chips/Advantage
- health, shield, chips, and Advantage are now hoverable to help explain how they work
- ID Card now gives better visual feedback on taking damage to shields
- changes hp and shield change labels to be created as needed so that when multiple instances of damage land at the same time multiple labels can be created



Peeking:
- reworks the way that peeking while making a choice (the eye icon button) works
— you can now hover cards in play to see what their effects are while peeking
— you can now check what is in your draw pile, discard pile, or deck while peeking
— this also fixes a bug where the game could lock up after clicking the peek button
- moves the back/peek button when making choices to be closer to the choices



Balance changes:
- adds Jack of Diamonds, Queen of Diamonds, King of Diamonds to the Bartender’s deck
- adds ‘One of’ cards to the standard reward pool (this removes them from the mystery reward pool)
- tweaks to the balance of a few encounters to bring them to a similar difficulty level now that they are randomised instead of in a set order
- Drunk now stands at 13

Sound changes:
- adds new sounds for card value increase and decrease
- adds new sound for hit and stand button pressed
- changes to the volume balancing between the different sounds

Starting Suit Selection Screen:
- simplifies suit selection screen descriptions and make them state their difficulty level
- adds a new animation that plays when selecting starting suit to show which cards have been added to your deck



General improvements:
- massively increase the areas of the screen that can be used to dismiss a preview
- if you don’t have enough chips for an event or to trigger Bargaining Chip a sound and visual effect will tell you
- Dis-card will now not allow choosing a card that is locked (since locked cards can’t discarded)
- Dis-card, Key Card, Break Limits, and Yellow Card will now show cards from opponent in the same order that they are in the opponent's play pile (they were previously reversed)
- Cards that were created by another card now have a small icon showing which card created them so that you can make more informed decisions about those cards
- Library Card, Memory Card, and SD Card descriptions now list out the card that was borrowed/remember/linked
- certain cards now won't show their value on hover (title, settings, land, action, etc.)
- standardises the position that cards are dealt from during events
- improves clarity of the message shown on previews where the cards are not shown in the order of the pile being previewed
- tweaks to hovering tooltip and value badge position so that more of the card is visible when hovering, and so that it better handles very long card descriptions at the edge of the screen
- white text is now slightly off-white to make it a little easier on the eyes
- tweaks to lots of dialogues and lore to use fewer words to say the same thing
- slight tweak to cursor click animation to remove a hanging pixel
- standardises language in card effects and event outcomes for healing (heal X HP), damage dealing (deal X damage), and taking damage (take X damage)
- adds a red edge to the burn visual effect
- tweaks to lots of portrait art
- changes player ID Card name to "YOU" instead of "PLAYER"

Bug fixes:
- fixes a bug where the choice count label was behind the dark background and therefore less visible than it should have been
- fixes a bug where settings cards weren't being moved to their position on loading the settings screen
- fixes a bug where card description would get stuck on the right of the card hover bubble if the card hovered was near the right of the screen and had a very long name
- fixes a bug where the card hover bubble size would get stuck as the old size when moving from hovering one card to another
- fixes a bug where Baseball Card would not burn properly after reaching 0 value
- fixes a bug where healing from Get Well Soon Card and Valentines Card came from the top left corner of the card instead of the centre
- fixes a bug where chips from Calamari Game Card came from the corner of the card not the centre
- fixes a bug where damage sound wouldn't play if damage was fully absorbed by a shield
- fixes a bug where touchscreen inputs would be counted multiple times on some devices
- fixes bugs where the damage sword and text (used by things like Trap Card) were overlapping and not facing the correct direction in some cases
- fixes a bug where the change indicator label (+1 that pops up above cards) could show up behind the intent indicator or score card
- fixes a bug where hit and stand buttons could be clicked while in the pause menu or while making a choice
- fixes bugs with Glitched Card where the wrong helper text would be displayed when Glitched Card rolled a card that required a choice to be made
- fixes a bug where hit and stand button sounds would play on click even if the button was not clickable
- fixes a bug where the opponent intent indicator had a "-" at the start of the encounter instead of being empty
- fixes a bug where cards with on click effects couldn’t be clicked if they had been put into play by the +2 Card
- fixes the vertical alignment of windowed/fullscreen label being wrong in settings
- fixes the Fortune Teller ID Card being 2 pixels too low
- fixes a bug where the game would get stuck if a card was attempted to be removed in Card Removal shop with an empty deck
- fixes a bug where Official Trump Card had no choice helper text
- fixes a bug where Hearts picked directly by Booster Pack were not being triggering Blood Donor Card
- fixes a bug where card hover tooltip could get stuck on screen when hovering a card that was burning
- fixes a bug where multiple sources of damage from cards would not show multiple flying damage sword animations
Jan 7, 2024
Ocnus Theory - Xaeveax
Just a quick hotfix to replace a paint pool that was accidentally removed in preparation for future content.

Oops! Sorry to all you color collectors out there!
Jan 7, 2024
DRAGOT - Blackjester
-Fixed Haunted Mannequin encyclopedia entry
-Made Haunted Mannequin work with demon class
-Fixed Chain Sword not working with demon lifesteal
-BURNING!! status effect message no longer shows if you are immune
-You now no longer have to select a control method to move when playing with no save data
-In the settings menu the checkboxes for the drag control method now work correctly
-The main menu is no longer dim if you play with lighting turned off
Path of the Abyss - suzukin
条件
・【Path of the Abyss】の二次創作である事を明記してください。

禁止事項
・他者の権利を侵害する、または侵害するおそれのあるもの
・特定の思想・信条や宗教的、政治的な内容を含むもの
・二次創作物を、その二次創作者に無断で再利用すること
・特定の個人、団体、人種などを中傷する内容等、社会通念上著しく不適応だと判断されること
Jan 7, 2024
Extreme Tag! - Teaisnt
Features
-New logo on title screen.
-Mini tutorial overlays in main menu that display once to help new players.
-Added text to Join Match that helps inform players when loading is occurring, and if there are no lobbies.
-Added input device option instead of just defaulting to one device.
-Added option to switch between Open Microphone and Push To Talk for input.
-Bomb on IT player now blinks and beeps instead of gradually turning red.
-Removed SFX on some sliders.
-Added dance mechanic.
-Invisible walls like above Temples gate walls have been replaced with a shader that appears when you get very close.
-Improved splash screen.
-Optimized some player code for smoother performance.
-Reverted temporary Christmas look on main menu and all maps.

Fixes
-Removed expired cosmetics from the in-game store.
...