Repair of material issues in some parts of the snow mountain map Daytime and nighttime brightness optimization Livestock sound effect update Blood effect update Sunshine halo effect Optimization of repeated prompts Newly added artillery support walkie talkies
New items Giant Pink Honeycomb, Premium Pink Honey and Electric milk. (also added to museum collections). Beehives with 4 pink bees will produce giant pink honeycomb.
Bees and Silkworms no longer required ingredient to make bee hive and silk worm farm. These machines do not start with an insect now, you must add one for it to start functioning.
Beehive crafting swapped out 1xSuperglue for 3xBrick
Changed requirement for fin quest from green ink to Emerald
Mushroom from tree stump for calvin quest is now a vital quest item and cannot be lost or donated to museum
Dawn’s toilet schedule moved to the evening
Sound and visual feedback added when collecting sap from trees
Bugs Fixed
Sacred Tree rune now working properly. Door blocking portal now properly displays when sacred tree is locked.
Farm building coop doors always open on their own fixed
Coop nest and barn position and all related issues fixed (again)
Building mover fixed to work on new farm layouts.
Hair on character sometimes positioned strangely when character idle is fixed.
Atlas no longer invisible during one of the end game cutscenes
Updated requirements for sacred tree rune to match both dialogue and quest log. Dawn correctly removes all required items now.
Crafting recipes are no longer duplicated if you exit to title and load back into game.
Artificial sunflower can not be picked up and placed down to produce unlimited bees (fix infinite bee glitch)
Farm animals when placed down will not produce animal produce the same day (fix infinite produce glitch)
Soot puff tank no longer changing names
Watermelon-in-a-pot sprite corrected (was showing the Square version)
Added extra bit of fence near community area so Pip doesn’t cut through it on way home
Suspended Animal descriptions fixed
Known Issues:
Some trees are not growing back their leaves in spring/summer
Soot puff tank color picker does not work with controller
Issue with spawning bomb in room, and exiting just as it is about to explode makes enemies out of bounds when you re-enter
Some item overlapping quantity texts in the toolbar
Pixie friend not glowing in the tunnels
Mini bosses can clip outside of room behind walls
Some buttons not working in co-op mode/remote play before/during tutorial
Seeds and trees can be placed on and grow through rugs placed outside
Fences don’t tile correctly with T shape is created
Critter Terrarium has issues with correct insect spawning from juvenile form
Spooklets can be avoided indefinitely if running around the same area
Hentai Nekomimi officially launched. We have special promotions right now. Hentai Nekomimi is a jigsaw puzzle This is a beautiful girl and puzzle game You must use your wisdom to put the puzzle back to its original shape.
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Here is our spotlight for the month of December! 🤩
This is a mod to add procedural asteroids to the rings of planets.
Asteroids are generated within visual range of players and sync distance of grids, by default being cleaned up if untouched once out of range of any player or grid.
This mod generates caves of varying sizes and shapes using MES by spawning in temporary grids that begin clearing the voxel inside themselves then despawning. Caves can spawn regardless of terrain and on any planet, it's entirely possible for them to appear on the side or top of mountains.
This mod adds the ability to modify your engineer's suit by attaching parts to it. Your customization data is saved locally, letting you to bring your suit into other servers with the mod. Additionally, it serves as a framework for other mods to add their own custom parts.
This year I've brought the community one hell of a gift. A small Christmas village with a model Polar Express Locomotive.
This village includes plenty of my faction based builds while also bringing along some festive ones like Clang's Sleigh and even some reindeer in front of the lodge.
The lid on Clang's presents will automatically open when you approach with Rudolph the Loader. Clang is already bragging about how he has 2 presents and his are larger...
The Particle of God development team wishes you a Happy New Year 2024 and Merry Christmas.
Major updates: We did a lot of work with the lighting; Added sand and fog effects; Improved graphics on locations; Dozens of new quests for various factions have been registered; The visual part of the control panel has been replaced.
We are thrilled to re-cap share some exciting updates and announcements from today's Larsonsoft Forward 2 event. Here's a breakdown of the key information:
Cowboy Release: Status: Finished and currently undergoing playtesting. Release Date: February 2nd, 2024. Details: Cowboy will be released for free on the one-year anniversary of Your Only Move Is Hustle. V1: Status: Coding complete, temporary animations finished. Next Steps: The team is now focusing on polishing the animations to prepare for playtesting. Release Date: April 2024. Note: V1 will be released for free. Pal Resprite: Details: Pal is receiving a resprite, thanks to the talented Josendark. Release: Coming very soon. Enhancements: Expect a refreshed look for Pal, enhancing the overall visuals. Increased Player Support: Player Capacity: Now supports 5-8 players. Patch Notes: Check the provided patch notes for a detailed overview of the changes and improvements. New Character - Jumbo Josh: Introduction: Jumbo Josh from Garten of BanBan is the ninth character in Cross Impact, and was our most requested across the board. Reveal Video:
Release: Jumbo Josh will be our first paid DLC, including a stage and music tracks. Price: Estimated to be around $3-5 USD. Release Date: To be announced. Note: Jumbo Josh is the last character to be revealed until the backer characters. We do not have an ETA or estimated release date because of how big of an undertaking this character is. They will not release until after V1 is out. Roadmap: February 2nd, 2024: Cowboy release for free. April 2024: V1 release for free. ???: Jumbo Josh release, and the reveal of character #10. We appreciate your ongoing support and enthusiasm for Larsonsoft Forward 2. Stay tuned for more updates as we continue to enhance and expand your gaming experience.
Patch Notes for V0.0.9: V0.0.9 Changes: Overall: - 5-8 Players are now supported locally! - Assist are now playable online! - Puss In Boots Assist has been added. - It now takes 24 frames to get out of shield. (Previously 14) - Added new CPU options. (Special Attack, and Idle Attack) - Added Camera Toggle in Pause. - Added Basic Tutorial. - Unlocked Extras Menu. - Made Desync & Disconnection Errors Easier to read.
Pal: - Neutral Special now has 15 frame cooldown.
Alex: - Side Special now has 15 frame cooldown.
Stardrop: - Fixed Stardrop's Cross Attack bug that prevents players from jumping.
hello. We apologize once again for the later-than-planned update.
General improvements to the game
Weapon effects have been greatly improved!
Weapons have been repositioned to attack more intuitively.
Improved in-game stat representation
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We've improved the visibility of impacting blocks
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There are many more fixes & changes!
New Content
A new character, the Frost Queen, has been introduced.
Dozens of new blocks have been added, including 12 new weapons.
Alas...
We've temporarily removed the Astrologer, Engineer, and a few other blocks that didn't quite fit the concept.
I'll be back with more improvements.
The Journey to Full Release
Spice up the game with new monsters and elites, new patterns, and cool rewards
Some UI and graphical improvements for more unity
A wealth of new content
In closing...
Due to my lack of experience and knowledge in the early design stages of the game, there were a lot of problems, so it took me a long time to make improvements that are much bigger than they seem from the outside, a level of gutting and rebuilding. Now that the game is much more stable than before, I think it will be easy to add more content in the future! It was hard work, but I did it thanks to you guys who enjoyed the game. Thank you ^o^
Also, we're always looking for bug reports and content ideas, so feel free to leave them in the comments or discussions!