Battery charging station: Drop batteries you need charging into the station and as long as it has power going to it, all batteries inside will get charged
Improved context menu allowing for multiple options for the player to choose from
Change to horde beacon system: AI will now spawn in a close proximity to the beacon, however in that proximity you're not able to place buildables so the AI at least have some space to spawn and chase the player
You can now craft a new radiation filter by using 2 existing radiation filters
Added water wells to towns around the valley
You can drink directly from a water well
New item: Car battery added
Interaction UI is now static
Lockpick containers and tool required containers not act like normal containers that they save if they've been searched and will respawn loot after a certain amount of time (If enabled)
When ammo is at 0, UI for current ammo will be red
You can now craft molotovs without a crafting bench
Increased chance to find rope
Increased chance of finding polymer at high tier military locations
Reduced area that classified container marker will disappear at
Change to how resetting skill points is done
Fixed issue of being able to hear water where you shouldn't
Fixed molotov audio having a slight gap between it looping the sound
Fixed issue with not being able to use a spawn point until you have reloaded that save
Fixed setting respawn point on a sleeping bag
Fixed picking up a battery/filter and it's durability getting changed and stacked to another similar item
Fixed issue where if you didn't change anything in the character creator, you would spawn with the options of your previously saved character
Fixed not being able to drop items from a vehicle's storage
Fixed an issue with context menu that would result in wrong option being chosen
Fixed an issue with getting in a vehicle
Fixed containers not saying they are looted after reloading/starting a save
Fixed zombies not being able to walk through player placed barbed wire
- Changed Platformer default sliding. - Added more Platformer sliding options. - Added coyote time when jumping off platforms in Platformer. - Added Practice mode to Platformer. - Added option to see hitboxes in Practice mode. - Changed how profile statistics are displayed. - Lowered the prices on many of the new items. - Lots of bugfixes.
- set game on pause when gamepad disconnects - lower initial graphics configuration on Steam Deck - fixes for Transporter on the "Breezy Journey" level - fixes for Clunker and Gangsteer on the "Dinosaur Ride" level - fix car reset in "Crash Dummies" level - fix collider on the column in the High Sky level - cheaper cost for Breezy Journey level - fix achievements with stats - tweak level completion times - fix trees having particles even after destruction
- When playing on default gamemode, the shotgun is no longer visible on Casino map - Improved graphics on Slot Machine Task - Fixed exploits on Red Room and Purple Room parkour courses
Apologies to everyone. We're actively working on getting Steam to approve the game's initial version. Due to the holiday season, Steam's support has been delayed in responding to us. We're planning to submit a new version for approval this week, but please note that Steam might take up to 5 days to provide a response. According to Steam support, we're unable to change the date unless we have an approved version. We're striving to ensure the game is released within this month. We appreciate everyone's patience and support.
GAMEPLAY - Enemies will now target the same towers with their abilities across level attempts instead of being random.
ENEMIES - Rumbler: Crumble will now trigger when the enemy is reduced below 50% health instead of when defeated. Max Health has been doubled to compensate.