Jan 6, 2024
(the) Gnorp Apologue - mycomyco
Read this Gnorp News here, or on the website.

100k
Yes, that is correct — (the) Gnorp Apologue has now sold over 100,000 copies on Steam. I never imagined that the game would reach this level of success. (the) Gnorp Apologue was to be a niche game, with weird gameplay, for a small audience. I am again absolutely astounded that so many of you enjoy the game.

Thank you.

I am also fatigued. The success has been amazing, but trying to stay on top of messages, feedback, comments, issues, has been overwhelming. Do not worry though, for the gnorping continues. I will steadily improve my workflow in this post-release world, and continue to deliver improvements and, eventually, the expansion for the game, Gnorps in Space.

The Upcoming Hard Mode
The initial goal with hard mode was to adjust some numbers and call it a day. However, I feel that would not make the mode adequately interesting. That's why I have decided to introduce a new mechanic — another layer of complexity, that will force you to rethink how you approach the game. I am currently testing the mechanic, and it works like this: When the pile is tall enough, it will start to spill over. This will cause the pile to become flatter, and will affect how you choose to allocate your shards, gnorps and zybellium. The gnorps will have to work harder to reach compression events, and the range of your damage will become a more important factor.

In relation to hard mode, I have also been asked to add an infinite mode to the game — an option that would allow you restart the game with a bonus that accumulates with every victory. I am considering baking this request into hard mode, but instead of a bonus, you would get a penalty — so that every hard mode victory would make the game even harder. Like I said, this is still in consideration, and a bonus might be the better choice. What are your thoughts?

In the next Gnorp News, I will talk more about the "shard spilling" mechanic of hard mode.

Submit A Hat
I have received so many hats! There have been small hats, crazy hats, tame hats. Not all hats fit with the theme of the game, but I still want to showcase those hats, with the permission of the creators, somewhere permanent. I so appreciate the creativity of the community, and I am thankful to everyone who has devoted their time to work on some pixelated accessories for the gnorps.

Voting will occur sometime next week, on the Discord.

That's the end of Gnorp News. Thank you for reading, and thank you once again for playing (the) Gnorp Apologue.
Jan 6, 2024
NovaX - Asgard
Working on level design.
BATTLE CRUSH - seankim861
Hi, Crush Crew!
Happy New Year!

Exciting news-our technical test has officially begun!
We can't wait to reunite with our Crush Crew.

We've made significant improvements to the keyboard/mouse controls, and we hope the Crush Crew finds them interesting!

In case you missed it, here's a recap of the information from our previous announcement.

■ Technical Test Schedule (2 days in total)

EU
January 6th (Sat) 19:00 ~ 22:00 CET
January 7th (Sun) 19:00 ~ 22:00 CET

NA
January 6th (Sat) 20:00 ~ 23:00 EST
January 7th (Sun) 20:00 ~ 23:00 EST

■ Game Mode
- Brawl Team (2vs2vs2)
- Duel (1vs1)

If you haven’t downloaded BATTLE CRUSH yet, please use the link below to join the technical test!

- STEAM

■ On-going DISCORD Events
We have several DISCORD events. Feel free to check them out in case you missed any!

- Steam Key & Coupon Event
- Play with Me Event
- I Am a Creator Event


Thank you! We will see you in the technical test!

BATTLE CRUSH Team

[Official Social Media]
Discord
X(Twitter)
Official Website
Tokyo Underground Killer - PhoenixDan
Pachinko, Capsule Toys and Hostess Clubs - explore the nightlife of Shinjuku and enjoy some downtime in your apartment between missions in Tokyo Underground Killer.

Coming 2024.

Jan 6, 2024
The Heroic Legend of America: Second Revolutionary War - 特利安☆Torian
The first stage has basically completed the large-scale optimization of the drawing and avatar of all the characters that have appeared in the first stage, and has greatly increased the character biography of the database, many details from the in-depth study of a large number of original manuscript documents.

Torian
Rocklings - Nicolas
Hi everyone! Development progress is steady at the moment, and with this post I want to share some of the worker customization that will be featured in Rocklings. The idea is that you'll unlock more outfits and (cosmetic) equipment as you progress through the game. The attached image shows all unique items so far. Face items and head items can always be combined. A dedicated menu screen allows you to select which items will and will not be fitted to your workers as they spawn.


Thanks for reading and let me know your suggestions for outfits that you'd like to see in the game!
Nicolas
Jan 6, 2024
QualityScaler - jjluca96
◁ USER INTERFACE ▷

Redesigned info and error widgets
⊡ now much more elegant and readable
⊡ added new informations for each widget
⊡ highlighted the default value for each widget

Some minor fixes
⊡ fixed Telegram button not working correctly
⊡ fixed GitHub button not working correctly


◁ BUGFIX / IMPROVEMENTS ▷

General improvements
⊡ General bugfixes
⊡ General performance improvements
⊡ Updated core dependencies (OpenCV • Numpy • Nuitka)

Slightly revised the way upscaled images and videos are saved
⊡ this solves some problems with reading upscaled files

Upscaled video frames will be saved in a folder in the same location as original video
⊡ this makes easier to check quality of upscaled frames
⊡ in case of upscale stop the folder will NOT be deleted
⊡ the folder will be deleted at the end of upscaled video creation
⊡ this improvement is part of the STOP&RESUME functionality (will be implemented in future)

VirusTotal
https://www.virustotal.com/gui/file/67d3aceca2b832a3556107fbc4c10cdee38d1c82f8ca415a3eb476011bfabedf?nocache=1
Jan 6, 2024
Princess & Conquest - Towerfag
Work never ends, not even in 3024!

Size: 487 KBs

Fixes:
ːswirliesː Fixed Campsite scenes possibly happening in sequence
ːswirliesː Fixed Golem Princess Avatar skills not turning OFF correctly
ːswirliesː Fixed Snitch Knight still asking for Queen Praline using the Queen's Roar (on old Save files)
ːswirliesː Fixed Snitch Knight not awarding Bird Stamps daily (on old Save files)
ːswirliesː Fixed missing Scarecrow Princess sprite in Harvest's Throne room
ːswirliesː Fixed Knight getting invisible after being forced to leave the "boiling sea" during Moth's Route
ːswirliesː Fixed Level 10 Quest Menu bugging when refusing to take a quest
ːswirliesː Fixed Chain Princess events bugging if you refuse her advances the first time around
ːswirliesː Fixed possible bugs when the Knight depletes his flying juice while flying over water
ːswirliesː Fixed Slime Princess' Route not proceeding as intended if there's a Slime Heir on the Princess' throne
ːswirliesː Fixed Merchant Princess taking all the Lump Leftovers when restoring your "Lump on a Stick"
ːswirliesː Fixed Koboldian Lusty Maid in Kobold Route eventually changing race to something else (gets now fixed on a new day)
GALACTIC FIELD 《银河领域》 - GALACTIC FIELD
Fix a bug in the fleet TEAM unit type selection button that is malfunctioning
Project Planet - Earth vs Humanity - rik
Happy 2024 everybody, and welcome back for another Dev Blog!

Today we’ve got some exciting news about our Holiday Hangover Sale and new features to be added to the game in update 1.3!
Holiday Hangover Sale
Now that we've filled our stomachs and put the Holidays behind us, it's time to look ahead to what the New Year has in store. And what better way to kick off the year than with a sweet Project Planet discount to ease us back into reality with the Holidays hangover fading?

If you missed out on the Holiday sale with all the other games on discount, don't worry. Starting now, you have 7 days to grab Project Planet at 30% off!


Quick Games
Sometimes you just don’t have the full 30-45 minutes to spare for a complete game. With update 1.3, we will be adding a feature we have wanted to add for quite some time now - quick games. This allows you to play a condensed 2-stage version of our existing disasters. We will start with two disasters, with more to follow in future updates. Our goal is to keep providing players with additional options to tailor the gameplay to their preferences. Stay tuned for more enhancements!


Hot Join
We're also looking to add another highly requested feature: hot join functionality. This allows players to seamlessly join an ongoing game and take over one of the A.I. controlled roles. This should also make streamers’ lives much smoother, as their audience can get in on the action whenever they join the stream.

Here's how it works: Simply input the lobby code of an ongoing session, choose your player name, and voila! Upon joining, you'll be automatically assigned a random role currently handled by A.I. Get ready to jump into the action without missing a beat. Stay tuned for more details on this exciting update!



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That’s it for today. Keep an eye out for the many streams by joining our Discord community. Here you can also stay up to date on the latest updates, find others to play with, join our playtests or get in touch and ask us questions!

https://store.steampowered.com/app/2224610/Project_Planet__Earth_vs_Humanity/
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