Jan 6, 2024
TinkerTech Playtest - dylanpdx
- Bullets now have acceleration
- Fixed bullets phasing through geometry
- Adjusted values of explosions
- Large bullet visuals updated
GladiEATers - MilkBubblesGames
Crying Powers!
When cut, onions release a chemical called lachymatory factor, which contains sulphur! If you’re like me, this makes me cry my eyes out to a gross extent – even after years of chopping. This was our first design touchstone when it came to designing the GladiEATers roster – crying.
Root Motiff
We think the best roster designs are formed around a central image. For onions, we reinterpreted the Eye of Horus into a simplified crying eye. Blue is a colour that seemed to be associated with the eye in culture and jewllery, which made the blue tear association feel very natural.

Eyes on eyes (on eyes)
Our Raw Onion GladiEATer starts the roster with the motiff strong. Being a bulb with eyes crying all around. It also sets the stage with the most simple cry inducing ability:
  1. Tear Up: - Enemy Cries. Being a weak, low time to cook, Raw creature, two of Raw Onion’s abilities are sacrificial/ make Raw Onion into more of a consumable, like the Raw Egg.
  2. Peel Feel: - Makes an ally’s next attack inflict crying. - But destroys the Onion in the process.
  3. Stembutt: - Deals a small amount of damage. - Takes a small amount of damage.
How good does this make Raw Onion? I wish there was some explanation of what crying does…

...What crying used to do
Originally, crying made all your abilities target enemies and allies randomly. This was a natural first iteration of the mechanic, but after a few months of testing, we realised this wasn’t the sort of "wow that’s fun" randomness. Instead ,it was the type of randomness that either:
  • Feels mediocre if a crying enemy hits another, less optimal, target on your team.
    OR
  • Feels bad if it hits an equally optimal target on your team (you’d ask, what was the point of me making them cry).
    OR EVEN WORSE
  • Feels terrible if your enemy casts an area of effect ability that targets your entire team - making your random targeting debuff completely irrelevant.

What crying does
Instead, we saw crying as an opportunity to partly fix another problem. We were worried that some players would decide on 1 ability of the 3 a GladiEATer has to be the best and continue casting that on repeat - without getting to have a strategic decision every turn.
To prevent this, we changed the crying debuff to stop the player from casting the same ability twice. Now the player has the interesting situation where they are forced to change up their strategy, picking the best of now two of their abilities.

This felt like a step in the right direction. However, with so many tear inducing abilities and a relatively minor effect that does not stack - what gave players a reason to make a GladiEATer cry twice? Blocking more abilities felt too limiting for the enemy. So, what about an explosion. Everyone loves explosions.
Now, when a crying GladiEATer is made to cry again – the tear explodes - dealing significant damage.
Thematically, this could be interpreted as the GladiEATer having a tantrum, or getting so sad that they take damage. Poor things

GladiEATers crying is represented by a tear drop under the GladiEATer’s eye, which we’ve set on every single sprite (even those with no eyes!). Additionally, the 2nd time a GladiEATer is made to cry, the tear explodes as the damage activates and the crying stops.
More Onions!
Diane’s onion creations involve chopped Raw Onion Slices. These hover around melancholically, with occasional woeful outbursts:
  1. Projection: -Deal damage randomly, 3 times! [Nothing like taking your sadness out on someone random]
  2. Teary Gaze: -Enemy Cries.
  3. Peeling Bad: -Lose 25% Max Health. –Gain 25% Power. [Keeping in-line with the peeling punnage]

The Grilled Onion Slice has honed its tear powers, developing… arms! This groundbreaking adaptation allows it to hone its tears into targeted balls of sad power.
  1. Teary Touch: -Deal Damage and make an enemy cry [Not a tear Hadouken]
  2. Spreading Sulphide: -Ally’s next attack makes targets cry .
  3. Regretful Vanquish: -Charge Up. -Deal Damage equal to ½ of target’s missing health.

Regretful Vanquish has the Grilled Onion rubbing its eyes to form a massive scounrful tear. It is great for taking down high health enemies.
Spreading Sulphide also synergises powerfully with abilities that target multiple enemies, such as Raw Onion Slice’s Projection or even Tomato Spit which Diane’s Tomato Slices have access too!

Too Sad, Too Furious
Fried Onion Rings. They’re onions, they cry, and they’re fast. The Fried Onion Ring shaped like a literal tire and greased up by never ending tears, this sad speed demon only knows get fast or cry trying:
  1. Greasy Steer: -Deal damage and get faster.
  2. Battery Burnout: -Lose life and get faster.
  3. Tear Streaks: –Draw a tear line, [[i]similar to how tire marks burn rubber on the ground]
  4. [/i] - Enemies that attack allies with this line begin to cry.

Diane's Design Link
We linked Diane’s design to the onion’s by putting our augmented Eyes of Horus on her as a sleeve of tattoos. Diane’s ability of pushing her already low health (and therefore sad) GladiEATers made thematic sense with her crying creatures being sad to work for her. Finally, Diane makes other chefs cry due to her meanness, much like her onions.

Oni-off
Saying goodbye always makes me sad ;( Thank you for reading a bit more about our crying onion buddies. There’s even more GladiEATers to talk about, perhaps even onion based GladiEATers yet to be announced??

Consider joining our Discord or leaving a comment – that would bring a tear to my eye.



Error 259 - Stefano_GamingAlt
  • Added new T1 Item "Wooden Sword"
  • Added new T2 Item "Steel Sword"
  • Added a New Enemy Type (Cultist)

  • Added a New Enemy Type (Sniper Cultist)

  • Added New Boss Fight (Has a 100% T5 item "Found Footage" drop chance)
  • Added a new secret achievment (Related to previously mentioned boss)
  • Added 25 New Room Configurations
  • Updated/Added some extra enemies to the boss fights to make them more unique and challenging
  • Updated some of the effects to reduce lag and better optimize framerate and gameplay
  • Lowered the max bullets on screen count from 180 to 160 to help reduce lag
  • VHS Ending Boss Health Increased from 350 to 450
  • Fixed a bug where Otriad and Prism But Awesome would make the bullets tiny
  • Fixed a bug where Ustreszan and Otriad bullets would be hidden
  • Fixed a bug with the "Temporary Damage Up" items where they would lower your damage
  • Fixed various smaller bugs
Angola '86 - Every Single Soldier
-Fixed the End Turn process hanging on the FAPLA turn
Jan 6, 2024
ImpossiBowl - p.escaping.life
● Improved Main Menu UI
● Included the "Power Selection Screen" directly in the Main Menu
● Removed the requirement of selecting at least 3 Powers
● Fixed minor UI Bugs
Jan 6, 2024
Lighark - liucc09
  1. Adjusted the position of the teleporter prompt text

  2. Objects obstructing the crystal are now displayed semi-transparently

  3. Removed the boar nest from the first level and reduced the number of boars

  4. Trees are no longer destructible

  5. Added a knockback effect when enemies die

  6. Enhanced the sound effects and blood splatter when enemies are attacked

Jan 6, 2024
Striving for Light: Survival - Deventide
Improvements:
  • Improved companion AI: Companions now attack enemies faster after spawn which makes companions more responsive also if they repawn in case they move to far away from the player position
  • Cyclic Might [Melee Attack Replacer Skill] now has much smoother swirl animation and melee weapons now do not jump to new aimed enemy position anymore

Balancing:
  • Taurus enemy at caves map has been slowed down and added variance to attack pattern to prevent those enemies charge attacking to frequently

Fixes:
  • Fixed wrong achievement images for courtyard of ankerath

Report bugs & crashes
If you encountered a crash and your game keeps crashing when restarting and loading the active run please also attach your save file located at:
%appdata%\Godot\app_userdata\StrivingForLight-Survival\
save.json for offline play public-season-X.json for online play.

Report via main menu or via: https://www.strivingforlight.com/bugreport/

Join the community!
Want to report a bug or talk with fellow players about the game? You are invited to join our official disccord.
Jan 6, 2024
Monster Crawl - PurpleButton
Huge Update!
Monster Crawl DEMO is back with a shiny new look!
New Content
This update includes new Relics, a new dungeon trap type, more dungeon rooms and improvements to the Warrior including a new 'critical hit builder' mod. Multiplayer has also received polish, with different colour characters to help readability.

3D Camera View
Replaced the old 2D, orthographic camera with a 3d perspective view, which really brings the dungeon alive! Corridors now feel claustrophobic, and I can add proper lighting for more mood and visual effects. Have already started on this work, but a lot more polish and effects to come!
YouTube 3D gameplay

Hero Attack Animations
Previously the player characters didn't animation when attacking, showing an overlaid sprite. I've had a number of comments this should be improved - and now it has! Really adds to the impact of the combat, so really pleased with this. Here's the Warrior:

Monster Crawl Demo
I'll be updating the demo and Monster Crawl: Warrior in January once a few more kinks are worked out and the polish pass is completed.
Other Updates
Continuing to work on many areas including map generation, performance, player abilities and modifications.
Jan 6, 2024
Lumnis Playtest - wildmoosegames
  • Bug fixes
Jan 6, 2024
反转21克 - BD Pub!
The demo will delay,
...