Jan 5, 2024
Crossing The Sands - jason
In addition to various aesthetic and visual changes in various zones of the game, these things have changed since the last build:

- Added colored status icons to monster groups so you can see how injured they are.
- Added split and pool buttons to shops, healer, curse remover, and recharger to make transactions more convenient.
- Monsters with healing spells will now use them on allies.
- You can now pay the healer to cure poison.
- Much more translation progress for Portuguese and German. Translations for these languages is about 70% complete now.
- Fixed a problem where clicking on a character in the status window wouldn't open the character sheet. It does now.
Innocence Or Money Season 1 - Episodes 1 to 3 - MarcialART

All season 1 is now available! Continue to guide Jennifer through all the episodes of this season. You will meet new characters, new places and the decisions Jennifer will have to make will be crucial for her future. Her destiny is in your hands!

Steam page:
Innocence Or Money Season 1 DLC

- All episodes have been translated into 30 languages.
- All animations are now available in 4k / 60fps quality.
- All "hot" scenes now have sound (each character has their own sounds).
- The free version includes episodes 1 to 3, and season 1 includes episodes 1 to 8 plus a complete game remastering.

* Due to all the changes that have been made, starting a game from the beginning is highly recommended to avoid bugs that may arise due to incompatibility issues with older versions.

** The game will remain with the name "Innocence Or Money Season 1 - Episodes 1 to 3" even if you download the DLC. To make sure it is installed after purchasing it, you can check the game properties in Steam and see in the DLC section that the installation checkmark is checked (I will add some pictures below so you can see where you can check this).



This is the first time I have published a DLC on Steam, I hope everything works correctly, but if any bug appears, just let me know to fix it.

Jan 5, 2024
Portal 2 - Kerry
- Fixed several remote code execution and crash exploits against co-op partners. All reported via HackerOne.
- Fixed a regression in targeting some entities with the ping tool.
Luck be a Landlord - TrampolineTales
The game has been patched to improve the modding tools!

New Content
  • Added Single Spin Puzzles to the Steam Workshop (made entirely with the improved modding tools!)
  • Made it so that playing the game with mods allows some progress-based achievements to still be unlocked
  • Made it so that playing the game with mods allows stats to still be tracked
  • Made the logfiles output if the run is modded
  • Improved modded art load times
  • Improved selector consistency when playing with a controller or keyboard
  • Added Bulgarian Localization

Modding Changes
  • Updated modding documentation to reflect changes
  • Multiple instances of existing_symbols and existing_items can now exist at the same time
  • Added nested var_math capability
  • Added count_at_start for modding variables
  • Added symbols_removed_pre_spin for modding variables
  • Added email for mod_type
  • Added group_addition for mod_type
  • Added fine_print for mod_type
  • Added apartment_floor for mod_type
  • Added inherited_effects for mod_type
  • Added pointed_symbols for effect_type
  • Added rent_paid for effect_type
  • Added symbol_added for effect_type
  • Added item_added for effect_type
  • Added same_rand_adjacent_symbol for effect_type
  • Added counted_adjacent_symbols for effect_type
  • Added required_disabled_items for effects
  • Added forbidden_disabled_items for effects
  • Added emails_to_add for effects
  • Added not for comparison dictionaries
  • Added coins for comparisons
  • Added reroll_tokens for comparisons
  • Added removal_tokens for comparisons
  • Added essence_tokens for comparisons
  • Added rent_due for comparisons
  • Added spins_left for comparisons
  • Added non_singular_symbols for comparisons
  • Added symbols_in_inventory for comparisons
  • Added counted_items for comparisons
  • Added counted_destroyed_items for comparisons
  • Added symbols_destroyed_this_spin for comparisons
  • Added items_destroyed_this_spin for comparisons
  • Added destroyed_symbol_type_count for comparisons
  • Added removed_symbol_type_count for comparisons
  • Added destroyed_symbol_group_count for comparisons
  • Added removed_symbol_group_count for comparisons
  • Added dove_destroyed for comparisons
  • Added fighting_boss for comparisons
  • Added counted_adjacent_symbols for comparisons
  • Added pointing_directions for value_to_change
  • Added symbols_to_choose_from for value_to_change
  • Added items_to_choose_from for value_to_change
  • Added permanent_bonuses for value_to_change
  • Added forced_add for value_to_change
  • Added forced_skip for value_to_change
  • Added back_to_main_menu for emails
  • Added unlock_next_floor for emails
  • Added start_endless_mode for emails
  • Added retry for emails
  • Added start_bossfight for emails
  • Added difficulty for fine print modding variables
  • Added relevant_type for fine print modding variables
  • Added relevant_group for fine print modding variables
  • Added for_items for fine print modding variables
  • Added fine_print to the sandbox
  • Added sandbox_consistent to the sandbox
  • Added apartment_floor_type to the sandbox
  • Added apartment_floor_num to the sandbox

Modding Fixes
  • Fixed a bug where the game could crash if a disabled mod appeared in a symbol or item description
  • Fixed a bug where using final_value on a modded symbol caused the game to crash if an adjacent symbol was destroyed
  • Fixed a bug where rarity_mod and forced_rarities overwrote value_to_change and diff in effects
  • Fixed a bug where hotfix_num could not be used in comparisons on items
  • Fixed a bug where modded symbol groups appear in the stats menu while disabled
  • Fixed a bug where grid_position_x, grid_position_y, value_bonus, and value_multiplier could not be referenced in a starting_value on a symbol
  • Fixed a bug where value_bonus, value_multiplier, and hotfix_num could not be referenced in a var_math on a symbol
  • Fixed a bug where counted_symbols wasn't working properly
  • Fixed a bug where most checks for modified existing_items with inherit_effects weren't working properly
  • Fixed a bug where a mod with inherit_effects = false and inherit_description = true would cause the game to crash
  • Fixed a bug where the game would crash if for some reason an effect had comparison array without an a variable
  • Fixed a bug where using multiple_of in comparisons on a modded essence item would crash the game
  • Fixed a bug where item_to_destroy couldn't destroy modded items
  • Fixed a bug where permanent_bonuses couldn't affect modded symbols
  • Fixed a bug where last wasn't working properly
  • Fixed a bug where less_than wasn't working properly under certain circumstances
  • Fixed a bug where modded symbols and items could be loaded while disabled under some circumstances
  • Fixed a bug where the game would crash if comparing groups that didn't exist
  • Fixed a bug where using item_to_destroy would crash the game if trying to destroy an item that didn't exist
  • Fixed a bug where modded symbols with "none" rarity weren't having their times_displayed stat increased if added during a spin
  • Fixed a bug where items that add effects to symbols couldn't check if the item was destroyed with target_self
  • Fixed a bug where variables were being incorrectly flagged as invalid on item effects with with an effect_type of "symbols"
  • Fixed a bug where saved_values weren't working properly in var_math
  • Fixed a bug where not_prev in symbol type comparisons wasn't working correctly
  • Fixed a bug where having "last": true in an effect caused every effect to be checked again during the time when only effects with "last": true should've been checked
  • Fixed a bug where effects with "last": true and var_math were doing var_math calculations at the beginning of a spin as well as the end

Bug Fixes
  • Fixed a bug where Doves weren't interacting correctly with effects that checked for adjacent destructions
  • Fixed a bug where symbols were being added outside of the reels under certain circumstances
  • Fixed a bug where the credits button in the options menu was being resized incorrectly at some resolutions if the language was set to Russian
  • Fixed a bug where the achievements menu was cut off in some languages if the font was set to OpenDyslexic
  • Fixed a bug where items like Booster Pack Essence weren't displaying symbol selections from lower rarities if the symbol pool was empty
  • Fixed a bug where Swear Jar's description said it had a threshold of "less than 35 coins" when it's actually "less than 36 coins"
  • Fixed a bug where the descriptions for Maxwell the Bear Essence, Wanted Poster Essence, and Treasure Map Essence in Japanese were incorrect
  • Fixed a bug where the descriptions for Clubs, Diamonds, Hearts, and Spades in Spain-Spanish were partially in German
  • Fixed a bug where symbol/item selections could start in an incorrect position when playing with a controller or keyboard
  • Fixed a bug where the selector wasn't appearing on the achievements menu when playing with a controller or keyboard
  • Fixed a bug where emails could start in an incorrect position when playing with a controller or keyboard
  • Fixed a bug where the game could crash when switching languages
  • Fixed a bug where symbols transforming weren't causing necessary effect checks to occur (this was especially noticeable if the player had a Coal transform into a Diamond while the player already had a Diamond)
  • Fixed a bug where the game could sometimes crash if the game window was bigger than the main monitor resolution
  • Fixed a bug where the game could freeze if a controller was connected or disconnected on some Linux machines
Crystal Comet - @RewdanSprites
Crystal Comet 0.96.26.16:

FUN STUFF:
- Made menu more explosive: Added rumble to the explosions when selecting certain options.
- Replaced a mouth sound effect that was used as a placeholder *cough*. It was the spinning sound of the frozen Valkyrie's spear.

ACESSIBILITY THINGS:
- Created option to turn down / increase volume of dialogue.
- Added option to turn gamepad rumble on / off for xbox pads (other pads may or may not rumble depending on make).

ADJUSTMENTS:
- Adjusted spacing for Minime powerup and decoys as some players found it hard to tell whether they were shooting when they fly close to an allied players ship.
- Adjusted start volume of game as streamers were turning it down so that it is initially lower. You may need to go into options and adjust dialogue volume accordingly if you are in the closed beta.

ANNOYING BUGS:
- Fixed minor bug where when quit game prompt was active and selecting "no" to quit it would activate whatever menu item was currently highlighted by the menu selector.
- Fixed an issue where sometimes (rarely) pads would rumble and not stop.
- Fixed issue where mini-me powerup would jiggle when in position near a players/allies ship.
- Fixed issue where allied AI were sometimes not dropping powerups for players when a player did not have one.
- Fixed layering issue related to bandit boss and mini-boss drawing at incorrect depths.
- Fixed bug where level ambience background music was being treated as SFX voume and would play at the incorrect vaules - Audio bugs are literally the worst.
- Fixed issue where correct achievement icons (based on achievement type) where not being drawn via in game achievement system and was just drawing a default icon.

NEXT WEEK ON LET'S GET THIS GAME DONE & STOP MESSING AROUND:
- Add steam achievements to in game achievement system...
- Start work on true last boss.
Jan 5, 2024
EA SPORTS FC™ 24 - Electronic Arts
Pick a side with FC Versus as rivalries take centre stage in Ultimate Team™. Each FC Versus player has two clashing versions, each with their own PlayStyles, positions, and stat boosts.



https://store.steampowered.com/app/2195250/EA_SPORTS_FC_24/
ZpellCatz: Pumpkin Prologue - Sima
Happy new year, fellow Catz! 2024 starts with a lot of new features for ZpellCatz: Highscore, (shared) stash, new game modes and lots of minor changes. In addition, the demo / prologue has been updated so that Familiars and local multiplayer are now available there. As with any new beta version, more players are invited. So, check your e-mails / Steam client if you've registered for access.

New Features

A stash has been added to the Market Hall. It has 6 pages, 2 personal ones (per cat hero) and 4 shared ones. The shared pages are, well, shared amongst all heroes, allowing you to give items from one cat to another. Each page has 30 item slots, so you now have enough space to store every tier 1 and tier 2 epic item (if you want to do that for whatever reason :-D ).



One of the features that I always enjoyed while playing Legends of Pixelia is now also available in ZpellCatz: Highscores! The score is calculated the moment you defeat a boss and there is a distinct highscore table per dungeon. Only dungeons with a boss room have a highscore table.

There's also a web version of the highscore table available if you want to share your excellent score with others.



Up for a challenge? There are new game modes available that increase the difficulty of ZpellCatz. Game modes can be selected when creating a cat hero and they are permanent. You get a small bonus to your dungeon score for beating a boss with active game modes selected.

- Hardcore: Your typical permadeath option as you know it from every other ARPG
- Cat-core: Similar to hardcore, but you have 7 lives instead of 1
- Challenging: Enemies have greatly increased stats, designed for players that love to grind

Do cats have 7 lives or 9 lives? This varies from country to country. In the culture I grew up in, cats have 7 lives. And since 7 is a wonderful number, we'll take that. :-)



Familiars and local multiplayer are coming to the demo / prologue. So if you don't have beta access (yet), feel free to toy around with Familiars in Autuna.



Requesting Beta Access

Want to join the closed beta? Visit ZpellCatz' Steam page and click "Request Access". Check out this screenshot:



"Sharing is Caring" Update (0.100.0) January '24

*** New Features ***
- Added a (shared) stash to the market hall
- Added a highscore system for dungeons with bosses
- Added new game modes 'Challenging', 'Hardcore' and 'Cat-core'

*** General ***
- Decreased 'Dark Wave' damage by 5%
- Decreased 'Frailty' damage by 5%
- Increased soft cap of elemental resistances from 35% to 40% (this is a buff)
- Renamed Bashu's 'Inner Light' to 'Inner Glow' to reduce confusion with a Twilight tree skill of the same name
- Minor loca text adjustments

*** Items ***
- Increased rare and epic item drop chance for lower levels
- Slightly buffed stats for 'Hunting Call'
- Buffed all items of merchant offer page 2

*** Gems ***
- Buffed rare gems
- Buffed low performing gems
- Reduced the level requirement for some gems sold by the merchant

*** Dungeons ***
- Main quest dungeons 2 - 6 now drop more fishsticks / dust
- 'Temple Ruins' boss now always drops a normal quality jewelry (ring or necklace)
- 'Mushroom Cavern': Minor wall design adjustments

*** Enemies ***
- Reduced defense and healing of zombie type enemies, increased their HP to compensate
- 'Flame Temple' boss: -20% fire totem damage, -40% full screen totem damage
- 'Temple Ruins' zombie miniboss: +25% HP / healing, increased spell aoe
- 'Temple Ruins' heron miniboss: +25% damage, +20% faster cast, increased spell aoe
- 'Dark Sanctuary' boss: +27% magic circle damage

*** Pumpkin Prologue ***
- Added Familiars and local multiplayer
- Adjusted exp curve to easier reach level 7 and level 8
- Increased enemy levels for prologue dungeons by 1 (each)
- Increased enemy HP and damage due to Familiars being available now
- 'Pumpkin Ruins' boss: +14% HP

Full Changelog

Stay up to Date

Never miss an update? Follow & wishlist ZpellCatz here on Steam:

https://store.steampowered.com/app/1447700/ZpellCatz/
EXS2~EthnologySister2:Structuralism of kinship system - 周武znq19
EXS1近期完成了优化重置,那么EXS2肯定也不能落下!
由于EXS2演出方面相对完善,所以其实我也没有多少修改的空间,于是把之前画好了很久的CG加上送给大家!
主要更新内容:
1.修复了红衣克丽丝立绘在鉴赏模式中不显示的问题。
2.修正了一处演出效果错误。
3.少量修改了几处语音和文字的分段。
4.增加了1张CG及其2张差分。

希望大家会喜欢!EXS1近期也完成了除了日后一定要加的新的主题曲的优化重置,欢迎大家体验和分享,谢谢大家!
https://store.steampowered.com/app/1630570/EXS1EthnologySisterCultural_functionalism/
Ghostbusters: Spirits Unleashed Ecto Edition - ProngsOfSteel
Refresh your memory of the full story within Ghostbusters: Spirits Unleashed and see how the Ghostbusters always pull through!

Jan 5, 2024
Meet Your Oshi - VchiBan
RIGGED VTUBER ASSETS!

There are Live2D assets and PNGs of Meet Your Oshi Lanyards/Badges within a folder named 'VTuber Assets' in your install location so you can look super stylish while attending Dweebcon!

\SteamLibrary\steamapps\common\Meet Your Oshi\VTuber Assets

Enjoy!
...