We already showed you the Biomes, one of the core features of EARTHLOCK 2. And what better way to start this year than to also show you the game’s key mode of transportation and the heart of your journey? Hop on this first look at the caravans, and enjoy the ride.
The Caravan is your mobile sanctuary. 🏜️
EARTHLOCK 2 is set in a region called The Desert of Kor. Your Caravan is more than just a means of travel: It's a lifeline, a refuge, and a testament to your resourcefulness.
As you traverse the vast desert, your Caravan isn't merely a static entity, but a customizable and upgradable hub. Tailor it to suit your needs and play style, enhancing not only its appearance but also its capabilities. Caravans concept. Equip your Caravan with advanced technologies, reinforce its structure for resilience against harsh elements, and outfit it with essential utilities for survival in the unforgiving desert.
Caravans customization concept. As you progress through the game, the Caravan becomes a reflection of your journey, showcasing the challenges you've overcome and the triumphs you've achieved. Whether you're a lone wanderer or leading a convoy of fellow adventurers, your Caravan is the heart of your journey in EARTHLOCK 2.
Thank You For Your Support 💛
That’s all, Voyagers! We are almost ready to show you the new vision we have for EARTHLOCK 2, so make sure you wishlist the game to receive the next updates.
2024.1.5 Update Content Bug correction;The gemstone absorption item did not appear after loading the game Bug correction;The issue of ranking data errors
2024.1.5 Update Content Bug correction;The gemstone absorption item did not appear after loading the game Bug correction;The issue of ranking data errors
I think I finally managed to find and fix the bug that caused weird issues with skill-related inputs. If previously you had problems using skills with mouse-only (definitely not intended), let me know if this update helped in any way!
We're thrilled to announce the release of an incredible array of Community Items for Love Tavern on Steam! 🚀 The more you play, the more chance to collect all of them. 🎮
New patch (0.1.30) is out with some new cards and QoL changes :)
Balance: - Stealth now does not allow targeting of the backline if all your front row characters have Stealth. - Fixed incorrect weight of some characters: Cat Box, Demon Harbinger, Armored Egg, Chameleon, Detective Apprentice, Funny Cat
- Black Sheep: 2/3 -> 2/4 - Bored Farmboy: 1/1 -> 0/1 and Dying Breath: +1/1 -> +2/1 - Upgraded Sleeping Cat now summons 2 Cats - Golden Goose: 2/2 -> 2/1 - Happy Retriever: 1/1 -> 0/1 and Aura +1/1 -> +2/1
- Upgraded Cat Box now summons 4 Cats - Demon Harbinger: 5/5 -> 4/4 - Determined Plowman: +2/1 -> +2/2 - Guardian Angel: Aura +4/4 -> +4/3 - Romeo, Juliet, Romeo's Dog, Juliet's Cat: Buff 150% -> 125% - Snow White now also procs on item buy - Young Yellowbark: 0/3 -> 0/5
- Adventuring Husky: 3/4 -> 1/2 - Alpha Tanuki: +1 -> +2 attack - Horse Thief: 3/2 -> 2/3. Steal 3/2 -> 2/3 - Upgraded Sinbad now buffs 200% on the 1 leftmost unit in hand
- Catnip: 12/10 -> 10/8 - Frankenstein's Monster: 40% -> 50% - Galahad: Entrance +6/3 -> +7/4 - Fixed Lady of the Lake boosting another Lady of the Lake adding too many Boost multipliers - Sea Witch: changed to "Aura: Your front row has +2 attack and triggers Slay an additional time."
- Archangel back to 3 revives (was accidentally at 1 revive) - Celery Tea: 10/10 -> 14/12 and added Unyielding. Also now removes Auras/Boosts (removes the buff from e.g. Hansel/Gretel/Hecate) - Frankenstein: Cannot summon Frankenstein's Monster anymore - Multi: Unyielding -> Ranged - Nero: Entrance +5/4 -> 4/3 - Supply Cabinet: Summon 2 -> 1 Catnips. Upgraded Supply Cabinet summons 2 Catnips
- Shooting Star: Level 4 -> 5 - Golden King: changed to upgrade units at the start of the fight (doesn't work on summons anymore)
- Lose the fight: In shop from Level 4 -> 3 - Unstable Growth: In shop from Level 4 -> 3
New: - New Hero: Dame Gothel with 1x2 atack: Your characters attack in inverse order. Your front row has +1/0. - New Character: Klek Norris. Level 5 15/10 Neutral Animal. Slay: +3/3 permanently. Quest: I Slay 3 times. - New Character: Dark Twig. Level 6 1/1 Neutral Treant Shadow. Entrance: Give your characters with Stealth +1/1 for the fight for each time any of your characters had Stealth during combat. - New Treasure: Crescent Blade. Level 5. Your Slays trigger an __additional time__.
- Chaos mmr is now split from normal mmr - **Treasures can now be drag&dropped to swap** - Added visual **list of combat spells** - Added customizable **keyboard shortcuts** - Added some smoothing of mmr decrease >5k - Made async board selection harder - Dead boards use the last position for all dogs - Added visual indicators for Star Child, Mana Ascetism, Future Vision - When you start an async game it takes the MAX(sync mmr, async mmr) for matchmaking so players mainly playing sync can check out async without being bored - Added board and treasure space numbers - Added announcement possibility in-game (for e.g. patch-notes, maintenance) - Reduced cost of chaos queue and custom rules
- Improved French translation thanks to @cixidetroy and @convivialite :heart:
Fixes: - Fixed multiple hero selection bugs - Fixed history not working - Fixed Mismatch: Wish for Life with type selections buffing units of the fitting type twice (e.g. Nero buffing Dogs twice) in Unity - Fixed upgraded Mycroft + hero attack spells not buffing correctly - Fixed shop reload if you locked/unlocked fast - Fixed Slay hp minimum not enforced in Unity - Fixed Hero Helix being affected by heroes - Fixed Fates Scissors - Clarified Aladdin, Sinbad only working on underlined effects - Fixed Jeanne d'Arc counter - Fixed 64+ wolves inside wolves breaking the game - Fixed Uther dying shutting off back boosters even if another Uther was still alive - Fixed +hero atk spell repeated not repeating the buff on mycroft - Fixed Guin having no effect on Lady of the Lake - Added mobile scalling for the guided tutorial
Welcome to 2024 and to the third "CTS: Tram - Pic of the Week!"
Week 3 - The Tram's Information Center
This week, let's delve into the inner workings of the Integrated Board Information System (IBIS) inside the ULF Tram – your digital companion for a smooth tram ride in City Transport Simulator: Tram.
For those new to the game, the IBIS acts as the digital information center of our trams, offering real-time information and control features for a seamless journey.
Enhanced IBIS Features
We've revamped the IBIS display to make it sharper and more detailed than ever before. It's not just an upgrade; it's a step towards creating a more immersive tram simulation. Now, you can set the destination sequence through codes, invert the screen, and even set the IBIS to inactive – putting more control in your hands.
One of the standout features is the pixel fonts we crafted specifically for the IBIS. These self-made fonts not only contribute to the authenticity of the display but also add a touch of realism to your tram navigation experience.
One Step Further
Our design philosophy extends to making every IBIS modular and usable in all trams. We understand that everyone has their favorite IBIS system, and we want you to enjoy CTS: Tram with the one you're most comfortable with. Whether it's the simplicity of one design or the features of another, you get to choose what works best for you.
Behind the scenes, the IBIS control seamlessly integrates into gameplay through Unreal Widgets, driven by blueprints and C++ code. This not only ensures accurate information display but also guarantees an intuitive and responsive interface. The meticulous programming of the underlying logic is focused on optimizing performance, delivering a smooth and realistic tram simulation experience in City Transport Simulator: Tram
As we continue the development journey of CTS: Tram, our focus remains on refining and enhancing every aspect of the game. The IBIS is just one example of how we're pushing the boundaries to deliver a more realistic and enjoyable tram simulation.
Stay tuned for more insights into the development process, exclusive features, and exciting updates as we work towards making CTS: Tram the ultimate tram simulation experience.
CTS: Tram is set to release in 2024, and we look forward to sharing all the details with you. Stay tuned for a lot more exciting information. Head over to our brand-new Steam Forum, Discord server, and our social media channels (YouTube, Instagram, TikTok, and Facebook). Let us know what you think and become part of the CTS: Tram community.
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