A little bird told us that we have some announcements to make! And we are more than happy to share some news with you.
With this update we are introducing a new game mechanic: workforce. And we are sure that youâll love it!
From now on, each colony will possess a certain amount of workforce! This change will dictate how many buildings your colony can support. Thanks to that, youâll get some free space, which will help you with the most optimal build. You can build your colony not only faster, but more thoughtful! Also, building neighborhood bonuses is going to be much more impactful! Establishing laser connections is gonna be much easier, too.
By default, a colony starts with 16 workforce and if youâd like to increase it, you can either:
upgrade colony radius
build more Stabilizers
Each population point spent on a colony gives it 8 workforce. That means you can place 8 more buildings!
Any previous saves are compatible with these changes, BUT due to the nature of this update, you might have to do some housekeeping. Buildings over the limit from previous saves wonât be destroyed, but in order to place any new stuff, excess buildings will have to be removed.
So keep that in mind!
But thatâs not all!
We changed the balancing of particular buildings and production chains. This way the limiting of the number of buildings wonât stop you from getting the resources that you need!
We know that some of you would like to dive deeper into the changelog, so here is the full list of changes and fixes in this new patch.
Enjoy!
## [Patch 0.3.1] -- 2024-01-15
Changes:
- Colonies become much less prone to having their production thrown off balance whenever a couple of buildings need to be deleted to make some space. - Graphical performance has improved especially at the later stages of the game.
Fixes:
- Fixed the bug that would sometimes delete large chunks of nearby colonies whenever destroying an enemy wave. - Added missing production tree for tier 6. - Changed the word capitalization for errors and tooltips to make them more readable. - Removed "Precision Terraforming" technology as it did not work due the building not being in the game yet. - Added progress bars to some missions in prologue to make things a bit easier to understand.
We truly believe that this update will highly upgrade your gaming experience with Scorchlands! Let us know what you think, weâre always happy to hear your feedback. Take care and remember, if you want to be up-to-date with everything thatâs happening in the nest, make sure to join our Discord server! Check our Facebook, Twitter, TikTok and Instagram, too!
See ya and have fun! Ringlab and Star Drifters đ
Dear Dean, To provide you with a better gaming experience, our logistics department plans to conduct server maintenance on January 6th at 5:00 AM, expected to last for 30 minutes. During the maintenance period, the Welfare Institute will temporarily close certain areas for stability anchor inspections. Please arrange your schedule in advance to avoid unnecessary disturbances. Once the maintenance is complete, the Welfare Institute will reopen, and updated supplies will be sent to your office mailbox. Thank you for your understanding and cooperation.
ăMaintenance Timeă January 6, 2024, 5:00 AM - 5:30 AM
ăUpdate Contentă
Level and Value Balance Adjustments: a. "1-1-4" - Removal of enemy leader's skill, reducing overall difficulty. b. "1-1-3" - Enemy leader's skill adjusted to: "Personality Conflict": Reduces attack power of subordinate units by 1 point. c. "1-1-2" - Enemy leader adjusted to: "Multiple Personalities": At the end of the turn, summon one of the personalities "Jack," "Mary," "Troy," "Carly," "Ben." "Personality Conflict": Reduces attack power of subordinate units by 1 point.
New Features and Optimizations: a. New tutorial optimization in "1-0-1 Dreamland." b. Animation optimization for determining turn order before battles. c. Shielding word library optimization. d. Direct game exit to desktop from settings, instead of returning to the login screen. e. Matchmaking rules optimization. f. Login and main interface now feature a QR code for the Q group, inviting players to join for communication and feedback. g. Differentiation in the display of cards from various pools. h. Improved click determination in the recharge interface. i. Backpack's "Gift" label changed to "Consumable." j. Replacement of some story music.
Bug Fixes: a. Fixed an error in loading battle scenes. b. Fixed a potential freeze issue on the login screen. c. Fixed an issue with one-click activation in the promotion interface. d. Fixed an issue with being unable to exit the game with ESC from the login screen. e. Fixed a potential freeze issue when two "Mirror - Reflection" are attacking each other.
Time flies, and in the blink of an eye, another week has passed, and it's time to update the development log for the Immortal Journey~ In this edition, I will primarily introduce the characters that will make an appearance in the Immortal Journey's demo version.
First and foremost, players will take on the role of the protagonist: the main character is the 10th generation successor of the "Nameless Sect" in the background story, possessing exceptional talent since childhood. Later, as entrusted by an immortal, they embark on the path of the Immortal Journey. In the main storyline of the Immortal Journey, there are a total of 9 different regions, and most of these regions feature recruitable characters with their own unique characteristics. For instance, in the first chapter, in the "Nameless Island" area where the player's sect is located, players will encounter characters such as the "Spirit Doctor," adept in healing and buffs, the agile and fiercely attacking "Beast Tribe Girls," and the "Hunter" who weakens enemies and guides the team to focus fire.
As the plot progresses and exploration continues, players will gradually encounter more characters and can recruit these characters into their team within the sect. By combining the unique abilities of these characters, the team can gain powerful combat capabilities. The protagonist, due to practicing the supreme techniques of the sect, can replace all of their skills with skills from other professions (becoming the most dazzling figure in the Immortal Journey)!
In the Immortal Journey's demo version, although the storyline is only open up to the second chapter, at least 8 different professions of collectible characters will be introduced~
A nasty bug had some of you blocked out of Time Survivors: Chapter 0 with a "DEMO EXPIRED" warning... We are fixing that and releasing an hotfix later today.
So far I've made the map more than twice as big as the first one so now you have more room to move around and I have also added more details to the forest so that it looks more realistic. In my opinion it turned great but you can also leave me a comment about your opinion. Still much work to do and you can also follow me on my Twitter(X) account here.