Crossout - XO_Team

Survivors!

New contest started on our Discord server! All details in Winter Marathon category


For more information on Crossout, follow these channels:
Time Survivors: Chapter 0 - note.txt
A nasty bug had some of you blocked out of Time Survivors: Chapter 0 with a "DEMO EXPIRED" warning...
We are fixing that and releasing an hotfix later today.

Sorry for the inconvenience!

Cris 🌙🌶️
Into The Unknown - Universal_official
So far I've made the map more than twice as big as the first one so now you have more room to move around and I have also added more details to the forest so that it looks more realistic. In my opinion it turned great but you can also leave me a comment about your opinion. Still much work to do and you can also follow me on my Twitter(X) account here.
Ylands - rihapat
Ahoy Ylanders!

Patrik from marketing here! 2023 was a wild one for Ylands. Just consider the craziest thing, instead of the awaited 1.12 version we released the biggest update in Ylands history: the 2.0. Even though this was the bomb, there were so many other important numbers throughout last year. Let's see some marketing and game data!



Marketing data

You sent 101 691 messages and spoke for 76 243 minutes on the Ylands Discord server. What can I say, you just love to chat and admire each other's work. If you want to find some friends to play with, our Discord server is the best place for you. Now, we know, that you were not bored, and here is proof that the Ylands Marketing team also had a lot of fun this year.

4 Ylands Streams were held, 1 of those was quite a revolution as it took place on Discord, being closer to you all as we were playing games together, competing, chatting, and chilling. We posted over 300 Posts on Facebook, Instagram and Twitter X, and within traditional weekly community screenshots, we shared 156 of your in-game screenshots and amazing builds. From the video perspective, we presented the world with 2 trailers and 61 short videos for our TikTok and YouTube. If you are not following us on some of these social media you should definitely give it a shot!

We held 18 competitions and contests, and delivered at least triple the amount of prizes and giveaway items! We simply don't know the precise number here as sometimes, we just have to reward you randomly for being so awesome and helpful to each other. Last but not least we released 50 Dev Diaries and 21 maintenances were run.

But let's get back to you, Ylanders!

Game data

5 617 blueprints, yes that many amazing creations were uploaded to the blueprint shop by you, Ylanders! And what about all the wonders you accomplished directly in the world of Ylands? Oh boy! You picked up and cut down 1 245 456 plants, tamed 11 227 animals out of which there were 1 777 horses, and crafted 26 705 134 items. Surprisingly enough, among these 26 milion, there was only a single cultist skirt crafted. Those are all amazing numbers and we couldn't be happier.

Thank you so much for all the time that you spent with us, whether it was chatting with other Ylanders on Discord, creating blueprints and sending us your screenshots, watching our videos and liking our social media posts, and most importantly for the time you've spent in the world of Ylands.

We wish you to Stay Classy in 2024!
Jan 5, 2024
DFHack - Dwarf Fortress Modding Engine - myk002
This BETA release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.
Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!
New features in need of feedback and testing
gui/control-panel layout overhaul
The control panel received a significant overhaul. Tools are now categorized into subtabs, gathering the automation, bugfix, and gameplay tools into sublists. The file format for storing control panel configuration has changed as well. When you load this release of DFHack, your previous control panel settings should be seamlessly migrated to the new format.

What do you think of the new layout and tab structure? Is it easier to find the tools you're looking for? Do you feel more confident about enabling new things?
gui/autobutcher mousification
gui/autobutcher finally got updated with modern widgets and mouse gestures. You can now select fields to edit by double clicking on them. The list of livestock now also shows you the total counts per race, and the list of race targets is sortable and filterable. What do you think? Is it easier to use than the previous version? Pro tip: to unmark the slaughter tag from all animals of a particular race, double click on the number in the "Butchering ordered" column.
confirm rewrite and new prompts
The confirm framework has been completely rewritten, and thanks to many good suggestions on Reddit, there are now a wide variety of new confirmation prompts that protect you from accidentally invoking irreversible and highly impactful UI operations (like disbanding a squad or deconstructing the trade depot while merchants are using it). Is there anything you think we've missed? What do you think of the new confirmation prompts? Is it easy to pause them when you want to (e.g. when deleting a bunch of manager orders)?
uniform-unstick uniform fixing tool
When you look at your squad equipment, there will be a new button that says "Detect conflicts". This will bring up a report of squad equipment problems, such as squad members being assigned to conflicting labors like mining or hunting, or the same piece of equipment being assigned to multiple squad members. There's a button at the top of the report that attempts to fix all the problems. Does it work for you? Do your forever-yellow equipment icons finally turn green? Remember to click "Update equipment" after running the fixer so that new equipment gets assigned to units that need it.
gui/mass-remove now easier to use
gui/mass-remove is our tool for easily removing multiple buildings and other things. It gained much more configurability, so you can now, for example, have it just remove planned buildings and ignore fully built ones. It now also has a global hotkey for quick access: Ctrl-M while on the main fort map. Give it a try and tell us if it works well for you when you need to remove a bunch of stuff.
Announcements
PSAs
As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Many DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools do not compile yet and are not available at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.
Changelog
New Tools
  • control-panel: new commandline interface for control panel functions
  • uniform-unstick: (reinstated) force squad members to drop items that they picked up in the wrong order so they can get everything equipped properly
New Features
  • gui/mass-remove: new global keybinding: Ctrl-M while on the fort map
  • sort: search and sort for the "choose unit to elevate to the barony" screen. units are sorted by the number of item preferences they have and the units are annotated with the items that they have preferences for
  • uniform-unstick: add overlay to the squad equipment screen to show a equipment conflict report and give you a one-click button to fix
Fixes
  • ban-cooking: fix banning creature alcohols resulting in error
  • confirm: properly detect clicks on the remove zone button even when the unit selection screen is also open (e.g. the vanilla assign animal to pasture panel)
  • misery: fix error when changing the misery factor
  • reveal: now avoids revealing blocks that contain divine treasures, encased horrors, and deep vein hollows (so the surprise triggers are not triggered prematurely)
  • sort:
    • fix mouse clicks falling through the squad assignment overlay panel when clicking on the panel but not on a clickable widget
    • fix potential crash when removing jobs directly from the Tasks info screen
  • warn-stranded:
    • Automatically ignore citizens who are gathering plants or digging to avoid issues with gathering fruit via stepladders and weird issues with digging
    • Update onZoom to use df's centering functionality
Misc Improvements
  • wherever units are listed in DFHack tools, properties like "agitated" or (-trained-) are now shown
  • autochop: better error output when target burrows are not specified on the commandline
  • confirm:
    • updated confirmation dialogs to use clickable widgets and draggable windows
    • added confirmation prompt for right clicking out of the trade agreement screen (so your trade agreement selections aren't lost)
    • added confirmation prompts for irreversible actions on the trade screen
    • added confirmation prompt for deleting a uniform
    • added confirmation prompt for convicting a criminal
    • added confirmation prompt for re-running the embark site finder
    • added confirmation prompt for reassigning or clearing zoom hotkeys
    • added confirmation prompt for exiting the uniform customization page without saving
  • gui/autobutcher: interface redesigned to better support mouse control
  • gui/control-panel:
    • reduce frequency for warn-stranded check to once every 2 days
    • tools are now organized by type: automation, bugfix, and gameplay
  • gui/launcher: now persists the most recent 32KB of command output even if you close it and bring it back up
  • gui/mass-remove:
    • can now differentiate planned constructions, stockpiles, and regular buildings
    • can now remove zones
  • gui/quickcmd: clickable buttons for command add/remove/edit operations
  • work-now: now saves its enabled status with the fort
Structures
  • alert_button_announcement_id: now int32_t vector (contains report ids)
  • announcement_alertst: defined
  • announcement_alert_type: enum defined
  • announcement_type: added alert_type enum attribute
  • markup_text_boxst: updated based on information from Bay12
  • markup_text_linkst, markup_text_wordst, script_environmentst: defined
  • plotinfost: unk23c8_flags renamed to flags, updated based on information from Bay12
  • soundst: defined
  • world_raws: unk_v50_1, unk_v50_2, unk_v50_3 renamed to text_set, music, sound
Documentation
  • UTF-8 text in tool docs is now properly displayed in-game in gui/launcher (assuming that it can be converted to cp-437)
  • installing: Add installation instructions for winskin on Mac
  • modding-guide: Add examples for script-only and blueprint-only mods that you can upload to DF's Steam Workshop
Jan 5, 2024
Poon Puzzle - Shmoops Games



Hi all! Hope you had a wonderful Christmas and New Year!
The long-awaited demo of the game has just been released, so if you're interested, get it now!

Thanks!
Miners Settlement - DVenture


Nightmare
    The time of Nightmare begins! Well-known bosses in their cursed form will appear for you to take down and get their loot, as well as tokens that can be exchanged for valuable rewards. What when how?
    • The Event entrance is placed inside the city -> to the left from the marketplace
    • Complete quests to gather Nightmare Tickets from milestones
    • Fight Cursed monsters to have a 50% chance for a Nightmare Coin
    • Exchange the Nightmare Coins in Event Shop

Event last until January 11, 9 UTC. 

Chest Boost
Today, one of the merchants has updated the goods available in their chest. Head to the Market Place in the City to see what they're offering.

The merchant has two chests:
  • Chest with addditional chance for Rings 
  • Chest with a chance to get Bee Hive Pet
Along with the new chest we have also added exchanges 

  • Relics for Chest Tickets + Sacred Soul Stones
The Chets are available in Marketplace inside the city -> left to the city portal

Time is limited and it lasts until January 7th, 9 UTC

Have a great game!
Jan 5, 2024
天师 - 3116158322
2024/01/05
《天师》(版本1.1.54.9)
新增:部分战斗动画(未完成全部)
新增:茶收购事件,名酒收购事件
新增:猫咪后续事件
优化:修炼卡顿问题
Jan 5, 2024
Love n Life: Lucky Teacher - Pavlos_TBCM

We hope you had a warm holiday season with your family and loved ones during the recent Christmas celebration!

We've had to wait quite a while to experience and immerse ourselves in the world of Love n Life: Lucky Teacher. During this time, we didn't want time to pass meaninglessly and believed that our loyal fans deserved a gift worthy of their anticipation and trust.

We're thrilled to share a sneak peek into the exciting features and improvements we have in store for the upcoming release. Our team is hard at work, dedicated to delivering an experience that surpasses your expectations and sets a new standard for Reborn Entertainment's games. Don't miss out on these eagerly anticipated updates:

Bring you to the best and smoothest experience!

Most exciting update: Chibi Interactions
We have upgraded chibi interactions to enrich your experience!

Objective

Adding objectives helps guide you better in understanding the game mechanics without taking away the freedom to explore the game. Objectives and rewards provide significant motivation and a great sense of accomplishment when completed.

Faculty Meeting upon promotion

Teaching and part-time jobs will become more interesting midway through the game. We've introduced Faculty Meetings when you reach the Senior Teacher position. You'll need to attend weekly meetings at the Director's Office. These meetings help you earn more money and experience, while also increasing affection with Ishida.

And some other exciting improvements.

💥💥WISHLIST OUR UPCOMING GAMES💥💥
https://store.steampowered.com/app/2445340/Love_n_Life_Lucky_Teacher/

https://store.steampowered.com/app/2144500/Love_n_War_Warlord_by_Chance_II/

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Join the vibrant Reborn Community on Discord, where you can connect with fellow players and receive crucial guides that enhance the gameplay experience. Furthermore, you can share your thoughts, and be part of our growing community.

🔸 Discord: https://discord.com/invite/zHrRdQDYfn

🔹 Support us by clicking on the Follow button on REBORN PAGE and Wishlist our upcoming game or DLC in the following time.

💕
Darold The Doomer: Psychedelic Lucid Dreams - Janxferz
My latest project after Darold, Mind of the Midwest, has a demo that is now out on Steam for you all to try! Check it out if you can!
https://store.steampowered.com/app/2757000/Mind_of_the_Midwest/
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