Get the most out of Street Fighter 6 with the Fighting Pass! Capcom Cup Supporter free rewards are available now for all players, as well as access to premium rewards for 250 Fighter Coins.
Rewards include avatar gear, emotes, music, stickers and wallpaper, and the theme will change every month. Don't miss out since rewards are available for a limited time!
Note: The Fighting Pass can be purchased from the in-game shop using Fighter Coins. Avatar gear is cosmetic only and does not affect character fighting attributes.
Get the most out of Street Fighter 6 with the Fighting Pass! Capcom Cup Supporter free rewards are available now for all players, as well as access to premium rewards for 250 Fighter Coins.
Rewards include avatar gear, emotes, music, stickers and wallpaper, and the theme will change every month. Don't miss out since rewards are available for a limited time!
Note: The Fighting Pass can be purchased from the in-game shop using Fighter Coins. Avatar gear is cosmetic only and does not affect character fighting attributes.
🏛️ Ready to travel back in time, Heroes? This January, we take you to an era of gladiator fights and laurel wreaths in the Season of Ancient Rome! Enhance your intuition, unlock spectacular rewards, and meet the sweet, battle-ready, female ferret, Ferra, who's ready to accompany you on your heroic adventures. Let's step into the arena!
Happy New Year! We hope the holiday season was a blast for you. As we dive into 2024, we've prepared some exciting updates that will enhance your prison escape experience!
New Opentest Branch Updates!
We are grateful for your support in our opentest branch, and now it's time for a batch of fresh updates! As shared in our earlier announcement, we will be separating the save files path of the opentest and main default branch to avoid any potential crashes. This means that switching between the opentest/main default branches will now only display the saves from the current branch.
Note that the cloud archive feature for the Opentest branch is still under development. Currently, cloud archiving is not supported in the Opentest branch.
If you'd like to continue playing your save file from the opentest branch back on the main default branch, you can do so by manually transferring it from the opentest branch save folder to the main default branch save folder. But to be safe, we highly recommend you to backup a spare copy of your main default branch save files just in case.
Here's where you can find your respective branch save files:
Opentest Branch Save Path: C:\Users\XXX\AppData\LocalLow\MetalHeadGames\Back To The Dawn\OpenTestSave Main Default Branch Save Path: C:\Users\XXX\AppData\LocalLow\MetalHeadGames\Back To The Dawn\Save
For a detailed guide on how to enter the opentest branch, please refer to our earlier announcement here.
And now, here are the new opentest branch updates!
Key Features and Optimizations
Added an option to sit down again and rest after eating in the cafeteria;
Changed searching defeated prisoners for items from pure random to a dice roll challenge. If the dice roll fails, no items can be found;
Added a mode switch function for the sorting mini-game in the mailroom;
You can now open the pocket by clicking on Thomas's icon at the bottom right of the screen;
Added the Game, Graphics, and Sound tabs in Settings;
Log display optimization: added a scroll function to view previous content and a mode switch function to the Log display box at the bottom right;
Added a confirmation pop-up when selling important items;
Optimized the Relationships interface, where you can see the known talents, preferred items, and bonding information of the prisoners;
Added the "Peacemaker" equipment trait for Baton: Your critical hits no longer deal extra damage; instead, they restore Health equal to the value of the extra damage;
Added the in-game function to switch control modes: you can choose "Controller" or "Keyboard & Mouse" in Settings;
Added a tutorial for dice roll challenges.
Adjust the skill experience point cap to 9999.
Skill Adjustments
"Expert Modder" now features the ability of "Expert Modder+", while the latter one is changed to have 2 additional random traits;
Adjusted the values for "Successful Failure": After failing a dice roll challenge, the experience gained changes from 2 to 1.618 times, and for a critical failure, from 5 to 3.14159 times;
Adjusted the trigger difficulty for the skill "Round Up": changed it from 3 attempts to 4 attempts. To unlock the skill, it now requires accumulating 4 dice-rolling actions with a distance progress not exceeding 5 points each time. Subsequently, skill points need to be spent to activate the skill.
Bug Fixes
Fixed the issue where you will not be driven away by the prisoner who sits with their back to the cabinet and thus cannot place the reflector because you have interacted with the cabinet and sink in the Back Room Club in the morning;
Fixed the issue of Sticks having the lunch icon when he's in the kitchen;
Fixed the issue of the writing list being empty when the writing tool is damaged;
Fixed the disappearance or incorrect display of the time UI at the upper left corner;
Fixed the issue where it was impossible to run to the looting position after a fight if the detergent had been moved out of the mixing room cabinet in the laundry room;
Fixed the issue where saying the "The One Who Transcended Time" prayer increased all prisoners' Health;
Fixed the overlapping and non-interactable issues of some prisoners;
Fixed the issue that the mandatory recreation is not triggered when time jumps from 13:05 to 13:15 if you go to the cafeteria from the infirmary at 11:55, order food, ask for food from your tablemate, and then eat both of your food;
Fixed the issue of the central garden still showing the night effect during the day;
Fixed the issue of Alex the Lion participating in the TV room activities after escaping on the 21st day;
Fixed the issue of not successfully obtaining medicine through treatment or prescription with Dr. Beth if you exit the game midway;
Fixed the problem where the option to look in the mirror would pop up automatically if you had finished looking in the mirror in your cell and then went to the headcount and skipped it;
Fixed the issue of the chef's Rapport not increasing if you leave the Cooking Room work to Thomas.
We hope you’ve enjoyed playing around with these features as much as we’ve enjoyed hearing your feedback. If you have any other feedback or suggestions, please do let us know in the Steam Discussions board.
Once again, thank you so much for the support and encouragement you’ve shown us. 2024 is going to be a great one and we can’t wait to show you guys what else we have in store for this thrilling prison adventure!
We have deployed a minor hotfix to address the issues outlined below:
Optimization:
Lowered the difficulty of this week's Tyrant Rush
Bug Fixes:
Fixed the display order of when you draw 10 consecutive times
Fixed the occasional infinite ammo reload issue with “Laser Focused”
Fixed the issue where the tracking missile skill of the Tyrant Destroyer in the Nanofly Even is hard to be taken down
Item Compensation:
Regarding the Automat Machine display issue, all players would get 5 Common Automat Coins & 5 Limited Automat Coins
Regarding the Automat Machine display issue, all players would get 5 Common Automat Coins & 5 Limited Automat Coins
Regarding the issue of Candy Cane expiring, all players will get additional 1000 Candy Canes every day before the end of the event, totaling 6000 over 6 days. Please collect them before the event ends.
Please log out of the game and close/restart your client to ensure the update applies correctly.
Outfit Wearing section has been added to character stats(c). When you click the clothes icon at the bottom, it will be changed to the outfit Wearing section, and when you press the close button, it will return to the default section. Even if there are clothes being worn in the default section, the clothes being worn in the outfit wearing section will be shown first. However, only the abilities of the clothes worn in the default section are applied to the ability.
Item
Big red dye
Big green dye
Big blue dye
Big black dye
Big dyes can be stacked up to 5. They can be crafted at the alchemy table.
Improved
Display time at the top of the PVP Ranking Board
The time limit is now displayed at the top of the PVP ranking board.