City of Murals - Official_Skittles



Updates:

-new training room level - dying here doesn't send you back home, more risk of rain-y kind of level



-new upgrade - arm extension


-new enemy - laser drone, shoots a laser at the player

-new shop - fast travel, when you unlock the spaceship you'll also unlock the fast travel shop now


-your robot and it's accessories are visible in the Accessories shop now

-attack while using abilities works now - glide + slice, swing + shoot, dash + stab
-bug fix: the start button (pause menu) works with controllers again.
-miscellaneous art + bug fixes

Note:


There is a Sensitivity slider for controllers and mice in the Controls Panel. Just click the Control Mapping button on the right to edit the controls. From there, if you click Sensitivity under Settings, you can edit the sensitivity of the controller or the mouse. The slider min and max values have been updated to hopefully provide more control and ease of use when adjusting these settings. At some point in the future I want to redo the Controls screen to make it a little easier to read and find things.

Roadmap:

I'm hoping to get some optimization options for the Options menu in the next update. I'm going to continue to try to improve controls with a controller as well. My hope is that the game will run smoother on a Steam Deck in the next update. I've also been working on a new planet. Although I don't think that will be ready by the next update. Enemies, combat, and game juice continue to be worked on as well.


Jan 4, 2024
Lorn's Lure: Prologue - Rubeki


And Happy New Year!

So I passed my 2023 goal..... HOWEVER - the closed beta is very very close to launching.
I just need to add a few final touches - so I'm gonna go out on a limb and say January it will launch!

Now a few of us in the Discord have always thought the word Beta didn't make much sense. It's the second letter in the greek alphabet, but it's the last build before launching?

Long story short, the closed beta will now be dubbed, the "Omega Build". Since it's the final build before release.

What has changed since the last update?
  • New Android design - now not just a single texture over the whole body :P
  • All cutscenes complete (in between scenes, not during)
  • Lots of bug fixes
  • Added a few requested settings
  • Better picture and video mode implementation
  • Speedrun mode is now not the default!
  • Some gameplay improvements
  • All music was finished by Phrakture Music, Lorn's Lure's contract musician
  • Better UI scaling
  • Hold Interact to skip cutscenes vs press
  • A bunch more things!

What's left?
  • Minor cleanup
  • Performance Optimizations
  • Steam Deck testing
  • Actually figuring out how to run the beta through Steam

I don't have a fancy micro dev log this time since I'm hard at work putting the Omega Build together, so I hope the lists above can suffice for now - let's leave things as a surprise!
Jan 4, 2024
Lorn's Lure - Rubeki


And Happy New Year!

So I passed my 2023 goal..... HOWEVER - the closed beta is very very close to launching.
I just need to add a few final touches - so I'm gonna go out on a limb and say January it will launch!

Now a few of us in the Discord have always thought the word Beta didn't make much sense. It's the second letter in the greek alphabet, but it's the last build before launching?

Long story short, the closed beta will now be dubbed, the "Omega Build". Since it's the final build before release.

What has changed since the last update?
  • New Android design - now not just a single texture over the whole body :P
  • All cutscenes complete (in between scenes, not during)
  • Lots of bug fixes
  • Added a few requested settings
  • Better picture and video mode implementation
  • Speedrun mode is now not the default!
  • Some gameplay improvements
  • All music was finished by Phrakture Music, Lorn's Lure's contract musician
  • Better UI scaling
  • Hold Interact to skip cutscenes vs press
  • A bunch more things!

What's left?
  • Minor cleanup
  • Performance Optimizations
  • Steam Deck testing
  • Actually figuring out how to run the beta through Steam

I don't have a fancy micro dev log this time since I'm hard at work putting the Omega Build together, so I hope the lists above can suffice for now - let's leave things as a surprise!
Cyber Sprint - divinalofficial


I will not waste your time anymore than needed, but I am very happy and excited to announce that the game will be fully released and playable on January 10th!

That's all, that's the announcement. Have a great day!
Jan 4, 2024
OM6N - CJaywesTT
Eav 20.7, our final Early Access update with some new additions and changes. Any updates from now up until full release will either be minor balances or bug fixes.

New Secret Chapter, Deep in the chasm, a hellish crypt awaits you along with it's hungry inhabitants.. will you brave these depths Mortal?




Knife Weapon, a new Knife weapon can be found through out the Campaign and Rogue mode. The Knife will override your fists, (similarly to the flashlight and glow stick) and will be a much more efficient means in exorcising demons.



Anti-Aliasing Toggle, though labeled Anti-Aliasing, toggling this will disable all post-processing image effects including anti-aliasing, increasing performance.



Progression Tracking, has been added to the journal menu to help keep track of chapter kills, quests completed, secrets found, etc.



Deagle Rework, the Deagle has received a visual enhancement and some improvements to it's animations.




Removed Festive Props, festive hats will no longer be seen on demons when playing. For future seasonal events, they will run for about a week from their start dates.

To clarify, there will not be anymore content additions up until full release. I'll be focusing on many other aspects to ensure that things are working accordingly. I also would like to add that the full price increase will occur one week prior to the release, since the game already technically had it's 'release' into Steam EA.

Godspeed Mortal!


Patch Notes
Eav 20.7
288.2 mb
  • Added new knife weapon
  • Added new secret chapter
  • Added new anti-aliasing options toggle
  • Added level progression trackers to the journal

  • Changed various weapons hold orientations

  • Fixed missing small explosion light
  • Fixed various ui anchors, main menu
  • Fixed explorative achievement from unlocking when completing an omen portal
  • Fixed an issue w/ the player collider blocking the weapon firepoint in some cases
  • Fixed an issue w/ hit particles when punching specific surfaces
  • Fixed an issue w/ soul type demons floating to close to the ground

  • Removed festive themed props

  • Replaced various environmental props
  • Replaced totem fire vfx, chapter 9

  • Reworked deagle +akimbo
Eternal Return - GM_Goddess
Hello Lumia Island survivors!

Get a sneak peek at the upcoming skin: Battle Priest Theodore!



Skin: Battle Priest Theodore
Rarity: Rare

*Battle Priest Theodore will be available in the Store on Tuesday, January 9th.

[url][/url]
Destinata RED - Nefais
After three years, for every game I make, there will be a final mercy update, which will focus on a small bonus, and a final bunch of bug fixings.

First I'll explain the bonus

PRAVDA V1.1


The scarlet witch, imprisoned between an infinite palace has been awakened. Alphariel has a final test for you.

Without your powers, you must kill the brutally elegant Pravda to escape this pocket dimension and get the PRAVDA achievement.



Now, the fun stuff. V3.7.2.3
The update comes with two extra executable that can be opened at launch.
Pravda and trophy launcher
On earlier versions the game did not support achievements, they were programmed, but the addon did not link to the steam API, so with this new update, you can launch the trophy loader, to claim your achievements after playing the game.
This only applies after the new update.

The other is Pravda, which launches the Pravda game, it can also be launched from the secret tv in the prophets archives level. Although the steam launch is recommended.

Aside from this, the main game has had the most amount of bug fixes as possible. From quality of life, to crashes and save errors.
fixed animations on the wall inside the burned manor
updated steam api to use steamworks of webview2 instead of greenworks
fixed tp in corruptend yelendria
fixed weird black screen position
fixed health of corrupted luna, she killed herself instantly
fixed weird bug inside garden nexo that killed Nyuji
fixed bad positioning of abilities in the hud
corrected spikes hitbox
there is a bug when trying to make the visual novel after completing the corrupted ending
i dont know what to do for that, so, just dont do that.

Too many to list.

But alas. This is the final goodbye.

Thank you for playing.


good night

Dragon Lair Depths - MoodyJazz
Hello everyone!

I am very happy to announce that "Dragon Lair Depths" will be released to everyone on January 09th, which is five days later.



With the concerted efforts and cooperation of the three of us in our small studio, after nearly a year of development, we finally waited for the day to be released. "Dragon Lair Depths" is also the second work we have developed after "Dark Box".

"Dragon Lair Depths" is a short board turn-based strategy game. You need to understand the enemy's skills and behavior, use limited action points and the cooperation between heroes to defeat the enemy and protect the Earth Vein.

On January 09th, we invite you to go deep into the dragon's lair and outsmart the dragon!

-Atomheart Game Studio

Jan 4, 2024
Unnamed Space Idle - Sylv
  • Reactor Overdrive auto use now obeys the use all charges checkbox
  • Warp and Synth upgrades now show cost for 10 when shift is held while hovering
  • Fix for sector 90 shard drop
  • Fix for synth recipe estimates showing non rounded resource requirements
  • Fix for research tab flashing green after reinforce
  • Fix for misleading text on core preview from prestige tab
  • Fix for ability button multi clicks
Touhou Big Big Battle - 猫猫頭!死んじゃうな
B:

慧音二符:回调绿点0为1。
Keine: [Historical Invention] faith 0--1。
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