Isometria - bigwhoopgames
Version 0.4.11:

This is a minor hotfix to address an issue where new characters were not being created with the
correct item loadout.
Ctrl Alt Ego - mindthunk
While we're still waiting for Valve to get round to officially testing it, please be assured:

Ctrl Alt Ego is very much playable on Steam Deck!

With any luck it will eventually be considered VERIFIED too.
Jan 4, 2024
Hidden Through Time 2: Myths & Magic - Jaco
General
  • Online level select no longer jitters when scrolling
  • Grid no longer shows in campaign
Windows
  • Era progression icons are functional again
Steamdeck
  • Cursor accuracy improved
  • Game saving is now functional
  • Screenmode and v-sync are no longer overwritten by cloud saves
  • Text input now registers input from floating keyboard
Jan 4, 2024
Firefight - Sean O'Connor
- fixed a bug that showed a spurious warning message if Japanese units were chosen
Jan 4, 2024
WTC : Love's Labour's Lost - Triority Interactive Novels
  • New CGs added
  • A new "Extra Story" has been added (Mr. Nibbles Extraordinary Adventure)
If On A Winter's Night, Four Travelers - inlovewithglaciers
Yes, I know, I know. We should have implemented this a very long time ago. But with IOAWN4T being such a short game that can be completed in a single play session or two, we didn't think it was necessary and simply moved on to other things.

Now that more and more people are playing on their Steam Deck, however, we thought this could be a nice feature to have for those of you who like to switch between your main PC / laptop and your handheld, so there you go!

Hope you enjoy this tiny update, and a belated happy new year to everybody!

Laura & Thomas
Flash Snooker Game - stratician256
Latest version of Flash Snooker 1.9.055. New Daily Challenges with Prizes. Play the best online snooker game ever! Realistic physics, Fun and Quick gameplay, Rankings, Tournaments, lots of stats, Cues and more! - Includes Fix for missing chest SFX.
Jan 4, 2024
Aunewyth - Captain Cool
Greetings Wayfarers,

This update adds new content to the base game.

It basically changes the beginning of the game so that the first six encounters now look (and feel) a little different to smoothen the overall experience. Furthermore, I changed the music for the starting screen.

The base game (Aunewyth Forest, Mountain Road, Purefire Path) should be fully playable.

There are up to four different epilogues depending on your choices. Thank you for your feedback.

Good luck on your journey!
CodeWalker - CodeWalker Dev Team


Recently one of our users found a significant crash when parsing the source to Quake III Arena. The photo above is not that part of code, that's only the very core of Q3A (The crash fix isn't done yet).

But I thought this would be a good opportunity to explain my thoughts on some of this.

I want CodeWalker to be the go-to program that programmers use when they need to understand a new codebase. To that end, any time someone sends in a bug report about a particular piece of code, I look at it in two ways.

1. What is wrong, and how can I fix it?
This is an obvious one, but bugs need to be addressed asap. Fortunately, the crash in the Quake code is just a bug in our C parser, and not a memory or hardware constraint. So as soon as we get this next update out, that should be resolved. And we're going to test it on the Quake and Doom source code prior to release to double-check our work.

2, What could I improve or change in the program to further assist the user with this code?
Well, for one we need to have a thing in place that scales with complexity, so you CAN have massive codebases on screen at one time, without significant speed decreases.

Just on the code above, due to the interrelationships between bits of the code, it's more sluggish than I'd like. It's not satisfying my Lawnmower Man fantasy at all.

Second, we need a better distribution of data, possibly one you have more immediate control over, so that it doesn't all just fire off in one or two directions.

I'll see if I can address both issues in this next update. Until then, please know that I have no problem with bug reports and negative feedback. That's how any good system adapts and grows, I appreciate any and all feedback. It is welcome and encouraged.

Thank you,
-Chilton
Warframe - LukeSimms
As the saying goes: “New year, new me.” In 2024, a new year means a new rotation courtesy of the ongoing Prime Resurgence Event!

Over the next few weeks, several rotations for select Prime Warframes and their signature Accessories will be up for grabs courtesy of Varzia Dax in Maroo’s Bazaar on Mars. It all starts with our second round of offerings from now until January 18, 2024 at 2 p.m. ET.

Current Rotation:
  • Volt Prime
  • Loki Prime
  • Nova Prime
  • Trinity Prime
Charge into 2024 with the speed of Volt Prime or harness the power of antimatter with fan-favorite Nova Prime. Confuse foes with Loki Prime's delightful deception or support your Squadmates with the healing vibes of Trinity Prime!

Please note that even more Prime Warframes will be available in the coming weeks! Be sure to check out the schedule below for a more comprehensive breakdown of what's to come.

Upcoming Rotations:

Third Rotation: Saryn Prime, Valkyr Prime, Atlas Prime and Vauban Prime

Available from: January 18 at 2 p.m. ET to February 1 at 2 p.m. ET

Last Chance Rotation: All above offerings, in addition to Rhino Prime and Nyx Prime

Available from: February 1 at 2 p.m. ET to February 15 at 2 p.m. ET
...