Jan 4, 2024
WARPZONE DRIFTER - Walter Machado


All Early Access update goals are done under the expected time, and BULLETHELL 1.0 is out!
If you are a game development enthusiast who checked the early versions before the fat bullets (and just one hero, fewer enemies, different pace, etc.), it is a nice time to enter the pit again!
Player feedback is magical, and some ideas that do not fit the core concept of THIS game have spawned other projects that may come soon. One that I like to highlight is the "room beater" QUICKERFLACK with the addition of melee inspired in BULLETHELL. There is a roguelike under development, and I am double-checking a few early concepts that were not possible with the UBERMOSH framework and may fit the latest BULLETHELL code structure.

Many, many thanks! Your feedback helped a lot, and I hope to deliver a teaser of some of the new stuff later this month!

Pump your reflexes and have fun!

https://store.steampowered.com/app/2620000/BULLETHELL/
Jan 4, 2024
AccrO - Walter Machado


All Early Access update goals are done under the expected time, and BULLETHELL 1.0 is out!
If you are a game development enthusiast who checked the early versions before the fat bullets (and just one hero, fewer enemies, different pace, etc.), it is a nice time to enter the pit again!
Player feedback is magical, and some ideas that do not fit the core concept of THIS game have spawned other projects that may come soon. One that I like to highlight is the "room beater" QUICKERFLACK with the addition of melee inspired in BULLETHELL. There is a roguelike under development, and I am double-checking a few early concepts that were not possible with the UBERMOSH framework and may fit the latest BULLETHELL code structure.

Many, many thanks! Your feedback helped a lot, and I hope to deliver a teaser of some of the new stuff later this month!

Pump your reflexes and have fun!

https://store.steampowered.com/app/2620000/BULLETHELL/
Jan 4, 2024
Trip to Vinelands - Walter Machado


All Early Access update goals are done under the expected time, and BULLETHELL 1.0 is out!
If you are a game development enthusiast who checked the early versions before the fat bullets (and just one hero, fewer enemies, different pace, etc.), it is a nice time to enter the pit again!
Player feedback is magical, and some ideas that do not fit the core concept of THIS game have spawned other projects that may come soon. One that I like to highlight is the "room beater" QUICKERFLACK with the addition of melee inspired in BULLETHELL. There is a roguelike under development, and I am double-checking a few early concepts that were not possible with the UBERMOSH framework and may fit the latest BULLETHELL code structure.

Many, many thanks! Your feedback helped a lot, and I hope to deliver a teaser of some of the new stuff later this month!

Pump your reflexes and have fun!

https://store.steampowered.com/app/2620000/BULLETHELL/
Jan 4, 2024
UBERMOSH Vol.5 - Walter Machado


All Early Access update goals are done under the expected time, and BULLETHELL 1.0 is out!
If you are a game development enthusiast who checked the early versions before the fat bullets (and just one hero, fewer enemies, different pace, etc.), it is a nice time to enter the pit again!
Player feedback is magical, and some ideas that do not fit the core concept of THIS game have spawned other projects that may come soon. One that I like to highlight is the "room beater" QUICKERFLACK with the addition of melee inspired in BULLETHELL. There is a roguelike under development, and I am double-checking a few early concepts that were not possible with the UBERMOSH framework and may fit the latest BULLETHELL code structure.

Many, many thanks! Your feedback helped a lot, and I hope to deliver a teaser of some of the new stuff later this month!

Pump your reflexes and have fun!

https://store.steampowered.com/app/2620000/BULLETHELL/
Jan 4, 2024
TTV4 - Walter Machado


All Early Access update goals are done under the expected time, and BULLETHELL 1.0 is out!
If you are a game development enthusiast who checked the early versions before the fat bullets (and just one hero, fewer enemies, different pace, etc.), it is a nice time to enter the pit again!
Player feedback is magical, and some ideas that do not fit the core concept of THIS game have spawned other projects that may come soon. One that I like to highlight is the "room beater" QUICKERFLACK with the addition of melee inspired in BULLETHELL. There is a roguelike under development, and I am double-checking a few early concepts that were not possible with the UBERMOSH framework and may fit the latest BULLETHELL code structure.

Many, many thanks! Your feedback helped a lot, and I hope to deliver a teaser of some of the new stuff later this month!

Pump your reflexes and have fun!

https://store.steampowered.com/app/2620000/BULLETHELL/
Jan 4, 2024
QUICKERFLAK - Walter Machado


All Early Access update goals are done under the expected time, and BULLETHELL 1.0 is out!
If you are a game development enthusiast who checked the early versions before the fat bullets (and just one hero, fewer enemies, different pace, etc.), it is a nice time to enter the pit again!
Player feedback is magical, and some ideas that do not fit the core concept of THIS game have spawned other projects that may come soon. One that I like to highlight is the "room beater" QUICKERFLACK with the addition of melee inspired in BULLETHELL. There is a roguelike under development, and I am double-checking a few early concepts that were not possible with the UBERMOSH framework and may fit the latest BULLETHELL code structure.

Many, many thanks! Your feedback helped a lot, and I hope to deliver a teaser of some of the new stuff later this month!

Pump your reflexes and have fun!

https://store.steampowered.com/app/2620000/BULLETHELL/
Jan 4, 2024
UBERMOSH:BLACK - Walter Machado


All Early Access update goals are done under the expected time, and BULLETHELL 1.0 is out!
If you are a game development enthusiast who checked the early versions before the fat bullets (and just one hero, fewer enemies, different pace, etc.), it is a nice time to enter the pit again!
Player feedback is magical, and some ideas that do not fit the core concept of THIS game have spawned other projects that may come soon. One that I like to highlight is the "room beater" QUICKERFLACK with the addition of melee inspired in BULLETHELL. There is a roguelike under development, and I am double-checking a few early concepts that were not possible with the UBERMOSH framework and may fit the latest BULLETHELL code structure.

Many, many thanks! Your feedback helped a lot, and I hope to deliver a teaser of some of the new stuff later this month!

Pump your reflexes and have fun!

https://store.steampowered.com/app/2620000/BULLETHELL/
Jan 4, 2024
TTV3 - Walter Machado


All Early Access update goals are done under the expected time, and BULLETHELL 1.0 is out!
If you are a game development enthusiast who checked the early versions before the fat bullets (and just one hero, fewer enemies, different pace, etc.), it is a nice time to enter the pit again!
Player feedback is magical, and some ideas that do not fit the core concept of THIS game have spawned other projects that may come soon. One that I like to highlight is the "room beater" QUICKERFLACK with the addition of melee inspired in BULLETHELL. There is a roguelike under development, and I am double-checking a few early concepts that were not possible with the UBERMOSH framework and may fit the latest BULLETHELL code structure.

Many, many thanks! Your feedback helped a lot, and I hope to deliver a teaser of some of the new stuff later this month!

Pump your reflexes and have fun!

https://store.steampowered.com/app/2620000/BULLETHELL/
Jan 4, 2024
UBERMOSH:SANTICIDE - Walter Machado


All Early Access update goals are done under the expected time, and BULLETHELL 1.0 is out!
If you are a game development enthusiast who checked the early versions before the fat bullets (and just one hero, fewer enemies, different pace, etc.), it is a nice time to enter the pit again!
Player feedback is magical, and some ideas that do not fit the core concept of THIS game have spawned other projects that may come soon. One that I like to highlight is the "room beater" QUICKERFLACK with the addition of melee inspired in BULLETHELL. There is a roguelike under development, and I am double-checking a few early concepts that were not possible with the UBERMOSH framework and may fit the latest BULLETHELL code structure.

Many, many thanks! Your feedback helped a lot, and I hope to deliver a teaser of some of the new stuff later this month!

Pump your reflexes and have fun!

https://store.steampowered.com/app/2620000/BULLETHELL/
Jan 4, 2024
SWARMRIDER OMEGA - Walter Machado


All Early Access update goals are done under the expected time, and BULLETHELL 1.0 is out!
If you are a game development enthusiast who checked the early versions before the fat bullets (and just one hero, fewer enemies, different pace, etc.), it is a nice time to enter the pit again!
Player feedback is magical, and some ideas that do not fit the core concept of THIS game have spawned other projects that may come soon. One that I like to highlight is the "room beater" QUICKERFLACK with the addition of melee inspired in BULLETHELL. There is a roguelike under development, and I am double-checking a few early concepts that were not possible with the UBERMOSH framework and may fit the latest BULLETHELL code structure.

Many, many thanks! Your feedback helped a lot, and I hope to deliver a teaser of some of the new stuff later this month!

Pump your reflexes and have fun!

https://store.steampowered.com/app/2620000/BULLETHELL/
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