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Additionally, changes were made to the puck when a player is pokechecked. The puck will flip a little higher, making it easier for takeaways.

Ever stacked up the absolute Terminator with over 100 bodychecking stat and still got staggered or knocked down by the smallest player going at 1MPH?
Not anymore! We've tweaked the bodychecking formula to better determine when a player gets staggered or knocked down by a bodycheck.
Remember, your skating speed before delivering a bodycheck is crucial. However, if a player has a significantly lower bodychecking stat than their opponent, different results may occur based on the skating speed before the hit. If the speed and checking stat of an opponent are weaker, chances are your Terminator won't even get staggered! On the flip side, a player with a heavy bodychecking stat AND speed will crush those smaller players!"
It's a work in progress, and we'll certainly consider all feedback to make further adjustments!

Turning, pivoting to backward skating, and shooting animations are now more crisp, providing better overall feedback.

We currently have prototypes for four Elite and Boss teams that we're actively working on. We're excited to introduce a breath of fresh air to the existing pool of teams in the game! Speaking of alternate bosses, here's a preview of our first (and almost ready to ship) alternate boss!

It's very likely, as we love the idea of bringing your own squad for a challenge. This may be included in the campaign rework.Will there be more AI strategies (Defensive & Offensive)
Absolutely! We're eager to expand the team archetypes you can build throughout your runs and delve deeper into AI behavior!Will there be more challenges other than first to score a goal against the Spartans?
We are definitely exploring more variants of challenges that feel both challenging and rewarding.More game modes & Online?
We would love to, but that is something we will look into after the campaign rework. We understand that it is heavily requested!


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