Today I'm excited to bring you the biggest demo update so far! All items in the game received brand-new artwork. You will face a variety of mid- and end-boss enemy balls in your runs, that spice things up by asking you to defeat them last in a level. Additionally all difficulties have been rebalanced, more art assets have been added, and all kinds of tweaks and fixes made their way into the game.
Patch notes (v0.7)
Bosses: Added 8-ball “boss” enemy variants. Meet them in levels 5 and 10 of a run.
New item art: Added brand-new art for all items in the demo.
Other art updates:
New look for the shot power gauge.
New “open” animation for treasure chests.
New art for hole bridges.
New mouse cursor.
General:
Rebalanced all difficulty levels. Game is slightly harder on average, lower difficulties got a little extra spice, and difficulty scaling per level throughout runs was adjusted accordingly.
Added option to hide blood / skulls.
General wording pass on items and tooltips.
Lots of miscellaneous fixes and tweaks.
Also a big heartfelt thank you to everyone who checked out the demo recently (and to Olexa, Skoottie, CDNThe3rd, vampirechicken, wolvesatmydoor and Wallacetaa for showcasing it). Every bit of visibility and every wishlist helps a tiny indie operation like this one a ton. ❤️
I hope you continue to enjoy the demo, and as always if you have any feedback please let me know via Discord or Twitter or leave a post in the Steam discussions!
1. Solve the problem that the grid highlights do not disappear 2. When you release the skill, move the mouse to the grid, and you can see the affected grid
If, while playing the game, you've noticed that enemies start behaving differently over time, using different tactics than usual, you're correct. Enemies in Dark Envoy also evolve, just like players.
Much like player characters, who can choose their specialization upon reaching level 7, enemies also evolve at levels 6 and 12. Their development mirrors that of players, introducing entirely new skills and altering the functionality of existing ones.
For example, at levels below 6, the Empire Assassin relies on Teleport and Silencing Smoke. But at level 6, the Assassin gains Invisibility and trades Smoke for Silencing Grenade, requiring players to adapt their strategies.
The Rifleman serves as another notable example. Instead of acquiring a new skill, it upgrades its existing one, starting with Incendiary Grenade. This grenade evolves into Phosphorus Grenade, inflicting fire damage and blindness. At level 12, in its final form, it gains a cluster effect, significantly expanding its range.
Even elementals like the Air Lord progress through the game. Skills like Lightning Storm become more powerful at level 6 by increasing the intensity of the strikes. By level 12, it transforms into Force Storm, expanding its coverage and dealing even more damage.
Each type of enemy in Dark Envoy evolves in its own unique manner, adding variety to the combat experience. This feature was implemented not only to prevent combat from becoming repetitive but also to create a living world that dynamically progresses alongside the player.
Keep this in mind as you progress through the story, and be prepared for new challenges along the way.
We are committed to making this game as perfect as it can be.The Dark Envoy team 🛡️✨
Hello, everyone! We have just released a new version, addressing several issues that may have impacted your gameplay. If you encounter any problems in the game, please stay calm and consider joining our official Discord to provide feedback. We will promptly address the issues reported. Thank you for your understanding and support.
V1.0.0104b56 Pach Note
[Adjustments]
Added fish items as feed for Snow leopards.
Liu Bencao will no longer participate in the Night Demon Square Auction.
Adjusted the West Pass event to trigger automatically upon entering the scene (for old saves where the event cannot be triggered, it can be initiated by attacking and destroying the city gate).
Adjusted the encounter with Daiqu Wangyou, allowing access to Haoran Zhengqige after the meeting.
Added the Homestead to the scene gallery.
[Fixes]
Fixed an issue where the internal Martial Art bonus of the Beast King's Master did not take effect under certain conditions.
Fixed the problem of incorrect output quantities for certain individual gathering points during collection.
Fixed the issue of the external skill "Smile Red Dust" having incorrect power.
Fixed the absence of background music in the homestead.
Fixed the problem where Jiangnan Guai could still trigger the follow-up event in Chu Xiang City after the Cold medicinal pill event in the player's home.
Fixed the issue where the event of poisoning the well would still trigger after Kang Wang ascended the throne.
Fixed the problem of certain pet weapon bonus effects not taking effect (if the effect still doesn't work, try unequipping and re-equipping).
Fixed the issue where Yange Xing's faction would prematurely exterminate the Nine Factions Sect, causing the Yange Xing event to be unable to complete.
Fixed the issue where, under specific circumstances, the homestead BUFF did not take effect on certain characters.
Fixed the problem where, under specific circumstances, the player could get stuck in Waterfall Pond.
Fixed the issue where canceling the "well-connected" trait during character creation did not remove the effect under certain conditions.
We hope everyone had a joyful holiday season and a good start to 2024.
In light of our recent updates to the mission system and rewards, we highly value every baller's feedback and suggestions. As we strive to provide the best freestyle experience for everyone, we have decided to make adjustments to the Mission System and Rewards.
Please take note of the following changes that will be implemented during the temporary maintenance:
1. All mission data since the recent maintenance will be reset. 2. Event Gkash will be added as one of the mission system's reward. 3. The Missions will be changed, Kindly check this link for changes made: LINK: https://freestyle2.joycitygames.com/news/event/18410
As compensation for the temporary maintenance and mission system adjustments, we will be sending 300 Event Gkash to all users.
Thank you, everyone, for sharing your thoughts. We are dedicated to doing our best to improve the game.
Crystal Raiders launches January 8, bringing new life to guild warfare in Albion. In our second Feature Focus, we take a look at the new Crystal Weapons, the changes coming to the Conqueror’s Challenge, and more.
Crystal Weapons
Crystal Raiders introduces three brand-new Crystal Weapons, the first in an entirely new weapon tree.
What are Crystal Weapons?
Crystal Weapons are powerful new weapons created from Artifacts
Their design takes a "form follows function" approach with clear shapes and prominent crystal elements
The Artifacts used to create them are awarded at the end of each Guild Season in Conqueror’s Challenge Chests, meaning the first three weapons will be craftable at the end of Season 22 West / 4 East
Higher-level chests award higher-tier Artifacts
Each Guild Season will introduce three new Crystal Weapons, with older Artifacts still given out but in decreased quantities
Unlike other weapons, the usage and crafting of Crystal Weapons benefits all other weapons in the same Destiny Board tree (Warrior, Hunter, Mage)
What are the first three weapons?
Crystal Raiders introduces the first three Crystal Weapons, each with its own unique spell:
Infinity Blade (Sword): the "Limitbreaker" ability allows you to charge up your sword and run into enemy forces, then inflict a devastating double strike
Rift Glaive (Spear): the "Razor’s Edge" ability fires a massive projection of the spear’s blade, which pierces through crowds and deals massive damage
Astral Staff (Arcane Staff): the "Starfall" ability rains a shower of deadly stars down on enemies
These are just the beginning: as seasons are now synced with updates, each will introduce three additional weapons in this ever-expanding and diversifying weapons tree.
Conqueror’s Challenge Changes
With the Crystal Raiders update, the Conqueror’s Challenge has been updated to directly reward players for both their individual progress and their guild’s progress. The former guaranteed Battle Mount rewards have been replaced with new Conqueror’s Chests, which in addition to potentially still containing Battle Mounts also contain Crystal Weapon Artifacts and other valuable rewards. The value of these chests increases in two separate ways:
Individual progress in the Conqueror’s Challenge gives access to increasingly more valuable chests
Guild progress (Season Ranking) upgrades the chests earned, expanding and increasing their loot pools
To unlock Guild-based upgrades, players must qualify for season rewards (be part of the guild for at least 51% of the season)
Players are in this way incentivized to boost both their own and their guild’s progress
10% of the rewards from weekly reward chests have been moved into the new Conqueror’s Chests
Daily Might Bonus and Might Changes
Daily Might Bonus:
For each day in which an owned territory generates Siphoned Energy, all Guild Members get a Daily Might Bonus
This Might can be claimed via the Conqueror’s Challenge UI
The Might received depends on the amount of energy generated
Might and Might Level Changes:
Tracking now grants Might and Favor
Tracking Might advances the Guild’s Gathering Might Challenge
Smaller guilds will now have an easier time generating Season Points from instanced PvP content, with the Might needed per level decreased and the Season Points given per level increased for the following:
Corrupted Dungeons
Hellgates (all sizes)
Correspondingly, large objectives now require more Might per level, providing an increased challenge to larger guilds. For the following, Might needed per level is increased, but Season Points per level remain unchanged:
Castles
Territory Power Crystals
Hideout Power Cores
Crystal Raiders launches January 8
The next update is just around the corner, and with updates and Guild Seasons now synced, Season 22/4 begins soon after on January 13. We can’t wait to see how these new features play out once Crystal Raiders goes live!