Myth of Empires - ricoooo
Over the past couple of weeks, we’ve shown off some of the air and sea vehicles that will be available when Myth of Empires V1.0 releases in February. Today, we’d like to show off some of the new automated defenses that will be appearing in the game. These defenses are mainly powered by animals, and can assist with defending your fortress or, in some cases, with small-scale operations.


Chain Ballista
This heavy-duty automatic ballista fires giant chain-type bolts that unfold into large, rotating umbrellas that can intercept incoming projectiles. These ballistas can be powered by pigs, wolves, leopards, or tigers placed into its power cages.


Toxic Ballista
This relatively small ballista fires poisoned bolts. The poison on these bolts slows enemy targets and can even inflict continuous damage. These ballistas can be placed like normal defenses, or even hung upside down from ceilings or the platforms of Giant Sky Lanterns, and are powered by rabbits and foxes placed into their power cages.


Auto Flamethrower
This small automated defense unleashes infernal fury upon any enemy that gets too close. Power it up by placing a rabbit or fox into its power cage.

In addition, we also have some answers for some of the community’s frequently asked questions:

  • Steam inventory items. The game’s various cosmetic items that players can purchase will be automatically converted into Steam inventory items. So long as the cosmetic item has not been used, it will be tradeable on the Steam Community Market. Cosmetic items can be used on the Classic Era servers, New Era servers, season servers, private servers, and in solo mode.
  • Crate drops. Accumulate a certain amount of time in-game to get free skin crates. Unused skins will be tradeable on the Steam Community Market.
  • Convert warriors into servants. Players will be able to convert their unused warriors into servants. This operation is irreversible. These servants will not be able to assist in combat or production and are decorative only. They can equip your clothes, weapons, and skins as well as use your interactive animations. In the initial stages, each player may have up to 30 servants, though this number may be adjusted later on depending on game performance.
  • Warriors now help collect resources. Players will be able to earn Fame with the game’s various factions (for example, Pirates) through stronghold battles. Once their Fame reaches a certain level, they will unlock that faction’s resource points. Additional Fame earned beyond that will increase the level of those resource points. Players will then be able to dispatch their warriors on quests to collect resources from those faction resource points. After some time, the warriors will return with those resources. There are currently six major factions in the game, and the resource points of each one have different difficulties and outputs.
  • New inherited animal skills. New inherited skills have been added to the animal breeding system. In addition to affecting the amount of resources collected from animal pens, these skills can affect how much power an animal generates when put into a structure’s power cage.
  • Improved boss AI. Human NPC bosses and beast lords now have improved skills and behavioral AI. This is a long-term effort which will be further improved in subsequent updates.

The development team will continue answering frequently asked questions in future v1.0 content announcements.

Myth of Empires Version 1.0 is scheduled to release in February 2024. In the meantime, we will continue to release new gameplay and content reveals. If you have any suggestions or feedback, feel free to reach out to us on official channels. Please also wishlist the game on Steam and join our official Discord server to stay up-to-date with all the latest Myth of Empires news.

Join our Discord: http://discord.gg/mythofempires
Little Shrimp:Legend Reborn - shrimppp
⏰Event Time: 2024/1/5 0:00-2024/1/8 0:00(UTC +8)
[Rules]
◆𝗦𝗶𝗻𝗴𝗹𝗲 𝗗𝗮𝘆 𝗖𝘂𝗺𝘂𝗹𝗮𝘁𝗶𝘃𝗲 𝗥𝗲𝗰𝗵𝗮𝗿𝗴𝗲
Cumulative recharge to the corresponding tier on a single day for rewards; the rewards will be sent the next day
◆𝗜𝗻𝗴𝗼𝘁𝘀 𝗘𝘃𝗲𝗻𝘁
Single day recharge amount reaches the corresponding amount to obtain the corresponding reward, only to obtain the highest level of rewards
※Rewards will be sent the next day through in-game email.
Reward details from the pic.


In addition to this event, permanent rebates events and VIP events are ongoing. Welcome to join Discord and learn more in the GAME-REBATES channel.
🔗DC: https://discord.gg/sBD6AenW7e
Jan 3, 2024
Kusan: City of Wolves - circlefromdot
Hello, Veteran agents of Kusan. :smile~1:
We have good news for everyone.

We’ll open the 2nd open test with new features soon.
Bleows are the details.



Days : Jan 12th PST 18:00 ~ Jan 26th PST 18:00

Test method : <Kusan City of Wolves> Steam page

Play Stages : 1 Chapter (5 Stages)

Test Purpose : Collecting feedback about new feature



New features
* new weapons <Crossbow, Revolver, Shotgun>
* new upgrades → Blitz, Punch Boost
* new reward ‘Nut’ (Stage clear rewards can be exchanged into ‘Bolt’, can gain reapeatably)



New features ScreenShot :








⚠️ The project is still works in progress. Test schedule or features can be changed. In that case, we’ll acnnounce it before the test.
Steam Deck - austinp_valve
We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

General
  • Private games will no longer show on family sharing accounts
Steam Cloud
  • Fix uploading for some apps which have a very large number of files
  • Fix sync for some apps which store files in the Windows user home directory
Steam Input
  • Fixed a crash related to non-Steam Shortcuts
Jan 3, 2024
WarpVector - cupricdagger
Bugfixes
  • Fixed issue where Linux build had no game files.
La Tale - Calico


Community Announcements - 阿阮
各位仙家弟子:  

由于今日更新过程中出现异常,《古剑奇谭网络版 海外版》将延迟开服,开服时间容后通知。

给大家带来不便,小龙人深表歉意,感谢大家的耐心与体谅!





《古剑奇谭网络版 海外版》项目组

2024年1月4日
Jan 3, 2024
Boxing Simulator - Inogames
Speed stat and stamina can effect movement speed, boxers ability to get up increases with the current stamina of the boxer, some adjustments for difficulties, bug fixes.
INTO EVIL - mindseyegames
Tiny update here!

In preparation for the much bigger update that's coming, I added some fancy new lighting techniques in INTO EVIL!

Feast thine eyes:



I wanted to get this update out to make sure players could report any issues before the next update lands. Specifically, there's a slight chance this might cause performance issues on low-end devices - as such, the Quality setting in the options menu will actually impact certain things about lighting quality now.

Please let me know if you run into any problems at all!
Dream Island: A Skyward Journey - H3arts
Change log - Update #4
----
Brightned Pain Island Map
-
Moved a few stubborn platforms
Removed a few stubborn platforms
Added 2 additional Jump pads
Added addition Planks
Removed burning building
-
Lowered turret shoot speed to 2 seconds
-
Player movement:

Braking friction .2 to .4
Ground friction from 8 to 6
Braking deceleration falling 1 to 2
Falling lateral friction 1.5 to 1.7
Jump z velocity 750 to 760

(Basically better air control and more grip)
-
Added pause button on controller
-
Added lioness sfx
-
Game instructions more noticeable at game start
...