Jan 3, 2024
FOREWARNED - Dreambyte Games
Fixes:
• Upgraded the game engine for various bug fixes and stability improvements

We are still hard at work implementing the next update! Here's a sneak peak at a new map:

Jan 3, 2024
HopDodge - HopDodge
Welcome to patch 2.4 everyone. It's got some new featuers.

EDITOR:
Pressing T will change the plane that you edit on from Z to Y to X to Z. The plane that you rotate to is based off where your mouse is hovering.
New Mic Notes allow you to record microphone input into levels as an object that is triggered by player objects (skulls, rabbits, turtles)
Added CTRL Z and CTRL SHIFT Z to undo and redo.

GAME:
Signs now make a noise while reading in text.

Misc:
Removed egdodpoh.
GRAB - Slin
Changes
  • New lobby!
  • Objects can no longer be selected if your head is inside of them, making it possible to build inside of big gravity zones.
  • Fixed black screen when switching levels too quickly.
  • Fixed black screen when switching the level in the editor while changing between edit and play mode.
  • API requests can now time out if they take too long, which should fix some common problems.
  • Added lobby type filtering for the join menu.
  • Added lobby search by name.
  • Fixed a blackscreen that could happen while playing (mostly caused by collisions with thin, long objects).
Drakantos - Ninah
Hi Everyone!

Welcome to our December Devlog! First we want to wish a Happy New Year to you all! A massive thanks for all your support and let's go 2024!! 🔥

Join our discord to receive teasers and interact with our community and devs!



🎮Development🎮

In this month's hero teaser, we'll be showcasing the elf Faendar, an Archdruid from Ereluna! 🍃

Learn more about his backstory/lore on our discord.

- As we mentioned in the previous devlog, the game design team shifted their focus to theActive Artifacts, which are another system that helps you customize your build, adding new skills that are unlocked in your account and can be used by almost any hero. We have finished all that we wanted for now, totaling 160! (77 new this month). Now, part of the game design team will start working on the passive ones!🔥

- Our art team is doing the last hero, whose identity is still a surprise (what type of hero do you think it is? share in the comments💬). We are also creating more pets and developing new environmental assets for the demon worshipers' domain. This area is set to be vast and scary! Below, you can see the initial sketch and how it turned out.👹

Sketch



Final Version


- The Level Design team has started planning the open world, carefully connecting locations to enhance the overall player experience. Simultaneously, the other part is dedicated to the ongoing revamp of older missions, ensuring they meet the highest standards of gameplay.

- Our programming team has finished the new updater, and a lot of optimizations.🤖

- In our latest devlog, we had completed the mount animations for 8 heroes, and now we've finished animations for all 20 heroes! We've also created additional animations for artifact usage and other miscellaneous stuff (for all heroes). 🐎




- We've finished 34 new pets bringing our total to 50 so far. Once we complete everything we have planned, we'll start working on creating awesome mounts! 🦜



- We also started and finished our 20th hero, Ojore! He is a tank with a mix of Brawler/Geomancer abilities. We finished all his art and animations, including his victory pose, mount, death, battle stance, all attacks, emotes, icons, and even orbs.💥




That's it for this month's devlog. The team took a two-week break for Christmas and New Year, so we had only 15 days, but even so, we made a lot of progress!

What did you like most about this devlog? Let us know in the comments.

See you in the next devlog! 👋
Voidborn - Xekvera
Fixes
  • Fixed missing textures in Bloodrain Valley.
  • Fixed a bug that caused item description pop-ups to close instantly.
  • Fixed a bug that caused chests in Sacred Grove to reset when reloading the area.
  • Fixed the player meleeing when interacting with objects.
  • Fixed Void Dash being able to clip through certain objects.
  • Fixed issues with boss enemy movement in The Shadowed City.
  • Fixed mini-boss in Lake Scoria spawning multiple times.
  • Fixed offerings for the Regal Blade not appearing in equipment.

Changes
  • Made it possible to close the pause- and settings menu with escape key.
  • Added short loading screens in various levels to prevent rare case of player falling out of bounds.
  • Tweaked enemy spawns in Lake Scoria.
Lunch Lady - Manic Mice
Hi everyone!

Just a lil patch today to end the super long halloween event, hope you enjoyed the experience boost :D

1.9.1 Patch Notes:
- ended halloween event
- tweaked collisions on several walls, stairs and doors to fix some issues with the Lunch Lady's sight detection
- fixed several spots you could get stuck in on 'Hibashi' and 'Nightmare'



If you encounter any bugs, feel free to report them in the steam discussions or join me and the others over at discord.
Thanks for your help!


You can see the current game version in the main menus bottom right corner.
If Steam doesn't update the game automatically, restart Steam and the game should start updating.
If you have trouble joining a server, the host probably hasn't updated the game yet.

Have fun!

Beepbep
Manic Mice
Space Miner - Idle Adventures - FrontRunnerTek
Fixes
  • Remove additional enemy type on player death
  • Potential fix to crash opening Settings Menu when using openGL3 video driver

Changes
  • Exclude gemstones from Ore Percent loss for Encounters
  • Refresh Steam Inventory after playtime drop to ensure drop added to cargo
Planes, Bullets and Vodka - NukGames || Burning Skies


Hello friends, happy new year I hope you all had great holidays! I'm very excited for 2024, and plan to have a very productive year!

And here is my first delivery, I just updated Planes Bullets and Vodka, to add support to new languages, a few graphical and gameplay tweaks, and more, I'll detail it all below:

New Languages Support
The main goal of this update is to make the game more accessible to people all around the world, heres the languages added to this update:

  • Spanish
  • Japanese
  • Traditional Chinese
  • Korean
  • Italian
  • French
  • Portuguese-PT
  • Czech
  • Polish
  • Turkish
  • Ukranian
  • Thai
  • Persian
  • Hungarian
  • Dutch

The list was decided based on the most commom languages used on Steam.

Gameplay and graphics update
  • Menus remade, to improve navigation.
  • A few sprite tweaks, to have better visibility
  • A more clear display of the background colors.

Achievements
  • Changed the "Destroyer" achievement from 500 to 300 enemies destroyed in a single run.
  • Changed the "That's a lot of points!" achievement from 250k to 150k points in a single run.
  • Changed the "I love the smell of vodka in the morning" from 10k to 3k enemies destroyed in total.

As aways thank you for your continued support, and if possible I would like to ask you to check it out Burning Skies, wich is a culmination of all this years doing arcade games, (it will be an arcade/roguelike shmup), and if you like it, please wishlist the game.
This is the most important thing to show Steam that people are interested in the game and made it visible to more player.

https://store.steampowered.com/app/1915690/Burning_Skies/





Black Dragon Mage Playtest - datablob
new features
  • dragon combat output enhanced for all primary weapons
  • basic onboarding flow & evolving progression involving death
  • added input hints for new players
  • helpful arrow points to newly unlocked portals

tweaks
  • dragon mount movement speed increased
  • speed up player movement in hall of relics
  • internationalised map entry headers
  • various fixes under the hood & in feedback system
Jan 3, 2024
Battle for Wesnoth - Wesnoth Inc.
Translations
  • Updated translations: Arabic, British English, Bulgarian, Chinese (Simplified), Czech, French, Japanese, Polish, Slovak, Welsh
Miscellaneous and Bug Fixes
  • Fix a crash in the `:inspect` window when pagination is used (issue #7851).
  • Fix "Something is wrong with the addon version check database supporting the multiplayer lobby". Note that It also required the host of the game to use wesnoth 1.16.11
...