Jan 3, 2024
Sunset Mall - Heck
- Fixed issue with UTC time in Main Menu
- Fixed Wallpaper being in wrong save file
- Added Save and Continue System
- Added Level Select System
- Added Collectables
- Added Side Objectives for Mall Levels
- ATM's are now Single Use
- Added 9 new wallpapers
- New Item system, you can now only have 2 items. Press Q to switch between them.
- Added an area in the Main Menu to show Steam Information
- Added a screensaver
- Added a new and improved Cassette Player
- Added around 10 new posters to the mall
- View Trading Cards and Graffiti that has been collected in the main menu
- You can now left click to dismiss a popup on the screen such as dialogue boxes
- Fixed Achievement Issues
Jan 3, 2024
Droneboi: Conquest - Beau
- Tilt Sensor, Distance Sensor, LED, and Separator blocks
- Added the remaining logic blocks to Alpha’s market
- Added a link to the tutorial playlist on YouTube for those who are having issues with the in-game video player
- Editor button in logic mode to expand the ambiguous nodes on certain logic blocks
- Fixed tuning ‘selected block icon’ not correctly centering on half- and quarter-sized blocks
- Fixed Hinge able to rotate past its limits when given a value less than -1 or greater than 1
- Fixed destroyed blocks resetting velocity for connected segments
- Fixed Steam version unable to play when the Discord rich presence integration failed to connect
Jan 3, 2024
Helicopter Gunship DEX - Jimmy Arcade
A couple of bug fixes....

1. Virtual MFDs are now hidden and shown correctly depending on the selected view if you've enabled Auto Hide MFDs.

2. Fixed some script errors with the Reaper UAV

ISLAND - KeithFrost
Sorry everyone, we still have work and computer equipment issues.
The game will continue to be updated after the Chinese New Year.
Jan 3, 2024
White platform - Tubainapodeser
Discontinued white platform, the white platform game will no longer be available.
Thank you for understanding.
Terraformers - Jasper
Dear Terraformers, we wish you a great 2024! And we hope the stars will align just right for you. And if they won’t, just visit them from January 25th, when the “New Frontiers” DLC arrives! In this devlog we’ll shine a light on that new DLC!

Explore and develop the solar system


On set turn intervals, you’ll receive a “space exploration” event, in which you can choose from 3 celestial bodies to explore. You can explore more celestial bodies by constructing observatories or by undertaking a space exploration mission with one of the new leaders.


After selecting the location you want to explore, you are taken to the new solar system screen, where you can see all the celestial bodies you have explored so far. You can also access this screen by zooming out from Mars.


To develop a celestial body, you must complete one of the new celestial development space projects and select a celestial body to develop it on. Some of these new projects have specific requirements or bonuses, for example, heating habitats that only work if the celestial body is located further from the sun than Mars is.


After you’ve completed a celestial development project, you can choose which celestial body you want to develop. Every celestial body has 3 stages, and each stage gives different bonuses back to Mars. These can be resources, passive effects or unique buildings.

Fulfill interplanetary resource shortages


Every settled celestial body has a certain resource that they can’t produce themselves. Therefore, when you export a certain amount of this resource more than you import, that celestial body develops by 1 level for free. In the example below, Io has a shortage of water, so if you export 60 more water than you import, it will gain 1 development level and, therefore, develop to its final stage.

New content


Every celestial body has a unique event that might happen once it is settled. We’re also adding an early, mid and late game leader, new buildings and space projects, and a new technology which all interact with the new gameplay systems. But we’re keeping these more of a secret in order not to spoil the in-game discovery!

Besides this, we’re adding a new longer scenario in which you must develop a certain amount of celestial bodies. What is different from the other scenarios is that you’ll have 5 extra turns to get the trophies. So be prepared for a slightly longer game!

We are very excited for this DLC, and we hope we gave you a better idea of what to expect from it!

Terraformers Team

https://store.steampowered.com/app/2646850/Terraformers_New_Frontiers/

https://store.steampowered.com/app/1244800/Terraformers/
Jan 3, 2024
Angola '86 - Every Single Soldier
- New Movement / Pathfinding module
- Vehicle movement re-balancing
- FAPLA / Cuban Mig's now attack detected SADF units inside Angola
- SADF SF now detect SWAPO bases from three hexes away
Jan 3, 2024
Legion TD 2 - Multiplayer Tower Defense - Lisk

Expected patch release: Friday, January 5 (Pacific Time)

News
Season 2024
Get ready for a brand new season of Legion TD 2!
  • January 3: New season patch notes are posted (v11.00)
  • January 4: Current season ends at 8am PST / 5pm CET. Ranked disabled. New season patch is live! (v11.00)
  • January 4-9: 1v1 featured event is live. v11.00 hotfixes/tweaks likely to come.
  • January 6-9: Ranked rewards are given out. Player ratings are soft-reset.
  • January 9: New season begins at 8am PST / 5pm CET. Ranked re-enabled.
1v1 Featured Event
Allies holding you back? This your chance to shine. It's time for 1v1 action!
  • Ordered Chaos: NEW THIS SEASON! Both players play Chaos, but get the same rolls every wave! Now, you can’t even blame your rolls.
  • Skill-based matchmaking: Play with and against players near your skill level.
  • Visible ratings: Used for matchmaking and bragging rights.
  • Event Points (EP) leaderboard: Gain and lose EP by winning and losing games. Additionally, +3 EP each game, so play as much as you can to climb.
  • Rewards: Up to 5x rewards compared to last year! Gotta keep up with inflation.
    • Top 10 finish: 25,000 Essence
    • Top 100 finish: 15,000 Essence
    • Top 1,000 finish: 10,000 Essence
    • Reach 150 EP at any point: 5,000 Essence
Season Goals
  • Achieve up to 3 season goals based on your current rating and previous season's rating. Season goals reward players who play early in the season and keep climbing throughout the year.
  • Goal 1 must be achieved by April 1. Earn 5,000 Essence.
  • Goal 2 must be achieved by July 1. Earn 5,000 Additional Essence.
  • Goal 3 must be achieved by October 1. Earn 5,000 Additional Essence.
  • If you achieve any 2 goals, you immediately unlock the seasonal Toony Mimic skin, which won’t be offered in the shop until next year (January 2025).

Major Updates

New Mastermind: Champion

Once per game, permanently grant +8% attack speed and damage reduction to a fighter. Affects spawns, summons, clones, etc.

Show that special fighter how much you care about them.

New Mastermind: Kingsguard

+2 Income
Start the game with 2 of each king upgrade

Sit back and let your teammate and king carry you to victory.

New Mastermind: Double Lock-In

+1 Income
Lock 2 Fighters

Now you can NiceLuck your favorite combos every game.

New Mastermind: Megamind

+1 Gold
Picks another random Mastermind

Free gold!! (only recommended for players with at least 200 IQ)

Reworked Mastermind: Redraw

Random starting roll with T1-T6 fighters (Chaos-style roll)
+4 income
4x Random Rerolls (Chaos-style rerolls)

Keeps the fun of strategically rolling the dice without all the mental stress of drafting.

New Classic Game Mode: Leak 2 Win

Every time you leak, your king heals 10% missing health. Every time you clear, your king is damaged by 5% current health.

Leaks are the King's job.

Coming Soon
New units coming next month!

New Unlockables

Toony Mimic
Immediately unlock the Toony Mimic skin for free if you achieve any 2 season goals. Otherwise, you can unlock it via the shop when it's offered next year.


Pack Leader of the Horde
The seasonal skin from 2023 is now available for sale!

For the Horde!

Game Balance

General


Rework: Mid/Late Game Workers

Instead of all workers being scaled by +6% mythium rate per wave starting on wave 11, each new worker is scaled by +12% per wave starting on wave 11. For example, when you train a worker on wave 13, that worker is now worth 1.36 workers. (+1.36 mythium per 10 seconds)

This buffs mid and late game workers, without inflating the amount of mythium in the game.

Details: The +12% buff is applied each wave gradually over the course of the build phase. For example, at the start of wave 11's build phase, new workers are worth the usual 1, and by the end of wave 11's build phase, new workers are worth 1.12. It's still optimal to train workers immediately when you can.


Rework: Classic Bonus Income
- Reduced bonus income
- Bonus income no longer influences power score
- High-rated ranked players who are low-rated in classic are now considered stronger by the matchmaker

This makes players with bonus income less likely to quickly go on fire and improves overall fairness. It also makes it less likely for high-rated ranked players to unfairly get bonus income.

Due to player base limitations, Classic has loose skill-based matchmaking, effectively putting you into a game as soon as 8 players are ready. The matchmaker then automatically balances the teams, but when teams cannot be properly balanced (usually due to 3-stacks and 4-stacks), we compensate the lowest-rated players on the weaker team with bonus income to keep things fair.


Tab Scoreboard
- Now displays enemy Fighter Value when viewing the enemy team (Screenshot)
- During the build phase, you'll see each player's Fighter Value from the previous wave
- During the battle phase, you'll see each player's current Fighter Value

In high Elo, value-counting has become an expected skill. While it is a skill, it's not fun to do, and we'd rather reward players for focusing on other skills.

Additionally, this change indirectly nerfs full eco/sui by making it more obvious when players don't add any Fighter Value.


King Upgrades
- You can now research king upgrades a split second after the wave starts (before mercenaries warp) to squeeze them in at the last possible moment.

Masterminds


Fiesta
- Gold gain: 14-50 → 13-48

Very high pick rate

Legion Spells


Battle Scars
- Health gain per stack: 360 → 350

High pick rate.


Creditor
- Maximum spare gold: 170 → 180
- Maximum gold gained per wave: 85 → 90

Low win rate and pick rate.


Lizard Army
- Mythium: +50 → +55

Low pick rate and win rate.


Overwork
- Mythium rate on wave 12: -30% → -35%

Very high pick rate.

Fighters


Fire Archer
- Attack speed: 1.02 → 1.05


Dark Mage
- Mana regeneration decreased by 4%


Bone Crusher
- Health: 1120 → 1110

Shifting power from Bone Crusher and Dark Mage to Fire Archer.


Looter / Pack Rat
- Attack speed: 1.04 → 1.06

Slightly low win rate and pick rate.


Pollywog / Seraphin
- Attack speed: 1.075 --> 1.093


Devilfish
- Health: 1100 --> 1080

Shifting power from Devilfish to Pollywog and Seraphin


Masked Spirit / False Maiden / Hell Raiser
- Attack speed: 1.03 → 1.05

Low win rate and pick rate.


Harpy
- Attack speed: 1.44 → 1.43


Sky Queen
- Attack speed: 1.46 → 1.43
- Mana synergy increased by 40%

Sky Queen was underperforming with Sacred Steed, Starcaller, and Magician. Compensation nerf to remain power neutral. Thanks to Reze for testing.


Howler
- Attack speed: 0.93 → 0.94


Sunfang
- Health: 1970 → 1980
- Attack speed: 0.93 → 0.94

Slightly low win rate and pick rate.


Kingpin
- Health: 4150 --> 4110
- Damage: 228 --> 226

High win rate.


Sacred Steed / Pegasus
- Mana regeneration decreased by 4%

Very high pick rate.


Tempest
- Machine Gunner: 14 → 15


Leviathan
- Health: 1770 → 1730
- Damage: 71 → 69

Shifting power from Leviathan to Tempest.


Dwarf Banker
- Damage: 50 → 53
- Max mana: 8 → 6


Big Wig
- Damage: 146 → 153
- Max mana: 12 → 9
- Mana lost on death: 40% → 50%

We're happy with last patch's change to Bankers and are pushing it further. Nerfing the maximum upside on their gold generation, since it’s promoting unhealthy gameplay, but compensating with stat buffs. Also, better rewarding tactical Short Selling.


Gateguard / Harbinger
- Chaos Hound / Cerberus: Attack speed: 1 -> 0.985

Slightly high pick rate and win rate.


Ocean Templar
- Resonance: Magic resistance: 12% → 10%

Very high pick rate.


Antler
- Thick Hide: Bonus damage reduction when built next to Whitemane: 10% → 8%

Slightly high pick rate and win rate. Thick Hide was providing a lot of hidden value.


Hydra
- Damage: 114 → 120
- Hydraling: Damage: 38 → 40

Low win rate and pick rate.

Mercenaries


Brute
- Damage 60 → 61


Imp
- Attack speed: 1.02 → 1.03


Cannoneer
- Attack speed: 0.658 → 0.649


Drake
- Attack speed:1.075 → 1.058

Shifting power from Cannoneer and Drake to their power mercenary counterparts.


Shaman
- Mana regeneration decreased by 5%

High usage rate.


Kraken
- Health: 7000 → 6970
- Damage: 285 → 281

High usage rate and win rate.

Waves


Wave 14: Killer Slugs
- Health: 2070 → 2090


Wave 15: Quadrapuses
- Health: 2210 → 2190
- Giant Quadrapus: Health: 8840 → 8760

Shifting power from wave 15 to 14.


Wave 18: Wale Chiefs
- Attack speed: 1.47 → 1.45

A bit too strong compared to waves 17 and 19.

Systems


Legend Rating Display

Legend ranked players now have their current season and previous season peak rating numbers displayed.

This is intended to better differentiate between Legend players and give Legend players an incentive to climb as high as they can.


Guild War
Guild Wars are now 4 hours longer
- Previously started at 7 am PST, now starts at 3 am PST
- Previously started at 4 pm CET, now starts at 12 pm CET
- No change to end time

This is intended to give players from different timezones more opportunity to participate


FairPlay
Players who are actively chat-banned with 7+ lifetime chat bans (i.e. 30+ day length chat bans) who are frequently reported for verbal abuse are now, in addition, given a micro-suspension (~30-90 seconds). This incentivizes chat-banned players to reform & improve their behavior.

This affects an extremely tiny minority of players who have 7+ lifetime chat bans. It takes consistent negative behavior across hundreds of games to reach this point.

Balance Watchlist
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:
- New Masterminds
- Worker changes

Improvements & Fixes

Improvements
  • Post-game MVP: Improved formula
  • Tab Scoreboard: You can now ping individual fighters. The “wants to build fighters” message will now only display if you ping an empty space on an allied lane.
  • Matchmaking: Now takes into account past season peak. This should provide fairer matches especially near the start of the season.
  • Eco Detection: Improved detection for players who full-push/eco in the mid/late game
  • Social Options: Added Receive Guild Invites option if you want to turn off receiving guild invites
  • Player Reporting: You can now report players in non-game chat by clicking their chat message/whisper
  • Player Reporting: When unmuting a chat-banned player in-game for the first time, it now displays an additional confirmation popup (Screenshot)
  • Chat: Chat messages and whispers are now clickable (to view profile/mute/report/etc) (Screenshot)
  • Classic Mode Voting: Now displays the message in Team Chat, so you can strategize your legion choice based on the mode (Screenshot)
Fixes
  • Stability: Fixed some very rare cases where ratings weren't updated after the game finished
  • Stability: Fixed a very rare case where the game would freeze, usually in very spam heavy Classic games on Wave 21+
  • Chat: Fixed a bug where in-game chat would be lost if you were in certain menu screens
  • Main Menu: Fixed a bug where warning icon UI didn’t update automatically (i.e. when a mute/suspension expired)
Community Highlights

Nova Cup: Today We Fight For Glory!
https://www.youtube.com/watch?v=J1n6gzsqJ7Y&feature=youtu.be
Wondering what these "Nova Cups" are all about? Shadowings' hype video captures the excitement of epic holds and epic sends in a tightly edited 90 second video.

Game Translations


Legion TD 2's translations continue to be greatly improved, thanks to major contributions from community members! If you'd like to contribute to improving the game's texts further, visit the following link:

{LINK REMOVED}

HUGE thank you to everyone who has helped up to this point!

Closing Remarks

With this new patch, we are excited to kick off the new year with tons of content to go along with the new ranked season!

The new Masterminds will add new opening gamestates that will add even more variety to the meta without breaking anything that players are familiar with. The mid/late game worker rework seeks to address some of the pain points of last season's meta hopefully without breaking anything.

As always, with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed.

Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive ) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking!

If you enjoy these updates, please give it a Thumbs Up, too!

And as always, if you have constructive criticism, let's chat about it. Discord and /r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.

Sincerely,
The Legion TD 2 Team
Project Winter - RedFive
Backstab your friends for free! 🔪

We are proud to announce that Project Winter’s Free Pass will be available on Steam starting January 10th, 2024.

We’re also offering discounted merch! Use code `FREEPASS2024` for 10% off all purchases until January 10th.

Merch ➞ https://merch.projectwinter.co

Trailer ➞ https://youtu.be/KNFI5uE66WI
Lost Ark - HardcoreHenry


Heroes of Arkesia,

The January Update arrives in Arkesia next week, on January 10. The January Update includes the Inferno mode of Brelshaza, Lai Lai Island - a new Adventure Island, along with a ton of quality of life (QoL) updates and balance changes. The January Update will include a new base build, which includes a variety of QoL updates, along with the balance changes from Korea. While the QoL updates will encompass the ones releasing in the fall, all of the balance changes will be included. For information on base builds and how we approach bringing balance updates and QoL updates to the west, you can learn more in our Team Update - Bringing Balance Changes to the West.

Brelshaza Legion Raid Inferno Difficulty

The most difficult version of Legion Raids, the Inferno difficulty is all about proving you’re among the best of the best in Arkesia, and earning the accompanying prestige. Rather than chasing the normal rewards of gear, materials, and everything else you’d receive in a Legion Raid, Inferno rewards instead showcase your victory with titles, achievements, Stronghold Structures, and more! The Inferno difficulty of Brelshaza will require Item Level 1560, and as a piece of equalized content, a full build set-up in the Book of Coordination. Unlike other Inferno Legion Raids that include every gate, Inferno Brelshaza is focused on the final two gates of the original raid— the two original gates where players encounter Brelshaza.

To take a look at more of the content arriving in the first part of 2024, make sure to checkout Part 1 of the 2024 Roadmap. Stay tuned for the full release notes next week, along with some teasers on our social media channels. In the meantime, we’ll see you in Arkesia!
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