- Players can now kill each other while waiting for a match to start. - Improved server stability. - The chat window has been reduced and now it does not go beyond the boundaries. - Added tips of the day. - VR plugins are disabled. - The number of kills does not increase during the lobby. - Reduced waiting time. - Removed the limit of 16 players (which for some reason was in the engine by default)
New Feature: 3 random jobs are generated for gladiators per day. Gladiator can only do specific jobs if Ludus standing is high enough (can be increased by wining tournaments) and if Gladiator level is high enough (increased by winning fights)
Fixed: Farm usable items which are now saved correctly
Fixed: Deleting save resulted in unselected button
Fixed: Object in the hand was not removed after selling it in pawn shop
We heard you, about Swoon being too difficult for some players, so we added a new game mode that makes you play without losing your lives! Choose between Arcade and Modern Mode (play with or without lives).
We boosted performance and increased fps across all levels and improved the character controller, fixed minor bugs and improved font readability. We also added the Quit button...
Please be aware that we will be conducting scheduled maintenance on Steam Knight Online Servers and service will be temporarily unavailable.
Maintenance time will be as follows: Knight Online Server Time (EST): 21:00 South America (PET): 20:00 Turkey: 4:00
Duration: Approx. 4 hours
During this server maintenance;
* Lobo Boss will spawn every 3 hours in the Ronark Land Bowl area. (Respawn time may change forward or backward randomly.) - Same items drop as the old Lobo boss.
* Party War Board system has been added to the game.
* A comma has been added to the EXP and NP sections to make the "U" section easier to follow.
* The respawn point issue in the Neids Triangle Prison area has been fixed.
* [CSW Manager] The "Siege Box" exchange menu in Aaron NPC has been removed.
* The name issue on some quest items has been fixed.
* The 50 Kill, 7th armor and 8th quests have been postponed to level 83.
We've decided to extend our holiday event to last throughout the rest of this month. This means you'll have a few more weeks to find the hidden gift box and to play around with the item it contains!
The gift box and the holiday item will be in the game until February 1st at 10am US Central Time. After that, you won't be able to find the gift box anywhere and the holiday item will no longer be in your inventory (if you collected it).
We've read feedback from some of you about the potential downsides of limited-time content like this, so we will be keeping all of your comments in mind as we plan any future holiday events. If you don't get a chance to find the holiday item this time around, don't worry! We're thinking about adding a permanent mechanic that has a similar effect in a future update.
Thank you all for making 2023 such a wonderful launch year for us. Here's to a great 2024!
Player Updates - Chat box updated - Player UI updated
General Updates - Launcher/ .exe updated even more - Fixed all major errors and rebuilt the whole project's C++ content. - Team names updated - Day/Night cycle updated and optimized for performance
Main Menu - Lighting fixed - Fog fixed - Day/Night cycle updated
Single Player (Storyline Mode) - Starting level LOD's optimized for better performance - All window textures are fixed - Missing roof fixed - Invisible surrounding building bug fixed (almost gave up, but pushed through for you guys) - Lighting rebuilt - Cool weapon "SLIME" added just for fun, which is temporary (also just for your entertainment)
Multiplayer - Carrion Tracks: This map is disabled, being updated and optimized for performance. - Karoo Temple: This map is also disabled, being updated and optimized for performance.
HellMode - HellMode is still being updated. Please be patient while I work endlessly getting it ready for you
Bootcamp Practice Map Updates: - Performance has been optimized
Open World Survival - HellFull - The Last Hope Version 2.0.0 is only the foundation of my true dream, which is an open world survival mode as well. Because it is very complex, with building systems, crafting, inventory, drag and drop systems, and more, it will take some time to complete. Lets pray that I will have it ready before next winter sale!
- You can now assist in the birth of a calf without the risk of spraining a finger from clicking the mouse or controller button. - Plowing with the help of a horse and controller now works correctly. - Visiting the parents' grave at the churchyard cemetery now activates letters from a stranger (if the player continues the game after completing the Prologue). - The fonts for the Chinese language have been regenerated and no longer display mostly squares.
Coming up next
- The ability to assign D-pad buttons and a slightly different approach to quick access to items (when the player uses a controller). - Investigation of the issue with disappearing and escaping animals. And, of course, solving this problem.
I hope by now that you’ve all had a chance to check out both the free v2.2 Ethnology update, which brought in a host of new features (including a greatly improved and better looking user-interface) and the first paid content DLC for Galactic Civilizations IV: Supernova: Tales of Centauron.
Frogboy and I have detailed the highlights of the v2.2 update in the past three developer journals, so today we’re going to take a quick look at the Return of the Korath mission included with Tales of Centauron. This DLC added dozens of new Events, new ship components, Executive Orders and Improvements for Core Worlds, and to cap it off and tie it all together the DLC comes with a new Mission featuring a heavily upgraded and even more deadly incarnation of the legendary Korath Clan.
Missions tend to utilize a static, predetermined map instead of the procedurally generated ones typical to a normal game of GalCiv. Aside from making a change to the usual proc-gen maps, these can be a nice way for a player to challenge themselves with different playstyles as they’re getting to know a specific Core Civilization, as they can test their progress through the scenario and measure their performance against previous attempts.
To prevent spoilers, I’ll refrain from posting any shots of the Mission’s map, but we can have a quick look at some of the toys that the Korath get to play with.
This new scenario pits the player, as the dreadful Korath Clan, on crusade to purge the sector around them of six rival civilizations who ain’t gonna know what hit ‘em! Purge is one word for what the Korath Clan do best, and extermination is another. That’s right, these Dread Lord-altered former Drengin don’t take no prisoners, literally.
Where the Drengin are the galaxy’s most terrifying slavers, the Korath Clan seek only to eradicate every other species from the galaxy. Hell, they don’t even see them as species, they’re verminous insects fit only for extermination. As a man named BATTLEMODE, of course, I wholeheartedly approve of this approach!
As the Mission starts, we’re treated to a treatise on the philosophy of extermination by the Korath themselves. Once these excuses are out of the way, the player is free begin the mission and approach the single victory condition of “Extermine the other civilizations” in whatever way they see fit.
The Korath play rather differently to the other Civilizations in Galactic Civilizations IV: Supernova, in that they’re not only hyper-focused on war, they’re also hell-bent on eradicating everybody around them, and have the tools to do so. v2.2 Ethnology updated many of the Core Civilization’s to include more thematic (and fun) planetary Improvements, Executive Orders and other mechanics, and the Korath Clan were no exception. Here with the DLC’s contents too, we can see a whole new breed of evil to play with!
In the screenshot above we can not only see the new Volcanic planet biomes added in v2.2, but also one of the Korath Clan’s new unique Improvements, the Battle Thrall Arena. These act like the Entertainment District but give a larger Approval bonus and enhance Military-producing Improvements adjacent to them too.
The new Death Camp improvement is a one-time build Manufacturing oriented Civilization Achievement that also instantly spawns a number of Ruined Torians. These poor wretches have had all the spunk kicked out of them, and as a consequence have no capacity to either complain or reproduce. Zero Approval is a really nice feature for a slave, and since their Growth rate is almost zero too, they’re completely unsuitable for colonizing Core Worlds. They make great slaves though, and excellent colonists for Colonies not intended for upgrading to a Core World.
Remember how I told you the Korath take no prisoners? Meet the Spore Ship, the Korath’s preferred method for taking enemy worlds. This evil weapon will capture an enemy planet in a single turn, and completely eradicate any Citizens living there, leaving only your own Soldier who was transported there as a passenger.
As you can see, the Korath Clan are a force to be reckoned with, and their very presence in a sector should be enough to put every other sentient species on high alert.
We hope you enjoy the Return of the Korath mission! As always, let us know what you think of these new features in the comments section below.