The New Year has ended, the final week of the "Anomalous Winter" event has started, which means it's time for the third week of twitch drops! Watch live broadcasts of the game "STALCRAFT" and get cool gifts!
In order to receive rewards for watching broadcasts, the first thing you need to do is link your EXBO and Twitch accounts.
🔸 Slightly changed the mechanics of the right shoulder slot for weapons. Now, weapons can only be drawn using the grab function. This is done to prevent accidental drawing of the weapon with the trigger, which led to immediate firing. 🔸 Completed global level optimization. In this update, the stability of all locations in the game has been improved, with an average FPS increase of 10-12 on test helmets Valve Index and Meta Quest Pro.
-Removed unity splash screen -Fixed some bugs in the tutorial -Smoke grenades will no longer explode like a normal grenade outside level bounds -Achievements "Crunchy" & "GET IN MY BELLY!!" will no longer be granted to everyone in an online lobby. -Fixed some weirdness that could happen with the player cursor -Fixed some bugs in collision detection, resulting in Players falling through platforms and warping unto other platforms
Bug: When a drought occurs, ships sailing on the world map disappear. Numerical adjustment: The material capacity of the military camp is increased from 10,000 to 20,000 Bug: When moving unfinished buildings, the problem of repeated consumption of building materials Numerical adjustment: Customize the start, add seeds: sugar cane New features: Added mill, flour, milk, cookies, cakes Optimization: Races that can eat raw food will not be prompted when eating raw food. Bug: The number of carriages that can be transported freely at the same time is limited, causing work to be inactive. Bug: Cancel the problem of logistics soldiers not picking up loot after capturing an enemy. And improve the efficiency of logistics soldiers picking up loot. Optimization: Improve the priority of free transport carriages and pulling goods to the trading desk
- Saving system rewritten from the ground up. This unfortunately means the previous progress won't be carried over. - Settings page updated. More graphics settings included to accomodate wider range of hardware if performance is an issue. - Camera controller completelly rewritten from the ground up and input system updated. - A lot of the codebase has been rewritten in the background, which for the end-user should function as before. This is just in preparation for the full version release.
Latest update for Undiscovered House brings a variety of bug fixes and improvements to the game. Most of changes are related to collected feedback from reviews and Let's play videos.
✅Increased crouch speed ✅Enhanced figure and its animations ✅Enhanced graphics ✅Legacy Dof removed ✅Optimization ✅Improved gameplay (e.g. removed gear search task; fuse box turns on automatically when all fuses are placed; easier to grab items) ✅Scarejump improvements: some unnecessary or repetitive scares have been removed ✅Improved sewers level (some parts have been shortened; it is more liner now) ✅Sound improvements ✅Bronze key bug fix: key is visible by default; can fall a few times ✅Hospital secret passage is now grabbing better attention ✅Lights and shadows improvements ✅Each level now has references which makes player to progress easier
Welcome to the first Galacticare Wednesday post of 2024!
We're super excited to bring you all sorts of new content and show off what we've got planned for this year. It's feeling like a big one!
For this Galacticare Wednesday we uploaded our second devlog to YouTube which showcases Craftech in action. We go through what some of the items do, why we made them and how we landed on the final iteration of Galacticare's upgrades and rewards system. Enjoy!
Don’t forget we publish a new deep-dive blog post once a month, and more weekly explorations (including daily Condition Research Journals) across our TikTok, Twitter, and Discord.
See you next week for another instalment of Galacticare Wednesday!
Cannibal Tales - Episode 1 - Andrea Fantastico Studio
Hello cannibal lover, Welcome to our first devlog of 2024. We wish to start by wishing you all a happy new year and hope that you have had a peaceful and joyous holiday season.
Let's begin by telling you that we are facing an issue with Steam. Currently, our game is tagged as 'Frequent Nudity or Sexual Content'. This is due to a misassessment on our part of some of the game's content during the setup of the product page on Steam. We are working to remove the adult-only classification. This tag prevents the game from appearing in the searches of users who have disabled the viewing of adult content games, causing us significant issues in terms of discoverability and wishlist additions.
We have attempted to censor the nudity scenes (Helena's breasts) in the public demo, but this was not sufficient for the Steam review team. They argue that a significant portion of our game contains sexual content, especially since the first chapter takes place entirely in Helena's bedroom, where she and Paul are engaged in a sexual act at the beginning of the game. However, our game does not feature any other sexually explicit content, and the storyline is mainly focused on the theme of cannibalism. Despite our efforts, we have not been able to change Steam's stance.
Furthermore, Steam has notified us that two out of eight screenshots from our game display sexual content. However, we are convinced that these images have been misunderstood.
Our next steps include removing the screenshots in question and replacing them with others that better represent the theme and atmosphere of the game. Following this, we will submit the full build of the game to Steam for review, to demonstrate that the main focus of the title is on different aspects from sexual content, mainly related to the theme of cannibalism. We sincerely hope that this action will persuade the Steam review team to remove the 'Frequent Nudity or Sexual Content' tag from our game.
Regarding the game's development progress, as previously mentioned, all chapters have been completed. We are currently localizing the last four chapters into English. Afterward, we will focus on finalizing the savings systems, options, and credits. Our goal is to finalize these elements by the end of January.
We will participate in the Steam Next Fest in February with an updated version of the demo. The official release of the game is scheduled for the end of February.