[ Overview ] HARDWORKERS is an organization composed primarily of construction workers and miners, operating as a covert assassination group in various locations such as construction sites and mines. They can easily eliminate their targets using the tools they have on hand, without arousing suspicion or needing separate weapons.
While officially affiliated with A.B. (Anybody), they originally served as the oldest sub-organization and core strike force within A.S. (Achromatic Servant). HARDWORKERS in A.S. were highly skilled agents who were deployed in difficult missions with a high risk of casualties, yet managed to complete them with minimal losses.
Even after transitioning from A.S. to A.B., the characteristics of these HARDWORKERS have remained intact. They continue to take the lead in missions involving force and danger.
[ Background ] Occupations that HARDWORKERS frequently disguise themselves as, such as construction workers and miners, have been commonly seen since the industrial revolution in Europe. Therefore, when A.S. began organizing itself as a full-fledged assassination and espionage organization in the early 20th century, HARDWORKERS joined forces with A.S.
As A.S. internal organization gradually became more structured, HARDWORKERS, led by Mr. Anyone and core member Mr. Zero, actively participated. However, after Mr. Anyone rose to power as the second leader of A.S. and was subsequently impeached, HARDWORKERS who followed him lost respect within A.S.
Even after Anyone's expulsion, most HARDWORKERS members wanted to remain in A.S., but it seems that the leadership of A.S. had different thoughts. The missions assigned to HARDWORKERS by the A.S. headquarters pushed them to the brink of death, and just before their annihilation, they were saved by the intervention of the expelled Mr. Anyone. Feeling that they no longer had a place in A.S., HARDWORKERS members began to follow Anyone and eventually established themselves as members of A.B., which was designed and founded by Anyone and Zero.
[ Characteristics ] Due to the nature of their disguised professions, HARDWORKERS demonstrate advantages in most armed operations, including assassinations and organized confrontations.
They possess tools that can inflict significant injuries depending on their handling and can easily navigate urban areas, making it difficult to observe their targets or their surroundings. Additionally, their physically demanding labor has trained their bodies, allowing them to excel in hand-to-hand combat even without weapons.
Their mission execution method, characterized by recklessness and overwhelming combat abilities, ironically maximizes their survival probability, embodying the saying "the best defense is a good offense."
This is the first build of 2024, hope everyone had a happy new year and overall holidays!
The major thing in this build changes how ProtoFlux updates in disabled or inactive hierarchies. This improves behavior and should provide a performance bump, particularly in worlds or with items/avatars that use culling.
Since this is a change in behavior, there might be some breakage, but generally this should be better behavior overall and fix some legacy content that was designed with this behavior. We did some testing too with the community, so hopefully things will run pretty well!
Optimizations:
- ProtoFlux displays will no longer cause updates and evaluations when they are packed (based on report by @nytra, issue #886) - A number of ProtoFlux nodes will no longer keep updating when disabled or part of inactive hierarchy, fixing some legacy content and improving performance (particularly when culling systems are employed) (reported by @ohzee, @zyzylian, @shadowpanther, @shrikealvaron, @foohy, @rucio, @nytra, Issue #814) -- Drive & Hook nodes -- FireOn True/False/Value change and their local variants - ProtoFlux node changes are temporarily ignored when the change tracking is invalidated and will be rebuilt
Tweaks:
- Added the key Y as alternate binding for primary action in desktop
Security:
- Fix custom access verifier taking precedence over ban checks (from internal moderation team report by @dantetucker)
Locale:
- Merged Korean locale update by @mirpasec - Merged Russian locale update by @shadowpanther - Merged German locale update by @muppeq
Bugfixes:
- Fix DocumentPageTexture not updating the texture resolution when the PageRegion changes the aspect ratio (reported by @ryuvi, issue #982) - Fix sprite rendering with PreserveAspectRatio not sizing images correctly in all cases, resulting in them being stretched as a result (in some cases, significantly so)
Chapter 3 is finally here! We continue the adventure as Noah and Number Two brave a burning forest to find Meryl.
We continue to iterate on the artwork as well. Chapter 2 will get improved next release and several more tilesets are in the works. Two more picture sets telling the story of the twins Angeli and Angela are also coming soon.
Minor Features
* New Ancient tileset is now unlockable by playing Chapter 3. * The journal People tab now lists character details. * Ratings interpretations in the Ratings tab improved.
Changes
* ASMR tileset renamed to Chips and reskinned. * Better transitions and early guidance in Chapter 1. * New icons for objectives. * Autosave notifications restyled. * General scripting standardization and improvements. * Added a drop shadow to the logo to make it pop.
※ You can check your Business Registration Number from [ Game Settings - Manage Account]. ※ Getting all the answers correct will automatically participate you in the draw event.
Hotfix v0.7.3 fixes several bugs that were recently reported:
Fixes - Fixed a crash when patting creatures/leaving farm, which affected some players who had released creatures outside the farm. - Fixed a rare crash that happens when placing fences. - Fixed Pumouse Research progression for some players (could not complete observation). - Fixed: While fishing next to a pen, the same inputs (Interact key) no longer lead to simultaneous inputs. When facing a river with the rod equipped, fishing is prioritised. - Fixed freeze when trying to gift Alfie, Ming, or Yan Yan a gift over the counter while they are shopkeeping.
Changes - Added range information in item description for Sprinklers and Sun Lamps.
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Outstanding bugs/issues and workarounds There are some bugs that are known but not fixed yet, the important ones being: - [Controller Support] Cannot interact with mailbox/shipping bin, creatures, and trough sometimes. I have received reports and details from 2 players so far, and am still trying to replicate this bug on my side. Saving and loading the game should resolve this bug in the meantime. - [Screen Resolution] Players with resolutions above 1920x1080 have reported issues (such as missing Main Menu buttons, incorrect scaling of the game). One of our players found a workaround to be playing on windowed mode instead of fullscreen mode. I'll be getting hardware (monitor with larger resolution) later in 2024 to better test and fix this issue.
Full details of the above known bugs, workarounds, and developer response can be found in this post.
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Thank you for your patience! Hope that you're having a good start to 2024 :)
* Reduced air conditioner repair time from 90 to 75 seconds. * Progress bar decreased When pressing the wrong button from 20% to 7% * The chance of the bulb breaking is reduced from 100% to 40% When pressing the wrong button
[ Overview ] HARDWORKERS is an organization composed primarily of construction workers and miners, operating as a covert assassination group in various locations such as construction sites and mines. They can easily eliminate their targets using the tools they have on hand, without arousing suspicion or needing separate weapons.
While officially affiliated with A.B. (Anybody), they originally served as the oldest sub-organization and core strike force within A.S. (Achromatic Servant). HARDWORKERS in A.S. were highly skilled agents who were deployed in difficult missions with a high risk of casualties, yet managed to complete them with minimal losses.
Even after transitioning from A.S. to A.B., the characteristics of these HARDWORKERS have remained intact. They continue to take the lead in missions involving force and danger.
[ Background ] Occupations that HARDWORKERS frequently disguise themselves as, such as construction workers and miners, have been commonly seen since the industrial revolution in Europe. Therefore, when A.S. began organizing itself as a full-fledged assassination and espionage organization in the early 20th century, HARDWORKERS joined forces with A.S.
As A.S. internal organization gradually became more structured, HARDWORKERS, led by Mr. Anyone and core member Mr. Zero, actively participated. However, after Mr. Anyone rose to power as the second leader of A.S. and was subsequently impeached, HARDWORKERS who followed him lost respect within A.S.
Even after Anyone's expulsion, most HARDWORKERS members wanted to remain in A.S., but it seems that the leadership of A.S. had different thoughts. The missions assigned to HARDWORKERS by the A.S. headquarters pushed them to the brink of death, and just before their annihilation, they were saved by the intervention of the expelled Mr. Anyone. Feeling that they no longer had a place in A.S., HARDWORKERS members began to follow Anyone and eventually established themselves as members of A.B., which was designed and founded by Anyone and Zero.
[ Characteristics ] Due to the nature of their disguised professions, HARDWORKERS demonstrate advantages in most armed operations, including assassinations and organized confrontations.
They possess tools that can inflict significant injuries depending on their handling and can easily navigate urban areas, making it difficult to observe their targets or their surroundings. Additionally, their physically demanding labor has trained their bodies, allowing them to excel in hand-to-hand combat even without weapons.
Their mission execution method, characterized by recklessness and overwhelming combat abilities, ironically maximizes their survival probability, embodying the saying "the best defense is a good offense."
Since the launch of "Sea King Simulator 2", it has provided everyone with the fun of simulating love games and they have fallen in love with our game. Therefore, we hope to share the game with more players, so that they can experience a sweet love journey of pursuing their beloved goddess~
Therefore, Sea King Simulator 2 will be added as a free game. After the game is added for free, "Sea King Simulator 2" will include improvements made to various content during this period, and we will continue to improve and supplement the game content in the future.
1. Add basic chips such as "Shield" and "Emergency Medicine" 2. Core "Iron Body" increases basic health by 10 points 3. The unit's "Flame Lightning" slightly reduces damage growth and significantly reduces penetration damage percentage 4. Crew: The "shotgun launcher" interface is raised to fully open from top, bottom, left, right, and left 5. The basic penetration damage of the crew's "catapult gun" has been reduced from 50% to 35% and increased to 60% as the level increases 6. Chip "ammunition replenishment" increases negative effects: attack speed -10%, slightly increases price 7. Chip "perception" adjustment: Absorb space gems every 12 seconds to absorb every 24 seconds, reducing damage by 10%, and slightly increasing price 8. Fix bug where missiles may fly into outer space during ejection 9. Redo the bullet effects and sound effects of the "shotgun launcher" 10. Delete level 6 chip "Super Power"