Jan 2, 2024
FADE^2 - biomusician
- DLC added : Character Ornament
- DLC added : Map Ornament
- DLC added : Hard difficulty
Jan 2, 2024
Wicked Times - YottaYobi


Wicked Times will transition to Full Release on the 12th of January. The last planned update (new character Xan) will also be released on the 12th. It will have a 10% launch discount, so if you were planning on purchasing over the next few days, you might want to hold off.
Also, a demo is coming over the next few days.
Future plans: I will still add a few features and update the game, just not as often as it's been happening in Early Access.
Jan 2, 2024
咒印链接 Playtest - Alive
[x] 添加存档系统
[x] 改进给BOSS瞬间加入CD,防止老是瞬移
[x] 调整暴食小花强度
Action Taimanin - -
After the maintenance on January 2nd, 2024, we've identified the following issue:

- Emergency Stop does not work on the Special Activity under certain circumstances.

We have addressed and fixed this issue, and the revised version has been distributed to each store.

Commanders experiencing this issue are requested to update to the new version from the respective app store.

We apologize for any inconvenience caused.

Thank you.
Bot Maker For Discord - Rat
What's new?

  • Revamped Action Search!

    As most relatively large changes, this is a setting. It will be enabled by default for new users, enjoy!
  • WAY BETTER Performance
    I tested opening an action surrounded by 5000 actions in the new version (Release 13) and the old version (Release 12) - Release 13 took 0.2s while Release 12 took 53 seconds. This was executed on relatively above-average hardware. Thank me later! (Users with larger projects will especially feel the performance improvement)
  • Using URLs for images! Edit somebody's profile picture with ease!
  • Saving images! Save this, save that 🌺
  • Setting time restrictions! One action for.. rate limiting somebody? How rude 😤
  • Creating webhooks
  • Deleting webhooks
  • Getting a webhook's info
  • Getting a channel's webhook list
  • Getting a guild's webhook list
  • Larger container in the action container action
  • Duplicating commands & events with CTRL+D
  • Revamped event search
  • Cron Job event
  • Member update event
  • Avatar URL option in "Get Bot Info"
BL00D.exe - imigebusiness
Hey everyone, thanks for playing the demo yesterday and dealing with all the goofy bugs I left in before releasing. I fixed most of them, but feel free to let me know if I missed any with the in game SHARE FEEDBACK button.

Today I tweaked a few things and fixed a few small bugs. I also update the speed lines and fov change to occur based off speed, instead of Sprint Input Action. I also made a slight adjustment to the Cyberspace Neural Calibration Course respawn, due to some unfair restarts.

Stay tuned for more updates, we should be having a big update for the demo within the next month or two!

Thanks for playing,

Aidan @ IMIGE
KRITIKA: ZERO - jlorina


Greetings, valiant warriors! Prepare to don your armor and unsheathe your swords as we unveil the epitome of strength and valor—the mighty Warrior of Kritika: Zero!

In a world where battles rage and heroes rise, the Warrior stands tall as the embodiment of unyielding might and unwavering resolve. With a sword that gleams like a shooting star and a heart as bold as a lion's roar, the Warrior is here to lead your charge into epic adventures.

Unleash the Warrior Within - Visit https://vfun-lounge.valofe.com/page/kritika-zero/all/13087 and March to Glory! ⚔️🌟

#KritikaZero #KritikaOnVFUN #Valofe
First Cut: Samurai Duel - Drasnus
Hello everyone, this is just a small patch - the first of several - in the run up to release.

--------

Beta 0.31

Added Grove stage.

Added Credits screen (subject to changes).

Improved Pause screen.

Increased the chances of blood staining the player again. I optimized this last time, but I went overboard.

It is now possible to queue any strike while attacking - not just combos specifically.

Slightly reduced the ducking speed boost when running.

Adjusted the hardest difficulty to prevent enemies spawning when near the exit.

Fixed laser swords not drawing properly in certain stances.

Fixed sword-only mode not displaying wood correctly.

Fixed Cave boss not having the right preset appearance.

Fixed tight sleeve types showing the wrong colour from the back.

Fixed mission select defaulting to 0 instead of 1.

Fixed split legs showing the wrong colours.
tModLoader - Solxan
Happy New Year! 2024 is now upon us and a lot to look forward to.

On January 2nd our monthly update release of tModLoader will go live.
This month's release contains targeted improvements for modding such as a new Dash ID definitions in code and injection points for saving and loading data.
We are extremely grateful to the contributors and modders who continue to expand the capabilities of tModLoader.

As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord.

New Changes' Highlights

The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes after running tModPorter.

New Features
API Changes
kurti256: Create DashID class for Player.dashType values (#3907)
Mr.Zhang: https://github.com/tModLoader/tModLoader/commit/edd202fb650173834d1607282213db518a8e43a9
Mirsario: Fix Unix Case-Sensitive Assets Launch Issue

Bug Fixes

Gameplay Fixes
Michael Scott: Fix `DrawPlayer` Scale Parameter (#3961)
JavidPack: Fix ModPlayer.ModifyZoom not applying to Rifle Scope and it's upgrades


Quality of Life and Other Fixes
Ibrahim: Remove Invalid NTFS folder names when creating a Modpack (#3996)
Mirsario: Fixed #3517 (UIVirtualKeyboard doesn't disappear when it should).


API Fixes and Changes
tomat: Reimplement `DrawSunAndMoon` Patch for Custom ModMenu Sun and Moon Textures (#4000)
JavidPack: Fix issue with bad TileObjectData code causing "leaks" into other TileObjectData instances. (#3922)
JavidPack: Fix modded NPC not defaulting to aiStyle -1.


ExampleMod & API Documentation
SuperCeleryMan: Update ExamplePetItem.cs (#3990)
JavidPack: Fix #3523 Dungeon Location tracking in Multiplayer Example
JavidPack: Fix ModPlayer.OnHitNPC docs mistake
JavidPack: Clarify the armor penetration, attack speed, knockback, crit chance appropriate values.
JavidPack: Clarify ModNPC.SpawnModBiomes docs

Localization
RazzSG: Update ru-RU tModLoader.json (#3948)
Jan 2, 2024
D'LIRIUM - PekpyT
  • Fixed a bug that caused gifts to not appear on levels during a New Year's event.
  • Fixed a bug that caused the dialog display to break after changing the font while the dialog was running.
  • Fixed and improved old save file loading system.
  • Fixed a lot of minor bugs in the intro.
  • Reworked the Sorcery effect on the save file preview.
  • Slightly reduced volume of Claudia playing the piano.
...