Discolored 2 - Godbey Games
Hi everyone, another quick update for the month showing off a new level!


The plans for Discolored 2 in 2024 are to finish up a couple of more small levels and then I can make another pass at the audio, music, effects, hints, hunt for bugs, and work on some quality of life improvements while polishing things up as much as possible. And some animations are still being worked on. With a bit of luck we just might see Discolored 2 released in 2024! ๐Ÿ˜€












Feel free to leave your thoughts in the comments and if you haven't already done so please follow and wishlist Discolored 2 on Steam!

Happy New Year to everyone!
Mabinogi - Elebon
It's a new year! With a new year comes new ambitions, goals, and wishes... what will you wish for this year? You might need a lantern and a seesaw to make it come true.


Event Details
Event Dates: Thursday, January 4th, After Maintenance - Thursday, January 25th, Before Maintenance
  • During the event, you'll receive the quest, [Guide] A Mysterious Traveler.
  • Register your main character with Traveler Zeno in Port Cobh.
  • You can only register one character per account.
  • You will receive the following rewards after completing [Guide] A Mysterious Traveler:
    • 5,000 EXP
    • You will also gain knowledge of both the Seesaw and Sky Lantern Festival quests, as well as the Event Shop.
Sky Lantern
Seesaw Jumping
[Guide] Sky Lantern Festival
  • After completing [Guide] A Mysterious Traveler, you'll receive the quest [Guide] Sky Lantern Festival.
  • Talk to Ascon near the Lighthouse in Port Cobh to hear more about the Sky Lantern Festival.
  • You'll receive the following rewards after completing [Guide] Sky Lantern Festival.
    • 5,000 EXP
[Guide] A Traditional Game
  • After completing [Guide] A Mysterious Traveler, you'll receive the quest [Guide] A Traditional Game.
  • Talk to Traveler Zeno once more to learn how Seesaw jumping works and to complete the quest.
  • You'll receive the following rewards after completing [Guide] A Traditional Game.
    • 5,000 EXP
    • Seesaw Construction Kit (x1)
Daily Quests
[Event] Recreation Prep
Getting to the moon is no easy feat, you'll need to prepare your mind, body, and soul...
  • Talk to Traveler Zeno and select Recreation Prep to receive your daily quest.
  • You'll be given one of three choices with the following objectives:
Recreation Prep
Objective
Endurance
Complete 1 Commerce.
Focus
Gather 30 times.
Reflexes
Fish 10 times.
  • After completing the objective, you'll automatically complete the event and receive the following rewards:
    • 20,000 EXP
    • Bunny Coin x20
[Event] Full-hearted Sky Lantern Gift
Why not help others achieve their wishes too this new year?
  • Gather and craft 3 Sky Lanterns to gift to any of the following NPCs next to Ascon:
    • Worried Girl
    • Lovestruck Man
    • Lovestruck Woman
    • Greedy Old Man
  • You can obtain Sky Lantern Kits by killing Normal/Strong/Awful/Boss-level monsters.
  • After gifting a set of (3) Sky Lanterns to one of the 4 NPCs, you'll automatically complete the quest and receive the following rewards:
    • 20,000 EXP
    • Bunny Coin x20
  • You can only gift one set of lanterns per day and resets at 7:00 AM PST.
  • You'll also receive an additional (non-tradable) item from the below list depending on who you gift your Lantern to:
    • Worried Girl - Complete Skill EXP Potion (30 minutes)
    • Lovestruck Man - Physical Power Potion (30 minutes)
    • Lovestruck Woman - Magic Power Potion (30 minutes)
    • Greedy Old Man - Speed Walk Potion 40% (30 minutes)
  • All potions are non-tradable and expire after 1 day.
Achievement Quests
[Guide] To the Moon
  • After completing [Guide] A Traditional Game, you'll receive the quest [Guide] To the Moon.
  • Complete either the Sky Lantern or Seesaw Jumping daily quests 3/6/9/12/15 times.
    • Reward: 20 Bunny Coins
  • After completing the Daily Quest 15 times, you'll complete the quest and receive:
    • 50,000 EXP
    • 50 Bunny Coins
Lantern Festival and Seesawing
Doing quests aren't the only thing to do during the event! Check out the Lantern Festival in Port Cobh! This festival takes place each night between 22:00~22:50 (10:00~10:50 PM) Erinn Time. During this time, hundreds of Sky Lanterns will be lit to float into the night sky. Be sure to also release yours alongside at least 10 of your friends to receive a prize!
  • Releasing a lantern in Port Cobh during the time above will award you with a 2x EXP Potion (30 minutes)
    • Only one potion is given per real-life day.
      • Resets at 7:00 AM PST.
      • Expires in 1 day.
Want to go even higher? Grab a friend and participate in Seesaw! You can purchase one from the Bunny Shop for a small gold price. Both you and your friend will take turns jumping on the seesaw. If you jump high enough, you might end up landing somewhere that's out of this world... if you reach this new land, be sure to talk to the Mysterious White Girl to receive a Full Moon Cake!
  • **NEW** Full Moon Cake
    • Grants +150 HP, MP, and Stamina when consumed.
    • Only one cake can be obtained per real-life day.
      • Resets at 7:00 AM PST
    • The cake expires after 24 hours if not consumed.

Bunny Shop
Have lots of bunny coins? Spend them to bring you new fortune and goods this new year in Traveler Zenoโ€™s Bunny Shop!
Item
Restrictions / Effects
Cost
**NEW** Homestead Sky Lantern (Sphere)
Prop Installation Size: 1x1
15 Bunny Coins
**NEW** Homestead Sky Lantern (Cube)
Prop Installation Size: 1x1
15 Bunny Coins
**NEW** Homestead Matsuri Lanterns
Prop Installation Size: 1x1
15 Bunny Coins
**NEW** Sky Lantern 2nd Title Coupon
Title Effect: +30 Luck
100 Bunny Coins
**NEW** Moon Bunny Flora Whistle
Limit Purchase: 1
200 Bunny Coins
Crystal Hammer of Durability
  • Limit Purchase: 2 per week.
    (Resets Thursdays 7:00 AM PST)
  • Expires after 7 days.
  • Not Tradable.
15 Bunny Coins
Ladeca Combat 4x EXP Potion (1 Hour)
  • Limit Purchase: 5 per week.
    (Resets Thursdays 7:00 AM PST)
  • Expires after 7 days.
  • Not Tradable.
5 Bunny Coins
Extremely Refined Shadow Crystal (Event)
  • Expires after 7 days.
  • Not Tradable.
5 Bunny Coins
Unrestricted Dungeon Pass (Event)
  • Limit Purchase: 2 per week.
    (Resets Thursdays 7:00 AM PST)
  • Expires after 7 days.
  • Not Tradable.
10 Bunny Coins
Unlimited Shadow Mission Pass (Event)
  • Limit Purchase: 2 per week.
    (Resets Thursdays 7:00 AM PST)
  • Expires after 7 days.
  • Not Tradable.
10 Bunny Coins
Direct Dye Ampoule
  • Limit Purchase: 3 per week.
    (Resets Thursdays 7:00 AM PST)
  • Expires after 7 days.
  • Not Tradable.
20 Bunny Coins
Direct Metal Dye Ampoule
  • Limit Purchase: 3 per week.
    (Resets Thursdays 7:00 AM PST)
  • Expires after 7 days.
  • Not Tradable.
5 Bunny Coins
Stardust Direct Dye Ampoule
  • Limit Purchase: 3 per week.
    (Resets Thursdays 7:00 AM PST)
  • Expires after 7 days.
  • Not Tradable.
20 Bunny Coins
Perfect Free Repair Kit
  • Limit Purchase: 3 per week.
    (Resets Thursdays 7:00 AM PST)
  • Expires after 7 days.
  • Not Tradable.
5 Bunny Coins
Seesaw Construction Kit
Expires after 24 hours
9,500 Gold
Unrestricted Dungeon Pass (Event)
  • Limit Purchase: 3 per week.
  • Expires after 7 days.
  • Not Tradable.
570,000 Gold
Unlimited Shadow Mission Pass (Event)
  • Limit Purchase: 3 per week.
  • Expires after 7 days.
  • Not Tradable.
285,000 Gold

{LINK REMOVED}
Jan 2, 2024
Pokie The Stickfigure - NotoriousVen
- Audio tweaked to play the correct music on particular levels
- Fixes applied to "Next 10" level select menu
- Functionality of the Bouncers in "Next 10" levels tweaked
- Control Diagram added to the pause menu
Trans Ops Playtest - Trans Ops
Patch, fix for missing lobby level. Duh. New Dev here...
Ettrian - The Elf Prince - Metthink
What's New:

Ethereum Nexus Grind System: Discover a dynamic skill tree, earn skill points through battles, and tailor Ettrian's abilities to your playstyle.

Global Dubbing: Ettrian's adventure now speaks multiple languages! Enjoy the epic tale in Spanish, French, German, and Chinese.

Bug Fixes: I've squashed pesky bugs to enhance your gaming experience.

Note: Japanese version temporarily unavailable, but fear not, the Japanese voiceover remains intact!

Don't miss out on this epic update. Join Ettrian on his quest, now with even more depth and excitement. Update now and redefine your journey in Ettrian - The Elf Prince!
Disaster Golf - Auri
Hello Lizard Flingers,

Final (or second-to-final) update before launch! There are quite a few changes with this one, one behind the scenes and others not so much:

  • Version number on the main menu! You may have noticed there is no date in the title, going forward we will be using proper version numbers. Huzzah!
  • New cursor! Your cursor is now Disaster-ified even when navigating menus.
  • Race icon updates. Flags now indicate which disasters were used by the person you are racing. Not a pirate ship.
  • Updated path to the mouth of the volcano in Change of Scenery.
  • A specific thing in Volcano Falls has moved to another hole, if you know you know.
  • Improved leaderboard loading.
  • New splash screen(s)! VoxPop and Hippo Havoc have animations
  • Achievements have art! Our artist will no longer feast on the blood of one enemy (the others are still fair game).

Note before launch
We will be resetting some of the leaderboard entries prior to launch. If your entry is faster than a 3 star, don't be surprised if it gets removed. We want to make sure the leaderboards are not dominated by beta tester times at launch. We appreciate all the work and feedback you gave, thank you!!!

Happy golfing!

- Auri and TJ
Jan 2, 2024
Monster Girl Manager - โˆ‡
โ€‹

Bugs:

-Fixed some display errors with boss texts

-Fixed some rounding errors with enemy stats

-Updated some skill tooltips

-Fixed a crash that could occur if you only had a single monster girl and triggered the lich's resist death

-Fixed the return to town confirmation box after defeating the lich.

-Fixed tracking dart triggering on enemies moving forward rather than backwards

-Fixed tracking dart giving trapped instead of hunted

-Fixed acid spray not showing damage
Blue Sky Aces - curiousdoggames
The latest demo update contains changes to improve Joystick and Gamepad handling, and camera following based on feedback received.

The Joystick change addresses two issues, which will also benefit Gamepads. The first was to make the stick less sensitive near the center to make it easier to make fine adjustments when trying to aim. The second was to address an issue whereby it wasn't possible to apply full elevator and aileron at the same time, as the input system was normalizing the input values restricting the values to 70% of their maximum when the stick was moved diagonally. These two changes should provide better maneuverability and finer grained control, but I'd like to hear your feedback on whether these changes have made a difference so please leave a comment below.

The other change involved removing the chase camera dead zone, and reducing the soft zone and damping to ensure the player aircraft stays more central in the screen.
SurrounDead - PlaySurroundead
Hey everyone!

First of all, hopefully everyone has had a good new year and holidays and going into a new year means more updates for SurrounDead. In this dev update I'll be going over near future updates and stuff a bit further than that.

Quests
The base for quests have been added now with the 1.4.2 update. In the background, I've been working on systems for the quests and at a point where I can start adding this to the base game.
As quests get added the story of SurrounDead will get expanded. Find out the inner secrets of 'The Valley' or just help out your fellow survivors by getting them resources, taking out the undead and more.



Ability to remove world objects
Something I've recently started to concept/experiment with is the ability to remove trash objects from around the world map. While this may not be coming in one of the next few updates, it's possible to be added sooner rather than later.



Easier control with world objects
This will be coming in the next update but I've completely reworked the context menu system so that I can easily add more options for the player to interact with. This as well then links to stuff like generators, water wells, etc. Allowing more options for them (Like being able to drink directly from a water well) and easier control or pre-existing options (No keyboard combinations for the generator for example).



Base building - Walls, roofs, etc
More options for how you build a base will be added. From the normal thing of decoration items, etc but one new thing will be modular building. At a minimum, floors, walls, etc will be added.

Bunker/Dungeon revamp
This is one thing I believe is very much needed, bunkers need to have way more depth added to them. With this, systems like the keypad at the Oil Rig, or electrical puzzles at the Laboratory will begin to be added to the bunkers.
In an ideal world I would have this stuff be randomised but I'm promising nothing with random generation stuff, more something I will look into.



Bounties - Random quests
Found in safe zones will be the bounty system. Check the board for bounties survivors need you to do. This could vary from finding a certain item, to hunting or classic kill quests. These bounties will link back into safe zone (More info when this is closer to getting added).
Also, this whole system will basically be an off-shoot to the standard quests but using all the same systems that does.



Settlement system
Also coming, while different to safe zones are settlements. These will be areas where active scavenger survivors will call home. The locations for these will be randomized and different with each playthrough.
These will also be a place to get new quests or trade for rare resources or gear. Give them help and they'll help you.

First person improvements
The main thing with this is proper first person ADS. First person aiming at the moment is quite painful and well the weapon just gets in the way. While this is one way first person will get improved other ways will be improved animations and just a more smoother camera system.

A full updated game trailer
The last game trailer for SurrounDead came out nearly 2 years ago and SurrounDead has changed heavily since then. It has now came for the time that it gets an overdue upgrade to show people what the game is nowadays.

Horde mode
Something more of an arcade mode, but somewhere you can have a quick play and slay waves of zombies in a unique map made only for this mode. The plan is to have it so you can unlock new locations, buy new weapons (Or find them), new equipment, etc. It's somewhere to have simple fun!

Crossbows
You may have already found this weapon in the dev menu. The next steps for this weapon are to create the bolt ammunition and give it some unique animations!



Vehicle upkeep
Coming in one of the next patches will be a revamp to vehicles and how you keep them running. From having to find a key unique to that type of vehicle (eg, Damaged Sedan Key), to fuel cans that you can fill up at the local gas station and vehicle batteries that slowly degrade over time.

More depth to player actions
At the moment, most player events have no animation that is linked to it. In the future, I will be looking at adding unique animations to certain events like; refuelling, eating, drinking, medical, filling up water, etc (One thing to note is that animations for eating, etc would not be overly long or complicated to not drag away from the gameplay).

World electricity/Substations
Take over a substation and provide electricity to a part of the map (Attacks, repairs, etc?)
Something further down the road is the ability to provide electricity for certain parts of the map. This would allow the player to illuminate streets, unlock new objects that can help the player with certain tasks, production, etc. Suggestions for this system also would be welcomed as its still in the concepting stage.

More locked stuff with puzzles
With the addition of lockpicking, more minigames will be added to the game. These won't be just found in high level areas but places like towns or that odd house in the forest.

World events
This would make the radio item actually useful. If you've got that item on you in game you'll start to get notifications about events happening in the world. These can vary from a survivor in need of help, to a military encampment that has been spotted, or a special zombie located somewhere. There are many possibilities for this system.

Multiplayer/CO-OP
The simplest thing to say is, work is still getting done. Not soon however.

And more...
  • Level design: Much of the west and north of the map is unfinished and still needs a lot of work, that is something I am actively working on. Expect new POIs in the near future. As well, a large city will pop up in the future.
  • Companion AI: I am currently working on adding a dog companion to the game that you will be able to find around the map.
  • Motorbikes: Has been on hold recently, but have got them working better recently.
  • Farming: Create a small farm and gather seed packets, this is something I very much want to add, as well as foraging.
  • New items: Always coming, got some fun stuff planned.
  • etc...

Thank you for everything,
Zurvivor
ViRo Playspace - ViRo_Quinn
Just because you're a goddess of love, sex, and destruction, doesn't mean you can't be cute and cozy too!

Right now we're focused on animation cleanup, which doesn't always lend itself to interesting pictures, so we wanted to give a glimpse of Dea's model in all her radiant succubus glory.

That said! If anyone is interested in seeing some of the production process, our lead dev often works late into the night, and will occasionally livestream while he works - so come hang out! He enjoys having company and answering questions. Hop on our Discord or our Patreon to get the announcement when it happens.
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