Dear players, on January 2nd at 11:30 UTC, our authentication servers were targeted by malicious attackers. As a result, some of you experienced difficulties logging into the game or using our services. Our technical specialists have stabilized server operations and are taking measures to ensure that such attacks in the future will not be successful.
Compensation:
Active premium accounts have been extended by 3 hours.
The duration of the ongoing "Winter Extreme" event for earning "Achievement Marks" has been extended by 3 hours. From 11:00 UTC on January 3rd until 14:30 UTC on January 3rd, you will be able to earn mission points for the 7th and 8th achievement marks for tankers/pilots/sailors simultaneously.
2024.1.2 Update Content Added difficulty selection, difficulty mode, and dire mode Added rankings for difficult and dire modes Added loading interface at the beginning of the game Added skill, shield strike Added skill, Reflection Shield Added skill to summon Snow Leopard Added skills, threw landmines Added skill, Surrounding Flying Sword Added optional characters, Shield Hand Added cards, shadows, and shield hands Added functionality, after being controlled, it can break free Completed, all the vertical drawings of the bosses when they appear Added, blocking the main character's enemy array Added an enemy array surrounding the protagonist Reduced the duration of the enemy's death and turned it into sinking underground Bug fix: Fixed the issue where deceased enemies would be teleported
2024.1.2 Update Content Added difficulty selection, difficulty mode, and dire mode Added rankings for difficult and dire modes Added loading interface at the beginning of the game Added skill, shield strike Added skill, Reflection Shield Added skill to summon Snow Leopard Added skills, threw landmines Added skill, Surrounding Flying Sword Added optional characters, Shield Hand Added cards, shadows, and shield hands Added functionality, after being controlled, it can break free Completed, all the vertical drawings of the bosses when they appear Added, blocking the main character's enemy array Added an enemy array surrounding the protagonist Reduced the duration of the enemy's death and turned it into sinking underground Bug fix: Fixed the issue where deceased enemies would be teleported
It’s been a while since our last update when we announced that WRATH: Aeon of Ruin will be leaving Early Access on February 27, 2024, so it is time again to share a quick update to welcome the beginning of the new year!
The Finishing Touches of Development
We have made the most of the time spent since our final bi-weekly update. The entire team has really come together, and we couldn’t be more proud of them. Suffice it to say, we are extremely excited for the impending launch in February and for you to see all of the new content.
The core gameplay and features for the PC version of WRATH are now complete. Our final step before we are truly ready for release is localization–which is already well under way–and is the final milestone left before we wrap up.
Glimpses of the New Content
Some of the things we’re most excited for you to experience in the final release are the more fantastical and mystical elements of the game. And we have an abundance of new content coming with the release of the 1.0. Here are a few highlights:
Fully-Implemented Story
WRATH's narrative approach aims to be concise and unobtrusive, encouraging you to explore the various environments and learn the history of The Old World.
3 Bosses
Each of the three episodes is accompanied by a new hub, and at the end of each new hub is a boss of various types.
3 New Weapons - meaning 9 in total
4 New Enemies - 15 in total
2 New Sigils - 3 in total
5 New Artifacts - 10 in total
In addition, we have of course done significant polish on the pre-existing content as well as adding new things. For example, we have updated the opening segment of the game; within that segment you meet a new NPC, “The Shepherd of Wayward Souls”.
The Shepherd accompanies the Outlander on their journey to save the imprisoned guardian of The Old World.
We’ve also included some notes that can be found as you explore and find secrets. These notes are left over from the inhabitants of The Old World and can be collected, giving bits of context and worldbuilding to WRATH’s atmosphere.
Additionally, we have implemented a new tutorial segment at the beginning of the game that serves two purposes:
Better player onboarding, explaining some of the systems and abilities to be found within the game. This is primarily intended for new players, but we think that experienced players will enjoy this as well because:
The new introduction serves as the anchor for the narrative and worldbuilding. It will set the stage for players to understand who the Outlander is and why they are on the journey that they are on.
And of course, we have added many general improvements over the initial early-access release.
Improved Enemy Encounters
Improved Enemy AI
Improved Map Layouts
Improvements to Overall Balance
Improvements to Overall Performance
Multiplayer Status
We have been faced with a hard decision; either we could commit time and resources to working on multiplayer or cut it completely and fully buckle-down on polishing the single-player experience, and improve upon it even more than we originally thought possible before our full release. After careful considerations, we chose the latter and cut multiplayer from the game. And thanks to the extra time and effort we’ve spent building this world and fleshing out its narrative, the new things we've been working on have manifested in truly intriguing ways that we believe will pleasantly surprise you.
The Road to Launch
As we are nearing the full release of WRATH: Aeon of Ruin, we would like to thank you all for your patience and support throughout the tenure of development over these past years, and we look forward to seeing your reaction to the new content.
Increased the chance for a crawling creature to attack you Increased the damage of the crawling creatures Crawling creatures now regenerate health Updated the banishing effect and added a new transparency effect while banishing a crawling creature Bug fix - Previously could not banish crawling creatures through / near doors
★ Switch Skill of the 4th Path (Elesis, Chung, Add, Ain, Noah)
Added Switch Skills for Elesis, Chung, Add, Ain, and Noah’s 4th path.
List of Switch Skills:
1. Elesis’ 4th path
Skill Name
Skill Type
Skill Description
Finishing Blow
Active
You summon 3 swords that are shrouded in the power of El and plunge them downwards.
(Can only be used while jumping.)
Obliteration Skill
- Aura of Obliteration is consumed and you gain Aura of the Storm.
- As a Knight of Obliteration you ignore 10% of your opponent’s defence and defensive stances (shield/K.O.).
Scarlet Prison
Special active
You create a sword prison in front of you. Any enemies inside the sword prison are unable to sprint and their jump power is reduced.
Obliteration Skill
- Aura of Obliteration is consumed and you gain Aura of the Storm.
- As a Knight of Obliteration you ignore 10% of your opponent’s defence and defensive stances (shield/K.O.).
Magnolia
Special active
Divinus Manus takes the form of a razor-sharp chakram and rolls forward.
Elesis’ noble courage blooms into a magnolia everywhere it touches an enemy. (Can also be used while jumping.)Divinus Manus
Use the Obliteration skill during Power Boost to increase the range of Divinus Manus by 20%.
Obliteration Skill
- Aura of Obliteration is consumed and you gain Aura of the Storm.
- As a Knight of Obliteration you ignore 10% of your opponent’s defence and defensive stances (shield/K.O.).
Devastation
Special active
Divinus Manus cuts through the space in front of you in the guise of a gigantic Sword of Purification, then moves forwards. (Can also be used while jumping.)
Divinus Manus
Use the Obliteration skill during Power Boost to temporarily reduce the enemy’s magic defence.
Obliteration Skill
- Aura of Obliteration is consumed and you gain Aura of the Storm.
- As a Knight of Obliteration you ignore 10% of your opponent’s defence and defensive stances (shield/K.O.).
2. Chung’s 4th Path
Skill Name
Skill Type
Skill Description
Pulling Light
Active
You fire a cannonball.
Consumes cannonballs:
- 1 cannonball
Radiant Sphere
Special active
It shines bright with a holy light that reduces all nearby enemies’ resistances.
(Can also be used while jumping.)
Orb Trail
Special active
You hurl several orbs. The orbs follow the enemies. They explode when they hit an enemy, piercing them.
The piercing orbs remain for 10 sec. and create a crest when Martyrdom is active.
Consumes cannonballs:
- 4 cannonballs
Liberation Crest
Special active
You summon a powerful crest using the power of the Protection Stone.
The Protection Stone surrounds you and attacks your enemies.
3. Add’s 4th path
Skill Name
Skill Type
Skill Description
Physiotherapy
Active
Therapy failed. The practical way, then.
The dynamo attacks targets multiple times. (While you do this you have K.O. protection.)
Allergy
Special active
Weakening immune system requires a shock pulse.
Generates an energy field in front of you that temporarily makes any targets you hit hypersensitive and lowers their MP.
Anaesthesia
Special active
A complicated procedure. Close your eyes, here comes the blue dream. It’ll be over soon.
Your drones attack enemies and freeze them solid.
(Can also be used while jumping.)
Consumes DT:
- max. -2 DT
- Increases the duration of the freeze by 1 sec. for every DT used with Power Boost
(Can also be used without DT.)
Defibrillator
Special active
Shock effect too great, turn down electrical impulse.
Scouts out the area and attacks a target with high voltage current.
Generates Dynamo Points:
- Using this skill regenerates 60 DP.
- No DP regenerated in Dynamo Mode (Power Boost).
Consumes DT:
- max. -2 DT
Increases damage by 10% for every DT used with Power Boost.
(Can also be used without DT.)
4. Ain’s 4th Path
Skill Name
Skill Type
Skill Description
Apparere
Active
There’s no point in hiding!
You project a pillar that attacks the next enemy.
(Can only be used while jumping.)
Ammonere
Special active
Foolish creatures...!
You fire off energy that pursues your enemies.
Reduces the MP of any enemies it hits.
Imperfectus
- Adds a debuff that reduces MP regeneration by (10x Imperfectus level)% for 3 sec. when you take a hit.
Vocatus
Special active
You announce your arrival by projecting a spear, throwing it, and leaving a powerful mark that distorts space where it hits.
Imperfectus
- You leave additional marks based on your Imperfectus level.
Adimere
Special active
You eradicate anything evil that goes against the will of the Goddess.
You create a roiling Spell Circle, attacking enemies in a large area in front of you and draining their Eldrit Energy.
Thanks to the increased Eldrit Energy, the damage of your special active skills increases 4-fold.
Imperfectus
- Special active skill damage: +(5x Imperfectus level)% (PvP: 2x)
5. Noah’s 4th Path
Skill Name
Skill Type
Skill Description
Chime
Active
In a dream devoid of hope, you find a remnant of something familiar.
Part of a giant Pendulum appears, attacks the area, and disappears again.
Goblin
Special active
Something unknown steps forward. If it hits an enemy, darkness blooms and spreads rapidly and attacks the enemy again.
Consoling Dream
Special active
Dream birds fly forwards out of the lantern. (Can also be used while jumping.)
Hour of the Blood Moon
Use this skill with Blood Moon Power Boost to increase its damage.
Tower of Eyes
Special active
You hear cracking and splintering in the silence of the night. Spears appear all around you, like you’re trapped in a tower. You abruptly feel cold, and sense something has its eyes on you. As you try to meet this gaze, all you see is an endless void of darkness.
You dream of spears rising to surround you, attacking your enemies.
Hour of the Blood Moon
Use this skill with Blood Moon Power Boost to increase its damage.
Exploring locked rooms takes all your strength, it would not hurt to refresh yourself. Especially for this, The Puppeteer made a 50% discount on food for the next 24 hours, don't miss it! 🥗