My first game O.A.C World Begins, which has been waiting on your wishlists for a long time, will meet you strategy lovers on February 2, 2024!
I set out to do the best for everyone who loves grand strategy and depth. I based the game on a Futuristic story model. At the same time, through O.A.C you will be assured that you are a unique character who exists between an extraordinary existence and the real world.
"O.A.C is a reflection of your inner world that distinguishes you and your personality from the majority."
Every decision you make, all the relationships you establish, the character you build and the traits you develop will reflect your soul to help you shape the future.
I'm very excited about this process. And I wanted to share my excitement with you right away. ːsteamhappyː ːsteamhappyː
Starting from February 2nd, your first impressions, likes and comments will motivate me so that I can take O.A.C to a better level than the alpha version. I have tried to do my best since 2021. But is this enough? Absolutely no, it's not enough. However, you can be sure that I use the opportunities at my disposal to the highest level. Now it's time to work harder for more!
What will you see on February 2?
Please note that from the date of O.A.C release until the next update, only 2 countries (Turkiye, Greece) will be playable, the other countries will be locked.
If you want to make a purchase after all countries are published, you can wait for the next announcement.
However, any support you give will help me speed up this process. Thank you. <3
Detected/possible bug fixes on the 15th of every month, you will receive major update every 3 months.
In other words, in the May big update, U.S.A. Russia, Germany, Poland, Ukraine, France, England, Spain, Italy, Brazil locks will be removed and playability will be confirmed.
Until next update. In the first 3 months, only Turkiye and Greece are among the countries that the player can choose as a starting point.
This situation will continue as new countries appear in every major update. Even though basically all the countries of the world are ready, the artificial intelligence involved in information input and commercial/military/social relations of the countries with each other must work flawlessly. My testing and development continues non-stop.
Currently, relations can be established with all countries and you can include them in the game, but as a player, you cannot start the game by selecting other countries at the beginning. Until the next update, other countries are locked.
We are in Early Access, alpha version for now.
Players who purchase the game can obtain the music album I prepared specifically for O.A.C as an additional package for free.
Feel free to let me know any bugs, shortcomings or ideas you encounter in the game. This will be very useful for me. ːsteamthumbsupː
Although all major countries and all of smaller countries are ready, artificial intelligence has flaws that need to be tested. For this reason, in major updates (in each update), playability locks will be unlocked for you, provided that there are 10 countries each.
I will share a cinematic trailer and a new gameplay video in the middle of this month. An old version gameplay video is available in our store.
For your suggestions and requests, do not forget to write to the forum in the Steam community. <3
In future updates, many modes such as direct "Skirmish Mode", World War 3 scenario and Space Invasion will be offered free of charge to O.A.C players.
Although I cannot yet give a date for the multiplayer release, I will continue to use all the income I make by establishing a team for the development of O.A.C. But a multiplayer O.A.C experience is definitely high on my plans.
Thank you to everyone who has been waiting for a long time, thank you to the people from all over the world with whom I share my excitement.
Never forget that I am progressing thanks to you.
You can like this announcement and support me further by sharing it with your loved ones on any social media platform. Thank you so much!
We want to thank everyone who helped to make our first public playtest a huge success! Over 60,000 scientists gave it their all! Thank you for playing the alpha playtest of Abiotic Factor. We saw a lot of awesome bases and followed tons of streamers on their adventures through the GATE Cascade Research Facility.
We Want Your Feedback!
If you have not yet left playtest feedback you can do so by filling out this form: Playtester Feedback Form
🐛 Fixed Bugs: Our team has been hard at work addressing pesky bugs that have been reported by our dedicated community. Enjoy a smoother and more polished gaming experience as we squash those little critters that might have been buzzing around.
🎨 Fixed Texture: We've meticulously combed through the game's textures to ensure visual perfection. Say farewell to any imperfections as we fine-tune the details, providing you with a visually stunning and immersive world.
Thank you for your continued support and feedback. We're committed to making your gaming experience the best it can be. Keep those comments coming, and stay tuned for more exciting updates in the future!
Relinquish Update 1.1.2 - Added New Difficulty "Relinquish" - Added Level Difficulties "Casual" and "Endurance" - Added Studio Intro - Added Different double jump animations and hard land animations - Changed Default walking animation to a new and improved one - Added a footstep system for different walking sounds - New animation when putting a card in the Card Scanner - New animation when dragging ice cubes - Overhauled UI for Selecting Difficulty, Chromatic Splitter, Stereo, and Analyzing things - Fixed "Press "E" to ask question" prompt showing after pressing "E" - Added 5 New cars to collect - Changed Stereo Position on menu. You can press the Stereo to toggle menu music on or off - You can now toggle Sob's music by going to his Stereo and interacting with it (Located between the Coats and hat customization area) - Fixed issue where you can control Shrimp on the menu - Major Level 9 adjustments to intro - Changes to level 6 for better immersion - Added sounds to intro of LVL 17 - Added 2 new Ghost Tracks - Added Drowning animation to Shrimp and Anxiety Death animation - False Car now has a custom Stereo Model -Fixed Boron Lock not showing total cost of currency when hovering over it and UI Tweaks - Fixed Tut Level 2 not counting all cars - New UI design when asking Sobriquet Questions - New death screens and each death screen now has a unique sound - Added the ability to customize the Shrimp on the main menu by clicking on him - Game now loads faster
Exiles, it's your time to shine! We're launching a Talent Competition themed around Affliction! Your talent could be fan art, videos, cosplay, baking, crafts and anything you excel in! As usual, we have prepared an awesome prize pool that includes Path of Exile merchandise and in-game microtransactions.
For this year's talent competition, we will not be accepting written/text based submissions such as poems or short stories. We will also not be accepting AI generated art, including fixing up and editing AI generated art.
Prizes
Top Three Winners
Path of Exile Art Book
Signed Atlas Passive Tree Art Print
Your choice of two Path of Exile T-shirts
A random Path of Exile Pin
Chaos Orb Socks
Your choice of an Armour Set (an Armour Set from the list below)
Your choice of a Portal Effect (a Portal Effect from the list below)
Your choice of Footprints Effect (any Footprints Effect from the store)
4-5th Place
Your choice of one Path of Exile T-shirt
A random Path of Exile Pin
Your choice of an Armour Set (an Armour Set from the list below)
Your choice of a Portal Effect (a Portal Effect from the list below)
Your choice of Footprints Effect (any Footprints Effect from the store)
6-10th Place
A random Path of Exile Pin
Your choice of a Portal Effect (a Portal Effect from the list below)
Your choice of Footprints Effect (any Footprints Effect from the store)
11-20th Place
Your choice of a Portal Effect (a Portal Effect from the list below)
Runners-Up
Your choice of a Helmet Effect (a Helmet Effect from the list below)
Microtransaction Prize Pool
List of Armour Sets
Arcane Armour Pack
Automaton Armour Pack
Black Armour Pack
Bleached Demon King Armour Pack
Blood Guard Armour Set
Carnage Armour Pack
Coldsnap Armour Pack
Coliseum Armour Pack
Corsair Armour Set
Darkprism Armour Pack
Deicide Armour Pack
Demon Parasite Armour Set
Desert Armour Pack
Dragon Armour Pack
Elite Armour Pack
Executioner Armour Pack
Extinction Armour Set
Faith Guard Armour Set
Fallen Angel Armour Pack
Fire Armour Pack
Gargoyle Armour Set
Ghostflame Armour Pack
Gloom Armour Pack
Gore Armour Pack
Gorgon Armour Pack
Gothic Armour Pack
Gryffon Armour Pack
Harpyon Armour Pack
Heartseeker Armour Pack
Huntsman Armour Set
Ice Armour Pack
Innocence Armour Pack
Ivory Chaos Armour Pack
Lightning Armour Pack
Lunaris Armour Pack
Mageguard Armour Set
Malachai Armour Pack
Merchant Armour Pack
Miracle Armour Set
Mystic Armour Set
Necrotic Armour Pack
Obsidian Seraph Pack
Project Armour Pack
Pure Light Armour Pack
Purple Crystal Armour Pack
Purple Pyre Knight Armour Pack
Pyre Knight Armour Pack
Radiant Armour Pack
Raven Armour Pack
Ringmaster Armour Set
Scientist Armour Pack
Seawitch Armour Pack
Sin Armour Pack
Sphinx Armour Pack
Steam-powered Armour Pack
Stormcaller Armour Pack
Ultimate Chaos Armour Pack
Vampiric Armour Pack
Verdant Armour Pack
Viper Armour Set
Warlock Armour Pack
Wasteland Armour Set
Wasteland Warrior Armour Pack
White Armour Pack
Wrangler Armour Set
List of Portal Effects
Arcane Portal
Arcane Voidgate Portal Effect
Arctic Crystal Portal Effect
Arctic Portal Effect
Automaton Portal
Balefire Portal Effect
Black Portal Effect
Corsair Portal
Daresso Portal Effect
Darkprism Portal Effect
Demon King Portal Effect
Divine Arcane Portal
Divine Demon King Portal
Divine Stygian Portal Effect
Dreadspire Portal Effect
Fire Portal Effect
Frost Viking Portal Effect
Ghostflame Stygian Portal Effect
Golden Angel Portal
Gore Portal Effect
Havenwood Portal
Huntsman Portal
Infernal Demon King Portal
Infernal Stygian Portal Effect
Innocence Portal
Kaom Portal Effect
Kraken Portal Effect
Legion Portal Effect
Madcap Portal
Malachai Portal Effect
Maraketh Portal
Miracle Portal
Myrmidon Portal Effect
Mystic Portal
Necrotic Demon King Portal
Project Portal Effect
Pure Light Portal Effect
Ringmaster Portal Effect
Scientist Portal Effect
Seraph Portal Effect
Spectre Portal Effect
Steam-powered Portal Effect
Stormcaller Stygian Portal Effect
Sulphite Portal
Temple Portal Effect
Vampiric Portal
Wasteland Portal
Wild Portal
List of Helmet Effects
Abyss Eyes
Antlers
Apocalypse Helmet Attachment
Aquila Crest Helmet Attachment
Arcane Flaming Head Helmet Attachment
Arcane Halo
Arcane Mark of the Phoenix
Arcane Visage
Arctic Crown
Arctic Skull
Assassin Halo Helmet Attachment
Assassin Seer Helmet Attachment
Aureate Halo
Automaton Halo
Bent Horns
Black Headband
Black Pirate Bandana
Bleached Skull Helmet
Blood Guard Helmet Attachment
Brilliant Crown
Brilliant Feathers
Chaos Orb Helmet
Coliseum Helmet Attachment
Corrupted Skull
Cow Skull
Curved Horns
Darkprism Helmet Attachment
Demon King Horns
Despair Helmet Attachment
Divine Ice Crown
Divine Sign
Divine Skull
Dragon Mask
Eye Patch
Faith Guard Helmet Attachment
Fiery Eyes
Fiery Visage
Flaming Head Helmet Attachment
Frost Viking Alternate Helmet
Frost Viking Helmet Attachment
Ghostflame Flaming Head Helmet Attachment
Ghostflame Skull
Glowing Red Eyes
Gore Skull
Gorgon Snakes Helmet Attachment
Guardian Mask
Harmonious Helmet Attachment
Harmonious Hood
Holy Eyes
Ice Crown
Ice Horns
Incursion Hood
Infernal Skull
Innocence Laurel Helmet Attachment
Iron Brand
Iron Maiden
Lightning Eyes
Lightning Skull
Mark of the Phoenix
Medusa Snakes
Misery Flaming Head Helmet Attachment
Misery Helmet Attachment
Nightfall Helmet Attachment
Oriath Helmet Attachment
Plague Doctor Helmet
Purple Divine Sign
Purple Eyes
Purple Flaming Head Helmet Attachment
Purple Skull Helmet
Purple Smoking Hood
Rapture Helmet Attachment
Red Headband
Red Pirate Bandana
Rose Skull
Serrated Mohawk
Sin and Innocence Helmet Attachment
Sin Talon Helmet Attachment
Skull Hood
Smoking Hood
Spirit Charm
Steam-powered Skull
Suffering Helmet Attachment
Sunrise Helmet Attachment
Swan Crest Helmet Attachment
Thorned Skull
Twilight Helmet Attachment
Twisted Bone Horns
Twisted Horns
Undead Outcast Helmet
Vaal Orb Helmet
Wasteland Horns
How to Enter
Just post your submission to this thread to be entered into the competition. It's ideal if your content is easy to consume. A general guide for this is that your submission should take no longer than three minutes to listen to or view. It's permitted to post content that is longer than three minutes but in some cases it may put your submission at a disadvantage if it's significantly difficult to engage with your content.
The winning submissions will be selected based the following criteria:
How skillfully your talent has been executed.
How true it remains to the Affliction theme of Path of Exile.
How compelling or entertaining the submission is.
Conditions
The competition will run from the time of this post until Wednesday the 31st of January at 5pm NZT (January 30th at 8pm PST). Submissions made after this time will not be counted. We'll post the winners sometime in the following days.
Any work that is submitted must be your own and must be created after the launch of this competition.
AI generated art will not be accepted. We reserve the right to disqualify your entry if we believe that it is AI generated.
Multiple submissions are welcome.
If you want to create a montage or mash-up of other artists' work or videos, this is permitted as long as it follows all legal guidelines of fair use standards.
Best of luck to everyone who is participating in the competition!
This update kicks off with a much needed overhaul to some main menu UIs. The start of it looks mostly the same apart from the settings icon being gray instead of blue, but the UIs for many of them have been redesigned and polished with new space-y menu music playing in the background!
The world selection UI:
This UI now has some sound effects when hovering over a save file, and when scrolling for some polish!
The audio UI:
The player controls UI:
The display UI:
Notice that there are now settings for going fullscreen, and the resolution when going fullscreen. These are features taken for granted in other games regardless of the genre, but were completely absent from Cosmorists until this update!
Landing sites
The player now has the option to land anywhere on the planet via landing sites instead of a single landing spot. Each landing site will tell the player what biome it is, what the temperature is, and the coordinates of the landing site. Since each landing site is 1049 km across, or 2²⁰ tiles across and each site is a similar distance apart from each other, it reveals the millions of square kilometers of explorable land to explore! This is the player landing on a different part of Tierra as seen in the gif below:
Note that the appearance of the map above will only apply to saves created in this update. Existing saves will still have this feature, but the map for those existing saves will look more like what's seen in the image below:
Why does the map for existing saves look all jumbled? This is to make existing saves backwards compatible with the new update. If this new world generation overrides the existing saves, the player's main base will suddenly be in a hot desert, savanna, subtropical forest, or jungle biome, with temperatures suddenly jumping to between 35°C in the best case scenario and 65°C in the worst case. Keeping the map this way will ensure that a scenario like this never occurs. This isn't a bug, it's the old generation system at work, but zoomed out so far that it looks like a random, disorganized mess of biomes.
After the spaceship is repaired, the player is able to go into orbit with less fuel required to take off than going to another planet, but will only allow the player to land somewhere else on the planet. In the screenshot below, the player can't go to another planet due to the weight, but can still afford to orbit.
Once in orbit, a map will automatically appear asking where on the planet to land.
Treasure
This update also adds treasure. They can be scattered around occasionally on the surface in the form of crates, but are most common in caves of all worlds except for Luna. All treasure will cost coins to open, which simultaneously adds the first incentive for players to obtain coins via enemies, encouraging combat, and reduces the game loop's dependency on mining. This gives combat a larger role for obtaining resources both directly from the enemy, and coins to save up for treasure.
Here's a sample of treasure found on the surface for a cheap price of around 4 coins per crate in the gif below:
Here's a demonstration of the player opening up more expensive treasure in the caves in the gif below:
They can also spawn in other planets, this is barrel treasure in Aquatica's caves:
In the world of base building, one thing was missing, and that was doors. They've been added in this update as well, and the player's base will now be safer from enemies without having to break and place walls each time the player wants to enter or leave their base!
Here's the door in action from this gif:
Player
When mining something by hand, the player will now have a mining animation as seen in the gif below:
In that gif is coal ore, a new ore intended to be used as an alternative fuel source for furnaces and spaceships.
World Generation
All worlds
The biomes of all new saves will now span hundreds, sometimes over 1000 km across. The only exception to this are sub-biomes, most commonly in caves, whose size is similar to that of the old world generation.
Tierra
In the dirt, mushroom, and berry caves, dirt walls will now generate alongside stone as a cave wall with less durability than the stone ones, making it easier to dig through for lower tier pickaxes.
Smaller changes
Ambience
+ Ambience for swamp and jungle caves.
Crafting
+ (Stone(8), Iron Bar(1), -1 Integer(1)) --> Iron Cave Entrance(1) + (Bronze Bar(1/4), Gold Bar(1), -3 Integer(1)) --> Gold Cave Entrance(1) - Magtise crafting on Luna
Items
19 new items + Coal Ore (A new ore that's sometimes found at the surface, but is most common at around layer 8 of the caves for most biomes, layer 10 for the desert, swamp, and jungle caves) + 10 door variants (7 wood variants, 3 stone variants) + 4 Christmas light variants (Obtainable by cutting down pine trees in the Taiga biome between Dec 12 and Dec 26. They're Red, Yellow, Green, and Blue variants available) + Sandstone Workbench + Sandstone Anvil + Magma Wood Chest Increased hunger gain of the following food items: ~ Crab meat increased from 5 to 10 ~ Raw Tuna increased from 5 to 10 ~ Cooked Tuna increased from 10 to 20 Decreased hunger gain of the following food items: ~ Cave berry decreased from 6 to 3 ~ Marine Cave berry decreased from 6 to 3 ~ Cranberry decreased from 6 to 3 ~ Luminous mushroom decreased from 16 to 10 ~ Red mushroom decreased from 12 to 10 ~ Frost mushroom decreased from 12 to 10 ~ Chili pepper mushroom decreased from 12 to 10 ~ Banana decreased from 15 to 12 ~ Slimeball decreased from 12 to 10 ~ Burnt Slimeball decreased from 24 to 20 Increased the mass of nearly all tools and weapons ~ Copper and tin tools and weapons mass increased to around 60 kg each ~ Iron tools and weapons mass increased to around 120 kg each ~ Gold tools and weapons mass increased to around 200 kg each ~ Magtise tools and weapons mass increased to around 200 kg each ~ Titanium tools and weapons mass increased to around 30 kg each
Mobs
~ Enemies will now spawn based off of the biome of the tile they spawn in instead of the player's biome + Large cave spider (Tierra, Arachnid caves) + Addition Crawler (Matica, Arithmetic) + Narwhal (Aquatica, Frigid Ocean)
Music
+ Main menu track (as highlighted in the main menu section) + Deep Arithmetic Caves ~ Temperate Forest
Particle effects
+ Water droplets coming off of mining water
Player
~ Increased time needed to use a pickaxe, axe, or hands from an interval of 500 milliseconds to 600 milliseconds.
Sound effects
+ Various sounds for the main menu + Door open and close + Dirt wall mining and breaking + Crystal mining ~ Bat flaps now pan depending on the location relative to the player
Status effects
+ Crushing Pressure (Shows up if the ambient pressure exceeds the player's ambient pressure limit)
~ Changing the resolution of the game by doing so in the settings or the window will now cause the UI scale in the game to respond with it. ~ Text in the space UI replaced with their respective icons.
World Generation
Tierra
~ Green crystals will now spawn in all cave biomes except for the stone cave, and any biome at or below layer 100. ~ Red mushrooms in the mushroom caves will now generate around 4x less frequently + Dirt walls will now generate alongside stone as a cave wall with less durability than the stone ones, making it easier to dig through for lower tier pickaxes.
Luna
~ Titanium ore on biomes where it was the most common is now around 100x less common in order to make Aquatica's risky deep sea the place to go to obtain Titanium.
Miscellaneous
~ Default resolution changed from 1500x800 to 1280x720 ~ Compasses will no longer show cave entrances / exits farther than 20 km away. + When the tech tree is unlocked, the game will now play a sound, the icon will glide down going next to the hotbar, and will flash green to grab the player's attention. Here's the animation of what unlocking the tech tree is in this update in the gif below:
Bug fixes
Exploits
Smelting an item, cutting the output in half and clicking on that same output will cause the output to have a max stack amount, and a negative amount with the amount difference being the original amount.
Freezes
Filling up the spaceship with fuel with no empty inventory slots causes the game to stop responding, and if not saved beforehand, the save data created in that session becomes lost.
Inconvenience
Going fullscreen, leaving the game, and coming back will cause the game to automatically go to windowed mode each time.
Opening a chest or furnace will split the item if the mouse is hovering over an item in the inventory or furnace.
Sounds
The spaceship launch sound will sometimes play quietly when in space, and play on a low-volume loop.
The grass in the wilting cave biome will make the stone footstep sound effect.
Programming Without Coding Technology 2.0 - PWCT Software
Hello
In this revision we updated the Ring programming language version From Ring 1.19 (development version) to Ring 1.19 (official version released in 2023.12.31)