The best party is the one that happens after the normal people have gone home; before school or work has woken and you’re just hanging out with some chums, having fun.
Saturday 6th Jan @ 2:00 PM EST / 20:00 CET sees the TFConnect Afterparty or “KritzKast Creator Showdown”, for short. They’re doing some unrestricted 6s with the likes of FUNKe, berd, LazyPurple, Solid JJ, Solarlight and many more. First pitting two EU teams against each other. Then two North American teams fight to decide who plays with whom in the ultimate form of mad combat: 12v12* ChaosMOD, casted by KritzKast, HamajiNeo and other friends.
Here your donations to the charity SpecialEffect via TFConnect decide both where the match happens and how tough a time these teams have. Donate LIVE to enable temporary effects; see how well Skymin flies in low grav, how long Dollie lives with one hit point, how dangerous Uncle Dane is with critz enabled, as well as more, far worse ideas. There’s nothing this mod can’t do!**
One more patch for 1.4 to fix the last couple issues that have been reported and that have been found. Following this our focus will be entirely on the campaign and wrapping up any other changes we want to make for the full release.
Fixes:
Fixed an issue with removing all upgrades from a block.
Fixed an issue that could occur with some siege armor
Fixed a reported issue where the repair card was not working. When having the tech to upgrade its range it was mistakenly only repairing in the tiles around the one selected.
Fixed the Covered Ram which was not animating correctly when attacking a block.
Fixed an issue that could occur and prevent moving to the second level of the demo campaign. Seems to have happened when resetting progress before there is an available save and that is now accounted for. If you encountered this issue try resetting the progress again.
Happy New Year! It's a new year and a new patch update for Mercury Fallen. This is another small update to address some feedback and report. Thanks everyone for the amazing support!
Hello all! Happy to announce that for the new year we've implemented some Quality of Life changes! Thank you for all the feedback, it's incredibly helpful.
Added a 'quit to windows' option at title screen
Added a more intuitive 'return to game' option in the pause menu.
Knights of the Chalice 2 - HeroicFantasyGamesDotCom
Hello everyone! Here's version 1.67 of Knights of the Chalice 2. My apologies for the bug when loading very simple maps, that should be fixed now.
Here's the list of changes:
Added a speed optimisation in the script command used to show or hide a creature. Hopefully this won't have any unexpected effects with character movement during combat. If you find any, please email me about it. :-)
Fixed a source of crashes introduced in version 1.66 when loading a map that hasn't got any activable zone in it. This would also generate a crash when using the spell-animation previewer in the Module Editor because the previewer uses a very simple map.
Activable zones can now use jpg images (not just PNG images).
The script command that sets the altitude of a square can now set negative altitudes.
The script command 'Expend spell slots' now allows negative values, allowing you to have a character regain spell slots of a given spell level (up to the character's maximum number of spell slots of that level). Likewise, the script command 'Expend power points' now allows negative values, allowing you to have a character regain power points.
Fixed a display bug with the environmental fog not appearing progressively after loading a game.
Fixed the position of prone sprites for humanoid creatures that do not use the modular sprite model.
Added a new spell sound (Magic holy bells.wav), a new item image (reishi-mushrooms.png), a new spell that can't be learnt (Second Chance), and in the file 'Data/BaseItems.iml' a new item (Reishi) associated with the new spell.
Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly. A saved game may be very helpful, too.
What's up Pixelmancer fans, Gem here and welcome to update 0.57!
- - - UPDATES & BUG FIXES - - -
- Added support for Steam Deck OLED at stable 90fps - Improved overall performance by using new compression systems
- - - PERSONAL MESSAGE FROM DEV - - -
Happy New Year all,
Apologies for the lack of updates to Pixelmancer, the last update was back in May.
I went through a lot of personal problems last year and didn't have the motivation to continue developing Pixelmancer any time soon.
I hope to complete Pixelmancer development this year, I have a list of growing features and new content that I want to add into the game. Also, keep those feedbacks coming, I've been reading them all 🐻
Gonna hop in without delay. Todays patch includes fixes for the following issues:
Fixed camera issues with clipping into enviroment by recentering the camera traces on the player.
Fixed issue where the character select menu characters wouldn't display their example equipment properly
Fixed issue where narrative NPC was wearing the default equipment instead of his assigned armor set.
Fixed issue where the Tab key wouldn't work for locking onto enemies.
Next up, what's to be expected in the next update.
Settings menu added to pause menu and the main menu (Chime into the comments of this post for any ideas on what kind of settings you would want to see in the menu) Currently the controls are standardized and no option to adjust them is planned for the future. The settings present in the menu will be for performance purposes and adjusting visuals.
Additional third boss and hidden method to face them in the demo and primary version of the game.
That's it for this post, if you find any issues make sure to post in the community discussion or under this post.
Sea Power : Naval Combat in the Missile Age - Triassic Games
Dear all!
The entire team of Triassic Games wishes you a fantastic start into the year 2024 also on behalf of the crew of this Orel carrier:
Here some screenshots from the Kiev airgroup attacking a small US escort group:
We want to do some more regular screenshot and video updates of the progress of what we're doing and apparently "News" are the most appropriate way of doing so as we cannot embed screenshots in forum postings as it seems.
There will be more dev diaries coming as well but we want to push some news with less text and more screens as well! Hope you like it!