This official version and the beta version are updated at the same time, and the version number is the same
Explanations of some frequently asked questions:
It's a lot of frame jams in daily use, but it becomes smooth when you open the preferences window, because the function of limiting the number of frames in the background is enabled in the graphics card settings, and it needs to be turned off
The minimized animation background is completely black, because FXAA is enabled in the NVIDIA settings, and the FXAA feature needs to be turned off in the graphics card settings
Changelog
Fixed the issue that mydock and myfinder kept flashing after using WIN+D or displaying the desktop in the previous version of the windowed full-screen game
Fixed the previous version of myfinder lyrics not displaying the issue
Fixed the problem that mydock flickered after using WIN+D or showing the desktop when the desktop display mode was selected in all previous versions of mydock, adjusted the mydockfinder display mechanism after switching the window after full screen, and switched to other windows for 2 seconds after windowing full screen will automatically display mydock and myfinder
Fixed the problem that the icon of the minimized window in the previous versions was occasionally not displayed, the previous version all used GPU data exchange, but some systems or drivers would occasionally fail to texture exchange, and the new version changed to CPU data exchange will no longer have the problem
Preferences - Theme added dock icon reflection fade distance adjustment (translation is not available for the time being, because I haven't figured out how this function should be accurately described), the previous version of the adjustment of the icon reflection if the blur intensity is too high will become transparent, so add this function, this function is only available for systems after win10 1903
Fixed the previous version of Smart Hide hiding on the desktop
Fixed an issue where there would be multiple run icons in previous versions
Corrected Polish translation, thanks to netizens for @Nes0x
Additional instructions
Once the Trash is deleted, it can be re-added in the Add System icon
The window display animation is not perfect at present, if there are more problems, you can close or add exclusions to individual programs, it is currently known that the window animation will occasionally disappear after the window animation is not displayed, and you need to reactivate the window to display, and the UWP program animation will be displayed twice
After MyFinder hides the window with its own menu bar, if the program that hides the menu is displayed abnormally or unstable, please unhide the window menu bar
I'm still here, but this year has been pretty tough for me both personally and professionally.
My team and I managed to release AirBorne Sea in early access, which I'm very happy and grateful to everyone who helped me with this. This includes translators, who allow the game to be touched by more people in their native language, as well as the art and design team.
For me, 2023 has become a year of change, and I hope 2024 will bring even more pleasant changes.
We don't have a lot of money to rely on, and we don't have investors financing our work. We just make the games that we want to show the whole world, which is why we didn't abandon AirBorne Sea and won't plan to, even though there has been no news from us since around September.
On a personal level, I'm developing a game by myself, but I say "we" because it's a collective contribution to this game, and I don't forget about everyone who helps me.
Happy New Year 2024!
What will 2024 be like?
High Priority:
- Transition to Unreal Engine 5 The game is currently built on Unreal Engine 4, and to achieve even more graphical changes, I need Unreal Engine 5.
- Optimization Unreal Engine 5 is not smooth on every PC with different configurations. We need to make everything as convenient as possible so that updates can be uploaded more frequently and work well on minimum system requirements.
- Bugs There are bugs and unpleasant moments when using the controller (I don't use it very often myself, so I'm not quite familiar with how it should work). I will do my best to fix this issue. This also includes changing the progression system and integrating with Steam. Not all achievements are working for players at the moment.
Mid-Priority:
- Immersiveness This is a bit of a sore spot for me, after collecting statistics and feedback from those who played in early access, only a small percentage of players were satisfied with the overall game experience. We need to put maximum effort into making you truly immerse yourself in the role of the ship's gunner. So that each shot feels significant, the sounds are clear and spatial, and each damage to the ship feels painful.
- Graphic improvements At the moment, the change of day and night is not causing such a strong excitement. We need to completely rewrite this system and introduce something truly new and diverse: spotlights illuminating the sky, a variety of explosion and effects, especially when the plane falls into the water, as this is a very important immersion element in the game.
- Game Mode We've had this idea of creating a free mode for a long time, where the player can independently set up the game and try to win. It's already in the game, in fact, but no one has found it. So, we need to finish this mode and publish it for everyone.
- Skills Currently, there's not much of a sense of progress in the game. I think we need to work on skills so they are more understandable and make players want to study them.
Low Priority:
- Effects There are effects that may not significantly affect the gameplay and should not be ignored. This includes various concussion effects, shooting by bots from other ships, understanding what damage the enemy caused.
- Interface Initially, I wanted to provide the player with minimal information about the game to create an immersion effect. However, after conducting several tests, it became clear that additional menus with remaining opponents, additional buttons to help navigate the menu, and some interesting facts or plot details would be beneficial. Also, I might want to redesign the interface a bit and make it more modern, understandable, and just prettier.
- Aircraft We plan to do a global overhaul of aircraft design and flight mechanics.
Please join the official WerFEST Software channel if you are interested in participating in any play tests or talk with us. (https://discord.gg/mtf7JuB7tp)
Jolly Silas was apparently a fool to expect a short respite in his battle with the heroes of Arinar... The new week event will leave no chance for the dungeon-crawling scoundrels of the South Pole, as it brings 2 guaranteed rewards and lots of rich bounties! The time is to open the first chapter in the World Creation Book!
Evil Sandro and Raven costumes may now drop in all festive Dungeons (with the higher drop chance in higher level dungeons);
the rarest non-class book of Rapid Fury may now drop in certain festive Dungeons, including Silas's Explosives Factory, Silas's Squib Factory and Silas's Fireworks Factory (with the higher drop chance in higher level dungeons);
get 2 guaranteed rewards in any festive Dungeon;
the x2 daily World Creation Magic cap for all festive Dungeons;
x2 World Creation Magic in all festive Dungeons;
x2 Guild Points in all festive Dungeons.
Aside, we dare you to compete for one of the 15 winning places in the festive Guild Tournament (required for the Non-Fading Glory achievement): 1-3 Ranks: x3 Crimson Corundum for victory in the Guild Tournament, and a Golden Coffer for all Guilds members 4-10 Ranks: all Guilds members will be rewarded with Crimson Corundum and a Silver Coffer 11-15 Ranks: all Guilds members will be rewarded with Crimson Corundum and a Bronze Coffer
Event and tournament span: 01.01 12:00 CET - 08.01 11:00 CET
Be also sure to spare some time for the holiday Weekly Ratings Tournament, as we’ve got some grand rewards for the players ranking highest in Completed Festive Dungeons and Good Luck Tokens ratings! Do your best to claim one of the 50 winning places, either of which offer sweet bounties: 1st Rank: Evil Sandro and Raven costumes, and South Pole Cache x100 2nd Rank: the Evil Sandro costume, and South Pole Cache x75 3rd Rank: South Pole Cache x50 4-10 Ranks: South Pole Cache x20 11-20 Ranks: South Pole Cache x10 21-50 Ranks: South Pole Cache x5
Tournament span: 31.12 23:00 CET - 07.01 23:00 CET
And there’s even more, as the first week of the new year will see winter festivities across Arinar! You’re about to enjoy the 22nd Activity Season even more, as you will score twice as many Season Points for all daily and weekly missions from 31.12 23:00 CET until 07.01 23:00 CET!
First of all, thank you so much for your support in 2023 and here's to an amazing new year 2024.
I really appreciate every single one of you who played the demo or wishlisted Pale Coins. It means so much to me! <3
What's new?
There's plenty of new content in Pale Coins which I want to share with you. Have a look at recent images of new regions and items:
2024 Roadmap
A lot is planned for 2024, so here's a rough overview: (Don't worry, no spoilers ahead ;) )
Bugfixes/Improvements - Your feedback is very important to me, so I wrote down most of your suggestions and want to implement them in one way or another. (e.g. problems with the pathfinding of some monsters, vendor inventory, ...)
UI Overhaul - I want the UI to be slightly darker, so quite some time will be spent on improving the UI.
Sound Design - One of the major goals in 2024 is to refine the sound design by replacing and adding sounds, as well as implementing "3D sounds".
New Regions - In order to provide more exploration in Pale Coins, as well as progression in the main events of the game, new regions will be added along with new dungeons, enemies and bosses. Some new regions can be seen in the "What's new?" section of this post.
Factions - You will be able to optionally join a faction in the final release. Factions will provide equipment and several other bonuses when joining.
New Equipment - Some of the new items will provide specific bonuses to have different builds available near the endgame. E.g. items which grant a longer poison duration and heal you upon poisoning an enemy, as seen in one of the images above.
Game Modes - If there's time, I'd like to implement game modes such as Randomizer and Bingo.
Overall, the goal is to get a major portion of Pale Coins done by the end of 2024. What would you like to see this year? Please let me know :)
Improvements - Many of the low threat stars have been improved with better and/or clearer choices. - The card 'Copycat' now has the 'addictive' trait - Some old cards have new artwork (mash, morning, pyromania, detonate) - Added descriptions for fast mode and long mode. Bugfixes - Fixed clot causing a crash if it was stacked too many times. (Related: Max health and damage are now capped, to prevent arithmetic errors) - Fixed the interaction with Mystery for the card 'Roots'