302 days ago, in March, Crab Raid Tactics demo have been published on Itch. Later, in May, it came to Steam as well. I want to sincerely thank everyone who played the game, added it to their wishlist, shared their feedback and ideas with me. When this game finally matures enough to be released - that would be thanks to all of you.
Throughout this year, I applied to several online and offline events, and was able to showcase Crabs on some of them:
For now, let's celebrate all that with the last update of this year! I have something nice in store for those who've been following the game and providing suggestions
Objectives and Rewards
Remember side objectives added in the last update? With this update, side objectives now give out minor rewards. So far, it is limited to "Loot" and "Pearls", but the expansion of the reward pool is something I'll start working on soon!
The rewards themselves also got a significant facelift, and several graphical artifacts related to them have been fixed.
UX And QoL Changes
Over the course of this year, I've received numerous requests about some things. Always in a hurry, moving from country to country, preparing the build for one even or the other, I wasn't able to give enough love to those things. But I can now!
Move All Button ːsteamthumbsupː
That's right, it's finally here :) there is now a separate button and hotkey to command all three Crabs to move out to the same location. This is the first implementation, so I am sure you would have a lot of comments, requests and ideas about how to make it better. If you do - don't hesitate to let me know!
Settings & Quit buttons in-game ːsteamthumbsupː
Any game should have that, that's basic stuff. So, Crab Raid Tactics now has it, too!
Attunement UIːsteamthumbsupː
The UI window for attunement reward now automatically pre-selects a Crab that can attune an ability, instead of always selecting the first Crab in the squad.
UI improvements ːsteamthumbsupː
The overall UI style have been tweaked to improve clarity and readability, and highlight on all the selectable elements have been updated. Also, gradient fonts! Do you like gradient fonts? I like gradient fonts!
Main Menu update
Ok, nobody actually asked for it, but I'm kind of proud of this one. Just look at how much it changed!
Lighting Update and Performance Options
Making the Settings Menu accessible during the run led to a minor rework of all the performance options, so they could be safely changed mid-game. I had to spend extra time to fix some of the existing issues with graphics and performance. There was also another iteration on the lighting on all game scenes - to make Crabs stand out a bit ore on every environment. Let me know if I actually succeeded!
Improvements marked with ːsteamthumbsupː were based on the feedback I got from all of you so far. Keep it coming!
As always - I'll be happy to see you on Crab Raid Tactics Discord, hear your honest thoughts and awesome ideas!
GL;HF! Until the next year! Stefan, Your Dungeon Master
May your skills and strategies grow stronger and more cunning, and your achievements become even more impressive. Don't forget to enjoy your gameplay and share your experiences (especially from KOTCL and especially with us).
Thank you for inspiring us with your enthusiasm and passion for gaming. We really appreciate your support ❤️
May the new year be full of adventures, new worlds, and incredible opportunities! Good luck to your gaming achievements, and beyond, and Happy New Year!
This week we have been on a much needed christmas break BUT i still want to show a sneakpeak of what you can expect from 2024 in terms of vehicle models, textures and looks,
2024 Next Generation Vehicles
2023 Current vehicles
The Next Generation Vehicles will be rolled out as we get them done with them after the workbench update! Those will also have new hydraulics, attachers, physics and tons of other improvements Best regards Christian & The Team
In the past year, we have gone through more than seventy updates together. Thank you for your support and company for "River Town Factory"! All members of the iFAction production team wish a bright and shining new year filled with love, hope, and joy!
The update contents are as follows:
[Modified]
Change the occurrence of 2023 in the game to 2024.
Change the reminder bar that appears too late to the top.
[BUG]
Fixed the issue where it was not possible to exit the blueprint mode smoothly after calling other menus in blueprint mode.
In addition, there is another important announcement to make! The official version of "River Town Factory" V1.0 will be released during the Spring Festival in 2024, and in this version, we will release the next major update, "Arcane Skyrush".
Get ready to welcome RIVER TOWN FACTORY V1.0! It coming to you in the Spring Festival of 2024!
Happy New Year 2024 from the Gigantic Duck Team! As we bid farewell to 2023 and welcome 2024, we at Gigantic Duck are filled with excitement for what's coming next in Bombergrounds. We want to take this moment to thank our incredible community for your support and enthusiasm. 2023: A Year to Remember Last year was phenomenal, with several key highlights in Bombergrounds:
Hyper Animals: Introduced new dynamics and excitement.
Global Chat: Brought our players closer together.
Runes: Added strategic depth to gameplay.
New Game Modes: Kept the action fresh and engaging.
Your feedback and participation have been crucial in shaping these updates. Looking Ahead to 2024 We're thrilled about what we have in store for you:
Exciting Game Updates: Prepare for innovative features that will enhance your gaming experience.
Community Events: Get ready for engaging events and competitions with awesome rewards.
Ongoing Development: We're committed to continually improving Bombergrounds, guided by your input.
Join Our Community on Discord Want to be more involved in the Bombergrounds community? Join our Discord channel at https://discord.gg/bombergrounds and share your thoughts, ideas, and feedback! Let's make 2024 an unforgettable year in the world of Bombergrounds. We can't wait to share it with all of you! Cheers to a fantastic year ahead, Gigantic Duck Team
As we roll towards the end of 2023, the day you can dive into the full version of the game is getting closer and closer! It's been our highlight of the year, knowing that soon you'll be having as much playing the game as we did creating it!
First things first, we’re MVP with all the environment art!! That means all the essential parts are drawn, and we're moving on to the polishing phase – a big milestone for us! We're also making strides with the cutscenes in Story Mode, polishing and adding more character portraits.
We've kicked off a major polish pass on all the VFX, making everything clearer and giving it that extra punch! Bosses are getting some extra love too, with hand-drawn smear-frames and hand-painted motion blur. It's a game-changer, especially for those quick animations like attacks, where readability gets crystal clear, and animations pack that extra punch!
Our Technical Director even took some free time to drop some fan art for the game – a pixel-art reimagining of the Lobby. Go Fight Pixel-art, anyone?
We've also wrapped up and implemented all the text in the game, everything from NPC dialogues to descriptions – "Script Locking" the game, as they say.
Here you can see three of our community contributions, Party Parrot Perry, Beef Quack and Grover the Frog Mouth!
We’re also implementing all the music that’s been created for the game, so all the chapters have their own unique and kick-ass music.
The UI work is also continuing, wrapping up the Forge and everything else that’s been created.
Since we're on the brink of 2024, we want to wish you all the best for the upcoming year! May it surprise you with unforgettable titles that stay with you forever!
As we wrap up 2023, we're feeling all warm and fuzzy about the chill vibes we've shared. Despite a few bumps in the road, we've navigated through, and it's made us wiser.
We’re excited that our game is set to drop next year, and we've crafted it with your calm gaming preferences in mind. Your feedback has been our guiding star, helping us create a game that's as relaxing as a lazy Sunday quest.
A massive shoutout to you for being part of this adventure. The day you get to kick back and play our game will be the crowning achievement of the hard work we put in.
Wishing you a blissfully cozy 2024, filled with tranquil games that let you unwind. Can't wait to have you join us on this chill journey.