This one is paired to the calendar: real-life events impacting in-game events. I plan to add all-around-the-year in-game events linked to various cultures' festivities!
Events ?
That's a feature I like as a player in online games such as Grepolis and World of Warships or solo games such as Cookie Clicker, basing some gameplay on festivities.
Yeah, okay, you want to do a Christmas-themed event like other games? Huh?
Yes, you are right, fake opposition voice in my head*, but not completely. I really would like to implement various events if not every month, at least every other month. * Yes, I'm having fun doing these silly questions/answers with myself.
And that's where I need you, the players! Which festivities are important to you?
I already thought about multiple ideas including but not limited to:
(Occidental or Chinese) New year
Valentine's Day
Easter
Some Summer thingy
Haloween
Christmas
So, if you have ideas or agree with some of these, please comment on this post and tell me what's important to you! It is important to me to get feedback from players, and even more for this possible feature :)
It doesn't have to be occidental or widespread festivities and I'm willing to consider any interesting idea. So do not fear giving any of your ideas.
What could these events bring the the game?
I have multiple ideas but the main content this would bring are contracts (~in-game quests) specific to these events. E.g. "Produce 1000 units of chocolate" for the Easter event. And, it will probably be a chain of contracts. Btw, we will talk about contracts in detail in a dedicated (future) DevBlog. Stay tuned!
I also would like to give some temporary price variations for specific resources/items. In this same easter event, we could also raise chocolate prices because, well, demand increases. (The market and prices system will also have its own future DevBlog!)
A third idea I have is to use these events as an excuse to write some major updates introducing brand new resources or tools!
I basically have tons of ideas and am convinced these events could bring lots of fun, and additional and different gameplay all along the year :)
Conclusion
This DevBlog has been a bit shorter than usual, but I was mainly writing it to get your ideas!. In the meantime, I wish you a (late) Merry Christmas to anyone doing it, and a Happy New Year to anyone switching years soon (or already ?!).
Merry Christmas and a happy new year! This time, we bring another huge update to life - Roads & Lanterns. Your village can move towards becoming a truly huge and populated Elven City by refining it's layout with road! Establish craft districts, designate residential areas, and create public gathering spaces. We also giving new tool up your sleeve for dispersing darkness - mysterious (and, of course, very ancient) stone lanterns! How do they appear, and what makes them emit light? As always, no update is complete without a couple of bug fixes :)
Changes include:
Roads
Lanterns
Save/load fixes
Light rebalance in bunkhouse and Berry Hall~
Wheat can now be placed close to another wheat
Don't loose yourself in the fog and have fun with the demo!
Various QoL improvements focused on easier navigation around the asteroid.
Have you ever found yourself lost desperately trying to find your iron production site? No more blind searching! Just click on iron ore or iron icon in the top right corner of the screen and the camera will jump right there.
clicking on resource icon in resource overview will cycle focus of your camera on this particular resource production buildings.
custom marker points have visible pins you can easily recognize on the screen.
concrete is cheaper. You get 6 concrete out of one water and one rock
As 2023 comes to a close we wanted to take a little look back at the year & everything we've achieved during it!
Events:
We were lucky enough to showcase Luna Abyss at our first in person events this year! We showcased at The MIX at GDC, GDC main floor (thanks Epic/Unreal!), Reboot Develop Blue, SXSW Sydney & FormatGG.
We also got to take part in a ton of online events including Steam Next Fest, Save & Sound, IndieX, SpecialEffect's One Special Day, Steam Scream Fest, Steam SHMUP Fest, Realms Deep, SXSW Sydney Online Showcase & DreamHack!
Our Creative Director, Benni Hill, took part in this panel at LudoNarraCon!
And also took part in a Fireside Chat alongside our composer David Housden talking about World Building through Music & Narrative!
And also joined our Business Director Hollie Emery on Kinda Funny Games to chat about Luna Abyss!
Awards:
We won a bunch of awards including:
Indie Cup - Most Anticipated Game
Indie Cup - Community Choice
Reboot Develop - Best Visual Design
Game Connection - Best Visual Art & Design
Game Connection - Best Hardcore Game
GTR Malta - Best Pitch
And we were nominated for a few more:
Game Connection - Best Console Game
Game Connection - People's Choice Award
Game Connection - Grand Award
SXSW Sydney - People's Choice Award
Reboot Develop - Game of the Year
GTR Malta - Worldwide Finalist
Playcon - Pitch Shortlist
IndieX Awards - Best Art Direction
Articles & Front Covers:
We had front covers & articles in MCV Develop & Game Pro in Italy!
As well as articles in EDGE, IGN, VG247, Game Developer, PlayStation, The Mirror, FandomWire, Gameranx, PlayGround, Game Rant, & hundreds of others!
Trailer:
We released a behind the scenes Soundtrack Recording Session as part of Save & Sound!
And a new trailer!
2023 has been a fantastic year for Luna Abyss, and there's so much more to come in 2024...
We're excited to present our new winter update, significantly enriching the gaming experience:
Optimization and Bug Fixes: We've worked hard to make the game run smoother, eliminating previous errors and making gameplay more stable and comfortable for players.New Closet Capture Animation: Introducing a thrilling new mechanic - now Granny can catch you right in the closet. This not only adds novelty but also increases tension at key moments.New Item – Tomato: Discover new tactics with the tomato, which can be used to temporarily distract Granny, giving you precious seconds to plan your next move.Enhanced Visual Effects: We've significantly bolstered the visual aspect of the game, including more realistic effects that make immersion even more complete.New Puzzle: Diversify your gaming experience with a new puzzle, adding an additional layer of intrigue and challenges to solve.New Item Spawn Locations: We've expanded the number of places where items can appear, making exploration of the game world more exciting and unpredictable.Festive Decorations: Festive decorations add an atmosphere of celebration and novelty, enlivening the game world in this magical season.
Development: • 80% of text and logic added to Chapter 1 • New full-featured tool for editing in-game text, diary, books, and visualising scene context and game logic • New syntax for accelerated scripting of dialogs and interactions • More refactoring. Almost all game code is improved or rewritten at this point, with good practices established for the rest of the project
Unfortunately, the only thing I can write now is the pain of separation from my wife, daughter and son. And the hatred for those who fire missiles and kamikaze drones at us every day. May everything they do to us come back to them next year. I'm sorry, there will be no holiday greetings from me. I don't have the strength for all this. Artem Vodoriz