𣸩 - 箱崎奈绪
终终终终终终终于把男主角配音和繁体版都成功上传了,反反复复弄了好多次,假如有人在我尝试期间下载游戏想要游玩的话,估计会遇到不少麻烦,这种事情我本该在发行前就搞定的,却延误到了今年的最后时刻,我只能反省反省再反省,真是惭愧无比。
原本是想让简体中文玩家就只下载简体版,繁体中文玩家就只下载繁体版,但多次失败,所以改成了让所有玩家都下载两种版本,然后在启动游戏时选择启动哪个版本,因此游戏体积会比前一种模式多一倍,虽然1GB在现在而言应该不算很大,但还是很抱歉,我技术能力不够,所以决定采用这种形式了。
而男主角配音的开启与否则直接是在每个版本的游戏内部决定的,在“开始”后可以选择。
另外增加了关于视频和直播的相关规定,也会在“开始”后显示。
还有特别感谢发布第一条评测的玩家指出通关后的画廊Bug,目前也已经解决。
Manufactur’ inc. - Elanis
Devblog history
  1. 09/2023 - #1 - Who? What? Where? When?
  2. 10/2023 - #2 - Automation isn't just about gameplay
  3. 12/2023 - #3 - Logistics
  4. 12/2023 - #4 - Events, events everywhere (Here !)



Hello, and welcome to this last DevBlog of 2023!

This one is paired to the calendar: real-life events impacting in-game events. I plan to add all-around-the-year in-game events linked to various cultures' festivities!

Events ?

That's a feature I like as a player in online games such as Grepolis and World of Warships or solo games such as Cookie Clicker, basing some gameplay on festivities.

Yeah, okay, you want to do a Christmas-themed event like other games? Huh?

Yes, you are right, fake opposition voice in my head*, but not completely. I really would like to implement various events if not every month, at least every other month.
* Yes, I'm having fun doing these silly questions/answers with myself.

And that's where I need you, the players! Which festivities are important to you?

I already thought about multiple ideas including but not limited to:
  • (Occidental or Chinese) New year
  • Valentine's Day
  • Easter
  • Some Summer thingy
  • Haloween
  • Christmas

So, if you have ideas or agree with some of these, please comment on this post and tell me what's important to you! It is important to me to get feedback from players, and even more for this possible feature :)

It doesn't have to be occidental or widespread festivities and I'm willing to consider any interesting idea. So do not fear giving any of your ideas.

What could these events bring the the game?

I have multiple ideas but the main content this would bring are contracts (~in-game quests) specific to these events. E.g. "Produce 1000 units of chocolate" for the Easter event. And, it will probably be a chain of contracts.
Btw, we will talk about contracts in detail in a dedicated (future) DevBlog. Stay tuned!

I also would like to give some temporary price variations for specific resources/items. In this same easter event, we could also raise chocolate prices because, well, demand increases.
(The market and prices system will also have its own future DevBlog!)

A third idea I have is to use these events as an excuse to write some major updates introducing brand new resources or tools!

I basically have tons of ideas and am convinced these events could bring lots of fun, and additional and different gameplay all along the year :)

Conclusion

This DevBlog has been a bit shorter than usual, but I was mainly writing it to get your ideas!. In the meantime, I wish you a (late) Merry Christmas to anyone doing it, and a Happy New Year to anyone switching years soon (or already ?!).

If you are interested to follow me elsewhere and get more than a monthly update about the game state, you can:
- Join Dysnomia's Discord
- Follow me on Tiktok (I will try to post as much as I can here, but it takes a lot of time !)
- Follow me on Twitch where I sometimes do game development live
- Follow me on mastodon
- Follow me on Bluesky

Thanks for reading this DevBlog, and see you soon!
Elanis
Elven City Simulator - vasilenko.i.d.93
Hello there, elfs!

Merry Christmas and a happy new year! This time, we bring another huge update to life - Roads & Lanterns. Your village can move towards becoming a truly huge and populated Elven City by refining it's layout with road! Establish craft districts, designate residential areas, and create public gathering spaces. We also giving new tool up your sleeve for dispersing darkness - mysterious (and, of course, very ancient) stone lanterns! How do they appear, and what makes them emit light? As always, no update is complete without a couple of bug fixes :)

Changes include:
  • Roads
  • Lanterns
  • Save/load fixes
  • Light rebalance in bunkhouse and Berry Hall~
  • Wheat can now be placed close to another wheat


Don't loose yourself in the fog and have fun with the demo!

thundercatofdoom and CleDeSol.
Dec 31, 2023
Facteroids - zizajan
Various QoL improvements focused on easier navigation around the asteroid.

Have you ever found yourself lost desperately trying to find your iron production site? No more blind searching! Just click on iron ore or iron icon in the top right corner of the screen and the camera will jump right there.
  • clicking on resource icon in resource overview will cycle focus of your camera on this particular resource production buildings.
  • custom marker points have visible pins you can easily recognize on the screen.
  • concrete is cheaper. You get 6 concrete out of one water and one rock
Dec 31, 2023
Luna Abyss - mousewastaken on twitch
Greetings Scout!

As 2023 comes to a close we wanted to take a little look back at the year & everything we've achieved during it!

Events:

We were lucky enough to showcase Luna Abyss at our first in person events this year! We showcased at The MIX at GDC, GDC main floor (thanks Epic/Unreal!), Reboot Develop Blue, SXSW Sydney & FormatGG.





We also got to take part in a ton of online events including Steam Next Fest, Save & Sound, IndieX, SpecialEffect's One Special Day, Steam Scream Fest, Steam SHMUP Fest, Realms Deep, SXSW Sydney Online Showcase & DreamHack!





Our Creative Director, Benni Hill, took part in this panel at LudoNarraCon!



And also took part in a Fireside Chat alongside our composer David Housden talking about World Building through Music & Narrative!



And also joined our Business Director Hollie Emery on Kinda Funny Games to chat about Luna Abyss!



Awards:

We won a bunch of awards including:
  • Indie Cup - Most Anticipated Game
  • Indie Cup - Community Choice
  • Reboot Develop - Best Visual Design
  • Game Connection - Best Visual Art & Design
  • Game Connection - Best Hardcore Game
  • GTR Malta - Best Pitch
And we were nominated for a few more:
  • Game Connection - Best Console Game
  • Game Connection - People's Choice Award
  • Game Connection - Grand Award
  • SXSW Sydney - People's Choice Award
  • Reboot Develop - Game of the Year
  • GTR Malta - Worldwide Finalist
  • Playcon - Pitch Shortlist
  • IndieX Awards - Best Art Direction






Articles & Front Covers:

We had front covers & articles in MCV Develop & Game Pro in Italy!





As well as articles in EDGE, IGN, VG247, Game Developer, PlayStation, The Mirror, FandomWire, Gameranx, PlayGround, Game Rant, & hundreds of others!

Trailer:

We released a behind the scenes Soundtrack Recording Session as part of Save & Sound!



And a new trailer!



2023 has been a fantastic year for Luna Abyss, and there's so much more to come in 2024...

Happy New Year!
Granny Remake - Lijingys
🎉 Winter Update for "Granny Remake"! 🎉

We're excited to present our new winter update, significantly enriching the gaming experience:

    Optimization and Bug Fixes: We've worked hard to make the game run smoother, eliminating previous errors and making gameplay more stable and comfortable for players.New Closet Capture Animation: Introducing a thrilling new mechanic - now Granny can catch you right in the closet. This not only adds novelty but also increases tension at key moments.New Item – Tomato: Discover new tactics with the tomato, which can be used to temporarily distract Granny, giving you precious seconds to plan your next move.Enhanced Visual Effects: We've significantly bolstered the visual aspect of the game, including more realistic effects that make immersion even more complete.New Puzzle: Diversify your gaming experience with a new puzzle, adding an additional layer of intrigue and challenges to solve.New Item Spawn Locations: We've expanded the number of places where items can appear, making exploration of the game world more exciting and unpredictable.Festive Decorations: Festive decorations add an atmosphere of celebration and novelty, enlivening the game world in this magical season.
Dec 31, 2023
FoxTail - Artem Vodoriz
Development:
• 80% of text and logic added to Chapter 1
• New full-featured tool for editing in-game text, diary, books, and visualising scene context and game logic
• New syntax for accelerated scripting of dialogs and interactions
• More refactoring. Almost all game code is improved or rewritten at this point, with good practices established for the rest of the project



Unfortunately, the only thing I can write now is the pain of separation from my wife, daughter and son. And the hatred for those who fire missiles and kamikaze drones at us every day. May everything they do to us come back to them next year.
I'm sorry, there will be no holiday greetings from me. I don't have the strength for all this.
Artem Vodoriz

Dec 31, 2023
Power Fantasy - inbyo
  • Fixed the stat panel to show damage taken again
  • Purchased item mods are now getting correctly removed from the pool
  • The merchant doesn't offer companions you already purchased anymore
  • Added coins to Rudolphs gifts
  • Fixed the movement of companions, they don't appear to be "anchored" anymore
  • Gundels burn area now reapplies burns every 0.5s instead of every 1s
  • Mimics cant be frozen and burnt before they get activated anymore
  • Fixed the spawn location of Mimics
  • Corrected the description for Whisper of Death
  • Corrected the description for the unlock Merchant II
  • Removed the old unlock requirement for the challenge shrines
  • Fixed a bug with the challenge Snowball Fight not spawning after defeating Krampus
Dec 31, 2023
Drizzlepath - Tonguc
Hello everyone!

We have finally come to the end of 2023. It was a busy year. And so the next one will be.

I wish all of you an awesome new year! Never stop exploring. And never stop gaming!

Thank you for your never-ending support.

Game on,
Tonguç ːheeːːLIS_starːːbtlsnowflakeːːbbtraccoonː
Dec 31, 2023
Drizzlepath: Genie - Tonguc
Hello everyone!

We have finally come to the end of 2023. It was a busy year. And so the next one will be.

I wish all of you an awesome new year! Never stop exploring. And never stop gaming!

Thank you for your never-ending support.

Game on,
Tonguç ːheeːːLIS_starːːbtlsnowflakeːːbbtraccoonː
...