Quest Master's Realm Playtest - QMR
last patch introduced some new higher dice power at lower levels balancing power jumps in lower levels.
it added a bit too much experience to lower level npc kills also, these rolled back a bit. still higher than before, the same as before at level 5+.
MUZY - Galactic Crows
We're excited to bring you the latest update for MUZY, introducing a variety of changes to improve your gaming experience. Our team has been hard at work, addressing feedback, refining levels, and squashing bugs to ensure a smoother and more enjoyable adventure. Here's a summary of the key changes in this update:

Patch Highlights:

Level Design Refinements:
  • Moved the Kids Gun in the First Room: We've adjusted the placement of the Kids Gun to enhance the flow of the initial gameplay.
  • Moved Blue Key in the Game Room: Expect a strategic twist as we've relocated the Blue Key within the game room.

Gameplay Simplifications:
  • Simplified Game with Tiles: We've introduced a tile-based system to simplify the gaming experience, making it more intuitive and engaging.
  • Simplified Parkour Level in Easy Mode: Enjoy a smoother parkour experience in easy mode, ensuring a more accessible and enjoyable journey.

Clues and Enhancements:
  • Added Sound and Light Clue Above the Scoreboard: Navigate the parkour level with ease, thanks to a new sound and light clue strategically placed above the scoreboard.

Labyrinth Level Modifications:
  • Labyrinth Level Easier to Understand: We've made adjustments to the labyrinth level to provide a clearer and more intuitive experience for players.

Bug Fixes:
  • Fixed Several Bugs: Our team has diligently addressed and resolved various bugs, ensuring a more stable and seamless gaming experience.
Quizz - e.Mihai
- After some work and some debugging a new language has been added(Romanian).

- This step is a big one when it comes to expanding the game for other people and other regions.

- Hope for everything to work well and if you find any bug or problem, please write it on the game community or email me.
Dirge - NonNobisGames
Additions
  • Added Tutorial to Main Menu - Play as Pablo, an early deputy of the Investigator squad to learn how to play Dirge.
  • Added glow around minions with loot.
  • Added glow around dead teammates with loot.



Changes
  • AI Wraith is a little less aggressive.
  • Actively firing traps now increases elapsed time since last AI Wraith, so it’s worthwhile to disable them quickly.



Audio
  • Added additional soundscapes
  • Added additional sound when teammates die and improved quality.
  • Notes now have a distinct audio cue.
  • Fixed sound cutting off when monsters would open doors and drawers.
  • Added additional physical materials to some materials.
  • Adjusted gramophone trap sound to be more muffled far away
  • Added sound for light flicker.
  • Added more car pass by sounds and adjusted attenuation for them
  • Lowered wendigo footsteps a bit.
  • Fixed timing of opening sound on all cabinets, basement door, and crypt door
  • Added new wire spark alert sounds.



Fixes
  • Game timer now holds the last time instead of defaulting back to 0 at match end.
  • Fixed bug in loading of axis vs action mappings.
  • Blocked rooms now teleport you out of them if you end up inside of them.
  • Corrected the Wendigo portrait to match the model.
  • Removed shoulder capsules on Bonnie's hair.
  • Fixed bug where pump shotgun would "equip" when actually unequipped on the back.
  • Fixing bug where you could "swap" the same gun you already had.
  • Fixed bug where the Tesla task wasn't linked to its achievement.
  • Dispensers no longer give out XP.



Version: 0.7
Build: DirgeSteam-UE_5.3-Shipping-402-8445
Dec 31, 2023
Idle Nine Heavens - 所以呢
1. Fix the bug of gravity poison barrier not being poisoned

2. Add some game sound effects
Hypersomnia - Pythagoras of Samos
In short: this update nerfs SMGs, dual-wielding, and buffs sniper rifles and utility grenades so they are all a bit more reliable.

Dual-wielding walking speed penalty: 15% -> 22% (Nerf)
Pro90 weight: 3.98 kg -> 4.84 kg (Nerf) (affects movement speed)
Cyberspray weight: 1.47 kg -> 1.96 kg (Nerf) (affects movement speed)
Cyberspray price: $2100 -> $2600 (Nerf)
Hunter muzzle velocity: 10000 px/s -> 14000 px/s (Buff)
Awka muzzle velocity: 11000 px/s -> 18000 px/s (Buff)
Flashbang radius: 1250 px -> 2100 px (Buff)
PED radius: 700 px -> 1100 px (Buff)

Others:

You can now throw grenades further while running. Dashing makes them go even further.
Interference grenades now ignore armor. This means they are now extremely reliable for deactivating people's stamina for good several seconds.

PISTOL STANCE HITBOX HAS BEEN FIXED!!!

Previously, it was EXTREMELY HARD to get a hit on the pistol/smg-wielding opponents.

That's because the hitbox, while rotated 90 degrees, still didn't match the silhouette perfectly - e.g. on this screenshot, you could shoot through the opponent's arm like this without dealing damage at all. This has now been fixed.
Touge Shakai - AugGust
Hi guys! Sorry for staying silent for so long. Since it's the end of 2023, We thought it'll be important to give you guys an update!

Firstly, I would like to give an update about my mother. I'm happy to say that she has been recently discharged from the hospital! However, she has not fully recovered, and we need to take care of her at home. Hence, it has actually been taking up more of my time and energy, but fortunately things are looking good. With the less time I've left remaining for TS, I've chosen to spend as much of that time as possible on development, hence the lack of interaction on the Discord server recently. I sincerely apologize for that.

However, on a more positive note: Rain is almost complete! And I'm pretty proud of our implementation of it. Other than just a graphical effect, it also affects the physics. Other than the wet roads being more slippery, there are also physical puddles that the tyres will react to.







We've also been working on adding a new custom-made track specifically for TS, which we're currently not ready to show just yet. In the next update, which should be ready in the coming weeks, these are the major new content you can look forward to! In the meantime, check out these teasers and wishing you guys a Happy New Year!
Dec 31, 2023
Total Conflict: Resistance - Nash_Bridges


Dear friends, 2023 brought us many exciting moments, including the early access release of our game and a significant increase in our community!

We sincerely thank all of you for supporting us in the development of the game, helping us find bugs, offering interesting ideas and sharing your advice with us in the year!

In the new year we plan to add new UI, politics, laws, workshop, multiplayer and much more!

Congratulations to you, Happy New Year! May the New Year bring prosperity and peace to your families, wealth and coziness to your homes, tranquility and harmony to your souls, prospects and success to your business!

Happy New Year, friends!
Dec 31, 2023
AirportSim - Hola👋🏻


Welcome, Ground Handlers, on the last day of 2023!

It’s been a truly hard-working year. We launched our AirportSim game, which was no small feat. Despite the challenges, it was an incredibly exciting year filled with positive emotions.

In 2023, we celebrated our AirportSim launch, numerous small and big fixes, and the release of 12 Patch Notes since the game release, along with 8 Live Streams. Our Discord Server has grown to over 6000 members. We're amazed by the nearly 100 pieces of content our creators have produced. It's clear: it's been a busy time, and we don't expect it to get any easier! Rest assured, we are here for you!

Now, it’s time to wish you a Happy New Year! For 2024, we hope for smooth landings, empty runways, and the fulfillment of all your dreams. May the new year bring you high-flying adventures!

For now, we're getting back to the last holiday days before returning to work.

The New Year needs a great take off, and we're ready to make it happen!
DeathOmen - Jeff Winner
Hello there!

I am Jeff Winner
And I'm coming here on the last day of 2023 to tell you that I restarted my project after a long period of depression.
I feel that now I can do it and I want to release this game in 2024.
The idea is the same, I changed a few things, and the game is going to be low-priced, under $10, something around $6.99 and $7.99.


I'll come with more details and a new Teaser very soon!
Please share this news with your friends!

Happy New Year!
...