Idle Laying Animation: Implemented a new idle laying animation to enhance character realism and immersion.
Recovery Position Animation: Added a recovery position animation for improved in-game emergency scenarios.
Head Tilt: Introduced head tilt functionality, allowing characters to express subtle emotions and movements. Jaw Thrust: Implemented jaw thrust, providing more dynamic facial animations for realistic character interactions.
Basic Animations: Incorporated foundational basic animations to enhance overall character movement and responsiveness.
Stretcher and Patient Interaction: Enabled interactions with stretchers and patients, contributing to a more comprehensive medical gameplay experience.
Ability to Interact Inside the Ambulance: Players can now engage with various elements inside the ambulance, adding depth to in-game emergency situations.
Basic Questions: Introduced a basic question system, allowing characters to engage in simple dialogues for improved role-playing scenarios and doing anamnesis.
Clothing System: Implemented a clothing system, providing players with the ability to customize their characters' attire.
Zoom Option: Added a zoom feature for enhanced player control over the in-game camera, offering better visibility and exploration.
Chest and Abdomen Morphs: Included morphs for chest and abdomen regions, adding more detail and realism to character models.
Face Expressions: Expanded facial expressions to further enrich character interactions and emotional portrayal.
Bug Fixes and Improvements: Addressed minor bugs and optimized performance for a smoother gaming experience. Skip intro option Changed lighting in day night system
It's been a little over a year since our release in English-speaking regions, and it's been awesome! At first we were a little scared to run into an iceberg of misunderstanding and non-acceptance of our game, but your activity and support of the project dispelled any doubts.
Since many of the mechanics of Stalcraft are competition-oriented, we first released a trimmed down version of the game and added the rest as our player base grew at all levels of distribution. In the end, there was enough traffic to allow us to have the full version of the game in all regions!
In addition, we have implemented a global rebalance, released a new AI for NPCs, the base of the new graphics engine, updated the endgame on Backwater, held four great events, and transferred almost all weapons to the up to date animation engine!
Next year Stalcraft will celebrate its anniversary - it will be 10 years since the first players came to our servers! No doubt that it is worth preparing for something special. Well, of course, you will be waiting for a variety of different updates that will solve the current problems of the game and add critically needed mechanics.
Thank you so much to all those who believe in us and support us! Your feedback comes first for us, and we carefully analyze everything you write. We are aware of PKers, lack of PvE content, excessively tedious farming in some places and other problems of the game. We have already planned solutions to all the problems, we just need to wait for their release!
We wish you a great New Year holidays and stay healthy!
P.S. In honor of the outgoing 2023, we are sharing a festive promo code!
This update brings two new tracks: * "Moonflutter" by Reku Mochizuki * "Yokaze" by Joulez Other improvements and fixes include: * Adjusting the darkening level for the gameplay background. * Fixing display errors in the "Invisible" gameplay mode. * Adding a toggle for the "Vertical Sync" option. * Optimizing translations for Korean and Russian, fixing interface errors. * Correcting track line display in the bright color theme. * Fixing the issue of the "Auto" frame rate being set to 30 frames on certain devices. * Enhancing overall game performance.
Each of the winners will receive 3 days of premium subscription. The reward will be added within 10 workdays. For more information on Crossout, follow these channels:
We wish you a smoking hot New Year, a lot of new opportunities, a lot of free time to play DDS2 when it comes out, fortitude to achieve your New Year resolutions, and a lot of luck.
We wish you a smoking hot New Year, a lot of new opportunities, a lot of free time to play DDS2 when it comes out, fortitude to achieve your New Year resolutions, and a lot of luck.
We wish you a smoking hot New Year, a lot of new opportunities, a lot of free time to play DDS2 when it comes out, fortitude to achieve your New Year resolutions, and a lot of luck.