It's been a little over a year since our release in English-speaking regions, and it's been awesome! At first we were a little scared to run into an iceberg of misunderstanding and non-acceptance of our game, but your activity and support of the project dispelled any doubts.
Since many of the mechanics of Stalcraft are competition-oriented, we first released a trimmed down version of the game and added the rest as our player base grew at all levels of distribution. In the end, there was enough traffic to allow us to have the full version of the game in all regions!
In addition, we have implemented a global rebalance, released a new AI for NPCs, the base of the new graphics engine, updated the endgame on Backwater, held four great events, and transferred almost all weapons to the up to date animation engine!
Next year Stalcraft will celebrate its anniversary - it will be 10 years since the first players came to our servers! No doubt that it is worth preparing for something special. Well, of course, you will be waiting for a variety of different updates that will solve the current problems of the game and add critically needed mechanics.
Thank you so much to all those who believe in us and support us! Your feedback comes first for us, and we carefully analyze everything you write. We are aware of PKers, lack of PvE content, excessively tedious farming in some places and other problems of the game. We have already planned solutions to all the problems, we just need to wait for their release!
We wish you a great New Year holidays and stay healthy!
P.S. In honor of the outgoing 2023, we are sharing a festive promo code!
This update brings two new tracks: * "Moonflutter" by Reku Mochizuki * "Yokaze" by Joulez Other improvements and fixes include: * Adjusting the darkening level for the gameplay background. * Fixing display errors in the "Invisible" gameplay mode. * Adding a toggle for the "Vertical Sync" option. * Optimizing translations for Korean and Russian, fixing interface errors. * Correcting track line display in the bright color theme. * Fixing the issue of the "Auto" frame rate being set to 30 frames on certain devices. * Enhancing overall game performance.
Each of the winners will receive 3 days of premium subscription. The reward will be added within 10 workdays. For more information on Crossout, follow these channels:
We wish you a smoking hot New Year, a lot of new opportunities, a lot of free time to play DDS2 when it comes out, fortitude to achieve your New Year resolutions, and a lot of luck.
We wish you a smoking hot New Year, a lot of new opportunities, a lot of free time to play DDS2 when it comes out, fortitude to achieve your New Year resolutions, and a lot of luck.
We wish you a smoking hot New Year, a lot of new opportunities, a lot of free time to play DDS2 when it comes out, fortitude to achieve your New Year resolutions, and a lot of luck.
I used the holidays to rework the training area and tutorial and added a new world zone.
Compilation Core
After leaving your cell you will now enter the Compilation Core.
It acts as a connection to other world levels. I plan to add an area for raid creation and another hallway for more zones.
Training Hall
Also, I overhauled the training area design. It now looks more sci-fi and cybernetic. I added DPS and HPS displays in the training hall. The Best shows the weekly record.
Tutorial
The tutorial also got adapted to the new look. There is still a problem with the shadow through the windows. To fix this, I’ll have to separate the window glass from the frame and make it a different model.