As we say goodbye to the past year, enriched with memories and progress, your boundless and incredible support means a lot to us!
Together, let's venture into the future, welcoming the countless opportunities the new year brings. Let's acknowledge our appreciation for the path we've traveled and look forward to the numerous possibilities that lie ahead. Come join the fun as we ring in the New Year! Grab a seat and enjoy our super-fun Dev quiz and wishing video!
🌠May your coming year be filled with joy, prosperity, and the collective achievements 🚀
Lost Traces: Unsolved Cases - Genesis - Auratios47
OPTIMIZATIONS - Tweaks to Shadows - Tweaks to Lighting Settings - Cleared Useless clutter (not visible to player area - Tweaks to Post Process - Changed Render Distance for Certain Objects - Cleared some Foliage - Tweaked the Quality of Certain Objects
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ADDITIONALLY We would STRONGLY advice everyone to lower the View Distance in the Game settings to LOW.
Visually you won't get a big difference, but it will hugely improve the Performance of the game.
Thank you everyone for the patience and the Feedback.
Hello friends, we haven't been able to update the game for a long time, this time we are here with a very big update. I say we to be professional, otherwise I have been working alone for a long time.
Unfortunately, you will most likely lose your save files with this update. The game will be installed on your computer from scratch. Because everything, including the code infrastructure, was reconsidered. I hope it will be a much faster, more enjoyable and entertaining game. We do not have a budget to have QA companies test thousands of dollars, you may encounter errors in the game. As you can see, it has been 3 years and I am still updating the game. I will continue to update it as long as there are errors. Please do not hesitate to write about errors via email or on the game's forum pages. It may be read late, but it will definitely be read.
Uruz Update Notes
Image
- adjustments to enemy animations - New special effects, blood, hits and various explosions -New stages, tents, statues etc. - Shows the area that will be damaged before the naphtha explodes - Multi-Piece naphtha bomb
Software
- The software infrastructure of the game has been completely overhauled, all kinds of hard references have been converted to soft references, and a 20% increase in memory and GPU performance. -The number of inventory slots has been increased to 24 -new abilities added - The problem of some features not being saved (such as sound) without first saving has been resolved - resolved issues with controls and keybinding -New combo system developed -Score added to the game - More than 20 new maps have been added including tents, the total number of maps is over 60 -New item types - Timed plant system, new trees that grow some items have been added to the natural environment. -Uruzpedia- interactive objects in the game have been added to the menu as an index
Interface UI
-The interface has been completely redesigned -Indicators that were not working properly in the interface have been reworked -Problems in sound settings have been fixed -New combo animations added -new in-game interface menus -new player bar design and interface icons - Editing the interface and software of runic puzzles
New Game Rule
-When the player levels up, his health is fully charged. -When the player selects an item from the inventory, walking slows down and he/she picks up the item. -Combos affect hit coefficient -Damage calculation: base damage+weapon damage+combo bonus damage -Removed in-game real-time map - The player is not affected by the arrows and items thrown by the enemy while dashing
Artificial intelligence
-Enemies can jump towards the player (here there may be errors such as excessive flying, jumping, etc. due to the physics engine, we are working on it) -Added fainting feature to enemies - Enemies' dead bodies do not disappear - Adjustments to the flight algorithms of flying enemies
new item - Kapu portal item (teleport) that opens a portal directly to Kam Ata's tent - Letters as quest items - New special items; Rings with health boosting, attack and armor bonuses
Thank you for reading, by the way I have a daughter and her name is Umay, I named this update after her :)
Today I am happy to annouce that Unavailed has sold over 1000 copies!
When I released Unavailed, I didn't expect my game to get much attention. It was my first time working solo on a commercial game and I didn't have a lot of money or resources at my disposal. Despite this, Unavailed managed to carve out a niche with players that connected with Mia and her struggles, even garnering attention from those that didn't speak english.
I am so very grateful that you all chose to play my game. It is always a joy to hear your comments, read your reviews, admire your art, watch your streams and videos, and know that my creation was worthwhile for me to make. I hope that I can meet your expectations in any future projects that I make.
As 2024 approaches, all of us are looking forward to meeting new friends and exploring new opportunities. May the coming year be full of grand adventures, joy, happiness, and good fortune for all of you. Happy New Year 2024!