Murders on the Yangtze River - zhenyu
各位大侦探,感谢大家一路陪伴着《山河旅探》!在2023年的尾声,想和大家分享一个好消息:

1月3日,《山河旅探》终极预告宣传片即将发布!
(偷偷说:这支终极预告片中,隐藏了超多神秘线索和彩蛋!)

各位大侦探,准备好了吗?1月3日,来一起来揭开终极悬念吧!

Panzer War : Definitive Edition - 超级哆啦酱
Update:
1. Add dispersion mode.
2. Add toon-style mode.
3. Improve the damage of frags.
4. Add range finder
5. Fix strv, leopard 1 network sync not correct
6. Improve projectile of bullets.
Present Panzer War Dev Team,WindyVerse Pte. LTd. Happy New Year.
Dec 30, 2023
Square City Builder - codegamerstudio
Happy new year, patch 1.2.2!!!
Happy new year everyone!!! This is the last patch of 2023 which added four new languages (portuguese-portugal, spanish-spain, spanish-latin america and french).

Below there is a list of all Square City Builder changes from 2023:
  1. - fix the pollution bug in sandbox mode;
  2. - three new mayors added;
  3. - roads level 2 don't destroyied in sandbox mode;
  4. - there is no more mayor missions in sandbox mode;
  5. - blank city name is no more allowed;
  6. - fix mine pollution bug in sandbox mode;
  7. - fix mine pollution bug caused in farms;
  8. - Adding tutorial to the game;
  9. - fix restart menu events bug;
  10. - fix mayor restart when reboot game;
  11. - fix some UI problems;
  12. - add event biohazard;
  13. - add tutorial button to initial setup menu;
  14. - add feature select draw map mode;
  15. - add default draw map mode;
  16. - add selected draw map mode;
  17. - add yield draw map mode;
  18. - add build limits draw when buildings;
  19. - fix bug map menu buttons;
  20. - Fix event language biohazard (bug pt_br version);
  21. - added event hurricane;
  22. - fix bug tutorial button overlap tip;
  23. - adding new achieviments steam store;
  24. - fix translation japanese menu;
  25. - fix some UI bugs when tip menu is drawing;
  26. - Fix airport achievement;
  27. - Fix ui background bug mayor menu (japanese version);
  28. - Fix UI background bug tutorial (japanese version)
  29. - Fix UI tips (japanese version);
  30. - Improve main menu buttons translation (japanese version);
  31. - New content added to citylopedia;
  32. - Add goods feature to gameplay;
  33. - Change gameplay farms and fisherman industry;
  34. - each year add amount goods value to profit;
  35. - New goods added;
  36. - Fixed background ui goods menu;
  37. - Created buildings behavior (mine, industry glass, industry wood) to yield goods;
  38. - Add limit the 10 goods generate by year;
  39. - Improve words about finances (rules understable by player);
  40. - Fix bug destroy environment costs when there is no environment object;
  41. - Fix bug radius mines;
  42. - Is no more allowed destroy disaster events (hurricane, fire, pollution ...)
  43. - Added achievement "first city";
  44. - Added achievement "elections";
  45. - Fixed bug among mines, farms and residential (pollution ratio);
  46. - Added goods article to Citylopedia;
  47. - Added elections article to Citylopedia;
  48. - Changed buttons for select maps;
  49. - minor bugs fixed (tips and texts);
  50. - Add highlight color for farms places;
  51. - Add highlight color for glass industry places;
  52. - Add highlight color for mines places;
  53. - Fixbug in sandbox mode (adjacent glass industry);
  54. - Fixbug in sandbox mode (adjacent wood industry);
  55. - Delete red color highlight from sandbox mode (error position building);
  56. - Added 8 new traits for current mayors (economist, environmental, manager and more);
  57. - Add trait article to citylopedia;
  58. - Add manager article to citylopedia;
  59. - Add economist article to citylopedia;
  60. - Add sociologist article to citylopedia;
  61. - Add merchant article to citylopedia;
  62. - Add traffic article to citylopedia;
  63. - Add lawyer article to citylopedia;
  64. - Add environmental article to citylopedia;
  65. - Add entertainment article to citylopedia;
  66. - Added support to Chinese Simplified;
  67. - Change some terms as commerce, trade and business, improving the gameplay understand;
  68. - Chance cars and people generation probability;
  69. - Fix fonts problems. (chinese version);
  70. - Fix ui size (chinese version);
  71. - Fix some setences words;
  72. - Fix bug mines adjascent (put houses and farms);
  73. - German language added;
  74. - Fix wrong titles and buttons text (chinese language);
Dec 30, 2023
Exit the Backrooms - Mine Paper
Wanderers, it’s time to return to the backrooms for a new expedition featuring 8 revamped levels, and a complete overhaul of the game mechanics.


There is now crouching, doors, and more stuff.

Multiplayer is NOT GUARRANTEED TO WORK. IF IT DOESNT, SPECIFY WHAT IN THE DISCORD: https://discord.gg/KpkyvDj5cB


Improvements

Made crouching animations
Made game more optimized for lower-end hardware
NEW keybinds options
Audio options
And more..


Enjoy!

Dec 30, 2023
Greed of Man - nikkeuser
Patch Notes:
Added
  • 4 Unique Weed Strains
  • Weed Baggies
  • Liquid Weed Strains
  • Harvesting Set
  • New Starting Apartment
  • Tutorial

Changed
  • Scenery to winter themed

Fixed
  • Wiping
  • Negative Money
Dec 30, 2023
Wind Ryder - TESTOSTERONE
  • Fixing Catacombs where after draining the water from the sub-basement, when exiting sub-basement the water in the basement would return.
schoolLife 东洋中学之异闻录 - 雨沫花开
修复了无法设置中文的bug
Warlord - deepglugs
In Warlord chapter 16, MC and gang confront the Emperor.

Changes from 0.15:

  • Chapter 16
  • Gallery improvements
  • 4 different endings
  • Dialog fixes from chapter 14-16
  • Fix dialog bug in "best" ending
  • Add animation for one of the bad endings
  • Add chapter 10 scene with animations for "pure chaos" route
  • Add chapter 9 animation for lust+choas route
  • Add two animations for "best ending"
  • Add new exclusive scene for "best ending" for "pure lust" and lust+chaos routes
  • Fixed Hippolyta's side-image overlapping text
  • Fixed bugged option in Artemis encounter scene
  • Rebalancing chapter 15 points for lust+chaos and chaos routes.
  • 4 new achievements

Thanks for your support of Warlord!
Dec 30, 2023
Pasture: The Livestock Simulator Playtest - Salty Games
We are opening the gates. Remember this a playtest and a snippet of what is to come in the full game. Explore some new features, test gameplay mechanics, and experience the challenges of cattle farming in the Outback. Your insights are crucial in refining "Pasture" and we can’t wait to hear what you think. Best played on a controller and we want all the feedback and suggestions you have. There is feedback and bug reporting system built in game as well.

Join the playtest. Let's make "Pasture" an unforgettable experience together!
Dec 30, 2023
Community Announcements - boxfriend
Things are moving along in development now and the game is almost in an actually playable state! For now there's not a whole lot more you can do than in the previous major update, but quite a few things have been changed and fixed. I'm also sending out a few more keys for more testing
  • Now uses Forward+ rendering to prevent issues with too many lights on an object just breaking the lighting.
    -This was going to be necessary even if I reduced the number of lights in each area because the game is supposed to support 8 players and that is also the maximum number of lights per object that Forward rendering supports so if I didn't update to Forward+ lights would have broken no matter what.
    -Forward+ means unlimited lights per object, though it does have a performance cost
  • The one mirror no longer works, but this is by design!
    -the reflection probe was eating frames even though it was at a fairly low resolution so I've just removed it for now
    -i may not even add it back, working mirrors aren't super necessary
  • Items have been updated
    - the EMF Reader actually has a proper model now and actually works as you would expect it to
    - there is now a UV light and a camera
    - flashlights have been updated and now need to be charged regularly (so does the camera).
    - interactable items now have indicators to let you know you can interact with them
  • The ghost can now leave more evidence than previously, I won't spoil everything but it's probably pretty obvious from the available items.
  • The ghost now doesn't go to the wrong floor while wandering within its room
  • The playable map has more decorations and locations for the ghost to go
  • The ghost now reacts to some words/phrases when you talk!
    -I need to make a big list of things for it to react to and how it will react at some point so that this is more immersive and cooler
  • Menus have been updated!
    -new users may experience tiny resolution on first start up, but this can easily be changed in the settings

Known Issues:
  • Quitting or disconnecting actually shuts the network manager down now, but for some reason it will not spawn players when connecting again until after restarting the game
  • There still isn't really much to actually do in the game
    -Still no objectives
    -The ghost is harmless at the moment
  • Still have to get fairly close to the invite screen to interact with it in the lobby level
    -I'll be looking into this soon, i extended the interact range of the player but it didn't seem to affect this for some reason
  • Shadows for a lot of objects still look dumb.
    -Thanks Universal Render Pipeline, very cool
...