The new multiplayer mode "Rescue" is now online with the latest content update:
In this original new multiplayer mode, you'll have to rescue and escort a multitude of important agents out of the combat zone with your team. But be careful! Your enemies have the same intention for different purposes, so protect them at all costs and avoid ambushes.
The team that reaches the objective or achieves the most exfiltration will be victorious.
Be sure to relaunch the game and Steam to launch the update.
What's new? - Fixes and changelogs :
New multiplayer mode: Rescue.
Map expansion to Ishtar Hotel now encompassing both hotels: "Hotels".
Slight bots improvement in-game. Added logic for Rescue mode.
Additions of 6 interactive elevators, 2 large for Palestine Hotel and 4 standard for Ishtar Hotel for rooftop warfare experience.
Fall damage implementation (obvious with the previous point).
Addition of weapon drop on death, weapon swap and ammo grab possibility from drops.
Snipers' max damage distance expanded.
Fixed kill reticle remaining on screen after killstreaking.
Minimap is now synced to late joining players.
Optimized lobby logic.
Additional map details added.
Opening of new paths in Palestine Hotel.
Addition of a few trees.
Stay tuned by wishlisting the game or why not diving directly into the early access experience by playing WAR OPERATION™: Full Contact.
1. New achievement: Transaction (completed after operating at 50%) 2. New core: Speculator (unlocked after completing "trading" achievements) 3. Fix the bug where upgrade rewards lack quantum damage 4. Fix a bug where the crew can be placed on the core through malicious operations 5. Fix a bug where the crew can be placed on other crew members through malicious operations 6. Fixed a bug where maximum health can be reduced to negative numbers. Now, the maximum health cannot be reduced to a minimum of 1 point 7. Optimize the description of the recycling bin, changing the original "can collect space gems" to "can collect dropped items (space gems, healing batteries, item treasure boxes)" 8. Attribute tips decimal point display, modified from displaying 3 decimal places to displaying 2 decimal places
Another update with a lot of fixes. Shattering finally doesn't cause any lag spikes anymore and also a bunch of other things have been cleaned up around the freeze mechanic. Also I'm trying out a new option for players that have been struggling with the zoomed-in over-the-shoulder aiming setup. You can now press C and the aiming view will switch between the default one and a new centered view that gives more overview to the surroundings to avoid ambushes easier. Hope it helps. Also I changed some things with the default shotgun. To make it more appealing again it starts with 3 projectiles now.
I wish everyone a happy new year 2024!
Fixed
Removed performance bottleneck when enemies were shattering from the Ice Bucket of Dread skill card
Mammoths don't slide anymore after freezing and execute the run animation properly
Improved mammoth's freeze animation
Fixed bug that caused frozen enemies to slide towards the player after spawning
Fixed coins being rewarded for the first level the character starts with
Fixed boss behavior that caused them to never attack when the player stayed too far away
Removed placeholder item and skill cards from the deck that aren't unlockable yet
Fixed bug that could stop shields from spawning again in the level
Gems from shattering Undead Vultures drop to the floor now
Cleaned up explosives from respawning enemies like boars, vultures and mammoths
Boars, vultures and mammoths also start the projectile bounce from the Light Chain skill card
Changed
Reverted change from 1.1.0 that divided coins for time survived by 3. Now the reward is back to 1 second equals 1 coin to improve pacing of progress.
Minigun base damage reduced to 30 for balancing
Ducks and Stars don't spawn from presents within the first 90 seconds anymore when they were not as useful
New
Added the option to switch the aim camera view between classic over-the-shoulder and a new centered view
More of a change than something new, but I just wanted to highlight it here: The shotgun starts with 3 projectiles now that have a combined base damage of 90 (30 per projectile), which also means the total number of projectiles it can get to with the Caramel Liqueur skill card has been raised to 11.
- New weapon damage atrribute scaling system - New NPCs to help with quests - New secrets and more loot - New environment and background sprites - New critical hit indicator - New double jump charge indicator - New hints for destroyable blocks and secrets - New centered save animation - Keep new loot, scans and progress after death - Improved overall performance - Improved weapon and difficulty balance - Improved dash mechanics - Improved smooth screenshake - Improved precise collisions - Improved lights & shadows - Improved worldmap icons - Improved enemy & weapon animations - Improved visibility for scannable objects skill - Improved auto aim and smart bullets - Improved controller remap feature - Show weapon scale at Level up screen - optimized healthbar color visibility - Neon City Ion Prison quest hint added - Fire Pillar screenshake removed - Automata weapon improved auto targeting - Psi and damage adjustments for melee weapons - Speed distance reduced for flee unit - Drop chance increased to 100% for flee unit - Obstacle Freeze enabled in New Game +
Bugfixes:
- Armor rarity names fixed - Minimap loading issue fixed - Scan hint in background fixed - Scrolling issue in iondark fixed - Healthbar clipping fixed - Core factory Light & Shadows fixed - Time stop Weapon firing fixed - Single shot after Weapon switch fixed - Zombie enemy leg collisions fixed - Pick Up message rarity color fixed
A new month is ending and so it's time for another update to Music Store Simulator!
Today, on December 30th, at 22:00 Central European Time, you'll have the opportunity to fully customize the background music of your Studio.
Indeed, this update is mainly focused on the features that allow you to manage completely the music of the game.
We build instruments, so we need to listen to our favorite music!
Highlights of this Update: MAJOR CHANGES
Added 58 more songs (Rock, Pop, Acoustic and Jazz)
Implemented a new App in the Tablet in order to fully customize the audio playlist
Added a feature to upload MP3 and WAV files to be added to the player's customized playlists
Implemented a Web Radio receiver which allows to listen to more than 1300 web radios (Internet connection needed!)
Added a Remote Control feature (default key F1) to control easily the custom playlist and the web radios receiver
MAJOR FIXES
Fixed a regression issue which stuck the game while the night was passing, if an online sale was completed in the meanwhile
Corrected a problem in the selection of the City of Local Advertising Campaign
Fixed an issue in the disassembly process of Electric Guitar DCT, which caused no "Next Steps" available
Fixed a general problem during the assembly process which did not activate the "Next Steps" actions
MINOR FIXES
Fixes an issue which did not allow to retrieve properly some UI messages
Thank you again and again for all your great support during this incredible journey, because your passion and interest are the strongest push that is driving us towards the common goal!
Hello Freddy Fans! We've released a big update for you!
We now have 3 new in game weapons, Each hidden and has unique abilities, you will find them hidden in the games area, some more hidden than others. As you would expect, they are wonderfully absurd weapons, we hope you enjoy them!
Other than that, we've also done some minor updates with it:
- Optimized the game further - fixed joystick functionality where pressing start didn't work
We have released an update that includes fixes for minor bugs and improvements to the gameplay experience. Here is a list of the changes you can expect:
Game stuck of SteamManager library disconnected from steam fixed.
We're thrilled to announce the latest update for Trigger Fever, version 0.12.5, which brings a game-changing addition to the mix - the brand new "Survival" mode!
Survival Mode: Alone or with Friends, Face the Horde!
One of the most requested features from our amazing community is finally here! Survival mode is a solo player's dream, but don't worry, multiplayer lovers, you can still team up with your friends to conquer the hordes.
How Does It Work?
In Survival mode, you'll dive into the heart of the action, facing wave after wave of increasingly challenging enemies. Your objective? Survive and thrive! The longer you last, the more intense it gets.
Upgrade Your Character: Evolve or Die!
But that's not all! As you face the horde, you'll have the opportunity to upgrade your character on the fly. Enhance your abilities and become a force to be reckoned with as you carve your way through the mayhem.
Key Features in Version 0.12.5:
🧟♂️ Survival Mode: Play solo or with friends and battle waves of enemies. 💪 Character Upgrades: Strengthen your character during your survival run. 🆕 Bug Fixes & Improvements: We've squashed pesky bugs and enhanced gameplay. This update is our way of saying thank you to our incredible community for your continued support and feedback. We couldn't have done it without you!
So what are you waiting for? Get ready to face the apocalypse, upgrade your character, and rise to the challenge in Trigger Fever's thrilling new Survival mode!
Share the news with your friends and let's take on the horde together!
🐞 Bug Fixes and Improvements: 🛠️
Fixed several critical bugs and stability issues that were affecting gameplay.
Addressed performance optimization to ensure a smoother gaming experience.
Enhanced server stability for multiplayer matches.
Tweaked weapon balancing based on community feedback.
Refined in-game visuals and UI elements for a more polished look.
We've addressed some issues with the Spectator camera, ensuring a smoother and more reliable experience.
A bug related to Controller UI navigation while selecting upgrades has been fixed, making your in-game choices more intuitive.
Invulnerability During Dash: Players are now invulnerable while dashing. Use this strategic advantage to dodge incoming damage and outmaneuver your opponents.
To keep the battles fair and balanced, we've reduced the taser's range. You'll need to get up close and personal for those electrifying moments.
Minor adjustments to the user interface for a smoother and more streamlined experience.
We've fine-tuned the damage overlay on the HUD, so you'll have a better understanding of your combat situation.
Persistent visual elements on the screen now come with improved performance, ensuring a smoother gaming experience.
We've implemented a failsafe mechanism to teleport entities back into the battlefield if they wander too far out of bounds. Stay in the action without unintended escapades!
Stay tuned for more updates, and as always, keep those triggers hot!
Download Trigger Fever v0.12.5 now and let the survival mayhem begin!