The game now regularly deletes the call stack, which should prevent it from slowing down or crashing due to an accumulation of junk data.
Choice menus now have a scroll bar if there are 15 or more options.
Completely filling up Drunkenness now results in death unless you're inside of a belly.
You now audibly fall to the floor when you pass out, provided that you're outside of a belly.
Added a drinking game for Beatrice, which can be unlocked if you talk to her after 8:00 PM while she's slightly drunk (about after 2 beers or 2 glasses of wine).
Added valuable items, which can be won through Beatrice's drinking game and Jasmine's poker game or found in pred bellies. However, the composition and value of these items will be unknown to you until you get them appraised by Doris in the pawn shop. So for example, a golden ring might turn out to be made out of 18 karat gold or just brass.
Added the pawn shop where you can get valuable items appraised by Doris, and sell them to her.
Added the Appraisal skill. While it doesn't allow you to appraise items by yourself, it along with a high Charisma (12 or above) will boost the amount of money you get for selling items to Doris. Like the Investing skill, Appraisal can be studied in the Library.
Added the Drinking skill, which allows you to consume more alcohol before you fall unconscious.
Your Strength attribute now modifies your Skill XP gain for Athletics, Fitness, and Drinking.
Skill XP curve has been adjusted to make it harder to level up at higher levels.
Significant changes in character control and movement, as well as new mechanics that reward successful parries
Other Changes:
- Removed existing bugs and introduced new ones. - Added snowfall in the first location. - Improved character mobility on the ground and in the air. - Changed certain animations. - Implemented some optimization.
As of this posting there are 48 hours left to go in this playtest! As of January 1st, 12:00 PM PST the playtest app will no longer be available to launch so make sure you get in all the inventing and exploring you want to before it goes offline!
Be sure to check this time zone breakdown below to know when exactly things will be shut down in your area:
Hi everyone, get Empires of the Undergrowth for 20% off during the Steam Winter Sale! Command swarms of warriors at an unprecedented scale of warfare. Lead ant colonies against the many fearsome threats of the insect world:
Fixed a bug that allowed you to aggro a nurse and kill Starbucc, possibly breaking the questline without a cheat code to repair it.
Abilities from the knight class should not all be compatible with the light mech. These mostly only effected the right handed melee weapon but should now effect both as intended.
Fixed an issue with swapping between melee and ranged weapons with the light mech
Fixed an issue that made the aim guide invisible if weapons were sufficiently accurate
Fixed a bug with warpicks that gave them negative damage.
Fixed a bug that allowed you to both kill and rescue a character in the new sidequest leading to some strange scenes.
Fixed a visual bug with the divine mandate skill preventing the effect from triggering properly.
Starship Scramble has been out for a month and I have been reviewing every bit of gameplay footage available, and delving into comments and suggestions. This is first update for this demo and I want to polish the game experience to its fullest potential. By the way, if you find this game interesting, or want to share your idea of this game, consider joining our ▽Discord server▽ Discord Server
NEW FEATURE Introducing the Tune Up Gacha, you have various way of acquiring the ticket needed to access this machine:
Drop from killing enemies.
Drop from scanning asteroid.
100% chance drop from killing loot enemies .
A ticket is consumed for each spin. Results varies but all are Tune Ups and allow you to improve weapons at hand. Of course, you can store it for later and use it the original way.
Weapon Merge, 2 1-star same weapons become a 2-star weapon, simple!!! There are 4 tier of Merge and each star-up significantly and uniquely enhances the stats of the weapon, with the impact varying based on the specific weapon. With this mechanic, you will have more cause to spend all the precious coin you have earned, and especially with the burden of purchasing tune-up gone. Star-up mechanic is most automatically, however, you can force star-up by dragging a weapon and drop on the same weapon and star.
LIFE-QUALITY CHANGE Much and more has changed for the better, but let's see some of the highlight.
Shop has been cleaned up to sell more modules you actually need!
Some crews got a visual update to fit the aesthetic of the game, welcome Moo Bat, Monkey and new Mossy Bear.
UI response to action, overheating, specialty, cast on cooldown now plays animations to indicate their current state.
Couples of audio change and remove the loop sound in Menu.
Melee attack will knock enemy back.
Elite Health Bar.
Asteroid Turret has been removed and asteroid drops from scanning includes repair kit, coin, chance for an escape ship, chance for Gacha ticket, chance for a chest of coin and finally chance that enemies showing up.
You can close the Level up screen.
Handling Modules are more flexible, you can double-click to instantly remove a module, you can perform swap right in build grid.
Power shortage and overloading now have a short animation showing their status.
Mouse cursor and mouse actions tooltip are shown in build mode.