Apprentice Arriving - Emerald
We celebrate our new big game update with the Steam Winter Sale! Save 20% until January 4th 2024!

Pyroworks - s1nn3r
Version 1.1.8 - release build 1
Happy New Year!
im too lazy to write all the stuff down just go download it okay
Dec 30, 2023
Rescue Dash - Management Puzzle - Victoria S.
Ready to take on a thrilling challenge? To the Rescue Events offer an adrenaline-filled experience that will test your skills and endurance. Conquer five challenging levels and you'll be rewarded with an exclusive prize – but if you fail, you'll have to try again! Get ready for an unforgettable adventure – it's time to put your skills to the test!

The time of the event is based on the time on your PC, and the duration may vary slightly from the duration of this announcement.
Cooking Live - Italian Kitchen Simulator - Victoria S.
Jane’s been asked to shoot a TV program called “Cooking Strike” to show off her incredible cooking skills, and she needs to complete five levels in a row to make sure she’s ready!

While you complete the levels to get ready for the show, the TV crew will bring some more professional equipment.

If you fail a level, your progress will be reset and you’ll have to start from the beginning!
You can try as many times as you want. The TV show’s paying for the food, so you won’t be using yours up.

When you finish the fifth level you’ll receive a big reward that includes booster parts, Coins, Rubies, and blog points!



If you don’t complete all the levels before the event ends, don’t worry. You aren’t losing anything, and there’ll always be another TV program!
Dec 30, 2023
Mechabellum - Hell00
Fixed an issue where some players were unable to see the unit skins they purchased.
Sporeborn Dark - ValiantLight
Good time of day to everyone!

Almost a year ago, we began the development of Sporeborn Dark. We faced a lot of challenges, which we strive to learn from to grow and improve the game. Along the way, we gained a lot of experience, had fun, and made many discoveries.
We want to thank you for your support and the increased motivation to continue making the project better.
We hope to delight you with a great game next year!

Happy New Year!
Escape The Pacific - Radu | EtP Product Designer
Experimental Branch Release
[expand type=details]
How to switch between “Experimental” and “Normal” branches
In your Steam library, right-click Escape The Pacific and select “Properties”. A window will pop up. On the left select “Betas” and from the dropdown select “Experimental” to access this update. You can switch back to “None” to access the stable branch.[/expand]

Hello Survivors!

Given our private circumstances, this Exp is the first Exp release that is still under heavy development. What better way for you to contribute to shaping the future of Escape the Pacific?

Your patience is truly appreciated. As a small indie studio, Escape the Pacific is our passion project. Over five years, we've been committed to regular updates, driven by your feedback and positivity. Thank you for being an integral part of this incredible journey!

We know you like transparency and we'd like to share with you that our personal lives were turned upside down in the past two months, which ended up in this delay. However, it's finally here!

Fun fact
This end of year was the most relaxed one we ever had, moving towards Q4 release, and out of nowhere we were triple-slapped in the face by life. We won't bore you with details and we hope you're not taking this as an excuse.

-- Peter --

TLDR
  • New UI - Massive design overhaul
  • Custom HUD settings and UI scale options
  • Bird Trap Mechanics
  • Companion and Bird Cage Mechanics
  • Refactored 31k lines of code
  • Squished more bugs than you can fit in a coconut bowl
  • Reworked 200 actions related to the hotkey and control system

UI Design Overhaul
We don't want to spoil it for you, so we will only show a couple of the new UI updates. Please feel free to experience the rest yourself, and let us know how you feel about it.







One major change is the new popup when aiming at an object. We've heard you and we've redesigned it bigger. This will make your life easier, especially when reading Blueprint ingredients.



Another major change is the way we separated the key bindings.
  • Local Actions: These are actions that can be performed with the item that is in your hand, will be displayed above the Item in Hand icon, bottom right of the screen
  • External Actions: These are actions that can be performed to the external item that you’re looking at


Companion
Many of you asked for a companion and I bet you didn’t expect this to be one of the most vicious things in the game… The killer Gulls!
  • If you decide to keep them as pets, please make sure you keep them fed and watered
  • You’ll be able to take them out of the cage and release them. They will fly towards the nearest cluster. This might come in handy while you’re out at sea, searching for a new cluster.


You can craft the bird cage from the crafting menu, to safely transport your new companion.

Bird Trap
Pretty much self explanatory, the Bird Trap! Craft it from the menu, position, arm, bait, and await the fluttering seagull. Note: the seagull model might not be updated in the experimental version—enjoy the current one for now. Happy trapping!



Sailing UI/UX
We have simplified the sailing UX, and split the available settings into two categories:
  • Sailing Mode
    • Beginner
      • You influence the boat movement. Sails and Rudders are set automatically by the system, based on your key input.
      • Sail and Rudder control: Auto
      • Sail and Raft behavior: Auto
      • Raft and Wind indicator: On
    • Advanced
      • You influence the rotation and position of the Sails and Rudders. The boat movement is based on the position and rotation of the Sails and Rudders.
      • Sail and Rudder control: Manual
      • Sail and Raft behavior: Manual
      • Raft and Wind indicator: On
    • Realistic
      • You influence the rotation and position of the Sails and Rudders. The boat movement is based on the position and rotation of the Sails and Rudders.
      • Sail and Rudder control: Manual
      • Sail and Raft behavior: Manual
      • Raft and Wind indicator: Off
  • Weather Mode
    • Beginner
      • The EtP Gods are on your side! Wind will always blow from the side, driving your boat forward.
      • The wind will never stop blowing, as long as your sails are up.
      • Upwind: Disabled
      • Calm Wind: Disabled
    • Advanced
      • The EtP Gods are testing you! Wind will always blow from the side, driving your boat forward.
      • The wind might stop blowing. This is called Calm Wind amongst Sailors.
      • Upwind: Disabled
      • Calm Wind: Enabled
    • Realistic
      • The EtP Gods are merciless! The actual weather will determine the wind blowing direction.
      • As in the real life of a Sailor, Calm Wind situations may occur.
      • Upwind: Enabled
      • Calm Wind: Enabled

We have also tidied up the sailing UI, to make the interaction more straight forward.



Keybinding improvements
In a game filled with nearly countless interactions and boundless possibilities, we're tackling the challenge of implementing a more player-friendlier keybinding system. We have added categorized keybindings in the settings menu. The first additions include three main interaction keys and dedicated keys for sailing. This is an ongoing process, and we're dedicated to providing a fully refined system to enhance your gaming experience, making it even more intuitive.

Dedicated Sailing Keys


Dedicated interaction Keys


UI scale options
You now have the possibility to scale certain UI elements. The default size is 100% and you can scale it up to 140%. This applies to screens like inventory, crafting page and similar.



HUD scale 100%


HUD scale 120%


HUD scale 140%


HUD customization
You can now customize how much of the HUD elements you want to see on the screen, to fully immerse yourselves in the game. You can find these settings on the settings page on the Graphic tab.

HUD Level Full
Shows all HUD elements



HUD Level Medium
Hides Food Diversity info.



HUD Level Low
Shows only Health, action keys and the aimed-at item popup.



HUD Level Off
Hides everything.




Deferred Features
Admitting our oversight, implementing three long-awaited features posed unforeseen challenges:
  • Ropes in blueprints
  • A reworked tutorial
  • A clean water pond on Hill Island
Despite initial setbacks, we're near completion and thrilled to unveil them early next year. Your patience is greatly appreciated!

Your input shapes the game, so don't hesitate to let us know how you feel.

We wanted to take a moment to extend our heartfelt thanks to each and every one of you. Your unwavering support, enthusiasm, and dedication to our game have made this journey truly extraordinary. We're grateful to have such an amazing community by our side.

-- Radu --

From the entire G4GT team I wish you a great rest of the day!

One last thing
We've added new 3D models for the Knife, Hammer and Axe.

Dec 30, 2023
Tales Of Two Heroes - ExoticCupOfTea
General
  • Changed the way board gets generated.
    • This change has been made to make the board less like a clustered web. I'll keep monitor if this is good change for the game or not.
  • Increased maximum number of tile in each section of Act 1 from 4 to 5.
  • Increased chance of rare arsenal to spawn from normal battle from 30% to 40%.
  • Removed chance of normal battle granting legendary arsenal.
  • Increased minimum number of elite battle to spawn in Act 1 from 1 to 3.
  • Decreased minimum section to start spawning elite battle in Act 1 from 8 to 7.
  • Added turn counter during battle.
  • Increased maximum number of event tiles in Act 1 from 12 to 14.
  • Increased minimum number of shop tiles in Act 1 from 1 to 2.
Bug Fix
  • Fixed Nullify Debuff UI appearing twice when a status effect applies debuff on a target with Nullify Debuff status.
  • Fixed game freezing when entering battle against Wisp while using Korean language.
Enemy
  • Wisp
    • Blizzard: Fixed tooltip error while using Korean language.
    • Fireball: Fixed Nullify Debuff effect appearing on Wisp instead of player character.
  • Apprentice Knight
    • Defensive Position: Reduced frequency of this action being used.
Arsenal
  • Rainmaker
    • Reign Of Arrow: Fixed Reign Of Arrow not interacting correctly with Nullify Debuff.
  • Your Last Word
    • Quickdraw: Fixed Counting Bullet gaining only a single stack if there was no Counting Bullet stack.
    • Made following unique status effects to be added at the start of battle instead of when actions are used.
      • High Noon
      • Counting Bullet
    • Icon for status effect High Noon now comes before Counting Bullet.
  • Pale Blue Dot
    • Gift Of The Great Voyager: Increased additional accuracy granted from 20% to 30%.
Relic
  • Antique Sheet Music
    • Description has been updated to match the functionality.
    • Fixed relic counter not resetting upon battle end.
  • Dreamcatcher
    • Increased chance to reduce any incoming damage to 1 from 5% to 10%.
Adventure Perk
  • Great Negotiator
    • Effect Changed.
      • (Previous) Decreased price of items at shop by 10%.
      • (Now) Increases the chance of items at shop being offered at a lowered price by 20%.
  • One Last Wish
    • Fixed music stop playing when this perk activates.
    • Now has visual effect when this perk expires.
  • River Of Blood
    • Increased damage increase from 0.5% to 1% per section.
Shop
  • Added enchant "Rusty" to the available enchant pool.
Enchant
  • Event Horizon
    • Increased attack damage increase from 100% to 200%.
    • Increased defense gained from 100% to 200%.
Dec 30, 2023
Duck's Despair - Faith
Dear folks,

I just uploaded the final version of the demo.
Most levels in that demo are different from the previous version, so make sure to give it a try!

Since every level has been through a rework, I had to reset the save file.
However, the progression you unlock starting from now, will be carried over to the full version of the game!

Steam doesn't allow for achievements to be unlocked from a demo, but don't worry, your achievements are saved under the hood, and you'll unlock all those you achieved as soon as you launch the full version.

Oh, by the way, have you seen the new trailer?

I am very excited to hear your feedback.

Heard of the Story? - Shasaur
A quick and small patch to fix a few important issues that sometimes caused villagers to get stuck infinitely trading the same item.

Bug fixes:
- Fixed villagers not completing their goal after trading
- Fixed villagers trading items for the exact same items (like a mallet for a mallet)
- Fixed villagers sometimes initiating trading for items other villagers don’t have
- Fixed villagers not crafting a shovel when they need one

This is just one of many polish-focused updates that are going to come over the next few weeks. Hopefully we’ll be able to iron out many more bugs!
...