All the achievements have been created for TACTICAL BANDITS. There will be 20 of them for players to unlock, with a good mixture of challenge and grind-focused achievements. The achievements will be tracked internally in the game so players can check their progress at any time. There will also be achievements on other platforms if they support it.
Porting
Porting for the game has started for Nintendo Switch. So far, it is working but not as smoothly as we like. We are currently optimizing the code and 3D models without it affecting the gameplay. The goal is to get porting finished in the next few months.
Summary
This was a very short month regarding development of TACTICAL BANDITS due to the holidays. There has been good progress made with the porting and the collectibles menu, but the main focus has still been on the unannounced game mode. We are hoping to talk about this game mode next month, so stay tuned for that.
I did not get a chance to finish training mode so that will be pushed back to next month as well, along with a big announcement that I can’t wait to share.
… and a Happy New Year! It has been a super productive couple of months for us. If we double the same amount of effort for a couple of months more - the release is going to be something to remember.
This dev diary will be focused on the progress we have made recently, and even though we can’t show you the best part just yet, you are in for a treat!
But first, let’s go through the master schedule again:
Jan 15th: Release for the owners of the Early Access Edition.
Jan 15th: The third and the final pre-order push - last chance to purchase Exclusive Edition/Early Access.
Jan 15th: Steam page release for an unannounced title.
Jan 22d: ???
Feb 8th: Release for the owners of the Exclusive Edition.
Feb 12th: ???
Feb 15th: Caribbean Legend Release Day.
Notable Items:
UI fixes
The original game was quite notorious for obscuring important mechanics and stats. Well, that’s not the case anymore. No matter what perks you choose, what attributes you buff or what equipment you wear, you will immediately see the changes in stats of your build.
Two more experience bars added to allow better progress tracking. Skill Points never had their own bars, even though they are more valuable than level ups. One look at the character window and you will see everything you need.
Stealth System
Stealth was never the most fun and well thought feature of the series. We added a few adjustments to make it less reliable on save/load. First, check out the eye indicator on the character’s portrait at the top left. The closer you get to a hostile guard, the more intense it gets.
You still have options if they catch you. Stealth is now heavily dependent on: Stealth skill, character’s notoriety, clothes, amulets and social perks. Early game, when your character’s mug is not very well known, you can get by with amulets. But it will take either an expensive trading license or a much better prep in the late game though. The game will always tell you of your chances to pass a stealth dialogue check.
New Items
Originally we promised 9 new items to you. Welp, we got 29 , armament mostly . Some of which will be available only to the owners of First Wave or Exclusive Editions. We found a place for each in the balance, often introducing new and fun way to play the game.
Basse-Terre Expanded
As an experiment we increased the location size of the capital of Guadeloupe. After the release we will do the same to other cities in the game, thus giving you a better sense of townspace and colony life.
New jungle locations are a different story though. We managed to produce two of them, but they will require a significant improvement before we allow them into the release build. Maybe later?
Achievements
The game will have 98 achievements in total, and I guess we will need to add two more to make it a nice round number. Below are the 25 new ones - try to guess what lies behind each title, but rest assured that you will need at least two full playthroughs to get them all!
Dating Sim
My Soulmate
Very ******* funny!
My temple, my rules!
Vile Lil' God
Clean Hands
Caribbean Legend
Hi, dad
Pension and Benefits
Deadman
Hogar, dulce hogar
All your base are belong to us
El Comercio
Point Blank
First of many
No Regrets
So it begins!
Money do buy happiness
Live By the Sword
The Most Notorious Pirate
Lootbox Hunter
A*!
Honoring the Classics
Caribbean Virgin
Three's Crowd
Main Character’s Visuals
We promised you new skins for the main character, and now it’s time to deliver. Added a second tier of the French Navy Uniform along with a new quest to make it.
Currently we are making a new model for the leather armor. The screenshot below is a WIP, but it represents the idea of having headwear for top-tier armor in the game, like helmets or hats, allowing a better feel of progression.
Old models will get an update as well, for example we plan to add leg armor to a heavy chestplate.
Animations
Thanks to super talented Antix we have more diverse animations now. At this moment, we focus on the combat animations and musket handling. Big one, really, something that was never intended to be included in the game, but the most welcome addition to be sure!
We have all kinds of crazy plans for the animation department. Next ones in our to-do list are street musicians, gamblers and fishermen to spice up the colony life.
Uplifted Textures
Same as with animations, this was not planned, but thanks to our community we have a way to improve the oldest and the ugliest textures that had been with us for almost 20 years! Thank you so much, КА!
It is tedious work, but the effect should be noticeable in the release build.
As bonus, we have also uplifted textures of the sails. Sea scenery is already looking fantastic and now it is even better. New sails complement the new sea, improved weather, updated sky so well!
Ship Gameplay
Now, what is the way to make the old naval combat formula a second life? How to make it more tactical and fun? Right, change some numbers!
The Caleuche (Ghost Ship) now requires 100 Navigation Skill. She is the strongest ship in the game.
You can’t hire Navigators with more than 75 Navigation Skill in taverns.
Helen McArthur and Longway are the best Navigators in the game now.
Ships get x2 to hull HP. Unique ships get x3.
Ships get x0.75 to max crew. Unique ships get x0.85..
Grapeshot loses all efficiency after depleting more than 50% of the target’s crew. Bombs don’t.
Bombs cost much more and you can buy or loot much less of them in game.
The game takes in account the rank of the player’s flagship and adjusts quest naval battles to it.
The heaviest warships in the game now cost a fortune to command.
1 and 2 rank warships can be encountered in the open world only after the player reaches level 30.
Therefore, the game encourages you to command lighter vessels until the mid-game. It makes naval combat more tactical, forgiving and more welcome to experiments. You don’t have to reload a game after a bad volley or grind from the start to get yourself a warship before the midgame. But if you do get a warship early, it wont auto level your enemies accordingly or punish you. You will have a fun time ruining everyones day as long as you can afford to operate such a monster.
OST
The OST is complete - over an hour of new music, making almost two hours in total. Fits the 200 hours of content we have. Check out the new national themes - playing for French, English, Dutch and Spanish towns!
Hi everyone! We are Basking Bee Games, a small indie team, and we’ve just dropped our Steam demo for Project Parallel. The game is in development, and we are so excited to what we have so far and hear what you think about the demo.
About Project Parallel:
Years after losing her parents at the hands of a totalitarian death cult, vigilante Nohla travels the multiverse foiling their attempts to destroy worlds. But when her latest mission goes awry, she finds herself in two worlds she never wanted to see. When fragments of her parents’ research appear, Nohla must face the past to fight for the future of the multiverse.
Peer to see other worlds before you Alter into them.
Wall run, climb, jump, and world shift to progress to your objective.
Discover family secrets while exploring the worlds.
Sneak past enemies and find out exactly what they’re up too…
And save the multiverse!
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Play the demo now and let us know what you think about it so far!
- Fixed an issue where Critical Damage could become negative. - Reverted the probability of QQ's Attack Speed to 1/10. - Removed Super PI from Root Challenge2.