Update 4.6 elevates your gaming experience with new Pet Abilities, a competitive Fishing Festival, and a variety of Level Up Rewards, including pet buffs and game enhancements like soil enrichment. Enjoy smoother gameplay with important bug fixes and additional features. Join our vibrant community for ongoing updates and share in the excitement of these new adventures. Your feedback helps shape an even better gaming world. Get ready for fun, surprises, and a richer gaming experience!
Update 4.6 Overview 🎉
New Pet Abilities 🐾
Fishing Festival 🎣
New Level Up Reward Choices 🎁
Additional Features and Bug Fixes 🛠️
New Pet Abilities (Unlocked at Power and Skill Level 5)
Healing Aura: 💚 AoE ground effect that heals player and pet. Shock Wave: ⚡ Mimics ogre boss attack. Tornado: 🌪️ Damages enemies and attracts items. Lightning Strike: ⚡ Summons damaging lightning. Item Assist: 🍎 Drops food items from sky. Fat Chicken: 🐔 (Chickens only) Drops a chicken to damage enemies. Fat Cow: 🐄 (Cows only) Drops a cow to damage enemies.
Web Attack: 🕸️ Damages enemies with a web. Toxic Strike: ☣️ Releases poisonous cloud. Inky Strike: 🌫️ Fires blinding ink cloud. Rocket Claw: 🚀 Launches explosive claw. Slime Bomb: 💣 Walking bomb like a slime boss. Slime Rocket: 🚀 Slime rocket that explodes on impact. Fire Wall: 🔥 Creates a damaging flame wall.
Event: Compete to catch the largest Anglerfish using special worms. (We will be improving this festival even more over time.)
🎉 New Level Up Reward Choices 🎉
Total Recovery: 💖 Instant rejuvenation for player and pet. Tool Charge: 🔋 Supercharges your tools for efficiency. Treasure Chest: 🏴☠️ Spawns a mysterious treasure nearby. Your Following Pet Gains 2 Random Buffs: 🐾 Boosts your pet with surprise enhancements. Rapid Veggie Growth: 🥕 Speeds up vegetable growth on your farm. Fruitful Growth: 🍑 Accelerates fruit growth on your farm. Dawn Reset: 🌅 Resets game time to early morning. Soil Enrichment: 🌱 Enhances your farm's soil quality. Full Belly Blessing (Satiated Pets): 🍖 Completely satisfies your pets' hunger. Happy Pets: 😊 Greatly increases your pets' happiness. Your Following Pet Skill Up: 🌟 Enhances skills of your current pet. Random Cornucopia Piece: 🌽 Grants a piece of a rare cornucopia. Giant Pet (Enlarge): 🔍 Temporarily enlarges your following pet. Mini Pet (Tiny): 🔎 Temporarily shrinks your following pet. Mystery Room Door: (Only in procedural combat areas) 🚪 Creates a door to a secret room. Secret Ladder: 🪜 Reveals a hidden ladder. Enemy Weakener (HP Slashed 50%): ⚔️ Halves the health of nearby enemies. Cripple Foes (Debuff Enemies): 🦠 Applies debuffs to nearby enemies. New Hairstyle (Until You Sleep): 💇♂️ Changes your hairstyle temporarily. Vibrant Skin Tone (Until You Sleep): 🌈 Temporarily changes your skin color.
Arcade Fun Pass: 🕹️ (Only inside Arcade) Access to various arcade games. Calf Companion: 🐮 (Only inside your Barn) (Rare) Rewards you with a calf. Chick Buddy: 🐣 (Only inside your Chicken Coop) (Rare) Rewards you with a chick. Fishing Bait: 🎣 Supplies different fishing baits. (Only on the beach) Furniture Surprise: 🛋️ Grants random furniture. (Only inside your home) Magic Discovery: 🧙♂️ Unveils a random magical item. (Only in the First Floor of the Wizard's Windmill) Crypto Miner: 💻 Gives you with a crypto mining rig. (Only in Byron's Bedroom)
Additional Features and Bug Fixes 🛠️
Added Petrified/Glitched Sprites for various enemies. 🎭
Fixed scaling of dead enemies and pickaxe power bugs. 📏🛠️ Stopped harmful bombs from pickaxe special. 💣🛡️ Controller support for starting cutscene GUI. 🎮 Fixed Argus dialog in Magnus performance cutscene. 🗣️ Bug fix: Removed barn dance letter issue. 📬❌
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Stay excited for more updates and surprises! Enjoy your farming adventures! 🎉
CNG: Enemy trucks in a Convoy Attack scenario will now all be spawned in the same hex in front of the player, will all start off moving, and facing either to the left or right
Casa De Diamantes is the next big adventure by SoulPixel Studio! The demo for Casa De Diamantes was just updated with some new content! Feel free to check out the new free demo!
- Added 2 New Level to Senzela Forest - Added First Neural Dream Challenge - Added Skilltree - Added The CuPy Companion - Added Bartender Shop To The Casino - Added Characters & Dialog To The Casino - Reworked Casino Roof - Added A Travel Animation - Added New Sound Effects - Balance Changes - Improved Cutscenes - A lot of Bug Fixes & Visual Tweaks And much more!
Today’s devlog is dedicated to another new feature of the upcoming Rags to Riches update - the Crafting System.
The main principle behind the titular mechanic is that it allows only the creation of consumables and other similar items. The possibility of crafting complex gear and equipment was discarded very early on: doing otherwise would result in constant interactions with a broad range of specialized crafts and tools, which doesn’t mesh well with the game’s main theme - adventuring and exploring the world as a mercenary. On top of that, being able to craft armor and weapons would demand a rather cumbersome system with lots of materials, tools, and so on, shifting the game’s focus even further from what we aim to achieve.
Therefore, a system that revolves solely around the creation of consumables and various utility items makes the most sense in the context of the preexisting basic gameplay loop, adding more depth to the preparation stage.
Anyway, let’s start with the basics. Crafting is performed through a dedicated menu, which can be accessed in three ways: by using the “Crafting” basic ability, interacting with a workbench (such as the one you can upgrade your Caravan with), or by using a Crafting Kit:
In order to create an item, you’ll need to possess both the correct ingredients and the knowledge. In the beginning, your character will know how to craft only the most simple items - the schematics for making anything more sophisticated will need to be found, looted, or purchased from traders.
Schematics are split into two categories: basic and advanced. Basic items can be crafted anywhere, any time, all you need is ingredients. On the contrary, advanced schematics can’t be followed through without a workbench or a Crafting Kit - a new consumable that loses charges with each crafted item.
Creating a consumable will award a bit of Experience, the exact amount depending on the finished item’s complexity. To make the search for new schematics even more enticing, crafting an item for the first time will grant you five times the basic amount of XP. And even though the current list of crafting schematics is relatively short, we plan to greatly expand it in the future with the addition of many new consumables.
It’s worth mentioning that this new system brought a lot of changes to Bedrolls and Campfires: Bedrolls will no longer require you to learn any skills to craft them, while Campfires will be created by using a special craftable item - a Bundle of Brushwood.
Consequently, the Survival ability tree saw some significant tweaks too: it now has a much more flexible structure, and some of its skills were heavily revised.
Each character will also start with “Butchering”, a new Survival skill that will allow you to harvest meat from dead beasts without investing any AP. Skinning and looting rare ingredients, on the other hand, will still require you to learn the dedicated passive.
Additionally, the Crafting System will allow your character to create Fodder, a resource used to fuel your Caravan travels. Although Fodder will be purchasable from stablehands, there’s still a risk of finding yourself stranded far from civilization without sufficient supplies - that’s where additional options come into play.
Fodder can be crafted from any foodstuff suitable for horses: grain, straw, apples and carrots, even some herbs. Using grain in particular will yield the most Fodder, while the low nutritional value of straw will require you to collect a whole lot of it to make a difference.
That’s all for now. In the next devlog we’ll return with more information on the Caravan Upgrades. As a parting gift, here’s a glimpse of something else that we’re currently working on:
We have a new animated video where we can see what happened to Yun and why gravity doesn't affect her jumping at all. Well, that's the result of having your soul stolen by a capricious and playful fox...
Enjoy this beautiful introduction to Yun's story handmade by our charming artist < Ivan "Atajo" Gonzalez >.
We want to make you more involved in the development of our game and that is why we believe that sharing what we are working on and what we want to implement as we can brings us closer to you. Remember that you can always comment in the community, make suggestions and give your opinion since it is VERY important to us!
What are we working on right now?
We are organizing the entire UI to make it comfortable and understandable.
Polishing some levels to make them more interesting and satisfying.
Implementing the Intro and the end of the game.
Implementing a remapping of the controls to make it more accessible.
What comes next?
Make a Demo so you can try Ling Hun.
Polish details that may have escaped the launch.
Implement some Accessibility features.
Release an Artbook for free for everyone who buys or has bought Ling Hun.
Thank you for your feedback. The updates for this time are as follows: 1. Optimized adjustments for the MOD editor. 2. Challenge necklace items will no longer be automatically locked after entering the backpack. 3. Adjusted the difficulty curve for the first 50 levels of the game. 4. Fixed some presentation bugs.
Note: To ensure the best gaming experience, please make sure you have downloaded the latest version of the game.