We've made some major bugfixes and improvements to the game that should hopefully make things feel better, we also reverted our engine code back to the original code rather than source code which should resolve some other issues.
The full patch notes can be found below:
FIXED: Bright lights in levels like the Subway Level
FIXED: Black fade wall not disappearing in the Club level somehow
FIXED: Enemies keep getting stuck in cover state (this is a duct tape fix for now, we'll be doing a full revamp of the AI in the near future)
FIXED: Weapon selection would load before Game Instance causing weapons that were locked to appear unlocked on first start-up
FIXED: Cathedral boss firing even when the player would start executing an enemy
FIXED: Dive not working near objects and was being set to 'Standing' during dive
FIXED: Secondary weapon execution being used even though primary is equipped
Thanks for all of your feedback and bug reports, keep them coming and Happy New Year!
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.
v1.8.6f1
General
- Fixed: weapons don't detonate and pass through the ground if they hit hitboxes which are not tied to a unit (ex: Oil Rig legs)
- Fixed: smoke flares weren't affected by wind
- Fixed: AI pilots couldn't get a taxi path from the large hangars in Airbase 1 & 2 to the runway in certain wind conditions
- Fixed: ground units on paths sometimes hover above ground, which also caused debug log spam
EF-24G
- Fixed: GBU-39 was decoupling upwards, causing explosion on release
- Fixed: Players list scroll buttons played input sound every frame (F-45 too)
Multiplayer
- Fixed: team seats were not calculated properly with non-auto team slots and a team with inaccessible slots
- Fixed: EF-24G had AIM-7 in Free Flight/Airshow
Quicksave
- Fixed: black screen after quickload when the TSD was dragged and the cursor is on a contact icon
Units
- Fixed: Backstop radar has different stats for locking vs scanning radar
* New Spell: Void Spike IV * New Spell: Void Spike V * New Spell: Void Spike VI * New Spell: Void Wall II * New Spell: Void Wall III * New Spell: Void Wall IV * New Spell: Void Wall V * New Spell: Void Wall VI * New Spell: Void Bolt V * New Spell: Utter Void I * New Spell: Blizzard I * New Spell: Boulder I
it's time for the first big update for Under A New Sun! This update focuses mostly on a refined and extended building system, featuring second floor building, a lowering and raising mechanic of the first floor foundations, more roof variations, furniture, decoration as well as the ability to sit down on benches and chairs to rest by a crackling campfire after a hard day of work.
Furthermore, this update adds a map of the world that can be found (similar to a note), more of the smaller wreckage sides (containing loot items) and a bunch of fixes, adjustments and Quality of Life improvements.
Update to v0.5.0:
Building Updates:
Added stick floor (to build a second floor)
Added sloped stick wall
Added sloped brick wall
Added straw roof top
Added a small stick ladder variant
Added a small brick stairs variant
Updated the stick ladder to be 2 meter high
Foundations can now be lowered or raised when building (using the mouse wheel)
Added a short stick wall variant (important for building with lowered foundations)
Added a short brick wall variant (important for building with lowered foundations)
Walls can now be placed on other walls
Roofs can now be placed on other roofs
Added stick foundation cover
Added stick wall shelf
Added fur rug
Added log bench
Added sit on bench and chair animation
Fences can now be placed on the ground
Updated stick roof corner collisions
Updated brick roof corner collisions
Updated log item model
Updated fence model
Added a furniture building subcategory
Other Updates:
Added a map that can be found
Added a new note
Added more small wreckage/debris sites
Added door opening and closing sounds
Adjusted animal ragdoll dragging physics
Increased the time between wind direction changes
Hunger is depleting a little slower
Thirst is depleting a little slower
Food inside the inventory & chests now rots slower (50% time increase)
Building is now canceled when opening a chest
The Note Menu can now be exited with a controller
Coal Ovens can no longer be refilled during the burning process
Some disks had their default positional data changed. Usually, when the positional data of the disk trigger was ambiguous, the default position was set as player position. That has been changed to the floating disk location (wherever they are). Affected disks are : Time Disk. Item Holding Disk. Weapon Spell Mana Disk. Disk Cooling Disk. Health Disk. Peace Disk. Stamina Disk.
Disk Activation Disk will now seek the location where the disk was activated, rather than on player.
Disks will no longer clip through walls when being idle and circling around the player. They will instead slide across the wall surface as it tries to rotate around the player. This change was made so that spells that generate from the disks cannot start inside the walls, therefore despawning the cast spell instantly.
Fixed the dash stamina showing green color when the player was unable to dash due to the dash fatigue. The small bars below the players will now fill in proportion with the dash fatigue value in consideration, and will color accordingly.
The items will no longer hover over the weapon slot and accessory slot while holding an item. You are not able to drop any items on each of those slots, so navigating above those slots were removed, similar to how you cannot hover over other item types of holding item.
It's time to burn it all up! The third official Character Song Pack for 100% Orange Juice contains the Star Breaker character song "Star Baker Breaker" in 5 different versions!
Hello, stalkers! We have another update for you, version 1.00.51.
What's new:
☢️ Added an additional slot on the left arm, currently usable for hand grenades. If you want it to be used for something else, feel free to suggest, I'm always open to dialogue. ☢️ Added a new location "Vault 05", essentially small hidden spots that you can open by recovering lost PDAs during the story campaign. ☢️ Added a new location "Vault 02". ☢️ Introduced a new type of bandits, currently only encountered in "Vault 05". ☢️ Added the ability to adjust the smooth turn speed, currently only available in the main menu settings. ☢️ Added the ability to adjust the snap turn angle, currently only available in the main menu settings.
Changes and improvements:
🔸 Slightly reworked lighting at the first location. 🔸 Minor optimization work on all levels.
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