*Remove the restriction that only one account can log in to the server with the same IP at the same time.
*Reduce the blood deduction speed for injuries in the rest area to 1/10.
*The experience points required to upgrade all levels after level 100 are reduced to the same experience points required to upgrade level 100 to level 101.
*Crime system modifications -
Assault on an offender will result in a misdemeanor. Knocking down the criminal will result in a guilty verdict.
PS: As long as you attack other players, the other players will definitely be able to counterattack. PS: The criminal can be taught a lesson, but killing the criminal is still a crime.
*Knocking down a player will increase your reputation by 10 times. (If the target citizen level is lower than yourself, it will only be increased by 2 times. If the target is knocked down continuously in a short period of time, it will be 0)
*Remove the restriction that offenders and their partners cannot have orgasms.
*Reduce the price of card gift bags by half.
*Modify the rest area to allow oral sex and masturbation.
*Except for the existing high-level maps that have a small fixed monster regeneration area where you can practice with dogs for a long time. A new small-scale fixed monster citizen regeneration point has been added to the general urban map. (Each map has 2 locations, low-level monsters and high-level monsters. Mainly distributed near railings or water pipes.)
*The ability value of all summoned dogs is increased by 2 times. (attack, defense, vitality)
*Modify that the little yellow dog will not pick up props with a price lower than 500.
*Significantly increase the prices of advanced materials (gems) and advanced trap materials (C4, gas cans, etc.). (Paired with yellow dog pickup restrictions.)
*Remove the restriction that requires more than half physical strength to perform skills and actions. You can execute it as long as you have enough physical strength to activate the skill.
*Fix some graphics card screen lag issues.
*Fix the problem of abnormal position when the window appears.
*Fixed an issue that caused catl and shift to become invalid in some input methods.
*The server structure has been upgraded to 128 bits. Fixed the phenomenon of characters stuck (flying) on the map caused by floating point operation exception.
[Modified lines of text file content changed due to revision] none
[V640 revision second phase - expected update content <sorry,Originally expected to update this week, but too much content prevented it from being completed in time>]
*New character body CG drawing system. When players interact sexually with each other to a relevant stage, a CG picture of the corresponding figure will be displayed.
(Related CG image corresponding to breast size, waist circumference, and hip information.) (Including CG pictures when wearing clothes, CG pictures when wearing underwear, and CG pictures when naked).
*Added sexual interaction grading system.
All sex-related interactions will be broken down into three stages of options - For example, kissing will be divided into light kiss, hot kiss and tongue kiss.
Touching will be subdivided into three parts: breasts, buttocks, and genitals. Each part is further divided into three stages. For example, breasts include three stages: caressing, breast rubbing, and nipple
Coupled with the body CG system of the previous stage, the sexual interaction can have richer visual changes.
*New character appearance suit card system.
Through the suit card, the character can have: Exclusive character face CG, exclusive body CG. Exclusive emoticons and expression conversations.
Allow players to create characters with unique appearance and personality.
Set cards will also be automatically assigned to the AI, making the AI character a unique character.
In addition to being sold in the mall, appearance set cards can also be uploaded by players using the workshop. (To create the character of your dreams, you can use AI pictures and 3D pictures, but the use of real-life pictures is strictly prohibited﹚
The second phase of the update is expected to go online: March 2024
[The third phase of V640 revision - expected update content]
*Added player character height and skin color changes.
*Increase the AI system completion level from the current 20% to 60%.
* Let AI truly bring players feelings of [Friendship and Love] and [Sexual Interaction]
*Newly added<Lake House>
When the player dies, he will appear in the lake house, where the closest love in his life will be waiting for you. . ‧ <We will be separated, but we will be together in the end>
Estimated launch date of the third phase update: June 2024
After three years of final fine-tuning of the game system. (The game system will not undergo major changes, and we will focus on new content, CG, etc. in the future)
Added FinalHope, the most lacking sex CG visual effects, (As the highest-restricted game on Steam, FinalHope really lives up to the expectations of players who click in)
Complete the AI system that I have always wanted to do the most but also takes the most time to build to 60%.
After the V640 major revision is completed, FinalHope will end its three-year early access phase and be officially launched on December 24, 2024.
At the same time, a permanent server will also be opened, allowing players to immigrate characters (including backpacks and warehouses) to the permanent server before the end of the new server every year.
[Please note: The permanent server only accepts applications for immigration and settlement from elite citizens (classes and above). ]
(The Kobe server in 2024 will become a permanent server. A new Kaohsiung server will be opened in 2025. Before the new server opens in 2026, Kaohsiung server characters will be accepted to immigrate to the Kobe server. Then the Kaohsiung server will be closed. .)
(To put it simply, a new server will be opened every year and the old server from last year will be closed, but players can immigrate characters to the permanent server before the old server is closed. This allows new players who join every year to have a fresh start and a chance to compete fairly. It also allows old players to retain the characters and equipment they have worked so hard to develop.)
[From an independent developer-ChaoYe]
Thank you all for your attention and support to FINAL HOPE over the past few years.
Finally, the plan is to officially launch FINAL HOPE on STEAM (I’m old, so it’s hard to say anything. I originally wanted to fight <Finally, it can be officially launched on STEAM> But no one knows what will happen to an old man tomorrow. Think about it and mark it as "Planning can be officially launched on STEAM"
Since I am only one person and have flaws in my personality, The operation of FINAL HOPE has never been handled very well. . . Thank you all for your continued attention to FINAL HOPE all the way.
Thank you
I have always dreamed of living a life in FINAL HOPE in the virtual world of VR. In that virtual world where thousands of people come and go online at the same time, I am looking for my lover and go on survival adventures with her in the city. I will always remember the first kiss I had with her, the first time I gazed at her beautiful breasts, and the first time I felt her hands touching my XXX.
Watching her, covered in blood, lying dead in my arms. . .
<Even if she is just an AI, the memories between me and her will always exist in my mind>
But I know that other large-scale MMO online game companies in the world will not create the world of my dreams. I must work hard to complete it myself.
But as I get older, I begin to fear that I will never see that world. . . Even if everything is actually that simple,. .
UNITY has a bunch of ready-made 3D world engines, VR interactive touch engines, and a large number of AI-generated 3D modules. Coupled with FINAL HOPE's server engine, it can accommodate 2,000 characters and objects on the same screen at the same time. It can operate continuously for 20 years without interruption (my Digital Elf Online has been operating in China for 20 years)
The VR world of FINAL HOPE just didn't have the "fate" to start.
After FINAL HOPE is officially listed on STEAM, I will start to seriously look for companies that may help me realize this dream. Whether it’s from China, Russia, or Canada (there are companies in these places paying attention to FINAL HOPE and keeping in touch)
In the rest of my life, I will work hard to complete this dream world. If this is also your dream world, please help me complete it. (You who are proficient in languages of various countries need help in contacting companies in various countries. You who need community experts can help contact companies in various countries. You who need business experts can help negotiate with companies in various countries. There are too many needs. Without you, FINAL HOPE The VR world will not be completed)
United Penguin Kingdom: Huddle up - Turquoise Revival Games
Hi everyone,
Thank you so much for your feedback and support. Here are the new features, improvements, and some fixes:
1) New Language: Korean
2) Font Size Increased
3) New Building: Stone Extractor
(This building can be unlocked in the full game) Stone Extractor extracts stones from the bottom of the ocean.
4) More Penguins at the Start
Two more penguins for Relax Mode and Normal Mode and one penguin for Hard and Survival Mode are added to the start of the game.
5) Ice Spear Production
Ice Spear Tower produces two ice spears from one snow block. Ice Spear Tower limit by default is increased to 14.
6) Killer Whale Difficulty Setting
This setting affects the visit frequencies of killer whales and their total health.
7) Thief Seals Difficulty Setting
This setting affects the total health and amount of thief seals visiting your settlement.
8) Productivity Widget
The productivity widget on top of the building is redesigned.
9) Task Unlock Type (Science Points)
Required science points can be seen on the task widget.
10) Assign Worker
Assign worker hover info is fixed.
11) Ocean Garbage Collector
The particle location of the building is fixed.
12) Penguin Productivity
Penguin productivity percentage can always be seen on worker widgets.
13) New Loading Screen
14) Annual Objectives
This feature is for the full version of the game. Annual objectives are received at the end of the year.
15) Settlement Level Icon
The current settlement level icon is shown on the HUD-Profile Menu.
Other fixes and improvements: * Fixed some translations * Fixed the help request widget - game paused * Fixed the "All penguins died" situation - New penguins join your settlement if all your penguins die.
Older Savegames are not compatible with this version.
Please let us know about your feedback and suggestions. We'll continue to update the game based on your feedback.
Below the Stone has been invited to take part at MAGfest next month! We're excited to meet up with fans and fellow developers in the indie section. Let us know if you're in the area and want to stop by to see us!
MAGFest is a 4 day event taking place in National Harbor, MD, dedicated to the appreciation of video game music, gaming of all types, and the gaming community. The event runs 24 hours a day, and offers consoles, arcades, tabletop, LAN, live video game cover bands, chiptunes, vendors, guest speakers, and much much more.
Embark on an epic gaming adventure with our live test of an exhilarating crossover between Pokemon and Realm of the Mad God in this one-of-a-kind MMO experience! Join forces with friends as you explore the vast and dynamic virtual world teeming with challenges and excitement.
Dungeons!
Test your mettle in two distinct dungeons: Sunny Island and Polar Planes.
Sunny Island
Sunny Island offers a tropical paradise filled with Pokemon-inspired creatures and challenges, a great place to start leveling. Battle low level enemies on the beach or take on some more challenging enemies in the water and grass.
Polar Planes
The Polar Planes presents a frigid landscape with unique and formidable enemies to conquer. Each dungeon promises a different set of thrills and rewards, encouraging players to strategize and adapt their gameplay.
Tons of characters!
Choose from a diverse cast of elemental characters, each with their own unique abilities and powers. Unleash the strength of fire, water, earth, and more as you navigate through this captivating realm. Whether you prefer the scorching flames of a fire-based character or the cool precision of a water-based hero, there's a playstyle to suit every gamer's preference.
Massive Multiplayer Online
This MMO is designed for collaborative play, encouraging you to team up with friends to tackle challenges, defeat powerful bosses, and explore hidden secrets within the game world. Communicate, strategize, and forge alliances as you embark on an unforgettable journey together.
Immerse yourself in the fusion of Pokemon and Realm of the Mad God elements, combining the beloved creatures from the Pokemon universe with the fast-paced, bullet-hell gameplay of Realm of the Mad God. Prepare for an adrenaline-pumping experience that seamlessly blends two iconic gaming worlds.
Don't miss the chance to be part of this live test, where you can be among the first to explore and shape the future of this groundbreaking MMO. Gather your friends, choose your elemental character, and dive into a gaming experience like no other!
Things added: Added a region selector, solving the issue of some players being unable to connect with others Added a new enemy, Bacteria New bugs added :)
Problems fixed: All bugs related to the inventory have been corrected Issues where some players couldn't load certain scenes Problems related to the hideout locker resolved (I hope...)
Changes in this version: The entire multiplayer has been redone, so please leave your feedback if you encounter any bugs Removed the enemy chase sound (I'm unsure if I should add it back) - give me your opinion Removed the black screen when all players are dead As I've redone a lot of things to maintain updates more smoothly, I ended up fixing and changing some things, so please report any bugs you find on our Discord
Known issues: If the server disconnects, some things may go out of control, this will be fixed soon
Next update: New level and a new monster
Special thanks to buttery stancakes for the feedback since the game became available in the store