Although "Endless Immortal Journey" has not been officially released yet, we already have dozens of members in our player community (QQ Group ID: 537185437).
We value the opinions and suggestions of our players and hope to communicate better with everyone. Therefore, we have decided to maintain weekly updates of the "Game Development Log" until the official release.
As this is the first entry, this log will provide a general overview of the game's basic framework and update plans. In subsequent updates, we will provide more detailed reports based on the weekly work.
The basic framework of "Endless Immortal Journey" consists of three main systems:
1. Sect System: Mainly featuring simulated management gameplay, the sect will generate resources over game time, used for constructing the sect and exchanging various items. Buildings in the sect system are categorized as core buildings, functional buildings, and resource buildings. Functions such as forging equipment, refining elixirs, and recruiting disciples are included in functional buildings, which are closely related to the character cultivation system.
2. Character Cultivation System: A system where players enhance the strength of their teams through various means. Main dimensions of character cultivation include advancing realms, equipping gear, combining and upgrading skills, choosing paths, and practicing martial arts. By combining equipment, paths, and martial arts, even characters of the same profession may have vastly different final forms. Powerful effects of 1+1>2 can be achieved by further combining skills among different characters.
3. Combat System: While exploring the continent, players will engage in numerous battles with various enemies. Defeating these enemies yields rich spoils used to directly enhance character realms or to manufacture items in sect buildings. As players travel across the continent, they will also collect increasing reputation, one of the necessary conditions for upgrading the sect. Time-limited special events and battles will be triggered at specific points during the in-game year, month, or special occasions. We plan to release a trial version in February of next year (before the Spring Festival), which will include the following content:
Guidance, tasks, levels, and plot flow content for the first two chapters of the game. 1.Maximum realm for player characters extended to Foundation Establishment realm. 2.Core sect buildings and resource buildings all unlocked, with external functions available: recruiting 3.disciples, and equipment forging. 4.Disciple recruitment feature: In addition to the main character, at least 8 collectible characters. 5.Equipment forging feature: At least 70 types of craftable regular equipment and some unique equipment with rare drops. 6.Main character can freely combine skills from other professions.
That concludes all the content for this log. Wishing everyone a Happy New Year, and we'll see you next year!
Three new types of themed space maps have been added, new props are added to play, new guide tutorials for new levels have been added, and content such as optimization of victory effects has been updated and repaired. Come and experience the update.
We want to congratulate you on the coming New Year 2024! We wish you and your family happiness, love and kindness!🎄
We are glad that our friendship with you flows into the New Year, in which we have already scheduled events. Namely: Mid-February - we will take part in the WN Conference in Abu Dhabi. In March we plan to provide you with roadmap. We plan to release the game in the 3rd quarter of 2024🧟♂️ Also some news we'll be announcing next year.
Have a crazy holiday weekend. See you in the new year.
1.Fixed a bug that caused the game to fail to connect to the server after exiting in some special cases.
2.Fixed the BUG that showed the attack reminder even though the city was not attacked.
3.Added a new, permanently visible beginner's guide interface.
4.Fixed a bug that caused the buildings under construction to still be displayed after the tower was stopped.
To celebrate the coming of 2024, for one week after this update, the dropped tokens in each game will be doubled, and the daily limit for tokens earned will also be doubled until January 4th. Thank you for your support!
These change the look and feel of the game somewhat - please throw me some feedback if you find them unpleasant and I'll roll them back.
The windowed window now has a border, allowing it to be easily dragged around the screen.
I've added a different type of ambient light, which makes the mine just light enough to see without the lantern. Unfortunately it doesn't work on the main decline, but once you're into the first cave, and at night in the village, you should notice the difference. Please let me know if you find it unpleasant.
QoL Changes
You can now cap your frame rate to 30, 60, or 120 frames per second in the settings menu. The default setting remains unlimited.
Hey there girls and guys. I know I said that the last update is the last for this year but I thought I should kick out annoing bugs before the new year starts. Also I added some cool stuff like a shop and a sickle :)
I hope you like the update and I which all of you a good start for the next year :)
Update Notes Version 0.5.4
Additions:
+ Added: Shop (Placeable in double doorframes and unlockable/buildable in the wooden build parts tab) + Added: Logics to create a shop (At this moment only resources can be traded) + Added: Shop info tooltip to the big map icon of a shop + Added: Shops will be visible for everybody on the map + Added Item: Sickle (Gatheres fiber more efficient) + Added: Text to the hire villager window that tells you when no village center is placed (Because many think that the village is the one you have to rebuild, which is not) + Added: Event message and horn sound effect when the shadow knights attacking your village + Added: Server Setting to enable or disable Shadow knight attacks + Added: You can now see how much health, hunger, energy and thirst you have in numbers + Added: Character status animations when they are low (Like thirst, health etc.) + Added: A server can now be set as favorite + Added: Searching a server can be filtered by Favorites now + Added: Gathering, Mining and Hunting resources for villagers for Tropical lands + Added: Move object is added to the Hammer menu. This offers the possibility to move placeable objects (Not house parts) directly without the need of destroying them + Added: Sand, Earth and Clay can be selected in gather Villager selections (Clay can only be gathered in the Dark forest and Tropical lands) + Added: Night Start and End setting for Hosted Multiplayer and Dedicated servers
Changes:
- Changed: Changed the blood hurt effect to a less annoing one - Changed: Your level will be displayed on the left side of the experience bar - Changed: The Villager UI will show every Villager that correspond with Village centers that a player is registered in. - Changed: Displayed tip (Like when the energy is low and an info window is fading in) can be closed now - Changed: It is possible to use a torch when a shovel is held - Changed: Placing a village center will automatically add you to the registered list - Changed: Placing a claim sphere will automatically add you to the registered list - Changed: Villager window is optically changed to the inventory design to fit in better - Changed: The guild menu is optically changed to the inventory design to fit in better
Fixes:
- Fixed: Signs are not attachable to roof triangle walls - Fixed: Build part description in the preview is too small - Fixed: Pressing the take all button when interacting with a storage actor does not take the items - Fixed: It is not possible to assign defenders to towers - Fixed: Juices gives 30 thirst instead of 40 (It is 40 now) - Fixed: The Quest "Lost Memories" will not complete even if you bring the memory fragments - Fixed: A new game starts in pure darkness - Fixed: a random house is standing on a pathway on a new game - Fixed: EXP multiplier setting doeas not work on dedicated servers - Fixed: Placed village centers will not be displayed on the hire villager interface - Fixed: Villages will not be shown in the Villages UI in the inventory - Fixed: The selection of animals for Hunter Villagers are optically shrinked - Fixed: Some Villagers will be displayed multiple times (Villager UI in the inventory) - Fixed: Assembly points will not be shown - Fixed: AI Spawning will cause a lag - Fixed: Constantly displayed Tip UI should be fixed now - Fixed: Feathers will be dropped from birdhouses instead of being stored in the inventory - Fixed: Wall signs can not be attached to half walls - Fixed: Breeding animals will eat without taking something from the Trough - Fixed: Projectiles do not deal damage on building parts and placeables - Fixed: Researching shows a green status when only one item is needed even if you do not have the item in the inventory
Your daily life is broken by a sudden struggle. A clueless case, a dagger covers in the smile. A vast conspiracy lies behind seemingly unconnected events. "Ming Imperial Guards" is an adventure game based on the history of Ming Dynasty. [/b]。 You will incamate as Imperial Guards in this game, explore various kinds of unsolved cases, meet like-minded partners, cooperate to break up the conspiracies of the turbulent ruling and opposition parties. In the face of the difficult choice of national hatred, your choice determines a different path from others! Let's go to resolve the case from the hidden reality, tower out a path to the truth!
【Join us】 Hope you can enjoy our game , if it's worth your time to spend on "Ming Imperial Guards", it will be the greatest encouragement for us! Official QQ group1 : 913580396 Official QQ group2 : 894437191 Thanks for your support and attention!
Dear Players, We would like to invite you to our Old Burg Lake competition. on: 07/01/2024 at 16.00 MSK / 14.00 CET / 8.00 AM EST Players from all regions can take part in the tournament. Registration for the tournament will start 1 hour before the tournaments start using the In game competition system. Duration of the tournament: 48 in game hours (2 hours). Tournament type : In-game competition system. Tournament will take place at the Old Burg Lake. Target fish are: Tench, Eel, Chub (max weight of 3 fish species).
Rewards:
1st place: 6000 Silver + 14 days Premium
2nd place: 5000 Silver + 12 days Premium
3rd place: 4000 Silver + 10 days Premium
4th place: 3500 Silver + 7 days Premium
5th place: 3000 Silver + 7 Days Premium
6th place - 7th place: 5 Days Premium
8th place - 10th place: 3 Days Premium
Rewards will be paid within 7 days after the tournament finishes. See you all at the Old Burg Lake. RF4 Team