Crossing Frontier: Fate Foretold - Otis


Hello players!

Today (12/29), Crossing Frontier will undergo a hotfixl from 17:00 to 18:00 (GMT+8). This update will fix more player community feedback issues and optimize gameplay, thank you for your understanding and patience!
Let's School - MoeeeZ
Merry Christmas headmasters!

It's close to new year now, and we've delivered our first optimization patch since the last major update a week ago. Brand new Pop Music club, club victory goals, customizable floors & walls... You can expect more to arrive in the patch over the next month or two!



We've even added the ability to create your own school songs through the Pop Music club. Time to become an artist now!


[Unlock Let’s School Beta Branch]

1. Find Let’s School under the Steam library
2. Right-click the title and navigate to ‘properties’
3. Click ‘BETAS’ and then type the code: AD0A1C5BCE6D4AD2BB3AC4013E76B055
4. Opt into the Beta branch and update the game

[Reminder]

The Beta branch are new content testing branch that will receive multiple updates in the upcoming months (new clubs, new map etc.) and we would really appreciate your feedback on the new gameplay.
The team will select lucky participants and giveaway some small gifts so be sure to check it out!

You can fill out the feedback form HERE

Due to a higher version number, the save file generated in the Beta branch cannot be played in the original default branch. As a result, please choose your game version carefully and make sure to store a backup of your save file before playing. Once the Beta test is over, your Beta test save file will be compatible in the original default branch.

Changelist

BUG Fixes
- Fixed a problem with the maintenance fee being 0 after the basketball club hits level 3
- Fixed an issue that the dispatch map prompt cannot be closed

Optimizations
- The club trophy building limit is now capped at 1. District trophy rating – 25; City trophy rating – 50; State trophy rating – 75
- Club rewards adjusted – increased match rewards for club challenges
- Optimized the thumbnail of Shower Stall

Added
- Pop Music club is now open for testing
- Added instant dashboard switching function
- Added floor/wall customization feature
- Enable customized class sorting function
- Enable the automatic staff arrangement feature in the student council
- Added club victory goals
- Stairs and pillars now have their own categories under the furniture list. Players can now build stairs and pillars under the facility editor
Yi Xian: The Cultivation Card Game - Gamera Games
Hi Everyone,

We have a big announcement today! Yi Xian version 1.0 will be available on Jan 22,2024 and become free-to-play!

New Sect "Duan Xuan" with 2 new characters will join the world of Yi Xian in 1.0.



We will post more information about the new sect in the coming days, please stay tuned!

*Players who purchase Yi Xian before Jan 22,2024 will receive following bonuses when 1.0 is out:
· 800 Divine Jade
· Cardback Founder
· Honorific Title Founder
· Colorful Scrolls *5
Your playtime should be more than 2 hours to receive bonuses.



Thank you for your ongoing suport!
Destiny of Immortal - nyuseWang
感谢各位玩家的反馈与建议,在v0.3.2新版本中,我们根据大家的反馈修复了当前游戏中出现的各种问题,并对一些玩法功能进行了优化。以下是本次新版本的内容:

一、本次新增功能:
增加了日志记录,以方便排查游戏过程中出现的各种问题。

二、玩法内容优化:
现在主线剧情中的出场角色无法被袭杀。
现在敌人的强弱会有更清晰的颜色标识。
优化了战利品获取按钮,以避免玩家误选。
现在丹田内可以不装备法术。
优化了品阶颜色显示。
降低水玄龙龟的速度,以降低战斗难度。
降低千幻墓地中的妖兽强度。

三、相关问题修复:
修复了进入墓地卡死的问题。
修复了如意玉佩没有加精力的问题。
修复了点击“回合结束”没有响应的问题。
修复敌人身上有引燃符等导致贴图异常的问题。
修复部分术法书籍图片异常的问题。
修复了装备相同饰品时增加属性异常的问题。
修复了在千幻墓中击杀水玄龙龟后出现地图紊乱的问题。
修复若干物品描述错误的问题。
修复了清空丹田会一并清空经验值的问题。
修复了因帧数太低导致游戏被任务卡死的问题。
修复了角色越过敌人的问题。
修复了人物无法触发异常状态的问题。

感谢各位玩家对《造化仙缘》的支持与期待!我们仍在关注并处理游戏中出现的各种问题。若您在游戏测试过程中有遇到任何问题,欢迎进入我们的官方QQ群(907201022)向我们反馈。再次感谢您对我们的支持,我们定将继续努力不负各位的期待。

祝各位游戏愉快!

《造化仙缘》团队
Rabat Protocol:Metal Rhapsody - WHAT' S UP GAME LABS
1. Added "Gunfire Blitz" mode (tactics cannot be used in this mode, but some skills can be upgraded to level 10!)
2. Reduce the gold consumption for upgrading to level 2 tactics.
Uncharted Waters Origin - Uncharted Waters Origin

Enter into the Endless Possibility!
Hello, Admirals.

Invest in pots and raise their development level!
Become the investment king during the event, and receive rewards according to the Investment Rankings in each server!
Please see below for more details.

*************************************************

🥇 EN
https://uwo.floor.line.games/us/bbsCmn/detail/1703832032220028296

🥇 JP
https://uwo.floor.line.games/jp/bbsCmn/detail/1703832010362026960

🥇 TW
https://uwo.floor.line.games/tw/bbsCmn/detail/1703832025916028771
Firestone: Online Idle RPG - vladplatonov
Get ready to ignite your senses in an epic adventure!

"Primordial Elements" is here to amaze you with a mythical twist. Join us for an extraordinary experience where dragons bring you beers and the elements come alive. Immerse yourself in a world of wonder as you journey through realms filled with fire, water, earth, and air. Mark your calendars for this Thursday at 10:00 am (local time). Collect as many beers as you can until Sunday at 10:00 (local time).
It's time to unleash your inner adventurer and be part of this legendary quest!


Race Day Rampage: Streamer Edition - community


Get ready for the ultimate adrenaline rush at the Continental Grand Prix!
Join thousands of drivers pushing their racing skills to the limit to reach that finish line.
Don't miss this electrifying event where champions are born, as engines roar and the crowd erupts in thunderous cheers. It's a spectacle you won't forget!

The Grand Prix will run from December 29, 9 AM CET - January 1, 3 PM CET.

During this Grand Prix, there will be an active perk that allows you to collect the double amount of coins. We have also selected a special playlist that is only available during the event.

We have set a range of challenges for streamers and players alike!
You can find these challenges in the events tab as a streamer and on the app as a player.

The top ranked streamer at the end of the event wins the legendary Tube Hero bot!
Second and third place win a random Hero bot!


The top ranked player at the end of the GP weekend wins a golden skin for the Tube
Our second and third finishers will receive a silver and bronze version of the Tube!


It is lights out and away you go!
Share your progress with the community in the official Race Day Rampage Discord server!
Dec 28, 2023
HenapoLand - へなぽこや
v1.44
・「年末年始・正月会場」が更に更に拡張されました!
Dec 28, 2023
绛河之上 Under Supernova - UnderSupernovaGroup
[Sound Effects]

When the player's character moves, there will be footsteps, and when entering a grid with a door, there will be a sound of opening the door

Added sound effects for putting items into backpacks, equipping items, chopping trees, and player melee attacks



[Scriptization]

The opening definition can set up some preset blueprint groups, where blueprints in the same group are positioned relative to the same automatically confirmed height benchmark. The blueprint added here will not be loaded immediately (so villages that generate characters should be added within the preset blueprint placement, not here), and a slightly larger blueprint can be placed.



[Ancient History]

The blueprint item definition can be marked with a random string. If it has this mark, it will be placed with its own manuscript, and the content of the manuscript will be randomly selected from the history of the planet.

Added a stone monument relic definition, where a stone monument with a random string marker is placed on top of a pile of stones, which will be widely scattered throughout the planet.

When selecting random text for a stone tablet, there is a 50% chance of selecting the text for this block instead of the planet.

There is a certain probability that there will be text on the stone tablet indicating that a certain ore has been excavated locally. The ore here will be the actual mineral deposit in the area, and the coordinates of the mineral deposit points will be provided. There is a certain probability that a text containing the discovery of certain knowledge will be recorded on the stone tablet, and 100 points of this knowledge will be recorded on it.

The historical text of this block includes the time when the underground city was built, the time when the storage tower was built, and their specific locations.

A blueprint item pool has been added, specifically designed for extracting and placing blocks during creation, specifying the year of creation, and placing text with its location information in the block history. To facilitate finding them from the stone tablet.

A blueprint can be defined as a list of strings used as a blueprint for historical events.

When setting up the blueprint in the opening definition, you can indicate whether to add its corresponding historical text to the large block of placement, or you can choose to overwrite the corresponding placement time.

Added a meteorite item pool to the meteorite relic blueprint.

Five new blueprints for reclusive relics have been added, and all six blueprints have been placed in the historical blueprint pool. They all have some text describing meteor or celestial events. As a result, these blueprints will be randomly selected and placed, and their event texts will be placed in the regional history. When extracting text from a stone tablet, the text of these already placed blueprints will be extracted, and the location of the blueprints will be recorded on the stone tablet.

In the end, players can search for clues and necessary items by interpreting the information on ancient stone tablets that "a certain year, a certain event that implied the location of ancient relics occurred in a certain place".




[Group History]

Studying basic physics, basic biology, writers, and screenwriting experiences will all lead to the acquisition of reading comprehension skills.

Add a new type of public office: a recorder. The recommended reference characters have reading comprehension skills.

Add a new behavior restriction: automatic recording of history

People with automatic history recording behavior will automatically record newly occurring time texts on items marked with historical records

Added an item history stone tablet with a history marker, which can be built with 100 stones.

The history of the group has added records of birth, death, marriage, and holding public office

Both the village and the player's opening house come with a historical monument




[Change dressing up]

Items can define a list of decorative tiles (taking the front icons of each style of tile). So when it equips and unloads equipment, it will trigger character component drawing updates, and when drawing characters, it will bring all sides of the equipment items to draw. In the definition of tiles, it is possible to define whether each side should be placed upwards or downwards. By default, it should be placed on the top.

The icon can be used to define which decorative tiles it serves as, facilitating automatic association when generating color difference scripts.

Items often have decorative tiles, and the tile icon index is usually taken as the decorative tile index. Unless the number of tiles on the item does not match the number of decorative tiles, a random decorative tile index will be created and maintained.

Added decorative tiles for swords, gourds, and bows and arrows.

Added items such as pants, skirts, shoes, headphones, and scarves. Clothes, pants, skirts, and shoe tiles drawn from existing character components were used as decorative tiles for these items.

Removed the decorative layers randomly selected for character decoration, making these decorations correspond to the actual objects, and no longer distinguishing characters based on accessories.





[Terrain]

The terrain has been modified, making it relatively natural.

The given terrain benchmark height range is no longer strict and will be affected by interference from surrounding blocks beyond its range

Because the old terrain seeds are no longer effective, a larger version number will be added.




[Character Resurrection]

Added a holographic reshaper for 500 point redemption. After the death of the character, it will be stored in the tombstone. Right click on the tombstone, and if there are enough holographic reshapers available, they can be used to resurrect the person.




[Other]

Both humans and sleepers can initially be in a dormant state, and the character is awakened upon passing by.

A fast moving and heavy carrying robot has been added, as well as a fast moving and fast digging robot.



[Management]

Behavior management can set restrictions on all species other than the specified species. Convenient to set preferences based on species characteristics.



[Interaction]

When dragging with the right button, the box selection area is also displayed, and the right-click window only appears when the right button is released.

The character details and item details window has been changed to a permanent and manually closed window.

When the right-click mini map is loaded, it will be redrawn after 0.07 seconds

When the character goes up and down stairs, an arrow icon will appear on their head.

When listening to classes and gaining skills and knowledge, as well as when the mood increases while watching others perform works, characters will have smiling faces on their heads.

When a character tries to move towards an impassable area, an exclamation mark icon will appear.

When a character proposes, there may be icons of love and rejection depending on the situation

...