Today (12/29), Crossing Frontier will undergo a hotfixl from 17:00 to 18:00 (GMT+8). This update will fix more player community feedback issues and optimize gameplay, thank you for your understanding and patience!
It's close to new year now, and we've delivered our first optimization patch since the last major update a week ago. Brand new Pop Music club, club victory goals, customizable floors & walls... You can expect more to arrive in the patch over the next month or two!
We've even added the ability to create your own school songs through the Pop Music club. Time to become an artist now!
[Unlock Let’s School Beta Branch]
1. Find Let’s School under the Steam library 2. Right-click the title and navigate to ‘properties’ 3. Click ‘BETAS’ and then type the code: AD0A1C5BCE6D4AD2BB3AC4013E76B055 4. Opt into the Beta branch and update the game
[Reminder]
The Beta branch are new content testing branch that will receive multiple updates in the upcoming months (new clubs, new map etc.) and we would really appreciate your feedback on the new gameplay. The team will select lucky participants and giveaway some small gifts so be sure to check it out!
Due to a higher version number, the save file generated in the Beta branch cannot be played in the original default branch. As a result, please choose your game version carefully and make sure to store a backup of your save file before playing. Once the Beta test is over, your Beta test save file will be compatible in the original default branch.
Changelist
BUG Fixes - Fixed a problem with the maintenance fee being 0 after the basketball club hits level 3 - Fixed an issue that the dispatch map prompt cannot be closed
Optimizations - The club trophy building limit is now capped at 1. District trophy rating – 25; City trophy rating – 50; State trophy rating – 75 - Club rewards adjusted – increased match rewards for club challenges - Optimized the thumbnail of Shower Stall
Added - Pop Music club is now open for testing - Added instant dashboard switching function - Added floor/wall customization feature - Enable customized class sorting function - Enable the automatic staff arrangement feature in the student council - Added club victory goals - Stairs and pillars now have their own categories under the furniture list. Players can now build stairs and pillars under the facility editor
We have a big announcement today! Yi Xian version 1.0 will be available on Jan 22,2024 and become free-to-play!
New Sect "Duan Xuan" with 2 new characters will join the world of Yi Xian in 1.0.
We will post more information about the new sect in the coming days, please stay tuned!
*Players who purchase Yi Xian before Jan 22,2024 will receive following bonuses when 1.0 is out: · 800 Divine Jade · Cardback Founder · Honorific Title Founder · Colorful Scrolls *5 Your playtime should be more than 2 hours to receive bonuses.
Rabat Protocol:Metal Rhapsody - WHAT' S UP GAME LABS
1. Added "Gunfire Blitz" mode (tactics cannot be used in this mode, but some skills can be upgraded to level 10!) 2. Reduce the gold consumption for upgrading to level 2 tactics.
Enter into the Endless Possibility! Hello, Admirals.
Invest in pots and raise their development level! Become the investment king during the event, and receive rewards according to the Investment Rankings in each server! Please see below for more details.
Get ready to ignite your senses in an epic adventure!
"Primordial Elements" is here to amaze you with a mythical twist. Join us for an extraordinary experience where dragons bring you beers and the elements come alive. Immerse yourself in a world of wonder as you journey through realms filled with fire, water, earth, and air. Mark your calendars for this Thursday at 10:00 am (local time). Collect as many beers as you can until Sunday at 10:00 (local time). It's time to unleash your inner adventurer and be part of this legendary quest!
Get ready for the ultimate adrenaline rush at the Continental Grand Prix! Join thousands of drivers pushing their racing skills to the limit to reach that finish line. Don't miss this electrifying event where champions are born, as engines roar and the crowd erupts in thunderous cheers. It's a spectacle you won't forget!
The Grand Prix will run from December 29, 9 AM CET - January 1, 3 PM CET.
During this Grand Prix, there will be an active perk that allows you to collect the double amount of coins. We have also selected a special playlist that is only available during the event.
We have set a range of challenges for streamers and players alike! You can find these challenges in the events tab as a streamer and on the app as a player.
The top ranked streamer at the end of the event wins the legendary Tube Hero bot! Second and third place win a random Hero bot!
The top ranked player at the end of the GP weekend wins a golden skin for the Tube Our second and third finishers will receive a silver and bronze version of the Tube!
It is lights out and away you go! Share your progress with the community in the official Race Day Rampage Discord server!
When the player's character moves, there will be footsteps, and when entering a grid with a door, there will be a sound of opening the door
Added sound effects for putting items into backpacks, equipping items, chopping trees, and player melee attacks
[Scriptization]
The opening definition can set up some preset blueprint groups, where blueprints in the same group are positioned relative to the same automatically confirmed height benchmark. The blueprint added here will not be loaded immediately (so villages that generate characters should be added within the preset blueprint placement, not here), and a slightly larger blueprint can be placed.
[Ancient History]
The blueprint item definition can be marked with a random string. If it has this mark, it will be placed with its own manuscript, and the content of the manuscript will be randomly selected from the history of the planet.
Added a stone monument relic definition, where a stone monument with a random string marker is placed on top of a pile of stones, which will be widely scattered throughout the planet.
When selecting random text for a stone tablet, there is a 50% chance of selecting the text for this block instead of the planet.
There is a certain probability that there will be text on the stone tablet indicating that a certain ore has been excavated locally. The ore here will be the actual mineral deposit in the area, and the coordinates of the mineral deposit points will be provided. There is a certain probability that a text containing the discovery of certain knowledge will be recorded on the stone tablet, and 100 points of this knowledge will be recorded on it.
The historical text of this block includes the time when the underground city was built, the time when the storage tower was built, and their specific locations.
A blueprint item pool has been added, specifically designed for extracting and placing blocks during creation, specifying the year of creation, and placing text with its location information in the block history. To facilitate finding them from the stone tablet.
A blueprint can be defined as a list of strings used as a blueprint for historical events.
When setting up the blueprint in the opening definition, you can indicate whether to add its corresponding historical text to the large block of placement, or you can choose to overwrite the corresponding placement time.
Added a meteorite item pool to the meteorite relic blueprint.
Five new blueprints for reclusive relics have been added, and all six blueprints have been placed in the historical blueprint pool. They all have some text describing meteor or celestial events. As a result, these blueprints will be randomly selected and placed, and their event texts will be placed in the regional history. When extracting text from a stone tablet, the text of these already placed blueprints will be extracted, and the location of the blueprints will be recorded on the stone tablet.
In the end, players can search for clues and necessary items by interpreting the information on ancient stone tablets that "a certain year, a certain event that implied the location of ancient relics occurred in a certain place".
[Group History]
Studying basic physics, basic biology, writers, and screenwriting experiences will all lead to the acquisition of reading comprehension skills.
Add a new type of public office: a recorder. The recommended reference characters have reading comprehension skills.
Add a new behavior restriction: automatic recording of history
People with automatic history recording behavior will automatically record newly occurring time texts on items marked with historical records
Added an item history stone tablet with a history marker, which can be built with 100 stones.
The history of the group has added records of birth, death, marriage, and holding public office
Both the village and the player's opening house come with a historical monument
[Change dressing up]
Items can define a list of decorative tiles (taking the front icons of each style of tile). So when it equips and unloads equipment, it will trigger character component drawing updates, and when drawing characters, it will bring all sides of the equipment items to draw. In the definition of tiles, it is possible to define whether each side should be placed upwards or downwards. By default, it should be placed on the top.
The icon can be used to define which decorative tiles it serves as, facilitating automatic association when generating color difference scripts.
Items often have decorative tiles, and the tile icon index is usually taken as the decorative tile index. Unless the number of tiles on the item does not match the number of decorative tiles, a random decorative tile index will be created and maintained.
Added decorative tiles for swords, gourds, and bows and arrows.
Added items such as pants, skirts, shoes, headphones, and scarves. Clothes, pants, skirts, and shoe tiles drawn from existing character components were used as decorative tiles for these items.
Removed the decorative layers randomly selected for character decoration, making these decorations correspond to the actual objects, and no longer distinguishing characters based on accessories.
[Terrain]
The terrain has been modified, making it relatively natural.
The given terrain benchmark height range is no longer strict and will be affected by interference from surrounding blocks beyond its range
Because the old terrain seeds are no longer effective, a larger version number will be added.
[Character Resurrection]
Added a holographic reshaper for 500 point redemption. After the death of the character, it will be stored in the tombstone. Right click on the tombstone, and if there are enough holographic reshapers available, they can be used to resurrect the person.
[Other]
Both humans and sleepers can initially be in a dormant state, and the character is awakened upon passing by.
A fast moving and heavy carrying robot has been added, as well as a fast moving and fast digging robot.
[Management]
Behavior management can set restrictions on all species other than the specified species. Convenient to set preferences based on species characteristics.
[Interaction]
When dragging with the right button, the box selection area is also displayed, and the right-click window only appears when the right button is released.
The character details and item details window has been changed to a permanent and manually closed window.
When the right-click mini map is loaded, it will be redrawn after 0.07 seconds
When the character goes up and down stairs, an arrow icon will appear on their head.
When listening to classes and gaining skills and knowledge, as well as when the mood increases while watching others perform works, characters will have smiling faces on their heads.
When a character tries to move towards an impassable area, an exclamation mark icon will appear.
When a character proposes, there may be icons of love and rejection depending on the situation