Added new object called "pressure plate" to some new levels
Bugs fixed:
I finaly fixed that super annoying behavior, when your ball foot got jammed on some object, and you were launched backwards , most likely breaking neck. (I tweaked rubber foot collision shape, so it never jams on stuff)
Arms not as often decide to change direction and do 360 degrees turn, when opperating buttons or holders.
Please inform me (here in discussion) of any bugs you encounter. Please & Thank you!
Sorry for keeping you guys waiting. Now the 0.7 has come!
Due to the limited devs and concerning the smooth running of new content. we need to stabilize the new version before we can fully develop the next one. So we appreciate your patience. But it’s still worth to be happy that our development pattern is following the original plan. Main work will be keeping game working well and perfecting the content in the first month after new version’s release. Then push into the development of new content in the next 3~4 months.
This time we mainly optimized game performance partly. We added new area, new stories(in second year) and new functions. And of curse we also fixed the and optimized some problems form last version. Now here is the details.
Fixing: 1.Fixed the problem that game may crash during the conversation with priest in church. 2.Fixed the problem that blue wispy tree will disappear after maturating. 3.Fixed the problem that opening some chests will not display their action frames. 4.Fixed the NPC icon’s display error in Cookery Battle of second year. 5.Fixed the main story NPC icon’s display error when send you letters. 6.Fixed the problem that Fishtail Braid cannot be drawn in Hairstyle House. 7.Fixed some texts errors in some quests.
Adjustments and Optimizations: 8.Adjusted four seasons performance. 9.Adjusted sub-classification of backpack. 10.Adjusted limit of recruiting helpers, from 10 to 30. 11.Optimized graphic resources of some buildings. 12.Optimized texts of Lucy’s daily conversations. 13.Optimized UI of Immigrant Directory. 14.Optimized the problem that NPC in stories cannot be recruited repeatedly. 15.Optimized the interaction with Ice Rock. 16.Optimized the snow covered area of Level 3 Mermaid House. 17.Rerendered some scenes, buildings and characters.
New Contents: 18.Expanded the map of Prairie Town, added Second Homeland. 19.Added new function, now helpers could do seeding by themselves. Attention: In this version, helpers will not till any new land, they could only seed on tilled lands. For example, Helpers will help you to harvest the ripe plants, then they will seed on harvested lands by themselves.
20.Added dozens of new Buffs (Statuses). 21.Added both main and side stories for second year. 22.Added Water Balloon Festival in Summer of second year. 23.Added Snowman Festival in Winter of first year. 24.Added Outfit Changing system for town residents. 25.Added functions of construction, reconstruction and destruction of buildings. 26.Added new seasonal trees. 27.Added numeral display for haircuts in character creation UI of Fashion Salon. 28.Added 8 haircuts in Fashion Salon. 29.Added Guild Commission function. 30.Added Comfort Level for helpers. 31.Added Prosperity setting for Prairie Town. 32.Added Charity Store to exchange mission props. 33.Added Innerspace for Jin. 34.Added romantic events for Jin. 35.Added romantic confession event of Jin. 36.Added blueprints of new toys. 37.Added V-Sync setting. 38.Added Japanese, Traditional Chinese. 39.Added English, Japanese voice in open cutscene.
Thank you for your patience and support, it’s our motivation to move on. We will reward your patience and support with new content and updates. Don’t forget send us feedback and suggestions, also don’t forget share Song of the Prairie to your friends. Support and suggestions form are the most important ingredients for our development.
We will have a temporary maintenance on all servers during 07:00 - 08:00 Dec 28 UTC. Maintenance time could be postponed due to unexpected technical issues. Please be advised. Thank you for your understanding!
Hello, everyone. I am 【N】 from the Logiart Grimoire development team!
Thank you to everyone who played “Logiart Grimoire”! We were very happy to receive a lot of feedback and impressions.
From tomorrow, Jupiter will be closed. We won’t be able to update or reply to the community for a while, but if you notice anything, we would appreciate it if you could post it. We will check and reply after the first day of work in the new year.
We will continue to develop for the full release in March 2024. Thank you for your cooperation.
Updated and optimized 2023-12-28 1. Reduced the visual range of human enemies in a relaxed state 2. Increased the probability of items appearing when picking up items and more ammunition 3. Fixed bone binding of leg straps to synchronize with body type 4. Increased the standing space of the castle walls at night 5. Changed the outline colors of important enemies 6. Fixed material ball for neck decoration items 7. Fixed an issue where bras did not automatically hide under swimsuit types 8. Fixed a minor bug with Wolf's animation controller 9. Fixed a bug where heavily armored enemies could be shot in the head The new game mode is still under development, have a good day
⏰Event Time: 2023/12/29 0:00-2024/1/1 0:00(UTC +8) [Rules] ◆𝗦𝗶𝗻𝗴𝗹𝗲 𝗗𝗮𝘆 𝗖𝘂𝗺𝘂𝗹𝗮𝘁𝗶𝘃𝗲 𝗥𝗲𝗰𝗵𝗮𝗿𝗴𝗲 Cumulative recharge to the corresponding tier on a single day for rewards; the rewards will be sent the next day ◆𝗜𝗻𝗴𝗼𝘁𝘀 𝗘𝘃𝗲𝗻𝘁 Single day recharge amount reaches the corresponding amount to obtain the corresponding reward, only to obtain the highest level of rewards ※Rewards will be sent the next day through in-game email. Reward details from the pic. In addition to this event, permanent rebates events and VIP events are ongoing. Welcome to join Discord and learn more in the GAME-REBATES channel. 🔗DC: https://discord.gg/sBD6AenW7e
## Archive Updates & New Features: - Saved names in archive now shows character names for offline matches. - Added return to archive button to archive pause menu. - VODS no longer save in arcade or VF mode. - VOD files moved to a new directory of /Vods to not get confused with /Demos. - Updated archive HUD Toggle options to be more consistent. - Vods are now manually saved at the post match screen. - Removed favoriting vods since they are now managed manually. - Added Auto save VOD option to the settings menu. - Added a new Archive Menu in the Archive to support mass deletion of VODs. - Delete All Corrupted, Delete All Filtered, Delete All VODS. - Drastically improved the speed of loading the Archive when a lot of VODs are stored. - Fixed issues where VODs would only store up to 3min~ of data. - Misc performance improvements.
## Audio Bug Fixes - Mio's howl on Moonlit Gates removed from training mode to help with round reloading auditory disturbances. - Fixed bug with music randomly stopping or duplicating when leaving and losing single player modes. - Made ambience more consistent and performant. - Other misc audio tweaks.
## Spectator - Added log for spectator/player input information under dev mode - Increased reliability of inputs sent to spectators - Added checks for corrupted packets