UNDECEMBER will be undergoing a server patch on Dec. 28 (Thu) to address identified issues.
Please refer to the following information for details.
Dec. 28 (Thu) Server Patch
1. Server Patch Schedule: Dec. 28 (Thu) 2023, 11:25(UTC+9) * The server patch will proceed without maintenance. * The game will therefore be available to play while the server patch is underway.
2. Server Patch Details - The ‘Resurrected Champion of God’ monster that randomly appears after you enchant memories in Constellation of Time will be temporarily removed so that it does not appear. ※ As this temporary measure is being implemented as part of our work to stabilize the server, the measure will be lifted once we have resolved the relevant issue.
3. To Note - Please exit the game completely before logging in again for the patch to be applied. - Please note that you will not be able to enter the Auction House, Constellation of Time, and Chaos Dungeons for 10 minutes before and after the patch.
Please be advised that players may experience temporary disconnections while the patch is underway.
We will always strive to maintain the quality and reliability of our services.
We have been hard at work fixing existing bugs and wrapping up a new experience for Petrified. As we approach v1.0 we are excited to outline a few major changes that we believe will bring a lot to the game.
Game objective changes: previously the objective for hunters was to try to defeat the ghost simply by using different flashlights and powerups to drain the ghost of its life force. This yielded a type of gameplay that was not the goal -- a frenzy at the center of the map where everyone just tried to kill the ghost without exploring or doing anything else. Because of this, the gameplay has been changed so that the object for the hunters is to survive long enough to solve puzzles and obtain a key to escape their imprisonment. The flashlights will no longer deal damage to the ghost but instead will impair the ghost in some way. The objective for the ghost will remain the same.
Map changes: through development and testing we have found our first map to be a bit...bulky. Both in the way we created it technically as well as it's size in game. Because of this we are doing a revamp of the haunted house map so the sizing makes more sense and so it doesn't take up as much space on disk.
New map: we have worked on a design for a second map -- a haunted school. We don't want to give too much detail on this map...but we are very excited to see how players like it.
We don't have a set release date for v1.0 but we are making great progress and will post updates as we get closer to release. Thank you!
+ Add a limit to equipped curses * Curses can now be removed in save file * Fix arrow multiplier curses * Improve loading screen + Enemy balancing + Boss can now spawn bugz + Add Discord RPC (linux only for now) * Fix controller in shops * Finish UI Rewrite
This is the first significant patch release for Cydoku and contains the following changes:
1. Adjustments made to difficulty schedule of playfields. 2. Incorrect highlighting available via a new playfield button. 3. New animations to utility graphics 4. Settings and Preferences changes now trigger save button animation.
Patch 2.0 is moving toward completion - looking forward to expanding the Cydoku experience with Leader boards, Achievements, and competition play!
Hope you had a wonderful christmas time :) New patch (0.1.29) is out on the beta branch (password **OpenSesame42**) :)
Balance:
- New character: Level 6 Neutral Furniture Trickster. Celery Tea: Before I attack a character, transform them into a Pig without changing their stats. - Demons that cost hp (and Demon's Deal) now cannot reduce your hp below 1 - Hand buff doesn't affect Mirror Fairy (Pirate cook, Sinbad, Hook) anymore
- Demon Harbinger: +2/1 -> +3/2
- Pirate Monkey doesn't buff itself anymore and Level 4 -> Level 5 - Sinbad: 150% -> 100% and on upgrade doesn't double (only buffs 2 characters in hand)
- Maybe fixed async board selection (weighting on selecting board place was too low) - please feedback if it still feels too easy :)
New:
- **New game-server system** which should be able to scale to many more players: Lobbies are now fought on separate servers - New **ticking noise** when the rope is visible. - Added setting for timer loudness - Added setting for timer being on when ready button is already clicked - Added L as locking hotkey - Added R and Ctrl as rolling hotkey (additional to Spacebar) - Added a keyword description for *Starting* (e.g. starting board / starting stats) and *Star* - Clarified bug report button with ladybug icon instead of green x.x face
Fixes:
- Fixed Lightning treasures visual not working in shop (and fixed spells giving double stats) - Fixed Captain Hook not working correctly - Fixed transformed unit ending up with negative stats if drained by Vampire Dagger before - Clarified Brother Gambler, Yuk to say "lost unspent" - Fixed Leaderboard off-by-one (place #20 would see page 2) - Fixed Stealth visual not disappearing after a character attacks
We are AIXLAB Games, and we are deeply honored by your support and enthusiasm. Recently we have noticed that some Chinese players have encountered problems when trying to download and start our horror escape VR game << Forbidden Art >>. Players reported that after clicking on the download button, the system shows "download complete", but in fact no files were successfully downloaded. As a result, when trying to launch the game, an error message saying that the exe file is missing appears.
We take this issue very seriously and have been actively looking for a solution. We understand that any inconvenience in your gaming experience may affect your mood and experience, so we are doing our best to fix this technical issue as soon as possible. Our team has already started investigating this issue and will provide an update and solution as soon as possible.
We promise to do everything we can to make sure you can play Forbidden Art as soon as possible.
Please stay tuned to our announcements for updates and progress. If you have any questions or need assistance, please feel free to ask your questions in the Steam Community.
Thank you again for your support and understanding. We look forward to having you experience the excitement and fun of Forbidden Art soon.
This is the first significant patch release for Cydoku and contains the following changes:
1. Adjustments made to difficulty schedule of playfields.2. Incorrect highlighting available via a new playfield button.3. New animations to utility graphics4. Settings and Preferences changes now trigger save button animation.
Patch 2.0 is moving toward completion - looking forward to expanding the Cydoku experience with Leader boards, Achievements, and competition play!