Tower Song - Omega Intertainment
Greetings Tower runners; welcome to the third Early Access patch for Tower Song! This update includes some rebalancing tweaks to player-inflicted status effects, some quality of life improvements to crafting, and the usual assortment of bug fixes to make Tower Runs go that much smoother.

As always, a big thank you to our fans and players for your diligence in finding and reporting these problems to our development team! Props to the following bug hunters this go round:
  • fairburrito
  • Tortalius
  • Vorticia

Want to leave us feedback for this patch or the game in general? Head on over to feedback or find us on our Discord!

If you don't want to miss future Tower Song updates, just joining our mailing list: https://oigames.substack.com

Major Changes

Missing Achivements

Fight as One and Fully Loaded can now be properly completed.
This was a big oops on our part, but we have rectified the issue. As a bonus to players who should have received these achievements, players who load a valid safe file will automatically receive this achievement! This includes players who load their post-credits save game. Give it a shot! We're excited to see our first 100% completions roll out!
Save files made in earlier chapters of the game, when these achievements are not possible, will not unlock the achievement.

New Option: Enemy HP display

Players can now disable these for added immersion or difficulty. (Boss HP will still appear.)
Some players like hiding information for their own reasons, either to increase immersion or difficulty. This feature adds a little extra option for these players.

Status Effect Tweaks

Player barriers can no longer be bypassed by certain enemy skills.
Confusion and Charm are no longer removed when the victim takes damage.
Player stances can no longer be disrupted by certain enemy skills. (Control and stun effects will still remove them.)
This is major quality of life improvement for players who depend on crowd control abilities to manage combat, as well as making the mines chapter way more enjoyable for Tali and Jiji players.

Complete Patch Notes
Read on for a full list of changes made in this patch, both big and small!

New Features
  • New Game Opening Dedication & New Closing Tribute: Jiji deserves to be honored when you first begin the game, and we have created a special dedication to another very good boy from our team for the end credits.
  • New Option: Enemy HP Display - Players can now disable these for added immersion or difficulty. (Boss HP will still appear.)
Classes
Cosmic Witch
  • Updated Tarot card spell icons for readability
Gatamancer
  • Nekoward: Renamed => Ward; no longer restores MP; now costs 15 MP.
Mana Knight
  • Mana Strike: No longer players a cast animation.
Combat
General
  • Barrier: Player barriers can no longer be bypassed by certain enemy skills.
  • Blood Mark: Renamed => Hunted; new icon.
  • Control: Confusion and Charm are no longer removed when the victim takes
    damage.
  • Stance: Player stances can no longer be disrupted by certain enemy skills. (Control and stun effects will still remove them.)
Prologue
  • Errant Flame: HP reduced by 50%; DEF increased by 50%.
  • Preparation: Purge - Now properly removed when the user is stunned, confused or charmed.
  • Stone Harbingers: No longer refresh their barriers.
Chapter 2: Moldlight Mines
  • Errant Soul: New passive (Blessed Resistance); no longer immune to Soul damage.
  • Soul Knights: Will no longer use Bash on their first turn.
  • Foundry Encounter: Now possible to avoid if players are successful at stealth.
Chapter 3: Vistham
  • Naga Bloodflight: Will now prefer their Bow over a Slam attack.
Chapter 6: Final Area
  • Lower Spawning Pool: Encounter is now easily avoidable unless players go after their treasure.
Equipment
  • Crafting Materials: Icons updated to follow a visual pattern based on their use.
  • Ashes: Renamed => Impure Stone
  • Echo Armor: Renamed => Echo Ingot
Quest
  • Creche pools are now a little more naturally placed and do not block movement when they appear they shouldn't
  • Creche ceilings now appear more naturally above players and objects
Bug Fixes: Achievements
  • Fight as One: Can now be properly completed. Players who load a valid safe file will automatically receive this achievement.
  • Fully Loaded: Can now be properly completed. Players who load a valid safe file will automatically receive this achievement.
Bug Fixes: Classes
    Blood Mage
  • Lichsoul: Now activates on KO even if the Blood Mage is stunned.
    Cosmic Witch
  • Meteor: Description now properly wraps.
    Elementalist
  • Boon of the Phoenix: Now activates on KO even if the Blood Mage is stunned.
  • Elemental Spirits: No longer lose access to the spirit when revived from unconsciousness.
  • Gale Force: No longer occasionally deals MP damage to enemies.
    Street Fighter
  • Crack: Now properly removes enemy Preparation states.
  • Snap: Now properly removes enemy Preparation states.
    Technomancer
  • Mode: Techlance/Exosuit: Can no longer be used if the technomancer does not have resources in the other mode, preventing a softlock situation.
Bug Fixes: Combat
  • Fixed a bug where a shaking effect would last for the entire encounter.
  • Adjusted several enemy portraits so their intent icon is more clearly visible.
  • Chapter 1 Boss: Battle is no longer interrupted by dialogue.
  • Chapter 3 Boss
  • Boss HP gauge is now displayed correctly.
  • The Combustible Mist no longer persists if it cannot be activated by the boss.
  • The Combustible Mist now properly dissipates after a certain number of turns.
  • The campfire in the Creche no longer appears alarmed when you trigger the nearby battle
Bug Fixes: Equipment
  • Failnaught: Benefit no longer lost when taking the Knight's Aid mod
  • Fire Armor: Description updated to reflect actual stats.
  • Forged Blade: Description updated to reflect actual stats.
  • Interlocutor: Description now properly wraps.
  • Katana: No longer crashes the game if Counter triggers while Akeno does not have an active Spirit.
  • Regulator: The Wound effect no longer damages Neat outside of combat.
Bug Fixes: Quest
  • Moldlight Mines: You can no longer reach the trapped miner without fighting the nearby enemies.
  • Moldlight Mines: The inner foundry door is now correctly placed on the wall.
  • Moldlight Mines: Solace now correctly appears next to Neat in the post-
    Guardian cut scene
  • Jiji no longer appears in Deso scene without Tali
  • Military HQ kitchen and barracks are now properly navigatable
  • Players no longer see the spawning pod cut-scene until they defeat the nearby enemies.
  • Quest text in the final dungeon no longer wraps off-screen
  • Players no longer clip through a pillar in the final dungeon
  • Kiran can now obtain level 15 and unlock his 5th tier of skill mods in the final chapter.
  • Jiji can now be interacted with in the final camp scene, and no longer floats
  • You can no longer sequence break to get to the final boss, from the pre-
    confrontation area
Bug Fixes: UI
  • Guide (Heat): Fixed typo.
MICROVOLTS: Recharged - ynchoi
CASUAL TPS 『MICROVOLTS : Recharged』
Battle with your own figure!

Hello players,
We have an announcement about scheduled maintenance.

※ There will be no server maintenance on January 2
Scheduled maintenance will be held every Tuesday, and the details will be announced on Monday or the day before.
We hope this will not cause any inconvenience to your gaming experience.

Best regards,
MVR Team
Dec 27, 2023
Square City Builder - codegamerstudio
Some bugfix now. Check the changelog.

changelog:
  • Fix fonts issues. (chinese version);
  • Fix UI size (chinese version);
  • Fix some words sentences;
RBM Studio's Gettysburg - btipton
This update fixes a user-reported bug when HQ placement cannot be done because there are no spaces within 3 hexes of a friendly unit that are not also in an enemy unit's ZOI. Under the rules, the HQ should be able to be placed within 3 hexes of either entry point 'A' or 'I', depending upon which player is active, and the HQ can be placed in an enemy ZOC without penalty. This update implements this rule correctly.

The update also embeds the printed rules within the game so that Steam won't get stuck on "Stopping..." if the user has opened the printed rules and then exited the game. For users who would like to review the printed rules outside of the game, we've made them available in the Community Hub as a Guide.
Prepare Uranus: Exploring Black Holes for Adults - Alienguy
Hello everyone!
Finally the big update is ready! The game has become almost 2 times bigger and now it has:
-New girls available for work. There are now a total of 6 of them in the game.
-Continued story and new quests (118 quest log entries in total)
-Many new scenes and animations!

For now, the new content is only available in English. There will be a Russian version soon, and a Chinese version in January. There are plans to make a Spanish version as well.
The game isn't over yet. The next updates will be mainly about UI, sounds, game mechanics, animation and scene refinements.
Aquascapers - Ryan
Hello, Aquascapers!

Following our exploration of the Similarity Challenge in the previous devlog, we're now thrilled to delve into the next step after completing the challenge: Similarity Valuation. In this devlog, we'll closely examine what this feature encompasses, including the subsequent processes, its varying difficulty levels, and the mechanics of similarity calculation.



Once players have unlocked Project License B and above, they will receive an email from clients specifically tailored to Project Level B. This email introduces a unique challenge: creating a specific aquascape design requested by the client. As a player, your task is to precisely recreate the target design.



Similarity Valuation evaluates various aspects of your aquascape design. It considers the types of items used, their quantities, as well as their placement and terraforming on the aquatic landscape. This comprehensive assessment ensures that every detail aligns with the client's requirements.



We are currently in the testing phase, aiming to enhance the excitement and challenge for players. The difficulty level will vary based on the project's complexity. Early projects will be relatively easier, allowing players to familiarize themselves with the feature. As players progress to higher-level projects, the challenges will become more demanding, pushing your aquascaping skills to the limit.

Our goal is to create a captivating experience that tests your creativity, attention to detail, and ability to replicate intricate designs. The Similarity Valuation feature aims to immerse you in the world of aquascape design, offering a rewarding and challenging gameplay experience.



Stay tuned for further updates as we continue to fine-tune and optimize this feature. We value your feedback and look forward to hearing your thoughts on how we can make the Similarity Valuation even more engaging and enjoyable.

Also, don't forget to add Aquascape Simulator to your wishlist to stay updated with the latest news and updates. Thank you for being part of the Aquascape Simulator community, and we can't wait to see your incredible aquascape creations!

Cheers!

https://store.steampowered.com/app/2299400?utm_source=steam_devlog&utm_campaign=devlog&utm_medium=web&utm_content=exploring_aquascape_simulator_similarity_valuation_feature
Mabinogi - Arciellia
The maintenance has been completed at 8:25 AM PST. Thanks for your patience.


Mabinogi will have a scheduled maintenance on December 28th. During this time, the game will be unavailable. Maintenance is expected to begin at 7:00 AM PST and last approximately 3 hours.

Please note that the estimated length of time for each maintenance is subject to change without notification.

-Time-

Thursday, December 28th

Pacific (PST, UTC -8): 7:00 AM - 10:00 AM
Eastern (EST, UTC -5): 10:00 AM - 1:00 PM
Paris (CET, UTC +1): 4:00 PM - 7:00 PM

To address the following:
- The Mabinogi Team
Dec 27, 2023
Koatl the defender : The Lost Tunnels - Strider Spinel
This Patch adds several things:

  • Survive and Boss Rush mode are available to anybody who has beat the game
  • New achivements for these new modes
  • Fixed and more clear first tutorial level
  • New voices for some of the cutscenes
Kingdom of Corrupts - RuLing
Hey everyone, we are happy to announce that Kingdom of Corrupts is coming to #NintendoSwitch in February.

OPERATOR - vector 2
New players will now no longer get stuck in the hallway :)
...