Supreme Ruler 2030 - Chris-BattleGoat
Based on initial feedback from SR Great War Remastered players, we've found (and fixed) a few different issues in the data files. These mostly affect the 1914 content, but they share data files so the updates apply to all versions. These were previously on Fasttrack and have now moved to public.

Update v.1238 extra content Full Changelog
  • 1914 Leader stances updates. The goal is "more aggressive tactics" tied to leader stances
  • 1914 region starting techs reviewed for all regions. Some post 1914 techs had incorrectly been assigned.
  • More Portuguese translations (might be done, we're looking for anything we've missed)
  • Minor UI fixes
Warlocks Deeds - warlock[ads]
I have added several more icon storage crates, these are available to build on the workbench rather on yourself, I didn't want to clutter the list up too much.

I may in a few days, remove all of them and instead give the user the option of changing the loot container looks in another way, Maybe using the tack hammer? Or just a dropdown when looting.
Dec 27, 2023
Wee Tanks! - Chook
Some more bugs squashed:

  • Extended waiting time for Steam auth, so less likely to be signed out when booting the game
  • Fixed multiplayer difficulty hover text being empty
  • Fixed sound slider still appearing after closing pause menu
  • Pressing escape on the main menu does not exit to the account menu
  • The language selection menu on first time boot, now auto-skips to the tutorial level after 20 sec
  • Fixed that if you exit the "challenges" menu from "extras", you get thrown into the "singleplayer" menu
Algor PEW PEW - ponytailsud2
Hi! everyone, we come back with the new major feature Encore mode!

Encore mode
Here come our new feature, Encore mode. Encore mode will be available, when player clear the stage once. Players can encore after they defeat the boss. After encore, the game will continue with the random song, and now the game will last long until player die.


Mouse Intregration
Dragon claw, S1R beam, Star sword, Base bonk bat, Atlaz arc, Knuckle and Meteor now can be controlled by mouse.


Addition UI that makes mouse usage more comfortable have been included.
Take note that we change only default control, so players who have played the game have to change the control in settings.


Quality of life
Weapon opacity is now able to be adjusted in setting.
Falnarion Tactics - Team Syukino


This is a small fix that hides Samson's dialogue at the start of a new game until you unlock him in Stronghold Vier.

-Stronghold Vier is fixed so you can now complete that side quest and unlock Samson and Lyla.

In another note, Falnarion Tactics III is out now.
https://store.steampowered.com/app/2683250/Falnarion_Tactics_III/

It's also important to note that upon looking into the game's files, Falnarion Tactics is very small compared to Falnarion Tactics II and III. If you have beaten Falnarion Tactics already, please consider finishing the entire story by playing Falnarion Tactics II and III. All should be playable on Steam Deck as well.
Dec 27, 2023
Andalia - worsas
Happy holidays everyone!

This minor update brings the new feature of randomly selected maps. A feature for times when you are in the mood of playing but you can't quite decide which map to pick.

If you are in the singleplayer map selection, pick the first option in the map selection.


A new menu will be opened with a variety of customization options to have you spawn at random start position in a randomly selected map with randomly selected AI players etc:


If you choose there to be teams in the game, you will be put into a team with one or more AI players, granted that there are enough AI players available on the map. If there is an uneven amount of players, you will be the player put into the team with less members to increase the challenge.

If you select the random map option in the multiplayer map selection, you will open the regular hosting menu, but be able to choose how many players the map, which is randomly selected, should be supporting:


After confirmation, a multiplayer lobby will be opened in a randomly selected map, which fits the selected player count.
Dec 27, 2023
Lost For Swords - IMakeGames
Hi there!

Another update for Lost For Swords, this time focussing on language! It adds a second language to the game: German! Additional languages will follow soon, as I have now set the basis for proper multi-language support. The update also includes a lot of improvements and bugfixes.

  • support for German language in card descriptions and explanations (set in options)
  • added indicators for weapons and monster attack values when higher or lower than their base
  • increased damage of exploding barrels from 5 to 6
  • added credits screen
  • renamed Burning Sins to Common Penance: to avoid it getting mistaken for a Sin
  • added better tooltips for sin explanation
  • better explanations for a lot of cards
  • bugfix: crash bug that occured when card select screen appears in specific cases
  • bugfix: choosing greyed out backtrack option is not allowed anymore
  • bugfix: related cards can now be clicked on and inspected as well
new cards:
  • Pocket Wormhole

Thanks for reading and see you at the next patch! :)

Bye! (ʘ‿ʘ)╯
Ending Tau - Sad Socket
2023 brought us awesome experiences and we're thrilled to have all of you by our side on our journey. But with our current demo on a stable state and 2024 around the corner, one question arises: what's next for Ending Tau? Let's talk about it.

New year, same goal

It's time to get back under our rocks for a minute. Our first public demo gave us amazing insights and we're taking them to heart. Now, we're rolling up our sleeves and adding new content in the game with eyes on the bigger picture.

All eyes on the prize

This means we'll be a little less active on social media, but don't worry: if you don't hear a lot from us, it just means we're putting all our energy into the best possible game we can make. We're a very small team and our priority has always been very clear. We won't let you down!

Second biome on the way

In case you're wondering: right now, we're working on the game's second biome (The Swamp) alongside the many new progression mechanics you'll see in the full release (including a new animal curse). The foundations of the game are already outlined, so you can expect a more steep progression curve from here on. Here's a tiny spoiler:



Early access release

We're aiming at an early access release in the first semester of 2024. The full extent of our first EA release is not entirely set yet. But we guarantee one thing: we're not putting anything half baked into the world. That means we might take some extra time to finesse all the mechanics of the game, but know that EA will be as close as possible to the game's 1.0 release. Our main goal with EA is to be able to digest the community's feedback and have the game grow towards the right direction before a final version. To us, it's not a crutch, it's a very important tool to improve and reassess our assumptions.

New badass promo art

Bonus news: it came to our attention that our previous promo art kinda... sucked. Though we personally loved it, it was pretty dark for a promo art. Streamers were struggling to make thumbnails with it, people were having a hard time to spot us on the Steam store, etc. So with the massive talent from Vitor (@Ahighmentality), we now have this new promo capsule! Let us know what you think :)



After a very important break this end of the year, we're ready to move all speed ahead in January. Stick around. We'll be back soon.

Happy holidays, everyone :)

With love,
Rafa, Andre, Felipe, Henrique, Vitor, and Maria.
Dec 27, 2023
AChat - rbskft
New costumes

Knock on the Coffin Lid - marfonium
Knock, knock!

Released a small hotfix for the update. What's inside?

New

🔸 Changed map icons for all Idol events
🔸 “Dishonour” event has been remade with animation (previously there was a video)
🔸 Buff Vanadis "Cover" got a visual effect
🔸 Added new dialogs when visiting merchants in all biomes
🔸 New ambient and music for the "Pipe of Peace" event
🔸 New ambient and music for the "Abandoned Village" event
🔸 New ambient and ambient music for the event "Gram or Gorbigon".
🔸 Answer and event election sounds for Björn (demons and “Abandoned Village” events)

Fixed

🔸 Small localization fixes
🔸 The ally in tutorial is no longer dumb
🔸 In tutorial the last event takes into account whether the ally survived in the last battle
🔸 Added tooltip with a description for the Hedgehog buff.
🔸 Fixed display of Champion’s Sword for all classes
🔸 Training: corrected the position of units, in the last battle with demons
🔸 Added blow animation and visualization of damage effect to the Skillful Strike map.
🔸 Fixed Corticus display on all classes
🔸 Fixed visual display of some paths in steppes
🔸 When exiting the event, the sound is correctly muted
🔸 When opening a hero book in the glossary, the icon of the selected class scales correctly
🔸 Fix icons in the dialogs of the “Last Fly” event when playing as Bjorn
🔸 Eliminated the appearance of unnecessary elites in free races
🔸 Made edits to the “Membership” event when playing as Bjorn and Percival
🔸 “Herb of Oblivion leaves” item is now strictly a quest item.
🔸 Fixed display of Batu's Vassal glove and Gauntlet of the Firebothers on Bjorn.
🔸 Fixed a bug with the Purification armor effect
🔸 Fixed a bug where the tooltip for unknown events was shown as for already visited ones.
🔸 Quick mode now affects unit appearance animations
🔸 Fixed dialog background in events (English)
🔸 Fixed Moggoth initiative override
🔸 Fixed gift of ferocity
🔸 Fixed the ability to report a bug directly from the game

A reminder of what was in the big update:

Changes of the balance and gameplay

🔸 Added version control for the current run (if the run was started in a different version of the game, a recommendation to start a new one will appear when trying to continue)
🔸 Added Tutorial at the beginning of the game
🔸 Biomes’ maps were changed: Story mode became more story-driven, the overall run time shortened
🔸Added icons of event designation (after the first visit to the event in the next races the corresponding icon will be visible on the map)
🔸 Added 2 new sets: Demonic and Bandit
🔸 Bjorn has 1 less Draw
🔸 Vanadis’ Survivor class set has been changed
🔸 Persival’s Golddigger class set has been changed
🔸 Troll items are not considered as set anymore
🔸 Disabled setting of weights in free run
🔸 Glossary. But be warned, it is still in the process of finalization, so it may not always work correctly
🔸 Event log is available, which accompanies the player during the whole run. The log contains brief descriptions of the events attended and what happened. It is designed to help players keep track of key moments, plot reveals, and important points. The event log displays information pertaining to a specific biome
🔸 Significant improvements have been made to the visual display system for combat effects. We paid special attention to eliminating the problem of non-obviousness, which was mentioned by players in their suggestions and during the streamings
Previously, only icons were used to display buffs and debuffs, but they were too small. We have expanded the range of visual elements that help players better understand the current state of events in battle. Now during the battle you will see a text line that will gradually disappear, as well as clear visual effects. In addition, familiar icons have been given extra emphasis when appearing at the start of battle to make it easier for players to navigate
🔸 Most events have received long-awaited development. If you notice discrepancies, such as missing buttons or mixed-up dialogues, or if something seems illogical, please report it.

Changes in decks

Added new sprites for Vanadis’ deck

🔸 Look into Future
🔸 Mighty Pet
🔸 Fox Trap
🔸 Ember (for pet)
🔸 Ember (for Vanadis)
🔸 Dangerous Concentration
🔸 Bitter Pill
🔸 Embrace of Flame
🔸 Shackles of Ice
🔸 Burning Man
🔸 BurningMan (for pet)
🔸 The Cost of Providence
🔸 The Power of Providence
🔸 Bone Shot
🔸 Sacrifice to the Spirits
🔸 The Power of the Spirits
🔸 Critical Limit
🔸 At the Limit of Strength
🔸 Annoying Ant
🔸 Sour Ant
🔸 Sacrifice the pet
🔸 Sacrifice Yourself
🔸 Last Chance
🔸 Knowledge of War
🔸 Knowledge of Peace
🔸 Examine Shortcomings
🔸 Examine Advantages
🔸 Deep Freeze
🔸 Emergency Defrost
🔸 Return
🔸 Ice Pick
🔸 Scatter the Ashes
🔸 Take a Bite
🔸 Best Defense
🔸 Tactics
🔸 Bite Hands
🔸 Reinforcing Attack
🔸 Penetrating Attack

Added new sprites for biomes’ cards

🔸 Drain The Juices
🔸 Forest Breeze
🔸 Boost
🔸 Reconnaissance
🔸 Drain Strength
🔸 Supply
🔸 Golden Scales
🔸 Insatiability
🔸 Resistance Is Futile
🔸 Plague Priest
🔸 Sepsis
🔸 Blow Of The Cursed
🔸 On The Edge Of Survival
🔸 Cursed Immunity
🔸 Core Stabilization
🔸 All In
🔸 Inner Reserves
🔸 Self-Destruction
🔸 Hedgehog
🔸 Hedgehog’s Agility
🔸 Skillful Blow
🔸 Armageddon
🔸 Shield of Fire
🔸 Purifying Flame
🔸 Possessed Attack
🔸 Gift Of Possession
🔸 Gift of Chaos
🔸 Orcs Idol
🔸 Cards for Demonic Set
🔸 Cards for Bandit Set
🔸 Cards for Demon of Greed

Animation changes

New Spine animations have been added to units. The old animation method restrained our development, so we decided to switch to Spine. This decision not only allowed us to create more vibrant and high-quality 2D animations but also sped up the animation process for game elements and events in 4 times.

Added or renewed animations for events

🔸 “Who Cares”,
🔸 “Armory”,
🔸 “Last Fly”,
🔸 “Elixir of Growth”,
🔸 “Mushrooms”,
🔸 “Gram or Gorbigon?”,
🔸 “Dishonor”,
🔸 “Crazy alchemist”,
🔸 “Sad Troll”,
🔸 “Father and Son”,
🔸 “Scout”,
🔸 “Peace Pipe”,
🔸 “Ritual”,
🔸 “Abandoned Village”
🔸 "Catching Worms"
🔸 "Well"
🔸 "Arena"
🔸 "Oath Of Loyalty"
🔸 "Ancestors Care"
🔸 "Marshal Lupen"
🔸 “Orc Spearman”
🔸 "ChooseYourSide" - added sequence of events animations
🔸 Battle backgrounds in Frontier, Steppes, Swapms
🔸 Background animation for traveling from Frontier to Steppes
🔸 New vendors
🔸 Animation of bag on the head was added to “Elven Hospitality” event

Added or renewed animations for units

🔸 Priestess (“Three graves” event)
🔸 Elven Archdruid
🔸 Elven champion
🔸 Bandit
🔸 Cannibal
🔸 Veteran Brother-in-arms
🔸 Brother-in-arms
🔸 Witches from “Double, Double Toil and Trouble” event
🔸 Swamp zombies
🔸 Mite
🔸 Cultist
🔸 Poisoned Blades
🔸 The Golden goblin
🔸 Volg
🔸 Millenis’ Vessel
🔸 Mite’s Queen
🔸 Orc Spearman
🔸 High Goblin
🔸 Boar
🔸 Bow Orc
🔸 Lycan
🔸 Vendors

Changes in Sound

Added new music for events

🔸 Holiday Main theme
🔸 “Gram”
🔸 “Gorbigon”
🔸 “Marshal Lupen”
🔸 “Catching Worms”
🔸 “Who Cares”
🔸 “Crazy alchemist”
🔸 “Anthony”
🔸 “Demonic Blacksmith”
🔸 “Mad Doctor”
🔸 “Wandering Merchant”
🔸 “Well”
🔸 “Dying Bandit”
🔸 “Father and Son”
🔸 “Desperate Scout”
🔸 “Elven Hospitality”
🔸 “Bomber”
🔸 “Hide and Seek”
🔸 “Corpse”
🔸 “Stop or We''ll Shoot!”
🔸 “Sharpshooter”
🔸 “Ferocious Bear”
🔸 “Down with Idols”
🔸 “A Powerful Thirst”
🔸 “Sad Troll”
🔸 “Mite''s Bride”
🔸 Renewed answer and nod sounds in Frontier and Steppes

Added or renewed sounds for units

🔸 Bomer
🔸 Champion
🔸 Sigizmund (all forms)
🔸 Golem
🔸 Commander of the Fire Brothers
🔸 Steel-Clad Zombie
🔸 Warriors of the Cult
🔸 Fat demon
🔸 Millenis’ vipers
🔸 Fire Brothers units
🔸 Ghost
🔸 Nazim
🔸“Dwarven Loot”
🔸 Moggot
🔸 Elven Archdruid
🔸 Weakling and Fatso zombies
🔸 Robber
🔸 The General
🔸 Mosquitoes
🔸 Batu
🔸 Pudge zombie
🔸 Thresher
🔸 Golden Goblin
🔸 Father (“Father and Son” event)
🔸 Son (“Father and Son” event)
🔸 Witches from “Double, Double Toil and Trouble” event
🔸 Cultist
🔸 Orc Spearman
🔸 Orc Archer
🔸 Mites

Renewed ambient sounds

🔸 “Mosquitoes”
🔸 “Oath of Fealty”
🔸 “Chest” (The Castle location)
🔸 “Sharpshooter”
🔸 “Golem”
🔸 “Steel-Clad Zombie”
🔸 “Elven Hospitality”
🔸 “Stop or We''ll Shoot!”
🔸 ”The Puddle”
🔸 “Sad Troll”
🔸 “Dishonor”
🔸 “Zombie Haul”
🔸 “Secret meeting place”
🔸 “Crazy alchemist”
🔸 “Killy and Philly”
🔸 “Armory”
🔸 “Marshal Lupen”
🔸 Gram
🔸 Gorbigon
🔸 Fire Idol

Hot fixes

🔸 Fixed the visualization of block (receiving, removing, changing, and working in complex situations)
🔸 The character class selection screen now has the option to go back by pressing ESC
🔸 Fixed the display of descriptions for certain buff
🔸 Disabled the exit to the menu button during the end of a battle. (Previously, when exiting to the menu during a unit's death, the reward panel loaded)
🔸 Health bars now immediately appear on summoned units.
🔸 Intent tooltips now dynamically change their size, and additional special properties panels open downwards when more than one (previously they opened sideways and only one)
🔸 The position of the tooltip with a description of set items in the inventory has been corrected; previously it could be displayed below the screen
🔸 Upgraded Rush card now triples the Strength properly
🔸 Fixed events related to Marcus Pass
🔸 Fixed softlocks when selecting certain answers in different events
🔸 Fixed softlock in the Ancestors Care event
🔸 Intent tooltips now dynamically change their size, and additional special properties panels open downwards when more than one (previously they opened sideways and only one)
🔸 Fixed a bug with the repeated event Demonic Gatekeeper in story mode
🔸 Fixed Anthony's death animation in his first form
🔸 Fixed freezing of the summoned Illusion unit after the death of the owner
🔸 The black stripes at the top and bottom have been removed from the Oasis event
🔸 Fixed the display of Elven boots in battle among set items
🔸 Fixed Carving Set, now correctly increases maximum health
🔸 Fixed the display of the Plague Defense intent for the Undead the Thing unit
🔸 Fixed display of Series Strikes intent for the Keeper of Hatred Demon
🔸 Fixed progression in the “Swamp Fever” event
🔸 Added the correct tooltip for the golem to the “Demonic Blacksmith” event
🔸 Fixed skipping an event battle in some events when loading a save from it
🔸 Fixed chances to escape in “Worm’s nest” and “Double, Double Toil and Trouble”
🔸 Improved visuals in the "Mite’s Bride" event
🔸 "Clutch of Eggs" event mobs no longer change their position when new ones appear. In other words, they no longer overlap
🔸Technical and narrative fix for using the Elixir of Oblivion
🔸 Elven set (5) miss now correctly blocked by Ward and similar effects
🔸 Fixed clouds
🔸 Battle with Mosquitoes can’t last endlessly

Other

🔸 Added new vendors
🔸 Added new arts while opening new hero’s class
🔸 Added animated avatars for the classes: Boar Tamer and Fox Apprentice
🔸 Renewed visual effects at the beginning of the battle (buffs, debuffs)
🔸 Added new dialogues for chests
🔸 Added unique enemy in “Three graves’ event
🔸 Expanded dialogue in the Clan Chief And Shaman boss battle
🔸 Disabled personal and event endings after defeating Sigismund for further processing
🔸 Millenis Nightmares are switched off
🔸 Deleted “Can’t stop” achievement

Persival

🔸 Added new sounds for Persival in Glossary
🔸 Renewed about 900 VFX
🔸 Fixed Thundering Mountain helmet dasplaying
🔸 Fixed display of Vassal Armor, returned the animation of punches
🔸 Fixed a bug with a duplicate response in the Turmoil event
🔸 All button sounds for Percival for Frontier, Steppes, Swamps and Castle have been reworked
🔸Fixed the double appearance of the continuation of the "Double, Double Toil and Trouble" event
🔸 Fixed the missing button in the "Arena" event
🔸 Knight's sword display issue resolved
🔸 Persival no longer jerks his hand when entering the inventory
🔸 Display issues with "Golden Armor" corrected.
🔸 Display issues with "Crimson Boots" corrected.
🔸 Display issues with "Obsidian Knife" corrected.
🔸 Additional dialogue added to the "Dishonor" event.

Bjorn

🔸 Added about 1000 new answers and nod
🔸 Reworked the Tumbleweed event
🔸 The Worm's Nest event has been reworked
🔸 Fixed death animation in Lycan form
🔸Fixed the animation of the Moon Druid portrait on the character class selection page.
🔸Fixed the relationship in the Unknown Idol and Oblivion Grass events
🔸Added commentary keys to the effects in the Last Flight
🔸Fixed the Court Mage
🔸Removed inappropriate note from Mortis after the Elixir of Growth event
🔸 Bjorn's path to Father and Son has been removed. This event and battle are no longer accessible for Bjorn (plot-justified).
🔸 Bjorn’s Stun card now work properly
🔸 Key issue fixed on the button in the "Healing Potion" event for Bjorn

Vanadis

🔸Added about 500 new answers
🔸 Added animated avatars for the classes: Boar Tamer and Fox Apprentice
🔸 The display of the Hundred Year Raven Boots has been corrected
🔸 Added punching animation
🔸 Unarmed attack animation now looks like a one-handed weapon strike instead of a bowshot.
🔸 Artwork added for the Look to the Future/Mighty Pet card
🔸 Fixed the soft lock in the "Worm Nest" event for Vanadis.

Known issues we’re working on

🔸 Effects are not always displayed correctly. The effect of getting hit is not always displayed on the character
🔸 Events in the glossary can be opened in all characters at once
🔸 There is no Vanadis final battle, it will only be available in the release version of the game
🔸 Not all monsters in the glossary are displayed after encountering them. Will be fixed in future updates
🔸 Events appear randomly in the Castle and may be duplicated
🔸 Localization of new and changed items may not match. Please send reports
🔸 Several sprites may not appear in dialogues


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